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Heroica RPG - Eubric Treasury of Artifacts

Heroica RPG Treasury item artifact artefact

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#1 CallMePie

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Posted 18 November 2011 - 02:26 AM

Posted Image

Down a winding lane of Eubric, a large structure, made of hardened clay, emblazoned in the finest gold, is apparent, casting an imposing shadow on the other, pitiful buildings nearby.

Inside the ebony double doors is a network of tunnels, both above and below ground. In the main hall sits the most important artifacts, not to mention a Rockling of Garnet and rock, wearing a silken top hat and with a maple cane stumping around the halls.


Posted Image

He blinks hard at the new arrival, shuffling over to greet them, adjusting his hat, an air of flustered antiquity about him.

Posted Image

"Right...er, well, welcome to the Eubric Treasury of Artifacts!...and some other stuff that people don't have anywhere else to put, but that's just for the..." cough "...tax deduction...anyway! I'm Professor J'yod, that's pronounced Y-O-D-E. I have degrees in archaeology and artifact identification, magic and otherwise, from the Academy of Enlightenment, and am the owner and curator of this building. Allow me to take you on a tour..."

Quests 1 - 47, 49, 51

Exhibit the First - Quest Items
Exhibit the Second - Consumables
Exhibit the Third - Equipment and Loot
Exhibit the Fourth - Simple Weapons
Exhibit the Fifth - Advanced Weapons
Exhibit the Sixth - Artifacts

Edited by CallMePie, 30 March 2014 - 07:49 PM.

Posted ImagePosted ImagePosted Image
Atramor Gibbin, Level 40 Decamon Drafter in Sandy's Heroica RPG
Miderun, Level 11 Barbarian in Sandy's Heroica RPG

#2 CallMePie

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Posted 18 November 2011 - 02:43 AM

Quest Items



I - Maps/Images
II - Quest Items


Quest Items are objects found in one specific quest, without purpose outside of them.



I - Maps/Images

A collection of maps, often drawn up for heroes while questing in a specific area.


A Concoction to Restore a Fractured Soul - A list of ingredients that successfully restored the soul of Grand Wizardine Zelda Ziegfried. (Quest 15)

Academy of Enlightenment Map - The design of the esteemed academy for the heroes of Quest 10.

Posted Image Advanced Automaton Assembly Diagrams - Instructions to construct a construct. (Quest 51)

Corn Maze Map - A map of local farmer Old Mack Donald for the benefit of the heroes of Quest 1.

Posted Image Letter to Priestess Mandra Melifano - A message to the leader of House of Ennoc's Children concerning Mandric Melifano. (Quest 49)

Lion Knight Camp Map - A crude drawing of one of the Lion Knights' camps. (Quest 4)

Map of Adrarenad - A map of Adrarenad village. (Quest 25)

Map of Maw-Hax - A map of the barbarian elf village of Maw-Hax, for the heroes of Quest 22.

Map of Maw-Hax and the Surrounding Land Map - A larger, detail map of the land surrounding Maw-Hax village, with explored areas outlined. (Quest 22)

Map of Nahrees - A map of Nahrees, religious city of the Children of Akkaba.

Map of Triad Park - A map of Eubric's frequented triangular-shaped park, for the heroes of Quest 34 to find Count Noctus Shadeaux.

Map of Uland - A map of Eubric Freeport and the surrounding island for the heroes of Quest 4.

Posted Image Mysterious Map - A map of an unknown location nearby the citystate of Strivvi. (Quest 40)

Posted Image Note - A message to the heroes of Quest 27 from a gang of bank robbers.

Portrait of a 'Snowy Person' - An abstract, modernist depiction of one of the 'snowy people' troubling Maw-Hax village. (Quest 22)

Portrait of Zelda Ziegfried - A portrait depicting the Grand Wizardine of the Ziegfrieds, shown to the heroes of Quest 3.

Random Facts About Our Solar System - A titular note which the heroes of Quest 10 found greatly convenient.

Shadeaux Warehouse Map - A map of the Shadeaux family's warehouse as infiltrated by the heroes of Quest 2.

Posted Image Shipping Logs - A record of ships passing in and out of Eubric. (Quest 51)

Posted Image Wanted Poster - Barr Handle - A wanted poster showing off the ugly face of Wolfgang lieutenant Barr Handle, decapitated in Quest 23.

Wanted Poster - Donny Dozenhands - A poster bearing the visage of infamous thief Donny Dozenhands, for the heroes of Quest 6.

Wanted Poster - Violetta the Cat Burglar - A poster bearing the bemasked profile of cat burglar Violetta, for the heroes of Quest 33.

Ziegfried Manor Map - A map detailing the layout of the exquisite abode of the Ziegfried family, hand-drawn by bestial butler Schuester for the heroes of Quest 3.



II - Quest Items

For items important to a quest, but without meaning outside of them.


"Aguste of the Magical Beings" - A book detailing the creation of a special potion. (Quest 25)

Bag of Holding - A bag with infinite volume and a set weight, one of many treasured artifacts of Began Drakes used by the heroes of Quest 27 to make a delivery to Sir Favorious.

Posted Image Barr Handle's Head - I hate my job the decapitated head of the Wolfgang oh Ennoc this is so gross lieutenant Barr Handle why couldn't we just make a cast?!

Posted Image Black Globe - A dark, polished orb that feels cold to the touch. Represents Spyrium. (Quest 10)

Black Key - A dark key to a bank in Mistaria. (Quest 27)

Posted Image Blue Essence - A bottle of blue fluid used in alchemy. (Quest 36)

Blue Potion - A potion that gives the drinker a permanent +1 to power. (Quest 29)

Bottle of Beatle-Fire - One of many ingredients used to enchant a special sword. (Quest 25)  

Posted Image Bottle of Glue - Used for sticking 2 things together...usually globes. (Quest 10)

Bomb Components - Pieces used by a mechanically-savvy Progg runt to build explosives. (Quest 36)

Posted Image Brass Key - Opens a brass lock within Jolly Roger's Grotto. (Quest 15)

Brewer's Book - A guide to alchemic brewing techniques. (Quest 36)

Posted Image Bronze Key - Opens a bronze lock within Jolly Roger's Grotto. (Quest 15)

Canteen Passport - Allows the hero passage in and out of the city of Adrarenad 3 times. Value: 10 gold. (Quest 25)

Posted Image Chest Key - A key that unlocks a chest int he Commerz bank vault. (Quest 36)

Cultist Documents - Scraps of a journal written by Dmitri Finegold concerning cultist activity in Dastan. (Quest 29)

Posted Image Damaged Advanced Automaton Parts - A disassembled automaton, extra crispy. (Quest 51)

Posted Image Demonic Dust - Unholy ash left behind by a banished demon. (Quest 14)

Posted Image Dwarven Key - Opens dwarven lock within the Inn of the Winking Gargoyle. (Quest 28)

Posted Image Essence of Obsidian - A liquid of average viscosity, average volatility, average weight, average density, average refractive index, average flammability, average polarizability, average solubility, and is colored an average black. (Quest 11)

Posted Image Fallen Leaf - A leaf dropped by Sandy, a sand worm serving as a guardian to children. (Quest 32)

Posted Image Final Key - The key to the Death Progg's chamber. (Quest 36)

Gold Staff - One of three treasures of the Great Desert of Abra. (Quest 8)

Gold Gem - One of three treasures of the Great Desert of Abra. (Quest 8)

Gold Crown - One of three treasures of the Great Desert of Abra. (Quest 8)

Posted Image Golden Globe - A shiny orb covered with leaf gold. Represents Exofors. (Quest 10)

Posted Image Golden Scorpion Venom - Poison extracted from a rare breed of scorpion, used by heroes of Quest 14 to help heal Zelda Ziegfried.

Posted Image Green Essence - A bottle of green liquid using in alchemy. (Quest 36)

Green Potion - A potion with no effect. (Quest 29)

Posted Image Half of a Brown Globe - A fractured half of a polished orb with some sort of map carved on the surface. Represents (half of) Galidoor.  (Quest 10)

Posted Image Half of a Gray Globe - A broke half of a gray orb that has a map carved on the surface. Represents (half of) Olegaia.  (Quest 10)

Posted Image Ivory Key - A fancy key used to unlock a door in the Commerz bank vault. (Quest 36)

Posted Image Jester Hat - Improves targeted NPC's Condition, owned by Oliveri Szalinski. (Quest 12)

Posted Image Parasol - A parasol carried by Peggy, renowned pony of myth to children of Ve'er. (Quest 32)

Posted Image Jurn's Potion - A potion created to delay the effects of the Darkstar by local small-town alchemist Jurn. (Quest 13)

Posted Image Key 1 - A key to a door in the Commerz bank robbers bank vault. (Quest 36)

Posted Image Key 2 - A key to a door in the Commerz bank vault. (Quest 36)

Posted Image Key 3 - A key to a door in the Commerz bank vault. (Quest 36)

Posted Image Key 4 - A key to a door in the Commerz bank vault. (Quest 36)

Posted Image Key 5 - .A key to a door in the Commerz bank vault. (Quest 36)

Posted Image Last Wish Powder - Whoever has consumed it will turn undead if they are killed within a day's time. (Quest 14)

Magic Stones - 9 smooth stones, one for each element, useful for magic doors. (Quest 22)

Magical Parchment - Special paper used to design new rune spells. (Quest 25)

Posted Image Nocturne Amorella - The flower of a magical flower that only blooms during the night. (Quest 14)



Posted Image Piece of Oatmeal Cookie - Restores targeted NPC's Condition to GOOD. Oversized as a result of shrinkage. (Quest 12)

Potion 1 - One of a trio of potions used in the enchanting of a sword. (Quest 25)

Potion 2 - One of a trio of potions used in the enchanting of a sword. (Quest 25)

Potion 3 - One of a trio of potions used in the enchanting of a sword. (Quest 25)

Purple Potion - A potion that givers the drinker +1 to maximum health. (Quest 29)

Posted Image Red Globe - A polished red orb with a hole. Represents Belvel. (Quest 10)

Red Potion - Gives the drinker the Poisoned effect. (Quest 29)

Rusty Blue Key - Opens a door in the basement of a questionable potion salesman. (Quest 25)

Rusty Red Key - Opens a door in the basement of a questionable potion salesman. (Quest 25)

Rusty Yellow Key - Opens a door in the basement of a questionable potion salesman. (Quest 25)

Scroll Tube - A capped tube containing receipts for several boxes needed for pick-up and delivery by the heroes of Quest 27.

