3001/13, on 02 November 2011 - 09:29 AM, said:
Prison Riot! The Conclusion
#26
Posted 02 November 2011 - 09:48 AM
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#27
Posted 02 November 2011 - 10:03 AM
3001/59, on 02 November 2011 - 09:36 AM, said:
It's a fair discussion, creating fairness, and I think the feedback after each game lets hosts think about it from more and more perspectives. I just wish there were enough hours in the day for me to host every crazy scheme I have here
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“I believe that if, at the end, according to our abilities, we have done something to make others a little happier, and something to make ourselves a little happier, that is about the best we can do. To make others less happy is a crime. To make ourselves unhapy is where all crime starts. We must try to contribute joy to the world. That is true no matter what our problems, our health, our circumstances. We must try. I didn’t always know this and am happy I lived long enough to find it out.” —Roger Ebert
#28
Posted 02 November 2011 - 10:24 AM
3001/13, on 02 November 2011 - 10:03 AM, said:
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#29
Posted 02 November 2011 - 11:10 AM
Having missed def's shared action game, I was itching to try this concept first hand. I had followed Bloodbrick 2 very closely, so I didn't feel disadvantaged. Of course the all-scum line-up was a complete surprise, as were some of the other twists. I'm not sure how much the other teams had the various actions figured out, but even on the last day our team still hadn't identified some of the actions. So despite our best efforts, we were still basing decisions on wrong premises and uninformed guesses. I don't think there was a problem with the game balance though -- we were just very unlucky, and bad luck can unsettle the game balance in pretty much any game.
3001/34, on 02 November 2011 - 07:04 AM, said:
3001/13, on 02 November 2011 - 09:29 AM, said:
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#30
Posted 02 November 2011 - 12:31 PM
The meals were interesting, but my complaint is around day 4 when everyone knew who everyone else was, or at least almost, then the game got dead boring. I mean the game thread would just sit there untouched for many hours, and this was because there was nothing left to discuss, no investigating to do, no fingers to point, we basically just sat around waiting to vote.
Also I think switching the night actions was kind of a dick move, some of us spent lots of time tracking meals and organizing spreadsheets to keep track, and if they can just change at any time, then wrists the pint of having meals, you could have easily just randomly assigned actions to everyone each night.
Another thing is the rules either need to be strictly followed or don't have them, if you lay out a specific layout for voting and someone doesn't follow it then it shouldn't count, if a vote is placed after the allowed time frame, then it shouldn't count, it's lazy on behalf of the player and unfair to those who follow the rules.
With those petty comments out of the way, I loved playing, this was my ninth mafia game and I feel like now I haver finally moved up a level, this is the first game I've used a writeboard and we had a shared spreadsheet. So for me this was a tipping point in my mafia experience and for that I thank Hinck and especially my teammates.
Good game overall Hinck.
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#31
Posted 02 November 2011 - 12:43 PM
3001/13, on 02 November 2011 - 09:29 AM, said:
Quote
To me, it seems like he would know something the other townies don’t. It really doesn’t matter who we kill on Night 1, it’s bound to be random, so why not def?
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#32
Posted 02 November 2011 - 01:29 PM
3001/4, on 02 November 2011 - 12:43 PM, said:
Anytime a host chooses a really specific strange number, it should be a hint that there is an importance to it.
Anyway, the bottom line is there's never a good reason to kill def. He deserves to live!
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“I believe that if, at the end, according to our abilities, we have done something to make others a little happier, and something to make ourselves a little happier, that is about the best we can do. To make others less happy is a crime. To make ourselves unhapy is where all crime starts. We must try to contribute joy to the world. That is true no matter what our problems, our health, our circumstances. We must try. I didn’t always know this and am happy I lived long enough to find it out.” —Roger Ebert
#33
Posted 02 November 2011 - 02:03 PM
3001/14, on 02 November 2011 - 12:31 PM, said:
---
And on a completely unrelated note and out of curiosity, I assume the team division were not random right? I mean our Mars gang is basically composed of the 3 of the Bloodbrick II 'complainants' + Fraulein the Host. Trying to spread some brotherly love there Hinck?
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#34
Posted 02 November 2011 - 02:28 PM
3001/34, on 02 November 2011 - 02:03 PM, said:
The four of us have already patted each other on the back enough, but I have to say it was one of the more aggressively plotted scum teams I've ever been a part of. Everyone stuck to the same page, kept things updated. We spent a lot of time on the Google spreadsheet, and figured out how to play the odds when being equally matched and having fake alliances thrown at us. And for the most part, we were pretty straight and honest with other teams (I maintain that I'm a shit liar, which makes me bad scum). I was really pleased, and just wish I was playing a bit longer this round.
