Artifacts
Special objects that, when equipped, can have many varying effects. You start at an artifact limit of 1, and gain the ability to wear one extra artifact every 10 levels. They cannot be in the same category. Values here are strictly resale.
I - Accessory Artifacts
II - Headwear Artifacts
III - Bodywear Artifacts
IV - Backwear Artifacts
V - Footwear Artifacts
VI - Handwear Artifacts
I - Accessory Artifacts
Anniversary Amulet - (suitable for anyone, +1 to maximum health, ether, power, and SP, increases with each anniversary, accessory, Heroica Lottery)
Arm-Mounted Shield - (suitable for anyone, +1 to maximum health, accessory, Quest 24)
Aspira Necklace - (suitable for anyone, allows the wearer to breathe underwater and grants 9 SP against Aquatic monsters, accessory, Quest 35)
Belt - (suitable for anyone, allows to hero to wear up to 3 artifacts, although restrictions still apply on where the artifact is worn, accessory, Quest 24)
Blessed Amulet - (suitable for anyone, protects from
cursed-effect, accessory) Value: 40 gold.
Cat Statuette - (suitable for anyone, +1 to maximum health, once named, speaking the name summons a cat almost certainly to cause trouble and make snippy comments, accessory, Quest 26)
Coat-Of-Arms - (suitable for knights, successful attacks on an enemy have a 1/6 chance to inspire a random teammate to immediately deal damage to the enemy equal to their weapon power added to their level, accessory, Quest 35)
Dog Statuette - (suitable for anyone, SP: 1, once named, speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments, accessory, Quest 26)
Elf Ear Necklace - (suitable for anyone, Humanoid enemies below half the level of the wearer will not directly attack the wearer for the first round of combat, accessory, Quest 35)
Fire Amulet - (suitable for anyone, each attack causes double damage to enemies weak against fire, accessory, Quests 22 and 30) Value: 100 gold.
Goggles - (suitable for anyone, protects from
blinded-effect, accessory) Value: 40 gold.
Heart Locket - (suitable for anyone, protects from
enamored-effect, accessory) Value: 40 gold.
Horse Amulet of the Elven Horse Rider - (suitable for anyone, +1 WP while in the front row, doubles movement in Quests with movement-based mechanics, accessory, Quest 17)
Amulet of U'kin Nobility - (suitable for anyone, user can use
Diplomacy job trait on U'kin, does not take up an artifact slot, accessory, Quest 30)
Iron Arm Shield - (suitable for raiders, provides an SP of 3 while in the front row, accessory, Quest 25)
Lens of Speed Reading - (suitable for any class suitable for scrolls, allows a single scroll to be read in addition to a normal action, accessory, Quest 35)
Loaded Die - (suitable for anyone, permanent
lucky-effect to the owner, allowing them to roll the battle die twice and get the better result of the two, accessory, Quests 6 and 9)
Lover's Locket - (suitable for anyone, protects from the
enamored-effect, accessory, Quest 28)
Lucky Doubloon - (suitable for anyone, grants Special Guard, accessory, Quest 40)
Mage's Muffler - (suitable for anyone, protects from
sealed-effect, accessory) Value: 40 gold.
Medal of Glory - (suitable for anyone, wearer gains triple experience from battles, accessory, Fields of Glory)
Monkey Bar - (suitable for anyone, the wearer's minions (summons, spirits, undead, etc.) gain the hastened effect, accessory, Quest 40)
Necklace with Animal Teeth. - (suitable for anyone, does absolutely nothing whatsoever, does not count as an artifact, classified by creator as, quote, 'for fashion'. Existence questionable, subject up for examination by qualified wizards for magical properties. Accessory, Quest 16)

-
Paper Doll (suitable for anyone, protects from
hexed-effect, accessory, Quest 12)
Pauldrons (suitable for knights, dragoons, and skirmishers, SP: 2, accessory, Quest 44)
Sandman’s Parasol - (suitable for anyone, protects from
asleep and
fast asleep effects, accessory, Quest 3) Value: 80 gold.
Shackles of War - (suitable for anyone, prevents anyone from fleeing battles, accessory) Value: 30 gold.
Snake Eye Charm - (suitable for anyone, protects from
petrified-effect, accessory, Quest 10) Value: 40 gold.
Spiked Collar - (suitable for anyone, power +1, headwear, Quest 12) Value: 30 gold.