Posted Image Signor Brickough's "Maladies of the Brick" - Signed first edition of Brickough's treatsie on all illness, malady, and ailment within Ennon, the Free Islands, and the surrounding country. Destroyed in Quest 11 to preserve the secret of the Gray Plague.

Posted Image Sled - Pried from the flaming ruins of Snowy, a flame-throwing being revered by children for its protection. (Quest 32)

Posted ImageSmall Ale - A tasty beverage low in alcohol. Value: 2 gold. (Quest 35)

Posted Image Snow Ruby of Helvetia - A ruby with an intriguing crystallographical structure. (Quest 11)

Posted Image Strivvian Keystone - An ancient emerald created by magic to open/close an otherwise impenetrable vault on the island of Strivvi. (Quest 23)

Timekeeper - Prized possession of Began Drakes, that rings every hour to denote the time. (Quest 27)

Torch - A torch from the wall of one of many of Eubric's sewers. (Quest 27)

Posted Image Toy Lamb - Fluffy toy dropped by Buzzy, oversized bee and famed by many children of Ve'er. (Quest 32)

Posted ImageTurkey Leg- A tasty snack. Value: 1 gold. (Quest 35)

Posted ImageTwo-Piece Turkey Leg and a Biscuit- A filling meal. Value: 2 gold. (Quest 35)

Uncut Sapphire - An elemental gem in its crude form. (Quest 22)

Uncut Ruby - An elemental gem in its crude form. (Quest 22)

Uncut Opal - An elemental gem in its crude form. (Quest 22)

Uncut Garnet - An elemental gem in its crude form. (Quest 22)

Uncut Emerald - An elemental gem in its crude form. (Quest 22)

Uncut Diamond - An elemental gem in its crude form. (Quest 22)

Uncut Aquamarine - An elemental gem in its crude form. (Quest 22)

Uncut Amethyst - An elemental gem in its crude form. (Quest 22)

Uncut Topaz - An elemental gem in its crude form. (Quest 22)

Posted Image Undead Unicorn's Horn - A potent trophy with a twisted nature. (Quest 14)

Posted Image Vault Key - The key to a Mistaria bank vault. (Quest 27)

Wanted! Ad - A bounty note for the deaths of the heroes of Quest 4.

Water Canteen - A canteen of once ridiculously overprice water, paid for by the market wizards of Quest 8.

Wizard Rum - A drink many wizards find themselves partial to. (Quest 25)

Posted Image Yellow Essence - A bottle of yellow goop used in alchemy. (Quest 36)

Edited by CallMePie, 16 April 2013 - 07:59 AM.

Posted ImagePosted ImagePosted Image
Atramor Gibbin, Level 40 Decamon Drafter in Sandy's Heroica RPG
Miderun, Level 11 Barbarian in Sandy's Heroica RPG

#3 CallMePie

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Posted 18 November 2011 - 03:04 AM

Consumables


I - Common Consumables
II - Restorative Consumables
III - Offensive Consumables
IV - Orcish Consumables
V - Temporary Enhancement Consumables
VI - Permanent Enhancement Consumables
VII -
Halloween Consumables
VIII - Special  Consumables

Consumables take one turn to use in battle, and are destroyed on usage unless otherwise noted.



I - Common Consumables

Only objects sold at Portia's Potion Shack are listed here.

Posted Image Air Bomb – Causes 5 points of wind-elemental damage to all enemies, doubled if the target is weak to wind. Value: 10 gold.


Posted Image Ambrosia - Causes the reinforced-effect, double the target's defense for the duration of one battle. Value: 65 gold.

Posted Image Deadly Venom - Use on a weapon to cause the poisoned by 10 effect on every enemy it hits for the duration of one battle. Value: 50 gold.

Posted Image Dirt Bomb - Causes 5 points of earth-elemental damage to all enemies, doubled if the target is weak to earth. Value: 10 gold.

Posted Image Elixir – Restores 50 health and 10 ether to the target and removes all negative effects from the target during a battle. Value: 40 gold.

Posted Image Fire Bomb – Causes 5 points of fire-elemental damage to all enemies, doubled if the target is weak to fire. Value: 10 gold.

Posted Image Floral Bomb - Causes 5 points of wood-elemental damage to all enemies, doubled if target is weak to wood. Value: 10 gold.

Posted Image Grand Potion – Restores 25 health to the target. Value: 10 gold.

Posted Image Grand Tonic – Restores 15 ether to the target. Value: 30 gold.

Posted Image Holy Bomb – Causes 5 points of light-elemental damage to all enemies, doubled if the target is weak to light. Value: 10 gold.

Posted Image Ice Bomb – Causes 5 points of ice-elemental damage to all enemies, doubled if the target is weak to ice. Value: 10 gold.

Posted Image Lightning Bomb – Causes 5 points of lightning-elemental damage to all enemies, doubled if the target is weak to lightning. Value: 10 gold.

Posted Image Mead - Causes the Encouraged-effect, doubling the target's attack power for the duration of one battle. Value: 10 15 gold.

Posted Image Mulled Wine - Causes the Inspired-effect, doubling the target's current and maximum health for the duration of one battle. Value: 55 gold.

Posted Image Neutralizer - Removes all temporary effects from all allies and all opponents. Value: 50 gold.

Posted ImageNostrum - Causes the Lucky-effect, allowing the target to roll the battle die twice and get the better result of the two for the duration of one battle. Value: 20 35 gold.

Posted ImagePhoenix Essence – Revives a fallen ally with full health during a battle. Value: 50 gold.

Posted ImagePotion – Restores 10 health to the target. Value: 5 gold.

Posted ImageRemedy – Removes all negative effects from the target during a battle. Value: 10 gold.

Posted Image Smelling Salts - Causes the Hastened-effect, allowing the target to act twice in one round for the duration of one battle. Value: 20 25 gold.

Posted Image Soma - Causes the Blessed-effect, allowing the target to recover 3 health at the end of every round for the duration of one battle. Value: 45 gold.


Posted Image Tiger Balm - (Grants immunity to all effects (positive and negative) for one battle.) Value: 100 gold.

Posted Image Tonic – Restores 5 ether to the target. Value: 15 gold.

Posted Image Water Bomb – Causes 5 points of water-elemental damage to all enemies, doubled if the target is weak to water. Value: 10 gold.

Posted Image Venom – Use on a weapon to make it cause a poisoned by 1-effect on any enemy it hits for the duration of one battle. A poisoned enemy loses 1 health each turn. Value: 5 gold.



II - Restorative Consumables

For use on yourself of an ally to heal health and/or ether, remove negative effects, and get the hero to top condition.

Posted Image Banana - Restores full health to the target. (Quest 15)

Carrot - Restores 5 health to the target, 10 to rabbits. (Quest 49)

Posted Image Coconut Milk - Restores full health to the target. (Quest 18)

Posted Image Diluted Potion - A watered-down healing potion, heals 1 point. (Quest 34)

Posted Image Ether Core - Restores full ether to target. Value: 60 gold. (Quest 15)

Posted Image First Aid Kit - Restores full health and removes all negative effects from the entire party. (Grogmas)

Posted Image Health Core - Restores full health to target. Value: 20 gold. (First Anniversary Lottery)

Posted ImageMagic Saucepan - Allows you to regain 5 health outside of battle 5 separate times.  Can be used by multiple people. Value: 15 gold. (Quest 13)

Posted Image Milk - Restores 15 health and ether when consumed. (Fields of Glory)

Posted Image Oneupshroom Cap - Revives one fallen party member to full health during a battle. (Quest 27)

Posted Image Phoenix Incense - Revives all fallen allies with full health during a battle. (First Anniversary Lottery)



III - Offensive Consumables

For harming your opponent through ill effects or raw damage.

Adrarenad Rum - This bitter rum deals the Blinded-effect when used on an opponent. Value: 15 gold. (Quest 25)

Ale - When used on an opponent an a fire spell is cast on them, the opponent receives the Caught on Fire-effect, dealing damage equal to the current round. Value: 25 gold. (Quest 25)

Bomb XX - A nefarious weapon designed by mercenary explosivist XX. Deals 30 damage to all enemies and 10 damage to all allies, ignoring SP and row. (Dastan Trilogy)

Posted Image Commerz Cannonball - Deals 10 damage to the target, along with a 1/6 chance to deal the Stunned-effect, and a 1/6 chance to deal the Confused-effect. (Quest 36)

Posted Image Earth Bomb - Causes 5 points of earth-elemental damage to all enemies, doubled if the target is weak to earth. Value: 10 gold. (Quest 26)

Posted Image Elven Bomb - Causes 5 points of damage to all enemies. (Quest 17)

Flash Bomb - Causes Confused-effect to target for 3 turns. (Quest 18)

Garlic Spray - A mixture of garlic, causing the badly-poisoned effect to vampires or those suffering from Le Malheur. (Quest 34)

Posted Image Hexed Idol -  Causes the Hexed-effect to one humanoid enemy, making it act against an ally instead of the heroes for one turn. Breaks after one use. Value: 50 gold. (Quest 14)

Posted Image Minimizing Dust - Deals the Minimized-effect, reducing maximum power/level, HP, and ether to 10% of the normal. (Quest 27)

Posted Image Noxious Venom - Use on a weapon to make it cause the the badly poisoned- and confused-effects on any enemy it hits for the duration of one battle. (Quest 51)

Posted Image Paralyzing Venom - Use on a weapon to make it cause the Paralyzed-effect on any enemy it hits for the duration of one battle. Paralyzed enemies are unable to deal free hits. (Quest 23)

Voodoo Chalice - When used, allows the hero to control an opponent for a single round. Value: 45 gold. (Quest 25)

Posted Image Wind Bomb – Causes 5 points of wind-elemental damage to all enemies, doubled if the target is weak to wind. Value: 10 gold. (Quest 26)

Yellow Pellet - A gift from Lady Wren to the heroes of Quest 7, reducing maximum health by 3 until Remedied. (Quest 7)



IV - Orcish Consumables

The cheaper, the better...or so the greenskins say...

