The bard’s song tells a tale of a world long forgotten,
Race against race, clan against clan, shields clashed with swords; long ago when Men of the Lion fought Men of the Falcon, and human armies succumbed to Orcs and undead. Each group clashed with its neighbor for power, unleashing upon the world a great scourge, and the arcane land was thrown into chaos. When it all seemed but lost, a council of wise men and sages was summoned. From all the lands they came to convene in the old world’s great city; the fortress of Cedrica.
To settle the grievance and end a millennium of bloodshed, the sages declined all the treaties of old and joined all the clans into one mighty Kingdom; Historica. They founded the Four Great Regions- each one a realm in itself; - Mitgardia in the North, Nocturnus in the East, Kaliphlin in the South and Avalonia in the West, so that trade routes would spring up and clans would meet in the markets and not in the theatre of war. The wise men chose a family of great honor, to uphold the truce and to keep the four guilds from dispute, and descendants of that mighty kin to this day rule the Central lands of Historica. So goes the legend. For ten decades the races of old have migrated and spread through the world, following the trade routes, establishing cultures and prospering towns.
Today, it is a world of wonder and natural beauty; a realm where a man and a woman may find peace. But peace is short lived…
Treacherous assassins have tried to murder the King! The capital is in shock and there will be repercussions; the Four Regions assemble their forces as the balance of power shifts, and blame is passed around. For the first time in a century, the guilds of Historica build up old defenses and prepare for the inevitable confrontation; everything hangs in the balance, and Historica is on the verge of chaos once more…
Guildsmen; this is the world you inhabit, this is the place where you will make your fortune, build a mighty empire and battle for the glory and honor of the banner…
Kaliphlin Guild - rulers of the Siccus Badlands in the southern region of Historica
The Landscape: Siccus Badlands.
The Siccus Badlands is predominately a desert wasteland in the southern realm of Historica. Feed by lakes and rivers of the Avalonia, the Akrbi river runs through its lands and is the primary source of fresh water to the parched south. For the affluent, the preferred water source is the glacial waters shipped from the Mitgardia's snow caps.
To the east are the trailing end of the Rakath Mountain Range. The mountain fortress of Qarkyr stands in the mountains acting as a sentinel over the inhabitants of the Darklands. The mountains are small compared to the lofty heights of the Rakath mountains. Under the shadow of the Rakath mountain lies the smaller Mystic mountain where various bands of Mountain Mummies will sojourn near the local villages during the oppressive scorching months.
In the far west lies the meager forests and farmlands of the South. These pitiful farms do not provide much food, but the vastness of the farmland provides enough space to grow food for the sparsely populated Siccus Badlands. The port city of Barqa stands as the major trading hub in the western part of the Siccus. Here supplies from the north are shipped in and in return the Black Oil is shipped out. The supplies travel along the Oil Road - always heavily guarded to protect from bandits.
Oasis's litter the Siccus desert with the largest one being Petraea, the ancient Capital fortress which is the home of the Kaliphlin. Though lacking in most other resources, it is one of the few producers of Black Oil in the entire Historica- generating wealth beyond belief for its inhabitants. Those within its inner city live in virtual paradise relative to those behind the outer clay-brick fortifications.
The bulk of Petraea's citizens are made up of ex-criminals, freed slaves, fortune seekers and people looking to restart their lives in anonymity. While most outside the south presume that the Petraea is a lawless savage city- it is in fact the most lawful cities in all of Historica. The prosperous Black Oil provides plentiful jobs and money for all those who give an honest days work. Those that choose dishonesty, the vast standing Army of the Kaliphlin Guild hands out harsh punishments to ensure there are no repeat offenders.
To the East, in the harshest area is home to the the Mountain Mummy tribes who are known to sporting bandage coverings from head to foot, they utilize their garb to ensure that none of their precious moisture is lost to the blistering, arid surroundings. No one is quite sure which race the mummies belong to, as none have ever been seen without their bandages, however, it is rumored that the mummies came to being when warlocks from the eastern darklands corrupted the burial chambers of the nobility during Quakyr's days as an early settlement. While the mummies pay no allegiance but to their chieftains, whom they revere as deities, they have sometimes been known to band together against invading forces from the Eastern Darklands.
But the law and order of Petraea does not extend far outside the Capital and the two major cities. The remaining Oasis are savage places where those that are bent on lawless- thrive. They survive on raiding merchants traveling between between the three major cities in a constant and escalating battle with Kaliphlin army.
The Siccus Wasteland is a scattered band of peoples - All races are represented - though the human population is less than the other three realms. In the cities it is not uncommon to see the nobles be of all races and creeds. Keeping with the survival instincts of the harsh climate, there is no set armour or weapons for the the Kaliphlin Army or its people - when they march into the field of battle they will use whatever the individual chooses to best suit them. Though while guarding inside the City, full dress armour is adored - to ensure that the world knows of the wealth that is hidden within this desolate realm.
Outside the three major cities, the harsh south has lead many to abandon Siccus and wander north to more hospitable realms, this leaves only the most ruthless and hardened bands to wander the wastelands. While they are not typically aligned, they have known to form allegiances to oppose greater foes.
So for any members of other guilds who are interested, here are the major cities of Kaliphlin. We can create more if you need them. Better descriptions to follow.