Splinter of Ennoc - (suitable for heroes wielding a light elemental weapon, permanent
Blessed-effect to the owner, accessory Quest 38)
Trendy Handbag - (suitable for anyone, protects user from the last negative effect most recently inflicted on anyone in a battle, accessory, Quest 34) Value: 200 gold.
Trickster's Mask of the Dwarf - (suitable for anyone, changes the wearer into a dwarf of the same gender when worn, accessory, Quest 35) Value: 50 gold.
Trickster's Mask of the Elf - (suitable for anyone, changes the wearer into an elf of the same gender when worn, accessory, Quest 35) Value: 50 gold.
Trickster's Mask of the Gender-Swap - (suitable for anyone, swaps the wearer's gender when worn, accessory, Quest 35) Value: 50 gold.
Trickster's Mask of the Human - (suitable for anyone, changes the wearer into a human of the same gender when worn, accessory, Quest 35) Value: 50 gold.
Trickster's Mask of the Orc - (suitable for anyone, changes the wearer into an orc of the same gender when worn, accessory, Quest 35) Value: 50 gold.
Trickster's Mask of the Weredog - (suitable for anyone, changes the wearer into a weredog, hound, or wolf of the same gender when worn, accessory, Quest 35) Value: 50 gold.
White Cleric's Necklace - (suitable for clerics, SP: 3, nullifies darkness-elemental damage, accessory, Quest 27)
Witch's Talisman - (suitable for witches, makes
Poisoned attacks cause the
Badly Poisoned-effect instead, Quest 14) Value: 400 gold.
II - Headwear Artifacts
Aurora Helmet - (suitable for anyone, SP: 2, nullifies fire-elemental damage, headwear, Quest 14)
Ancient Crown - (suitable for anyone, first successful strike in battle deals
Cursed-effect, headwear, Quest 30)
Black Bandana - (suitable for anyone, grants the user proficiency in sailor lingo, +3 power, headwear, Quest 40)
Blue Marksman's Hat - (suitable for anyone, there is a 1/6 chance wearer's strikes will instantly kill an aquatic monster, headwear, Quest 28)
Chimera Headdress - (suitable for rangers and rogues, SP: 1, +4 to maximum health, headwear, Quest 30)
Cultist Hat - (suitable for anyone, allows regular attacks to do damage to the undead, headwear, Quest 5)
Dread Hat - (suitable for anyone,
lower level enemies will not directly attack the wearer enemies below half the level of the wearer will not directly attack the wearer, headwear, Quest 1)
Elaborate Helmet - (suitable for anyone, SP: 2, headwear, Quest 16)
Fanged Helm - (suitable for anyone, SP: 5, headwear, Quest 27)
Fractured Spectacles - (suitable for sages, scrolls have a 2/3 chance of succeeding, headwear, Quest 35)
Helmet - (suitable for anyone, maximum health +1, headwear, Quests 10 and 23)
Hood of Balthazar Bluehood - (suitable for clerics and mages, +4 to power, -6 to maximum ether, headwear, Quest 28)
Horned Hat - (suitable for barbarians and beast warriors, SP: 1, +1 power, headwear, Quest 44)
Leather Cap - (suitable for anyone, SP: 1, headwear) Value: 30 gold.
Lieutenant's Helmet - (suitable for anyone, SP: 3, protects from
Fragile-effect, headwear Quest 33)
Marksman's Monocle - (suitable for anyone, rolls of 4 are rerolled, headwear, Quest 40)
Metal Teeth - (suitable for anyone, +1 power, headwear, Quest 47)
Peasant's Hood - (suitable for anyone, +1 maximum health, headwear) Value: 20 gold.
Pointy Hat - (suitable for mages and clerics, +2 maximum ether, headwear) Value: 80 gold.
Pseudo's Hood - (suitable for anyone, allows regular attacks to do damage to undead, headwear, Quest 40)
Ratmancer's Cowl - (suitable for anyone, double damage against Vermin, headwear, Quest 40)
Red Marksman's Hat - (suitable for anyone, there is a 1/6 chance wearer's strikes will instantly kill a fiery monster, headwear, Quest 28)
Sage's Mitre - (suitable for sages, +2 power, +4 maximum ether, headwear) Value: 200 gold.
