Haudh-en-dúath is a hidden hill located north from the Keldra Labyrinth, in an enclave on the mountains, between Nocturnia e Mitgardia. It's avery hidden building, surrounded by the range's peaks. In the past, a path was built out of the obsidian stone that is plentiful in these lands. The Shadow Path, as it was known, was lost throughout the eras, and time had gone by without any humans to walk around this way.
No one knows who built this Tower. It's presumed there is Drow technology in it's basements, but nothing can be proved. As it's very hard to find, and very delocated from the king's roads that pass by, this tower was lost in time, but my master Lord Malvadex, the Evil Wiz, has founded it and now keeps it as an important point of stop for our nearby troops, and a most important observation point, very high in the mountains, where you can see the meridional fields, where Avalonia begins and the snow starts to show up in the vikings lands.
Link to the Flickr Album
Our troops are in constant observation of all roads in this territory, and we are very inflexible when it concerns to unknow wanderers. Recently, we found a very suspicious small group, making a hidden rendez-vous just below the entries of the Shadow Path. As they were unpolite to tell us their names and reason why being so far from the land and the road itself, we took them to a hard time. They are now kept imprisioned in Haudh-en-Dúath. They still refue to tell us from which Guild they belong, and we can't really tell, as we all think Mitgardians and Avalonians - Kaliphilins are quite different, they are cheap and always thinking of money, so it's easy to tell if you have something to trade or buy.
We won't answer to any King. Lord Malvadez hasn't received any invitation to see this fat guy's coroation, and so we won't pay respect. We answer to Lord Ssilyrrlith, for whom whe pledged alliance and who received us with honour and respect.
For Lord Ssilyrlith, I come - as thou emissary - to tell my opinion of the kept prisioners. A great lie stands behind their refuse to speak. For me, they are west spies, trying to map our lands to find better ways to enter Nocturnia. For long time Nocturnus Guild has been acused of infamy and betrayal, but now we can see we're not the only ones walking evil ways.
As I don't have any torture expert between my soldiers, I offer any Nocturnian friend the chance to try to soften this prisioners a bit. The middle one is a natural screamer, and I think you'll like him.
If any Guild wants to rescue these prisioners, atesting their belonging to thou crew, I am availabe for a little reunion. Appear unarmed at the north gate of Keldra labyrinths, and I will take you at safe to reckon the prisioners. I also don't want to bring any harm to an emissary nor any Guild, I do prefer politics, and this is an incident that demands an explanation from whoever has some.
But hurry up! These prisioners weren't harmed or injured, but I haven't saw a human which lived more three nights hanging on a cross.
(First big-castle-MOc ever since I am an AFOL! As i have no 'big castle set', this was surely a challenge, I had to tear down some other MOCs and spent almost all my bley bricks! It seems I will have to buy some Castle sets to make it to next challenge!)
* I just had to copy Silver Smith's idea of the Motorcycle Cop's tile as a sign! Well done, man!
Edited by Cij Daoke, 23 November 2011 - 12:29 AM.