Posted ImageOrc Elixir – Restores 50 health and 10 ether to the target and removes all negative effects from the target during a battle but at the cost of 2 Health. Value: 30 gold. (Quest 11)

Posted ImageOrc Potion – Restores 10 health to the target but at the cost of 2 Health. Value: 3 gold. (Quest 11)

Posted ImageOrc Remedy – Removes all negative effects from the target during a battle but at the cost of 2 Health. Value: 7 gold. (Quest 11)

Posted ImageOrc Tonic – Restores 5 ether to the target but at the cost of 2 Health. Value: 10 gold. (Quest 11)

Posted ImageOrc Venom – Use on a weapon to make it cause a poisoned-effect on any enemy it hits for the duration of two battles. A poisoned enemy loses 1 health each turn. Value: 7 gold. (Quest 11)



V - Temporary Enhancement Consumables

Special consumables with temporary effects.

Posted ImageDeew Drink- Grants the target the Blessed effect, but lowers their level by 1/2. Value: 50 gold. (Quest 35)

Posted ImageDemon Repellant - Makes the user impervious to direct attacks from demons for the duration of one battle. (Grogmas)


Posted ImageDragon Scale - A scale pried from the hide of a dragon. Grants the lucky- and blessed-effects upon use. (Dastan Quests)

Posted ImageFlame-distilled Brandy - Grants the encouraged- and the immune to ice-effects for the duration of one battle. (Grogmas)

Posted Image Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle. (Quest 17)

Posted ImageJinxy Juicy - Grants the user the Jinxed-effect for the duration of one battle. Value: 5 gold.  (Quest 35)

Posted Image Ladle of Goblin Gumbo - Causes Hastened-effect, brewed strong and nasty by a pair of goblins hired by Moranis Szalinski, but apparently resistant to being shrunk or regrown. (Quest 12)

Mage Booster - When consumed, all elemental attacks that an opponent is strong against deals normal damage instead for the duration of one battle. Value: 25 gold. (Quest 25)

Posted Image Metasimian Ale - Has a 50% chance to give the user the Poisoned-effect or Encouraged-effect. Value: 300 gold on the black market. (Quest 23)

Posted ImageRito Feather - Grants the hastened- and blessed-effects for the duration of one battle upon use. (Grogmas)

Posted ImageTasty Pretzel - 1/3 chance each of granting Lucky, Hastened and Encouraged-effects upon consumption for the duration of one battle. (Grogmas)

Whiskey - Gives the Drunk-effect to the consumer, causing successful attacks to deal damage to all opponents. (Quest 25)



VI - Permanent Enhancement Consumables

Special consumables with permanent effects, for either heroes or objects.

Blue Pellet - A gift from Lady Wren to the heroes of Quest 7, giving a permanent +1 to health. (Quest 7)

Posted ImageBright Polish - Inceases SP of any shield or armor by 1. (Grogmas)

Posted Image Chicken Drumstick - Raises maximum health by 1 permanently. (Fields of Glory)

Posted Image Doomshroom Cap - Raises maximum ether by 1 permanently. (Quest 27)

Posted Image Ectoplasm - Raises maximum ether by 2 permanently. (Quest 40)

Posted Image Grating Stone - Increases WP of any weapon by 1. Value: 75 gold (Quest 19)

Posted Image Greasy Sausage - Raises maximum health by 2 permanently. (Quest 15)

Posted Image Growshroom Cap - Raises power by 1 permanently. (Quest 27)

Posted Image Level Up Mushroom - Raises level by 1 full level when used. (Fields of Glory)

Posted Image Magic Chicken Drumstick - Raises maximum health or ether by 5 permanently. (Quest 14)

Posted Image Mercutio's Blessing - Can be applied to one weapon, causing the user to gain 1 gold on successful hits. (Grogmas)
Posted Image Nutritious Banana - Raises maximum health by 3 at the cost of a permanent 3 ether to ether users, a permanent +1 to health for non-ether users. (Quest 23)

Posted Image Raw Meat - Raises maximum health by 5 permanently. (Fields of Glory)

Red Pellet - A gift from Lady Wren to the heroes of Quest 7, giving a permanent +1 to power. (Quest 7)

Posted Image Slightly Less Magical Chicken Drumstick - Raises maximum health or ether by 2 when used. (Quest 28)

Posted Image Tinyshroom Cap - Raises maximum health permanently by 1. (Quest 27)

'Unknown' Potion - A bottle, once unknown, that gives a permanent +1 to power. (Quest 22)

V-Card - Theoretical object that grants the user one permanent level of experience. Suitable for Haldor. Secondhandsource?. (Quest 12)

Zoot's Cookies - Little bits of baked love chaos, giving a permanent +1 to health, power, ether, or 75 coins. (Quest 19)



VII - Halloween Consumables

Fun holiday items found across Uland.

Broomstick Powder - ? (Quest 4)

Cauldron Liquid - A nasty trick that harms the user for 5 damage and the rest of the party for 1. (Quest 4)

Pumpkin Cake - A pastry that causes an intense sugar-induced seizure to the user, damaging any nearby opponents for 2 damage. (Quest 4)

Skull Bomb - ? (Quest 4)

Witch's Hat Brew - ? (Quest 4)



VIII - Special Consumables

Consumables whose usage or origin doesn't fit into any of the other categories.

Posted ImagePosted Image Aquamarine Lamp of Summoning - Summons an Aquamarine Jinn for the duration of one battle. (Quest 28)

Posted Image Baby Dragon - Gives the Gift of the Dragon 4 times, giving any party member the Lucky and Blessed-effects for the duration of the battle. Value: 200 gold (Quest 19)

Posted Image Bone - Can be thrown at monsters to distract them for a turn. Value: 10 gold.

Posted Image Certificate for a Cloak of the Red Assassin - Forces the next Red Assassin Hybros meets to give up his or her cloak. (Grogmas)

Emerald Lamp of Summoning - Summons an Emerald Jinn for the duration of one battle. (Quest 28)

Posted Image Fate's Orb - Can only be used on another party member, that member can choose their next roll. Value: 125 gold (Quest 19)

Posted Image Garnet Lamp of Summoning - Summons a Garnet Jinn for the duration of one battle. (Quest 28)

Posted Image Heady Perfume - Makes non-humanoid monsters avoid attacking the party unless provoked. Effect lasts for one day or night before wearing out. Value: Haggle...able. (Quest 14)

Posted Image Hinckwell Wares - A stock of expensive perfumes found stolen from crates. Value: 100 gold, or increased reputation with the Hinckwells. (Quest 15)

Jo-no Tree seed - Gives hero hastened-effect, one Nostrum, one Mead, and one Potion outside of battle. Value: apprx. 80 gold. (Quest 22)

Posted Image Juggernaut Claw - Can be used to increase a weapon's WP by 1. Value: 45 gold. (Quest 36)

Posted ImageMagic Hairbrush - Is either enchanted or cursed.  Random unknown effects.  Value: 10 gold. (Quest 13)

Posted Image Phoenix Smoke - Ends the battle, causing the party to flee, but all heroes will gain experience regardless. (Quest 19)

Pouch of Important Items - A pouch owned by a hired swordsmen, revealing a Wanted! Ad, a Venom, and 1 gold on use. (Quest 4)

Posted Image Rum -  The favorite drink of any common pirate, giving it to them makes them your friend. Does not work on pirate leaders, though. (Quest 15)

Posted ImageSkeleton Decoy – Can be used to absorb enemy Free Hits for up to 20 points of damage before it breaks. Costs 20 gold and 4 bones to create. Value: Approx. 60 gold.

Posted Image Teleportapple - Allows the party to instantly travel to any revealed Sanctuary within the Fields of Glory upon consumption. (Unlimited Quest)

Posted ImageWrit of Blacksmith Service - The owner of this document may obtain 1 free weapon upgrade at Anwyl Smokebeard's Smithy. Value: Debatable. (Quest 11)


Posted Image Zoot's Play Thing - A dark sphere, bestowed by Lady Wren. On usage, creates a weapon with WP equal to the user's level 2/3s of their level, usable only by them, requiring Zoot in the title of the weapon. (Quest 7)

Edited by CallMePie, 28 March 2014 - 05:24 PM.

Posted ImagePosted ImagePosted Image
Atramor Gibbin, Level 40 Decamon Drafter in Sandy's Heroica RPG
Miderun, Level 11 Barbarian in Sandy's Heroica RPG

#4 CallMePie

CallMePie

  • DAMN Heroica badass


    Posts: 12790
    Joined: 27-August 09
    Member: 7199
    Country: Florida, USA

Posted 18 November 2011 - 03:50 AM

Equipment and Loot


I - Gemstones
II - Scrolls
III - Magic Items
IV - Equipment
V - Treasure




I - Gemstones


Posted Image

Posted Image Zirconia - This rare gem blessed by Ethereth reflects all colors of the rainbow. The owner can cast spells of any element. Prized heirloom of Ziegfried family.  Value: One cat burglar priceless

Each normal gem’s worth 100 gold.




II - Scrolls

Scrolls are not consumed on use, but they take one turn to use, as well as one ether.


Posted ImageScroll of Armor Sundering - Enables the user to lower the target's SP by 5 for the duration of one battle. Each casting has a 50/50 chance of success and costs 1 ether.Usable by mages, clerics, chi monks, minstrels, and necromancers.  Value: 75 gold.

Posted ImageScroll of Blindness – Enables casting the Blinded-effect to the target, making it unable to use a physical attack for the next three rounds.  Each casting has a 50/50 chance of success and costs 1 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 50 gold.