Shroud of the Serpent - (suitable for mages, clerics, and rogues, SP: 3, nullifies wood elemental attacks, headwear, Quest 27)
Sylvania's Cowl - (suitable for anyone, gives user
Animal Talk job trait, headwear, Quest 41)
Thorny Diadem - (suitable for anyone, +3 to power, but -6 to maximum health, headwear, Quest 11)
Tin Helmet - (suitable for anyone, protects from
confused and
hexed effects, headwear) Value: 80 gold.
Tricorne - (suitable for anyone, SP: 3, headwear) Value: 120 gold.
Viking Helmet - (suitable for anyone, +1 maximum health, headwear, Quest 24)
Warlord's Helmet - (suitable for anyone, SP: 2, grant Natural Respite, restoring health equal to wearer's level after every battle, headwear, Quest 23)
White Marksman's Hat - (suitable for anyone, there is a 1/6 chance wearer's strikes will instantly kill a flying monster, headwear, Quest 28)
III - Bodywear Artifacts
Armor of the Draugr - (suitable for anyone, +2 to maximum health, bodywear, Quest 24)
Black Knight's Armor - (suitable for black knights, SP: 4, protects from stunned effect, bodywear) Value: 200 gold.
Bright Armor - (suitable for anyone, SP: 3, nullifies darkness-elemental damage, bodywear, Quest 14)
Chevalier of Charis Armor - (suitable for anyone, SP: 2, +2 maximum health, bodywear, Quest 47)
Chimera Armor - (suitable for knights and barbarians, SP: 2, +2 maximum health, bodywear, Quest 30)
Croise Suit of Armor - (suitable for anyone, bodywear, SP: 1, +2 power, bodywear, Quest 47)
Dragon Bone Armor - (suitable for knights, SP: 4, +2 maximum health, bodywear, Quest 27)
Encumbering Armor - (suitable for anyone, SP: 6, -6 power, bodywear, Quest 30)
Dress Uniform - (suitable for knights, wearer is encouraged first round of battle, bodywear, Quest 28)
Golden Armor - (suitable for anyone, wearer is
hastened and
cursed, bodywear, Quest 39)
Heavy Armor - (suitable for barbarians and knights, SP: 5, protects from
fragile-effect, bodywear) Value: 200 gold.
Knight's Armor - (suitable for knights, SP: 3, bodywear) Value: 90 gold.
Leather Armor - (suitable for barbarians, rogues, knights, and rangers, SP: 1, bodywear) Value: 30 gold.
Lichen Armor - (suitable for ether users, the wearer's ether is counted as additional health if health is depleted, bodywear, Quest 44)
Lionheart Suit of Armor - (suitable for anyone, +3 maximum health, +2 maximum ether, bodywear, Quest 47)
Mail of the Renegade Commander - (suitable for knights and barbarians, SP: 3, damage from free hits is halved, bodywear, Quest 30)
Paladin's Armor - (suitable for paladins, +2 maximum ether, SP: 4, bodywear) Value: 200 gold.
Righteous Robes - (suitable for paladins, wearer is
hastened while healing, bodywear, Quest 28)
Robe of the Archmagi - (suitable for mages and clerics, maximum ether +5, SP: 3, protects from
sealed effect, bodywear) Value: 300 gold.
Robe of the Elven Necromancer - (suitable for mages and clerics, SP: 4, bodywear, Quest 17)
Robe of the Elven Warlock - (suitable for mages and clerics, SP: 3, bodywear, Quest 17)
Robe of the Magi - (suitable for mages and clerics, SP: 1, bodywear, Quest 4) Value: 30 gold.
Robe of the Pongcanis Champion - (suitable for barbarians and mages, woven for the greatest of Pongcanae warriors, increases Power by 1 when in the Front Row and provides an SP of 1 when in the Back Row, bodywear, Quest 4)
Robe of the Spell Resistance - (suitable for clerics and mages, wearer receives half of magic-based damage, bodywear, Quest 4)
Robe of the Thaumaturges - (suitable for clerics, wearer has choice to absorb an attack, expending ether by the amount of damage divided by 3, bodywear, Quest 4) Value: 50 gold.
Sand Worm Hide - (suitable for barbarians, rogues, and ranger, SP: 2, bodywear, Quest 18)
Sharkskin Armor - (suitable for anyone, SP: 1, nullifies water-elemental damage, bodywear, Quest 44)
IV - Backwear Artifacts
Cloak of Chimera - (suitable for mages and clerics, +2 maximum health, +2 maximum ether, backwear, Quest 30)
Cloak of Deception - (suitable for anyone, wearer has a 1/6 chance to redirect free hits to a random opponent, backwear, Quest 51)
Cloak of the Blue Asssassin - (suitable for rogues, SP: 1, backwear, Quest 4) Value: 30 gold.