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“I believe that if, at the end, according to our abilities, we have done something to make others a little happier, and something to make ourselves a little happier, that is about the best we can do. To make others less happy is a crime. To make ourselves unhapy is where all crime starts. We must try to contribute joy to the world. That is true no matter what our problems, our health, our circumstances. We must try. I didn’t always know this and am happy I lived long enough to find it out.” —Roger Ebert
#35
Posted 02 November 2011 - 02:30 PM
As for meal choice order, Zepher got the short end several days. He still managed to get useful things those days, so it wasn't as big a deal as it could have been, I think.
I will second Cam's sentiments, though. "Wrist's the pint of having meals?"
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#36
Posted 02 November 2011 - 02:36 PM
3001/59, on 02 November 2011 - 10:24 AM, said:
3001/34, on 02 November 2011 - 02:03 PM, said:
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#37
Posted 02 November 2011 - 04:04 PM
I just couldn't get my head around the game, even though our gang started out strong: we knew it was an "all-scum" game by day 2, we kept getting the shivs almost daily, and we knew almost all the other meals as well. But then something happened, we were all ousted, our actions were blocked and we were killed or convicted in a row. And I still don't know what we could have done differently!
I guess that is my main gripe with the game: I went in assuming I was playing Mafia, but it turned out that none of the strategies I've learned in the dozen games I've played here applied to this game. It was refreshing, for sure, but extremely frustrating at the same time. So I was clueless for most of the time, and for that I have to apologize to my gangmembers.
But yeah, I can now say I've played in an all-scum Mafia, and I'm that much experienced as a player.
PS. I loved my character! There was just something adorable in that shark...
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#38
Posted 02 November 2011 - 04:23 PM
I must apologise to all that I did miss a game day due to lack of voting as I went overseas on a last minute notice. Wasn't fair to all but apart from that, I did deserve my mistake for my stupid oversight of not submitting my day action which ultimately resulted me in my death (mod-killed) and cost my team a victory. Sorry guys. It wasn't expected.
Still, CM, Draggy and Zepher, you guys are an awesome supportive team! It was really very enjoyable to be part of it!
Nonetheless, I also must thanks Kiel and Scouts for allowing the both gangs to be part of an alliance to whack the other 2 factions during the mid-day process. One thing I don't understand which I don't exactly had a clue, is how did I associate myself with def's gang and ended up believed by Shadows when he hooked the 3 of us up. The best part, Kiel and Scouts didn't revealed me and played along! Though you guys thought I was the neutral for that moment. By Day 2, everyone of us almost figured out everything and it was a new level of strategy of eliminating one another! That went mental for awhile in the back scenes!
Nonetheless, I will be sitting still and anticipate the next mafia game of yours even if I need to wait for a year.
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#39
Posted 02 November 2011 - 04:43 PM
Hinckley, on 02 November 2011 - 06:53 AM, said:
I didn't want to attack the only person I could be sure didn't have the PGO meal (iamded), because I wanted to try and reduce the numbers of the Mars gang. It's a shame (for my team) that it failed, but I'm glad it helped solve the incorrect voting. Again, sorry!
3001/55, on 02 November 2011 - 11:10 AM, said:
I guess I was just lucky enough to be on at the best time to pick meals.
I also hope that the font in which I typed didn't annoy any of you.
#40
Posted 02 November 2011 - 05:24 PM
3001/42, on 02 November 2011 - 04:23 PM, said:
My best guess to this is that on the day we all voted for Shadows (where you missed voting/posting), I think Shadows made a strong assumption (and a wrong one at that!) that Kiel, you, and I were on the same team. BigCam voted pretty early, so I guess Shadows mistook that as a vote from the Venus gang, while your missing vote was mistaken as a hesitant vote from the Mars gang. I'll wait to see what Shadows has to say, but I'm just going to guess that this was a ballsy move on Shadow's part to get us to turn on the Venus gang, and it failed spectacularly
When you were included in the PM, we at first believed Shadow's story, so we assumed that since you were included, you were the neutral (to which there really wasn't any in this game). We may have been an honest team with keeping alliances, but that doesn't mean we also made a few white lies throughout
Also, Flit, I loved your roleplaying as the GLaDOs like alien, lovely


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#41
Posted 02 November 2011 - 05:38 PM
3001/89, on 02 November 2011 - 05:24 PM, said:
When you were included in the PM, we at first believed Shadow's story, so we assumed that since you were included, you were the neutral (to which there really wasn't any in this game). We may have been an honest team with keeping alliances, but that doesn't mean we also made a few white lies throughout
Also, Flit, I loved your roleplaying as the GLaDOs like alien, lovely
I am a Satanist and not ashamed.