Posted Image Scroll of Confusion – Enables casting the Confused-effect to the target for the next three rounds, during which it has a 50/50 chance of targeting an ally instead of its opponents.  Each casting has a 50/50 chance of success and costs 1 ether.Usable by mages, clerics, chi monks, minstrels, and necromancers.  Value: 50 gold.

Posted Image Scroll of Elemental Aura - Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 150 gold.

Posted Image Scroll of Frailty - Enables casting the Fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 50 gold.

Posted Image Scroll of Ice Armor - Enables the user to conjur a layer of ice on the the target for the duration of one battle. After a player rolls and is inflicted with Damage or Special Damage, the opponent has a 50/50 chance of being Stunned for the next round. Each casting has a 50/50 chance of success and costs 5 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 100 gold.

Posted Image Scroll of Intellect - Enables the user to increase the target's level by 5 for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 150 gold.

Posted Image Scroll of Luck - Enable casting the Lucky-effect to the target, causing attack dice to be rolled twice, taking the better effect of the two for the duration of one battle. Each casting has a 50/50 chance of success and costs 10 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 250 gold.

Posted Image Scroll of Minor Dispel - Enables the user to remove one negative effect from the target. Each casting has a 50/50 chance of success and costs 5 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 150 gold.

Posted Image Scroll of Poisoning - Enables the user to cause the target's attacks to deal the Badly Poisoned-effect for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 150 gold.

Posted Image Scroll of Recklessness - Enables casting the Encouraged and Fragile effects to the target for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers.

Posted ImageScroll of Sealing – Enables casting the Sealed-effect to the target, making it unable to use a special skill for the next three rounds.  Each casting has a 50/50 chance of success and costs 1 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 50 gold.

Posted Image Scroll of Shielding - Enables the user to grant (an additional) 5 SP to the the target for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 100 gold.

Posted Image Scroll of Sleep – Enables casting the Asleep-effect to the target, forcing it to miss its turn for three rounds or until woken up by an attack.  Each casting has a 50/50 chance of success and costs 1 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 50 gold.

Posted Image Scroll of Weakening - Enables casting the Weakened-effect to the target, halving its level for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether. Usable by mages, clerics, chi monks, minstrels, and necromancers. Value: 50 gold.




III - Magic Items

Magic Items are rare objects that induce varying effects when used. They take one turn to use in combat, are not consumed on usage, do not prevent free hits, but sometimes have limits as to how often they can be used.


Posted ImageBeholder's Eye - Allows one round of battle to be re-rolled once per quest. (Quest 20)

Light Staff - Deals 5 light elemental damage to all enemies. Usable once per quest. (Quest 25)

Posted Image Mother's Blessing - Deals the Blessed-effect to an ally for the duration of one battle. Value: 225 gold (Quest 27)

Posted Image Needlessly Large Rod - Deals the Cursed-effect to a random opponent. Usable once per battle. (Quest 35)

Posted Image Wand of Sleep - Deals the Asleep-effect on the opponent until they're struck by an attack. Value: 200 gold. (Quest 27)




IV - Equipment

To be used outside of battle, to move along the quest or find some hidden treasure.


Posted ImageBedroll – Allows the hero to rest and regain health in a safe place. Value: 5 gold.

Posted ImageMagic Compass - Allows the hero to know the right direction. Value: 50 gold.

Posted ImageMagic Key – Opens any locked door, but breaks after one use. Value: 25 gold.

Posted ImageMagnifying Glass - Allows the hero to see trap triggers. Value: 30 gold.

Posted ImagePickaxe – Allows the hero to dig through a breakable wall or obstacle. Value: 20 gold.

Posted ImageShovel – Allows the hero to dig the ground in search of a treasure. Value: 10 gold.

Posted ImageTelescope – Allows the hero to see far. Value: 40 gold.





V - Treasure

Adventurer's true weakness. Includes all items made entirely for resale.


Posted Image Basket - Useful for carrying gold. Value: 5 gold.

Posted Image Black Pearl - A sought-after dark pearl. Value: 75 gold

Posted Image Chain - Useful for tying doors shut. Value: 10 gold.

Posted Image Crab Meat - Raw meat from a crab. Value: 2 gold

Posted Image Crystal Ball - A glass sphere often used for magic. Value: 50 gold (100 in magic shops.)

Posted Image Crystal Chalice - A fragile cup made of crystal. Value: 70 gold

Posted Image Death Progg Claw - A huge claw severed from the hands of the mighty Death Progg. Value: 35 gold (in magic shops.)

Posted Image Fresh Fish - A fish, caught quite recently. Value: 1 gold

Posted Image Gold Bar - A bar of gold. Value: 50 gold

Posted Image Gold Chalice - A precious cup made of gold. Value: 100 gold

Posted Image Gold Ore - A chunk of unrefined gold, for budget dungeons. Value: 80 gold

Posted Image Manta Ray Meat - Raw meat from a manta ray. Value: 25 gold (To cooks and butchers.)

Posted Image Mythril - A very rare metal that can be smithed into weapons, adding 10 WP.

Posted Image Mythril Shard - 1/4 of a whole Mythril ore.

Saber Teeth - Deadly teeth pried from the mouth of a Direwolf. Value: 50 gold (In magic shops.)

Posted Image Saltwater Clam - A clam collected from the cost of Mistaria. Value: 5 gold

Posted Image Seashell - A shell. From the sea. Value: 5 gold

Posted Image Shark Meat - Raw meat from a shark. Value: 20 gold (To cooks and butchers.)

Posted Image Small Black Pearl - A minuscule, but beautiful sea treasure. Value: 75 gold

Edited by CallMePie, 29 December 2012 - 09:05 PM.

Posted ImagePosted ImagePosted Image
Atramor Gibbin, Level 40 Decamon Drafter in Sandy's Heroica RPG
Miderun, Level 11 Barbarian in Sandy's Heroica RPG

#5 CallMePie

CallMePie

  • DAMN Heroica badass


    Posts: 12790
    Joined: 27-August 09
    Member: 7199
    Country: Florida, USA

Posted 18 November 2011 - 05:24 AM

Simple Weapons


I - Simple Melee Weapons
II - Simple Ranged Weapons
III - Simple Throwing Weapons
IV - Simple Shields


You should know what a weapon is. Starting weapons are excluded. Values are half the WP x 10 (weapon power.).



I - Simple Melee Weapons

Nothing special about these unless you buy one and make it so yourself.

Average Sword - WP: 5, ???, suitable for rogues, knights, and barbarians

Axe - WP: 4, axe

Axe of the Croise - WP: 10, axe

Posted ImageBattle Axe - WP: 8, axe

Blunt Dagger - WP: 1, dagger

Bronze Longsword - WP: 3, longsword

Posted Image Captain's Sword - WP:5, longsword

Chain Whip - WP: 4, whip

Posted Image Common Axe - WP: 5, axe

Croise Sword - WP: 9, longsword

Posted Image Crude Warhammer - WP: 4, hammer

Double Chain Whip - WP: 5, whip

Ebony Wand - WP: 8, wand

Posted ImageFang Dagger - WP: 4, dagger

Fauxthril Axe - WP: 5, axe

Fauxthril Club - WP: 5, club

Fauxthril Dagger - WP: 5, dagger

Fauxthril Greatsword - WP: 5, greatsword

Fauxthril Halberd - WP: 5, halberd

Fauxthril Hammer - WP: 5, hammer

Fauxthril Lance - WP: 5, lance

Fauxthril Longsword - WP: 5, longsword

Fauxthril Mace - WP: 5, mace

Fauxthril Rod - WP: 5, staff

Fauxthril Scythe - WP: 5, scythe

Fauxthril Spear - WP: 5, spear

Posted Image Fleuret - WP: 4, longsword

Great Spiked Club - WP: 10, club

Great Sword - WP: 5, longsword

Halberd - WP: 5, halberd

Posted Image Heavy Metal Rod - WP: 5, staff

Knife - WP: 5, dagger

Lance - WP: 5, lance

Posted Image Lance - WP: 12, lance

Posted Image Longsword - WP: 6, greatsword

Mockthril Axe - WP: 4, axe

Mockthril Club - WP: 4, club

Mockthril Dagger - WP: 4, dagger

Mockthril Greatsword - WP: 4, greatsword

Mockthril Hammer - WP: 4, hammer

Mockthril Lance - WP: 4, lance

Mockthril Longsword - WP: 4, longsword

Mockthril Mace - WP: 4, mace

Mockthril Rod - WP: 4, staff

Mockthril Scythe - WP: 4, scythe

Mockthril Spear - WP: 4, spear

Posted Image Pointy Stick - WP: 1, ???, suitable for knights and mages

Pongcanis Club - WP: 5, club

Pongcanis Dagger - WP: 5, dagger

Pongcanis Mage’s Staff - WP: 5, wand

Pongcanis Staff - WP: 5, staff

Pongcanis Sword - WP: 5, longsword

Rapier of Sem - WP: 7, ???, suitable for rogues and rangers

Posted Image Sabre - WP: 8, longsword

Shadeaux Dagger - WP: 4, dagger

Shadeaux Hammer - WP: 4, hammer

Shadeaux Staff - WP: 4, staff

Shadeaux Sword - WP: 4, longsword

Shadeaux Twin Axes - WP: 4, axe

Shiny Dagger - WP: 10, dagger

Posted Image Spiked Club - WP: 8, club

Posted Image Staff of the Snake - WP: 12, staff

Posted Image Standard Issue Spear - WP: 4, ???, suitable for anyone

Posted Image Stealth Dagger - WP: 12, dagger

Posted ImageSteel Cutlass - WP: 5, longsword

Posted Image Steel Fan - WP: 12, dagger

Posted Image Steel Pointed Spear - WP: 4, ???, suitable for barbarians and mages

Sword of Courage - WP: 7, greatsword

Sword of Power - WP: 6, ???, suitable for barbarians, knights, and rogues

Posted Image Tetsubo - WP: 5, club

Posted Image Tfel Blade - WP: 5, longsword

Posted Image Thgir Blade - WP: 5, longsword

Posted ImageTraining Morning Star - WP: 2, mace

Posted ImageTraining Spear - WP: 2, spear

Posted Image Undead Axe - WP: 10, axe

Posted Image Warhammer - WP: 10, hammer

Posted Image Wooden Club - WP: 2, club

Posted Image Wyvern's Tailblade - WP: 12, greatsword



II - Simple Ranged Weapons

Only Rangers use these. For retrievable ranged weapons, see Throwing Weapons.