Petraea (capital) - desert, oasis
Barqa - big port
Qarkyr - surrounded by mountains
Queens Cross - where the Petraea-Cedrica road crosses the Arkbri River; big river port and trading center
Stone Town - port
Eastgate - port
Berigora - port
Na Ghitan - port, in the Spice Islands
Ras-el-Akhen - port, on a river near the sea, surrounded for the most part by swamps
Messahmuk - port on a bay on South Central coast, low mountains around it, wine trading center, not a rich city, but not the worst cesspit either, a bit past its prime and fading, Mediterranean climate so some plants and trees
The current leader of the Kaliphlin Guild is Dextrus Flagg. Originally a slave - this dwarf revolutionized the production of Black Oil making him the most powerful Merchant, and thus the earning and buying the respect necessary to become the leader of all of the Siccus Badlands.
Guildsmen and Guildswomen are expected to have a character prepared that will represent them in MOCS, and will appear as their avatar on Eurobricks. I strongly suggest you include the colors of the Guild, and get some flags ready, our enemies will tremble before the might of the South!
Design the look and feel for the Elite Kaliphlin Army which will be stationed in our major cities.
Ideally it should be made with relatively available parts so that everyone can build their own.
The Petraea City Guard shall be comprised of Lion Knight torsos, Dark Blue arms and Dark Pearl headwear.
The Guild army shall be rag tag army with a tendency to use more exotic mid eastern weapons - but each Guild Member's unit shall be unique with their own appearance, skills and tactics. Guild Armies should typically have some Dark Blue and fly the Guild Flags (could be brick built flags as well).
The King has asked us to build out skirt defences!
Watch Tower, Out Posts etc.
Round 2 - Embassy
The King has asked us to strengthen our ties with our neighbours.
Go forth and established our unique Kaliphlin Embassies in foreign lands!
Round 3 - ???
There's certainly no need to ask me before building in an area. I'm not big on claiming an area / town either, but it is natural for people to want a home for their characters. Here's the way I think this has been developing in Kaliphlin. I wouldn't say these are rules, just my perception of the way things have developed so far, and some proposals for the future:
- It's OK for your character to have a home town or base
- If you build an MOC or vignette in an unnamed area, you can name the area
- If you build an MOC somewhere, you can name some of the unnamed geographical features nearby. You can also add nearby geographical features, as long as they fit with the local landscape.
- If you have a home town, you probably get to create the primary back-story / history for that town.
- Other people can add to your town's history, but should keep within the outlines of the primary story.
- Anyone can build an MOC anywhere, without asking permission of anyone.
- Many people, if building in someone else's hometown, will want to inform the other person first, and ask for feedback, but that's not strictly necessary. If building in someone else's hometown, try to keep within the general outline of the 'look' of their existing MOCs and fit into their existing back-story.
- We don't carve out plots of land like some other guilds. You're welcome to settle in an area, build MOCs, and even exercise a certain degree of political influence and control on the area, but we're not carving up the Siccus into little fiefdoms with borders and so forth. In part, this is because we've got a lot of land and not so many people, so there should be room for all. It's also because this is about building with LEGO, not empire-building. None of us could possibly manage to build more than a small town out of LEGO, much less an entire province.
- Petraea, Barqa, and Qarkyr, as the largest cities in the Siccus, are more 'open' cities, meaning that no one person should control their story, look, etc. If you want to make one of these cities your hometown, that's great (we need some builds and history especially in Barqa and Qarkyr), and you can even set the back-story for a neighborhood.
- The Master Cartographer is a bit reluctant to add and name features to the maps unless you've built an MOC or vignette in that area. Unless your idea/name is so great that it just has to be on there.
See rogueang's Historica MOC Index
A Backpackers Guide to the Greater Siccus Badlands, by Mikel Kalores
Get up to speed with the coming and doings of the Kaliphlin guild with Mikel and Kcaj.
Brothers and Sisters of the Kaliphlin Guild:
Dextrus Flagg - Current Guild Leader (Si-Mocs)
Garnett Maccusswell - Desert Lion (BlueAndWhite)
Semiramis - the Sand Queen (Sandy)
Ser Thyrio (KristofB)
Ghi'natn, - Sultan of Spice (CallMePieOrDie)
Maximo Greeland (K-nut)
Amelia Phantomhive (Erynlasgalen)
Captain Hardiel (Waterbrick Down)
Velethuil - Captain of the Kaliphlin Elf-Knights (Axel)
Logan Alexander Redlake ("Lars") - The Stone Ogre (Ogre)
Master Cartographer Tafik Regex Marmota ("TR" or "Gex") - Hero of Mughraz (NiceMarmot)
Lord Shale (Scubacarrot)
Rasputin Jone - CEO Petraea General Trading Company (robuko)
Abū Alī al-Ḥusayn ibn Abd Allāh ibn Sīnā (Christoph)
Yakob - The Red (J4ke)Baydara - the Scarred (TinyPiesRUs)
Tower Lord Wahil Musca (Basiliscus)
Lord Shale (Scubacarrot)
Jahi Khaldun Ibn Maib (Jorgevorg)
Tower Master Erudhalion Sansael (Gabe)
Arwald Sharp (Masked Builder)
Kustig - the rogue (Kustig)
Dugal MacLean (SkaForHire)
Kcaj Nosnikta (CptMugwash)
Tashbaan the Nomad (Brickmaestro)
Saladus al Juhtiv (Kayne)
Sclet Lothar (pagan)
Pinocchiolus (Lego Pinocchio)
Captain Xander Wraith (Odin's son Fred)
Arom Alled (DarthNick)
brother Thomas (Medic!!!)
Sir Anturio (reptiman)
Nariek Francis (purpleparadox)
Sdair Zuuree (gedren_y)
Khamar Ibn Hakkad (Axis600)
Ageven Deraim (Kai NRG)
Old Jeremy of Nea Chora (Theo)
Joseph Chuikov (theLegoNinja)
Free build ideas:
[Courtesy of Gex, Hardiel & Wahil]