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“I believe that if, at the end, according to our abilities, we have done something to make others a little happier, and something to make ourselves a little happier, that is about the best we can do. To make others less happy is a crime. To make ourselves unhapy is where all crime starts. We must try to contribute joy to the world. That is true no matter what our problems, our health, our circumstances. We must try. I didn’t always know this and am happy I lived long enough to find it out.” —Roger Ebert
#42
Posted 02 November 2011 - 06:21 PM
My only complaint (maybe that's too strong a word) is that because it was a shared action game, the day threads were pretty much dead. I know you guys must've been working your megablocks off behind the scenes, and the day threads were played in character and that was a lot of fun, but it did lack the drama that a "proper" Mafia game has.
Bloodbrick II avoided that pitfall because everyone had to choose their meds publicly. Here it seemed like we (er, the audience, for want of a better word) didn't get to see a large portion of the game. So much of it was played "behind the scenes".
#43
Posted 02 November 2011 - 07:37 PM
Rumble Strike, on 02 November 2011 - 06:21 PM, said:
My only complaint (maybe that's too strong a word) is that because it was a shared action game, the day threads were pretty much dead. I know you guys must've been working your megablocks off behind the scenes, and the day threads were played in character and that was a lot of fun, but it did lack the drama that a "proper" Mafia game has.
Bloodbrick II avoided that pitfall because everyone had to choose their meds publicly. Here it seemed like we (er, the audience, for want of a better word) didn't get to see a large portion of the game. So much of it was played "behind the scenes".
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#44
Posted 02 November 2011 - 09:15 PM
Personally, I didn't really like this setup. I guess I overreacted at first when I was lynched, but it still was pretty confusing. I had a nagging suspicion that something was up when everyone voted for me without so much as a question, but of course I didn't realize what exactly was happening until Day 2.
That's not to say you didn't do a poor job Hinck, excellent as always. I just prefer classic mafia set ups to the last two games.
Def, you complain that we had no reason to target you, well I still don't understand why TinyP decided to investigate me. It's just all part of the game. The reasons already stated were what went by. If you feel extremely unfortunate, join the club.
And thanks to the other El Plutns: Iamded, Rufus, Pandora, and Foog. It was great playing with you guys, and I was glad to still be involved throughout the game.
#45
Posted 02 November 2011 - 09:34 PM
Yes, I'd kind of like to see a more classic mafia game in the future, without these maddening meds and food stuff. Fun as these seem, I'd prefer a normal one for a change. One mafia, one town. (I think Belville was the last one like that.)
To be honest, it took me until Day 3 to figure out what the hell was up with everybody being scum.
#46
Posted 02 November 2011 - 11:02 PM
CallMePieOrDie, on 02 November 2011 - 09:34 PM, said:
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#47
Posted 02 November 2011 - 11:20 PM
Hinckley, on 02 November 2011 - 11:02 PM, said:
One mafia.
And anything involving furry little bricklings massacring eachother is traditional in my book.
I just noticed, this is like your 5th mafia game-running in the past 12 months.
#48
Posted 02 November 2011 - 11:33 PM
JimButcher, on 02 November 2011 - 09:15 PM, said:
Tiny explained he investigated the person next to him which was you, it was a random choice.
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“I believe that if, at the end, according to our abilities, we have done something to make others a little happier, and something to make ourselves a little happier, that is about the best we can do. To make others less happy is a crime. To make ourselves unhapy is where all crime starts. We must try to contribute joy to the world. That is true no matter what our problems, our health, our circumstances. We must try. I didn’t always know this and am happy I lived long enough to find it out.” —Roger Ebert
#49
Posted 03 November 2011 - 12:57 AM
This was a great game, Hinck, and I enjoyed following along!
I think the idea of an all-scum mafia game is an interesting one (especially when it's shared-action as well!), but as others have said, it really turns into a 'mafia war' near the end there.
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#50
Posted 03 November 2011 - 01:34 AM
Captain Tamamono, on 03 November 2011 - 12:57 AM, said:
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