Croise Crossbow - WP: 11, ranged, crossbow

Fauxthril Broomstick - WP: 5, ranged, broomstick

Fauxthril Flute - WP: 5, instrument

Fauxthril Longbow - WP: 5, ranged, bow

Fauxthril Hand Cannon - WP: 5, ranged, handcannon

Fauxthril Crossbow - WP: 5, ranged, crossbow

Fancy Crossbow - WP: 10, ranged, crossbow

Posted Image Lute - WP: 8, ranged, instrument


Posted Image Mauryl - WP: 10, ranged, broomstick

Mockthril Longbow - WP: 4, ranged, bow

Mockthril Hand Cannon - WP: 4, ranged, handcannon

Mockthril Crossbow - WP: 4, ranged, crossbow

Posted Image Nimbus Broomstick - WP: 5, ranged, broomstick

Posted Image Orcish Drum - WP: 8, ranged, instrument

Pongcanis Crossbow - WP: 5, ranged, crossbow

Shadeaux Bow - WP: 4, ranged, bow

Posted Image Tritech Handcannon - WP: 10, ranged, handcannon



III - Simple Throwing Weapons

Rangers and Rogues chuck these things from behind their suicidal fellows. Throwing weapons take one turn to retrieve after thrown.


Ancient Throwing Knife - WP: 7, ranged, retrievable, throwing weapon

Fauxthril Shuriken - WP: 5, ranged, retrievable, throwing weapon

Gear - WP: 2, ranged, retrievable, throwing weapon

Posted ImageGoblin's Wrench - WP: 10, ranged, retrievable, throwing weapon

Mockthril Shuriken - WP: 4, ranged, retrievable, throwing weapon

Shuriken - WP: 3, ranged, retrievable, throwing weapon

Shuriken of Mercutio - WP: 5, ranged, retrievable, throwing weapon

Posted Image Silverfish Wings - WP: 8, ranged, retrievable, throwing weapon

Posted Image Throwing Cog - WP: 14, ranged, retrievable, throwing weapon

Posted Image Throwing Knife - WP: 5, ranged, retrievable, throwing weapon



IV - Simple Shields

Those metal things knights hide behind. Simply subtract SP (shield power) from the damage effecting the hero to get the damage inflicted. Value is half of SP x 10.

Posted Image Captain's Shield - SP: 3, shield

Fauxthril Shield - SP: 4, shield

Lion Knight Shield - SP: 4, shield

Mockthril Shield - SP: 4, shield

Posted Image Paladin Shield - SP: 5, shield,

Pongcanis Shield – SP: 3, shield

Posted Image Round Metal Shield - WP: 7, shield

Posted Image Scarab Shield - SP: 5, shield

Posted Image Shadeaux Shield - SP: 4, shield

Posted Image Shield - SP: 1, shield

Posted Image Wooden Shield - SP: 2, shield

Edited by CallMePie, 07 February 2013 - 09:53 PM.

Posted ImagePosted ImagePosted Image
Atramor Gibbin, Level 40 Decamon Drafter in Sandy's Heroica RPG
Miderun, Level 11 Barbarian in Sandy's Heroica RPG

#6 CallMePie

CallMePie

  • DAMN Heroica badass


    Posts: 12790
    Joined: 27-August 09
    Member: 7199
    Country: Florida, USA

Posted 18 November 2011 - 05:57 AM

Advanced Weapons



I - Elemental Weapons
II - Special Melee Weapons
III - Special Ranged Weapons

IV - Special Shields
V - Quest Weapons






I - Elemental Weapons

These buggers can burn, freeze, or shock your enemies into oblivion. If there are any extra effects, it will be listed in Special Weapons.

Ancient Longsword of Flame – WP: 11, fire elemental, longsword

Posted Image Black Katana - WP: 8, earth elemental, longsword

Posted Image Briar Bow - WP: 9, wood elemental, ranged, bow

Dagger – WP: 4, light elemental, dagger

Posted Image Diamond Dagger - WP: 10, light elemental, dagger

Dragon's Heart - WP: 15, fire and wind elemental, longsword

Posted Image Emerald Staff - WP: 10, wood elemental, staff

Posted Image Fafnir - WP: 14, ice and darkness elemental, greatsword

Fire Staff – WP: 9, fire elemental, staff
Posted Image Golden Handcannon - WP: 7, lightning elemental, handcannon

Great Sword of Darkness – WP: 7, darkness elemental, greatsword

Lightning Rod Staff - WP: 7, lightning elemental, staff

Posted Image Meteor Blade - WP: 8, light elemental, greatsword

Posted Image Shiver - WP: 11, ice elemental, longsword

Sir Roderick's Sword - WP: 12, darkness elemental, longsword

Posted Image Staff of the Elven Necromancer - WP: 5, darkness elemental, staff

Posted Image Staff of the Elven Warlock - WP: 5, wood elemental, staff

Posted Image Sylph Shuriken - WP: 12, wind and light elemental, throwing weapon

Posted Image Torch - WP: 2, fire elemental, ???, suitable for anyone


Posted Image Torch - WP: 5, fire elemental, staff

Vintul, Great Sword of Wind – WP: 8, wind elemental, greatsword

Posted Image Voltedge - WP: 9, lightning elemental, ???, suitable for knights, rogues, and barbarians





II - Special Melee Weapons

For those weapons you just can’t help but wonder about.

Axe - WP: 7,  deals 1 earth elemental damage, ???, suitable for berserkers

Posted Image Bear Claw Gloves - WP: 7, SP: 2, SP cannot be upgraded, ???, suitable for barbarians

Posted Image Bone Claws - WP: 3, SP: 2, SP cannot be upgraded, also usable as a handwear artifact, longsword

Posted ImagePosted Image Book of a Thousand Creatures - WP: 12, on successful rolls, has a 1 in 6 3 chance to summon Lord Gilgenthaltoremnanansgerorth Edgar the Spider to help the user in combat, 'staff'

Posted Image Cat-o'-nine-tails - WP: 9, damage is divided to all enemies, whip

Posted Image Demonic Scissors - WP: 12, fire elemental, damages 2 enemies in one turn, dagger

Posted Image Double-Sided Battle Axe - WP: 6, all Misses become Aims, axe

Dual Staff – WP: 6, user can attack 2 enemies in the same turn, staff

Explosive Staff - WP: 12, deals damage equal to half of WP to all enemies on a successful hit, deals damage equal to half of WP, ignoring SP and row, to self on a Miss, staff

Flute of the Magi - WP: 3, deals asleep effect on successful rolls, staff

Posted Image Fishstick - WP: 7, deals double damage while on a ship, club

Focal Staff - WP: 5, can guarantee player rolls a Hit at the cost of 5 ether, staff

Frozen Saber - WP: 9, deals stunned effect, greatsword

Posted Image Frying Pan - WP: 1, +1 to maximum health, ???, suitable for all classes

Posted Image Glass Dagger - WP: 5, comes with Hollow Blade Upgrade, allowing a liquid consumable to be used without spending a turn, dagger, value: 65 Gold

Posted Image Glass Wand - WP: 5, comes with the Hollow Blade Upgrade, allowing a liquid consumable to be used without spending a turn, wand, value: 65 Gold

Posted Image Graive - WP: 11, deals the weakened effect, halberd

Posted Image Greatsword of Lion Nobles - WP: 20, user is slowed, greatsword

Posted Image Guardian Halberd -  WP: 5, target's defense is used as additional WP, halberd

Posted Image Healing Staff – WP: 5, restores health to target on successful hits, staff, value: 50 gold

Healing Wand - WP: 5, healing effect, wand, Value: 50 gold

Posted Image Heavy Flail - WP: 5, deals the fragile effect, mace

Posted Image Lifestealer - WP: 5, successful attacks restore 3 health to the wielder, dagger

Lion's Heart - WP: 13, deals stunned effect, greatsword

Posted Image Lullaby Wand - WP: 4, deals sleep effect, wand

Posted Image Malfunctioning Staff - WP: 12, has a 50% to do damage equal to half of weapon power to the user on a successful roll, staff

Posted Image Manta Ray Tail - WP: 12, 50% chance to deal stunned effect, staff

Posted Image Mercutio's Dagger of Mugging - WP: 5, adds 5 gold to gold obtained when Mug shield is rolled, ???, suitable for rogues

Posted Image Mourning Star - WP: 9, deals the fragile effect, mace

Posted Image Pheles Rod - WP: 20, grants permanent Aura, doubling the user's max health but causing all enemy attacks to hit the user, staff

Posted Image Pitchfork of Domination - WP: 50, pierces all defenses including SP, ???, suitable for anyone

Posted Image Quarterstaff - WP: 4, +4 against humanoids, staff

Posted Image Sapper - WP: 7, successful attacks restore 2 health to the wielder, dagger

Posted Image Scepter of Divine Affinity - WP: 5, has a 1/6 chance to deal the Cursed effect on successful spells, and a 1/6 chance to deal the Blessed effect on successful heals, staff

Posted Image Scupperer - WP: 10, deals the Bleeding effect, causing the target to lose 5 health every round for the duration of the battle or until remedied or healed to full health, greatsword

Posted Image Shiv - WP: 4, can be used as a melee or ranged throwing weapon, ???, suitable for rogues

Posted Image Silver Claw - WP: 8, double value to vendors, dagger

Posted Image Silver Longsword - WP: 8, double value to vendors, longsword

Posted Image Silver Mace - WP: 8, double value to vendors, mace

Posted Image Spider Leg - WP: 8, double WP against flying enemies, spear

Staff of Ennon - WP: 5, light elemental, restores 2 ether on successful hits, staff

Posted Image Staff of the Cultist Battlemage - WP: 7, user has a 1/2 chance to Flee upon being KO'd, staff

