toatanu, on 26 July 2012 - 01:30 AM, said:
Sorry that this is an EXTREME necrobump (and thus not exactly a good first post) but... we're making a LEGO game and we need an authentic, high-quality minifigure model to animate, and we know of other projects that are the same. So... Yes, there is certainly a demand for it.
Sorry for the late reply, I was on vacation.
I already explained this process to someone via personal message, so I will just copy the same text here. Hope it helps you, but as hrontos wrote, you would be better off creating the minifig model yourself, because the LDD minifig model would certainly not be suitable for animation due to its simple topology.
Anyway, here is the process:
First of all, you need 3ds max 2008. As far as I know, it can't be done without it, because it requires a script that works with that version of max...
Next, you need 3DVIA PrintScreen, which you can download here:
http://www.3ds.com/p...3dvia/3d-xml/1/ It captures a 3d scene from opengl applications like LDD. It's similar to a screenshot, only it captures the 3d geometry displayed in LDD and stores it in a 3dXML file. The 3d XML viewer that you can download from the same link can be used to view those files as 3d geometry but it can't export it in any acceptable 3d format. (It seems that the PrintScreen application is not present on the linked download page any more, please find it elsewhere yourself)
Now you need to get the script I mentioned from here:
http://www.4shared.c...tml#dir=5807793 (just get the latest version, 2008.11.25., it works for me) and install it. When you run the script, you need to browse for the source file (3dxml), then click on "Read Source" (don't forget this), then choose a destination and click "Write Destination". The mesh is then imported, but it will be rotated wrong so you need to manually correct it.
Edited by mali, 07 August 2012 - 05:43 PM.