Cloak of the Red Assassin - (suitable for assassins, assassination chance increased from 1/6 to 1/3, backwear, Quest 28)
Cloak of the Elven Spy - (suitable for rogues, allows the wearer to examine enemy stats before a battle, backwear, Quest 4) Value: 50 gold.
Cloak of the Invisible Elf - (suitable for rogues, SP: 1, unaffected by direct attacks in the first 2 rounds of battle, backwear, Quest 17)
Cobweb Cowl - (suitable for anyone, protects against sudden death, backwear, Quest 44)
Ethereal Cloak - (suitable for mages and clerics, maximum ether +4, SP: 2, backwear) Value: 220 gold.
Gaudy Cloak - (suitable for anyone, maximum health and ether +1, backwear, Quest 44)
Hunter's Quiver - (suitable for hunters, WP: 2 to a bow or crossbow, allows hunter to favor two types of enemies, backwear) Value: 240 gold.
Lesser Ethereal Cloak - (suitable for all classes, SP: 1, same effect as shield, +3 ether, backwear, Quest 4) Value: 150 gold.
Quickdraw Quiver - (suitable for rangers, permanent
hastened effect, backwear, Quest 12)
Quiver of Poisoning - (suitable for rangers, permanent
poisoned-effect to all attacks, backwear, Quest 26, Quest 39)
Ranger's Quiver - (suitable for rangers, WP: 1 to a bow or crossbow, backwear) Value: 20 gold.
Steel Plated Quiver - (suitable for rangers, adds 2 WP to attacks with a bow, backwear, Quest 25)
Traveller's Cloak - (suitable for all classes, SP: 1, backwear, Quest 28)
White Cloak - (suitable for clerics, +3 maximum health, backwear) Value: 60 gold.
V - Footwear Artifacts
Barbarian's Boots - (suitable for barbarians, changes Natural Respite to Restoration job trait, restoring full health after a battle, footwear) Value: 50 gold.
Boots of Evasion - (suitable for barbarians, allows the wearer to attack from the front row but take damage from the back row, footwear, Quest 27)
Brass Boots of Grounding - (suitable for knights and barbarians, SP: 3, nullifies lightning elemental damage, footwear, Quest 27)
Dance Shoes - (suitable for anyone, wearer is hastened the round after a miss is rolled, footwear, Quest 39)
Fighter's Boots - (suitable for any QM's character, +10 damage to attacks after other bonuses have been applied, footwear, Quest 35)
High Heels - (suitable for women, +1 power, footwear, Quest 44)
Warrior's Treads - (suitable for anyone, SP:2, same effect as shield, health +1, footwear, Quest 12)
Winged Sandals - (suitable for anyone, protects from
bound and
slowed effects, footwear) Value: 80 gold.
VI - Handwear Artifacts
Bone Claws - (suitable for knights and rogues, adds 3 to WP, SP: 2, can also be used as a weapon, handwear, Quest 27)
Gloves of Counterstriking - (suitable for anyone, after receiving a free hit, the wearer deals damage to the opponent equal to their level, handwear, Quest 26)
Gloves of Deft Hands - (suitable for rogues and rangers, allows the wearer to make a free hit equal to their level to any enemy with a throwing weapon, handwear, Quest 27)
Gloves of Do-Over - (suitable for anyone, allows the wearer to re-roll the first roll of 4 (a Hit) in a battle, handwear, Quest 27)
Pugilist's Gloves - (suitable for anyone, +2 power, protects from
weakened effect, handwear) Value: 80 gold.
Reflective Gauntlets - (suitable for anyone, SP: 3, immune to light elemental damage, handwear, Quest 51)
Spellbound Gloves - (suitable for anyone, increases the power of spells by 5, doubled if target is weak to element, handwear) Value: 100 gold.
Sterile Gloves - (suitable for anyone, protects from
poisoned and
badly poisoned effects, handwear) Value: 80 gold.
Sticky Gloves - (suitable for rogues, increases amount of gold stolen by 50% (rounded up), handwear) Value: 500 gold.
Edited by CallMePie, 07 February 2013 - 09:55 PM.