Staff of the Frog Paladin - WP: 4, on successful rolls, user has a 1/6 chance to receive Amphibiannoc's Blessing, protecting them from damage on the following round, staff

Posted Image Staff of the Necromancer - WP: 12, damages undead, +1 level to summoned undead, staff

Posted Image Sword of Ancestral Hatred - WP: 5, +1 WP for each enemy killed, longsword

Sword of Decay - WP: 5, once the target is inflicted with damage, they lose health equal to one quarter of the strike's power after reach round for 3 turns. The effect cannot be compounded with more strikes, greatsword

Posted Image Sword of the Elven Blademaster - WP: 5, ignores SP, greatsword

Posted Image Sword of the Vampir - WP: 17, user is jinxed, longsword

Posted Image Titanic Axe - WP: 14, earth elemental, has a 1/6 chance to deal the petrified effect, axe

Posted Image Twin Axe - WP: 5, user damages 2 enemies in the same turn, axe

Posted Image Twin Broadswords - WP: 20, user damages 2 enemies in the same turns, user is unable to use a shield, ???, suitable for knights

Posted Image Twin Sai - WP: 10, user damages 2 enemies in the same turn, dagger

Wave Sword - WP: 11, deals the cursed effect, longsword





III - Special Ranged Weapons

Posted Image Banana Bladerang - WP: 2, damages all enemies, ranged, retrievable, throwing weapon

Bat-a-rang - WP: 0, causes random effect based on an additional dice roll (1-3 = no effect, 4 = stunned, 5 = Confused, 6 = Hexed), cannot be upgraded, ranged, retrievable, throwing weapon

Posted Image Darksteel Crossbow - WP: 8, deals the blinded effect, ranged, crossbow

Posted Image Diseased Silverfish Wings - WP: 8, deals the cursed effect, ranged, retrievable, throwing weapon

Posted Image Explosive Handcannon - WP: 8, double WP against rock monsters, handcannon

Posted ImageGlass Throwing Dagger - WP:5, comes with Hollow Blade Upgrade, allowing a liquid consumable to be used without spending a turn, ranged, retrievable, throwing weapon, value: 65 Gold

Posted Image Heavy Crossbow - WP: 8, knocks target to back row, halving all incoming and outgoing damage to/from it for the next round, ranged, crossbow

Posted ImageHunter's Crossbow  - WP: 4, +4 against beasts, ranged, crossbow

Posted ImageMerry Bow - WP: 7, steals 1 gold on successful hits, ranged, bow

Posted Image Old Boot - WP: 1, cannot be enchanted, sold, or retrieved, ranged, ???, suitable for anyone

Posted Image Precision Bow - WP: 6, all Aims are counted as Hits, ranged, bow

Quick Bow - WP: 6, provides hastened effect for one round of combat, ranged, bow

Posted ImageRe-Exploding Dynamite - WP: 9, damages all enemies, ranged, retrievable, throwing weapon

Posted Image Shiv - WP: 4, can be used as a melee or ranged throwing weapon, ???, suitable for rogues

Posted Image Wrench - WP: 3, decreases the target's level by 1, throwing weapon



IV - Special Shields

For shields with special effects.

Sir Roderick's Shield - SP: 6, protects from afraid effect, shield

Posted Image Stag Shield - SP: 6, protects from bound effect, shield

Posted Image Skull Shield - SP: 6, nullifies darkness elemental damage, ???, suitable for black knights



V - Quest Weapons

For temporary weapons used only in quests.


Acerpusculum Blade (Acerpusculum Shuriken) - WP: 12 (21), can be used as a melee weapon (or ranged throwing weapon), ??? (throwing Weapon), suitable for rangers and rogues, temporarily loaned to the party of Quest 38.

Posted Image Anchor - WP: 6, anchor, suitable to dream sailors, unearthed on the beaches of Salamanda by the heroes of Quest 14.

Posted Image Combrys - WP: 8, gains one WP for each successful hit, but drops back to the base WP on an unsuccessful hit or when the battle ends, ???, suitable for knights, rogues, and barbarians. (Quest 36)

Posted Image Makeshift Shield - SP: 1, breaks after absorbing 5 damage, ???, suitable for anyone. (Quest 17)

Posted Image Makeshift Spear - WP: 1, breaks after dealing 5 damage, double damage to mounted opponents, ???, suitable for anyone. (Quest 17)

Posted Image Makeshift Sword - WP: 1, breaks after dealing 5 damage, greatsword, forged by the heroes of Quest 17.

Rusted Knife - WP: 8, deals the badly poisoned effect, breaks after 1 use, ranged, retrievable, throwing weapon. (Quest 25)

Rusted Sword - WP: 5, deals the badly poisoned effect, breaks after 3 uses, ???, suitable for anyone. (Quest 25)

Posted Image Standard Issue Sword - WP: 1, purchased by the Shadeaux and used to issue standard damage in the Siege of Bric'bay, ???, suitable for anyone. (Quest 17)

Posted Image Standard Issue Halberd - WP: 1, double damage against mounted and wall-scaling opponents. Used to good effect in the Siege of Bric'Bay, ???, suitable for anyone. (Quest 17)

Posted Image Standard Issue Crossbow - WP: 1, simplistically built by the Shadeaux for easy use by even the most single-minded meatshields, ranged, ???, suitable for anyone. (Quest 17)

Torch - WP: 1, used to light dark resounding caves, ???, suitable for anyone. (Quest 5)

Edited by CallMePie, 07 February 2013 - 09:47 PM.

Posted ImagePosted ImagePosted Image
Atramor Gibbin, Level 40 Decamon Drafter in Sandy's Heroica RPG
Miderun, Level 11 Barbarian in Sandy's Heroica RPG

#7 CallMePie

CallMePie

  • DAMN Heroica badass


    Posts: 12790
    Joined: 27-August 09
    Member: 7199
    Country: Florida, USA

Posted 18 November 2011 - 06:42 AM

Artifacts



Special objects that, when equipped, can have many varying effects. You start at an artifact limit of 1, and gain the ability to wear one extra artifact every 10 levels. They cannot be in the same category. Values here are strictly resale.

I - Accessory Artifacts

II - Headwear Artifacts
III - Bodywear Artifacts
IV - Backwear Artifacts
V - Footwear Artifacts
VI - Handwear Artifacts



I - Accessory Artifacts


Posted Image Anniversary Amulet - (suitable for anyone, +1 to maximum health, ether, power, and SP, increases with each anniversary, accessory, Heroica Lottery)

Posted Image Arm-Mounted Shield - (suitable for anyone, +1 to maximum health, accessory, Quest 24)

Posted Image Aspira Necklace - (suitable for anyone, allows the wearer to breathe underwater and grants 9 SP against Aquatic monsters, accessory, Quest 35)


Posted Image Belt - (suitable for anyone, allows to hero to wear up to 3 artifacts, although restrictions still apply on where the artifact is worn, accessory, Quest 24)

Posted Image Blessed Amulet - (suitable for anyone, protects from cursed-effect, accessory) Value: 40 gold.

Posted Image Cat Statuette - (suitable for anyone, +1 to maximum health, once named, speaking the name summons a cat almost certainly to cause trouble and make snippy comments, accessory, Quest 26)

Coat-Of-Arms - (suitable for knights, successful attacks on an enemy have a 1/6 chance to inspire a random teammate to immediately deal damage to the enemy equal to their weapon power added to their level, accessory, Quest 35)

Posted Image Dog Statuette - (suitable for anyone, SP: 1, once named, speaking the name summons a dog almost certainly to tag along on madcap adventures and make snippy comments, accessory, Quest 26)

Posted Image Elf Ear Necklace - (suitable for anyone, Humanoid enemies below half the level of the wearer will not directly attack the wearer for the first round of combat, accessory, Quest 35)

Fire Amulet - (suitable for anyone, each attack causes double damage to enemies weak against fire, accessory, Quests 22 and 30) Value: 100 gold.

Posted Image Goggles - (suitable for anyone, protects from blinded-effect, accessory) Value: 40 gold.

Posted Image Heart Locket - (suitable for anyone, protects from enamored-effect, accessory) Value: 40 gold.

Posted Image Horse Amulet of the Elven Horse Rider - (suitable for anyone, +1 WP while in the front row, doubles movement in Quests with movement-based mechanics, accessory, Quest 17)

Amulet of U'kin Nobility - (suitable for anyone, user can use Diplomacy job trait on U'kin, does not take up an artifact slot, accessory, Quest 30)

Iron Arm Shield - (suitable for raiders, provides an SP  of 3 while in the front row, accessory, Quest 25)

Posted Image Lens of Speed Reading - (suitable for any class suitable for scrolls, allows a single scroll to be read in addition to a normal action, accessory, Quest 35)

Posted Image Loaded Die - (suitable for anyone, permanent lucky-effect to the owner, allowing them to roll the battle die twice and get the better result of the two, accessory, Quests 6 and 9)

Posted Image Lover's Locket - (suitable for anyone, protects from the enamored-effect, accessory, Quest 28)

Posted Image Lucky Doubloon - (suitable for anyone, grants Special Guard, accessory, Quest 40)

Posted Image Mage's Muffler - (suitable for anyone, protects from sealed-effect, accessory) Value: 40 gold.

Posted Image Medal of Glory - (suitable for anyone, wearer gains triple experience from battles, accessory, Fields of Glory)

Posted Image Monkey Bar - (suitable for anyone, the wearer's minions (summons, spirits, undead, etc.) gain the hastened effect, accessory, Quest 40)

Posted Image Necklace with Animal Teeth. -  (suitable for anyone, does absolutely nothing whatsoever, does not count as an artifact, classified by creator as, quote, 'for fashion'. Existence questionable, subject up for examination by qualified wizards for magical properties. Accessory, Quest 16)

Posted Image - Paper Doll (suitable for anyone, protects from hexed-effect, accessory, Quest 12)

Posted Image Pauldrons (suitable for knights, dragoons, and skirmishers, SP: 2, accessory, Quest 44)

Posted ImageSandman’s Parasol - (suitable for anyone, protects from asleep and fast asleep effects, accessory, Quest 3) Value: 80 gold.

Posted Image Shackles of War - (suitable for anyone, prevents anyone from fleeing battles, accessory) Value: 30 gold.

Posted ImageSnake Eye Charm - (suitable for anyone, protects from petrified-effect, accessory, Quest 10) Value: 40 gold.

Posted Image Spiked Collar - (suitable for anyone, power +1, headwear, Quest 12) Value: 30 gold.

Splinter of Ennoc - (suitable for heroes wielding a light elemental weapon, permanent Blessed-effect to the owner, accessory Quest 38)

Posted Image Trendy Handbag - (suitable for anyone, protects user from the last negative effect most recently inflicted on anyone in a battle, accessory, Quest 34) Value: 200 gold.

Posted Image Trickster's Mask of the Dwarf - (suitable for anyone, changes the wearer into a dwarf of the same gender when worn, accessory, Quest 35) Value: 50 gold.

Posted Image Trickster's Mask of the Elf - (suitable for anyone, changes the wearer into an elf of the same gender when worn, accessory, Quest 35) Value: 50 gold.

Posted Image Trickster's Mask of the Gender-Swap - (suitable for anyone, swaps the wearer's gender when worn, accessory, Quest 35) Value: 50 gold.

Posted Image Trickster's Mask of the Human - (suitable for anyone, changes the wearer into a human of the same gender when worn, accessory, Quest 35) Value: 50 gold.

Posted Image Trickster's Mask of the Orc - (suitable for anyone, changes the wearer into an orc of the same gender when worn, accessory, Quest 35) Value: 50 gold.

Posted Image Trickster's Mask of the Weredog - (suitable for anyone, changes the wearer into a weredog, hound, or wolf of the same gender when worn, accessory, Quest 35) Value: 50 gold.

White Cleric's Necklace - (suitable for clerics, SP: 3, nullifies darkness-elemental damage, accessory, Quest 27)

Posted Image Witch's Talisman - (suitable for witches, makes Poisoned attacks cause the Badly Poisoned-effect instead, Quest 14) Value: 400 gold.





II - Headwear Artifacts

Posted Image Aurora Helmet - (suitable for anyone, SP: 2, nullifies fire-elemental damage, headwear, Quest 14)

Ancient Crown - (suitable for anyone, first successful strike in battle deals Cursed-effect, headwear, Quest 30)

Posted Image Black Bandana - (suitable for anyone, grants the user proficiency in sailor lingo, +3 power, headwear, Quest 40)

Posted Image Blue Marksman's Hat - (suitable for anyone, there is a 1/6 chance wearer's strikes will instantly kill an aquatic monster, headwear, Quest 28)

Chimera Headdress - (suitable for rangers and rogues, SP: 1, +4 to maximum health, headwear, Quest 30)

Posted ImageCultist Hat - (suitable for anyone, allows regular attacks to do damage to the undead, headwear, Quest 5)

Posted ImageDread Hat - (suitable for anyone, lower level enemies will not directly attack the wearer enemies below half the level of the wearer will not directly attack the wearer, headwear, Quest 1)

Posted Image Elaborate Helmet - (suitable for anyone, SP: 2, headwear, Quest 16)

Posted Image Fanged Helm - (suitable for anyone, SP: 5, headwear, Quest 27)

Posted Image Fractured Spectacles - (suitable for sages, scrolls have a 2/3 chance of succeeding, headwear, Quest 35)

Helmet - (suitable for anyone, maximum health +1, headwear, Quests 10 and 23)

Posted Image Hood of Balthazar Bluehood - (suitable for clerics and mages, +4 to power, -6 to maximum ether, headwear, Quest 28)

Posted Image Horned Hat - (suitable for barbarians and beast warriors, SP: 1, +1 power, headwear, Quest 44)

Posted Image Leather Cap - (suitable for anyone, SP: 1, headwear) Value: 30 gold.

Posted Image Lieutenant's Helmet - (suitable for anyone, SP: 3, protects from Fragile-effect, headwear Quest 33)

Marksman's Monocle - (suitable for anyone, rolls of 4 are rerolled, headwear, Quest 40)

Metal Teeth - (suitable for anyone, +1 power, headwear, Quest 47)

Posted Image Peasant's Hood - (suitable for anyone, +1 maximum health, headwear) Value: 20 gold.

Posted Image Pointy Hat - (suitable for mages and clerics, +2 maximum ether, headwear) Value: 80 gold.

Posted Image Pseudo's Hood - (suitable for anyone, allows regular attacks to do damage to undead, headwear, Quest 40)

Posted Image Ratmancer's Cowl - (suitable for anyone, double damage against Vermin, headwear, Quest 40)

Posted Image Red Marksman's Hat - (suitable for anyone, there is a 1/6 chance wearer's strikes will instantly kill a fiery monster, headwear, Quest 28)

Posted Image Sage's Mitre - (suitable for sages, +2 power, +4 maximum ether, headwear) Value: 200 gold.

Shroud of the Serpent - (suitable for mages, clerics, and rogues, SP: 3, nullifies wood elemental attacks, headwear, Quest 27)

Sylvania's Cowl - (suitable for anyone, gives user Animal Talk job trait, headwear, Quest 41)

Posted ImageThorny Diadem - (suitable for anyone, +3 to power, but -6 to maximum health, headwear, Quest 11)

Posted Image Tin Helmet - (suitable for anyone, protects from confused and hexed effects, headwear) Value: 80 gold.

Posted Image Tricorne - (suitable for anyone, SP: 3, headwear) Value: 120 gold.

Posted Image Viking Helmet - (suitable for anyone, +1 maximum health, headwear, Quest 24)

Posted Image Warlord's Helmet - (suitable for anyone, SP: 2, grant Natural Respite, restoring health equal to wearer's level after every battle, headwear, Quest 23)

Posted Image White Marksman's Hat - (suitable for anyone, there is a 1/6 chance wearer's strikes will instantly kill a flying monster, headwear, Quest 28)





III - Bodywear Artifacts

Posted Image Armor of the Draugr - (suitable for anyone, +2 to maximum health, bodywear, Quest 24)

Posted Image Black Knight's Armor - (suitable for black knights, SP: 4, protects from stunned effect, bodywear) Value: 200 gold.

Posted Image Bright Armor - (suitable for anyone, SP: 3, nullifies darkness-elemental damage, bodywear, Quest 14)

Posted Image Chevalier of Charis Armor - (suitable for anyone, SP: 2, +2 maximum health, bodywear, Quest 47)

Chimera Armor - (suitable for knights and barbarians, SP: 2, +2 maximum health, bodywear, Quest 30)

Posted Image Croise Suit of Armor - (suitable for anyone, bodywear, SP: 1, +2 power, bodywear, Quest 47)

Dragon Bone Armor - (suitable for knights, SP: 4, +2 maximum health, bodywear, Quest 27)

Posted Image Encumbering Armor - (suitable for anyone, SP: 6, -6 power, bodywear, Quest 30)

Posted Image Dress Uniform - (suitable for knights, wearer is encouraged first round of battle, bodywear, Quest 28)

Golden Armor - (suitable for anyone, wearer is hastened and cursed, bodywear, Quest 39)

Posted Image Heavy Armor - (suitable for barbarians and knights, SP: 5, protects from fragile-effect, bodywear) Value: 200 gold.

Posted Image Knight's Armor - (suitable for knights, SP: 3, bodywear) Value: 90 gold.

Posted Image Leather Armor - (suitable for barbarians, rogues, knights, and rangers, SP: 1, bodywear) Value: 30 gold.

Posted Image Lichen Armor - (suitable for ether users, the wearer's ether is counted as additional health if health is depleted, bodywear, Quest 44)

Posted Image Lionheart Suit of Armor - (suitable for anyone, +3 maximum health, +2 maximum ether, bodywear, Quest 47)

Posted Image Mail of the Renegade Commander - (suitable for knights and barbarians, SP: 3, damage from free hits is halved, bodywear, Quest 30)

Posted Image Paladin's Armor - (suitable for paladins, +2 maximum ether, SP: 4, bodywear) Value: 200 gold.

Posted Image Righteous Robes - (suitable for paladins, wearer is hastened while healing, bodywear, Quest 28)

Posted Image Robe of the Archmagi - (suitable for mages and clerics, maximum ether +5, SP: 3, protects from sealed effect, bodywear) Value: 300 gold.

Posted Image Robe of the Elven Necromancer - (suitable for mages and clerics, SP: 4, bodywear, Quest 17)

Posted Image Robe of the Elven Warlock - (suitable for mages and clerics, SP: 3, bodywear, Quest 17)

Posted Image Robe of the Magi - (suitable for mages and clerics, SP: 1, bodywear, Quest 4) Value: 30 gold.

Posted Image Robe of the Pongcanis Champion - (suitable for barbarians and mages, woven for the greatest of Pongcanae warriors, increases Power by 1 when in the Front Row and provides an SP of 1 when in the Back Row, bodywear, Quest 4)

Robe of the Spell Resistance - (suitable for clerics and mages, wearer receives half of magic-based damage, bodywear, Quest 4)

Robe of the Thaumaturges - (suitable for clerics, wearer has choice to absorb an attack, expending ether by the amount of damage divided by 3, bodywear, Quest 4) Value: 50 gold.

Posted Image Sand Worm Hide - (suitable for barbarians, rogues, and ranger, SP: 2, bodywear, Quest 18)

Posted Image Sharkskin Armor - (suitable for anyone, SP: 1, nullifies water-elemental damage, bodywear, Quest 44)





IV - Backwear Artifacts

Cloak of Chimera - (suitable for mages and clerics, +2 maximum health, +2 maximum ether, backwear, Quest 30)

Posted Image Cloak of Deception - (suitable for anyone, wearer has a 1/6 chance to redirect free hits to a random opponent, backwear, Quest 51)

Posted Image Cloak of the Blue Asssassin - (suitable for rogues, SP: 1, backwear, Quest 4) Value: 30 gold.

Posted Image Cloak of the Red Assassin - (suitable for assassins, assassination chance increased from 1/6 to 1/3, backwear, Quest 28)

Cloak of the Elven Spy - (suitable for rogues, allows the wearer to examine enemy stats before a battle, backwear, Quest 4) Value: 50 gold.

Posted Image Cloak of the Invisible Elf - (suitable for rogues, SP: 1, unaffected by direct attacks in the first 2 rounds of battle, backwear, Quest 17)

Posted Image Cobweb Cowl - (suitable for anyone, protects against sudden death, backwear, Quest 44)

Posted Image Ethereal Cloak - (suitable for mages and clerics, maximum ether +4, SP: 2, backwear) Value: 220 gold.

Posted Image Gaudy Cloak - (suitable for anyone, maximum health and ether +1, backwear, Quest 44)

Posted Image Hunter's Quiver - (suitable for hunters, WP: 2 to a bow or crossbow, allows hunter to favor two types of enemies, backwear) Value: 240 gold.

Posted Image Lesser Ethereal Cloak - (suitable for all classes, SP: 1, same effect as shield, +3 ether, backwear, Quest 4) Value: 150 gold.

Posted ImageQuickdraw Quiver - (suitable for rangers, permanent hastened effect, backwear, Quest 12)

Posted Image Quiver of Poisoning - (suitable for rangers, permanent poisoned-effect to all attacks, backwear, Quest 26, Quest 39)

Posted Image Ranger's Quiver - (suitable for rangers, WP: 1 to a bow or crossbow, backwear) Value: 20 gold.

Steel Plated Quiver - (suitable for rangers, adds 2 WP to attacks with a bow, backwear, Quest 25)

Posted Image Traveller's Cloak - (suitable for all classes, SP: 1, backwear, Quest 28)

Posted Image White Cloak - (suitable for clerics, +3 maximum health, backwear) Value: 60 gold.





V - Footwear Artifacts

Posted Image Barbarian's Boots - (suitable for barbarians, changes Natural Respite to Restoration job trait, restoring full health after a battle, footwear) Value: 50 gold.

Boots of Evasion - (suitable for barbarians, allows the wearer to attack from the front row but take damage from the back row, footwear, Quest 27)

Brass Boots of Grounding - (suitable for knights and barbarians, SP: 3, nullifies lightning elemental damage, footwear, Quest 27)

Dance Shoes - (suitable for anyone, wearer is hastened the round after a miss is rolled, footwear, Quest 39)

Posted Image Fighter's Boots - (suitable for any QM's character, +10 damage to attacks after other bonuses have been applied, footwear, Quest 35)

Posted Image High Heels - (suitable for women, +1 power, footwear, Quest 44)

Warrior's Treads - (suitable for anyone, SP:2, same effect as shield, health +1, footwear, Quest 12)

Posted Image Winged Sandals -  (suitable for anyone, protects from bound and slowed effects, footwear) Value: 80 gold.





VI - Handwear Artifacts

Posted Image Bone Claws - (suitable for knights and rogues, adds 3 to WP, SP: 2, can also be used as a weapon, handwear, Quest 27)

Posted Image Gloves of Counterstriking - (suitable for anyone, after receiving a free hit, the wearer deals damage to the opponent equal to their level, handwear, Quest 26)

Gloves of Deft Hands - (suitable for rogues and rangers, allows the wearer to make a free hit equal to their level to any enemy with a throwing weapon, handwear, Quest 27)

Gloves of Do-Over - (suitable for anyone, allows the wearer to re-roll the first roll of 4 (a Hit) in a battle, handwear, Quest 27)

Posted Image Pugilist's Gloves - (suitable for anyone, +2 power, protects from weakened effect, handwear) Value: 80 gold.

Posted Image Reflective Gauntlets - (suitable for anyone, SP: 3, immune to light elemental damage, handwear, Quest 51)

Posted Image Spellbound Gloves - (suitable for anyone, increases the power of spells by 5, doubled if target is weak to element, handwear) Value: 100 gold.

Posted Image Sterile Gloves - (suitable for anyone, protects from poisoned and badly poisoned effects, handwear) Value: 80 gold.

Posted Image Sticky Gloves - (suitable for rogues, increases amount of gold stolen by 50% (rounded up), handwear) Value: 500 gold.

Edited by CallMePie, 07 February 2013 - 09:55 PM.

Posted ImagePosted ImagePosted Image
Atramor Gibbin, Level 40 Decamon Drafter in Sandy's Heroica RPG
Miderun, Level 11 Barbarian in Sandy's Heroica RPG

#8 K-Nut

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Posted 22 November 2011 - 02:02 AM

A voice booms throughout the entire Treasury.

"You forgot my dagger ya' blockheaded gremlin!"  :tongue:
My Collection

Posted Image


Althior Emorith (And Finnegan) Level 47 Necromancer: Stats


#9 CallMePie

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Posted 22 November 2011 - 02:13 AM

View PostK-nut, on 22 November 2011 - 02:02 AM, said:

A voice booms throughout the entire Treasury.

"You forgot my dagger ya' blockheaded gremlin!"  :tongue:

The professor looks around, alarmed.

"Ah, I only list quest-given items. And I will have you know I am a proud Rockling, foul voice."
Posted ImagePosted ImagePosted Image
Atramor Gibbin, Level 40 Decamon Drafter in Sandy's Heroica RPG
Miderun, Level 11 Barbarian in Sandy's Heroica RPG

#10 K-Nut

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Posted 22 November 2011 - 03:11 AM

"This quest given enough for ya?" :wink:
My Collection

Posted Image


Althior Emorith (And Finnegan) Level 47 Necromancer: Stats


#11 CallMePie

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Posted 22 November 2011 - 03:13 AM

View PostK-nut, on 22 November 2011 - 03:11 AM, said:


"Oh, well, Mr. Voice, that one is already there. I don't take player-made upgrades into effect, if that's what you mean."
Posted ImagePosted ImagePosted Image
Atramor Gibbin, Level 40 Decamon Drafter in Sandy's Heroica RPG
Miderun, Level 11 Barbarian in Sandy's Heroica RPG

#12 K-Nut

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Posted 22 November 2011 - 01:15 PM

View PostCallMePieOrDie, on 22 November 2011 - 03:13 AM, said:

"Oh, well, Mr. Voice, that one is already there. I don't take player-made upgrades into effect, if that's what you mean."
"But there was already a Diamond in it, therefor an elemental weapon."  :wink:

Edited by K-nut, 22 November 2011 - 01:15 PM.

My Collection

Posted Image


Althior Emorith (And Finnegan) Level 47 Necromancer: Stats


#13 CallMePie

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Posted 22 November 2011 - 09:15 PM

View PostK-nut, on 22 November 2011 - 01:15 PM, said:

"But there was already a Diamond in it, therefor an elemental weapon."  :wink:


"Ah, I see that now. Kindly inform your voice in the sky to point these things out in the initial 'loot-list' next time."  :blush:
Posted ImagePosted ImagePosted Image
Atramor Gibbin, Level 40 Decamon Drafter in Sandy's Heroica RPG
Miderun, Level 11 Barbarian in Sandy's Heroica RPG

#14 Bricksandparts

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Posted 08 December 2011 - 02:02 AM

The magic voice booms in the room again.
"More weapons..."
OOC: just some more stuff...

Posted ImageBorrowed Axe WP: 5 (10 against Plants) At this moment suitable for anyone in the party.
Posted ImageCommon Axe WP:5 Suitable for Barbarians.

Posted Image

(Click image for higher resolution)

Heroica RPG (R&D) Hero Statistics page


#15 Bricksandparts

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Posted 08 December 2011 - 02:25 AM

[img]http://i.tinysrc.mobi/100/100/http://www.brickshelf.com/gallery/bricksandparts/special/HEROICA-RPG/items/weapons/staff/focal_staff.png [/img]  Focal Staff (WP: 5) Focus Fire-Roll a 3 for 5 ether, Suitable for clerics and mages. (Now with a picture)

Posted Image

(Click image for higher resolution)

Heroica RPG (R&D) Hero Statistics page


#16 CallMePie

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Posted 08 December 2011 - 04:33 AM

Thanks for the picture, but I otherwise wait until a Quest is done before I add any items. I've said this before.  :wink:
Posted ImagePosted ImagePosted Image
Atramor Gibbin, Level 40 Decamon Drafter in Sandy's Heroica RPG
Miderun, Level 11 Barbarian in Sandy's Heroica RPG

#17 xxlrocka

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Posted 17 March 2012 - 10:49 AM

Hmmmm....can you buy any of these?
In Heroica I am:  
Posted Image
Drake Flamerobe, http://www.eurobrick...50#entry1441605 for stats.

#18 CallMePie

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Posted 17 March 2012 - 06:45 PM

"No. These are replicas designed after those of actual Heroes, for display only. I honestly don't see why people even try to steal them..."  :hmpf: "For things actually helpful to a Hero, I'd try the Marketplace."
Posted ImagePosted ImagePosted Image
Atramor Gibbin, Level 40 Decamon Drafter in Sandy's Heroica RPG
Miderun, Level 11 Barbarian in Sandy's Heroica RPG

#19 xxlrocka

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Posted 17 March 2012 - 10:28 PM

That meteor blade gives me an idea....(3 hours later)*Drake is holding a shiny red blade with a dragon's head carved on*

"Ah. That's the stuff. Now to call it the dragon sword and sell it in the market." And with that drake set off with a dragon sword in his hands.

Drake now has the dragon sword!
In Heroica I am:  
Posted Image
Drake Flamerobe, http://www.eurobrick...50#entry1441605 for stats.

#20 Nic herring

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Posted 04 February 2014 - 09:57 PM

<arrives from the hall> and walks to the first exhibit and upon finding something of intererst begins making notes. upon seeing the rockling doing the rounds with deep heavy footsteps and tectonic sounding movement approach,
greetings you must be the curator, I'm given to understand that the items on display are replicas for informative purposes. But is the information on the maps and suchlike accurate, i'm interested in the knowledge the items give rather then the items themselves.



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