~This topic contains information about the world of Heroica RPG. You can ask anything related to those topic here in-character. For other topics related to the game, see the Heroica RPG Index.~
THE LIBRARY AT HEROICA HALL
"Greeting, seeker of knowledge, you have ventured to the right place. This is the great library within the confines of the Heroica Hall. My name is Byblos, the librarian. If you wonder about my appearance, I am not an unfortunate result of a spell gone awry, but a Metasimian from the southern Mistlands. If you have any questions about our surrounding world or its history, I am more than happy to help you. For your convenience, I have gathered some basic information about the city of Eubric Freeport here. Go on then, quench your thirst of knowledge!"
EUBRIC, THE EVER-CHANGING CITYThe Freeport of Eubric lies on the island of Uland, which is the largest of the Free Islands. The city belongs to no nation, and thus it has grown into the trading hub of the whole world. Envoys from every country and race come there to exchange merchandise and information, and solitary adventurers seeking fame and fortune.
Despite its diplomatic status as an independent city-state, Eubric is no sanctuary of peace. In the current point of history, six influential houses fight over the rule of the Freeport, none of which has managed to gain an upper hand. Two of them are wealthy merchant families, The Shadeaux and The Hinckwells, whose rivalry reaches beyond generations. The House of Ziegfried is a family of wizards with a questionable level of sanity, while The Bonapartes hold a firm rule over the seaways surrounding the islands. Another authority in Eubric is the alchemists’ guild, also known as The Guild of Invision. The latest house to enter the race over the rule of Eubric is the noble House of Ji Pei, a family of architects hailing from a distant nation beyond the oceans.
Adding to that, countless thieves, assassins and smugglers thrive in the chaotic city, making life hard for the honest citizens and visitors. The most notorious of the many criminal syndicates within the city is known as the Wolfgang. From time to time foreign invaders sail in attempt to claim the wealthiest city in the world as their own, but so far none of them have succeeded.
Eubric is in a constant state of reconstruction, thus earning its nickname as the “Ever-changing City”. In fact, architects and builders are among the wealthiest people in the city. Rumours speak of a revolutionary new technology being in development within Eubric, something which would plunge the city into a whole new era. Needless to say, the one who claims that sort of technology as their own would instantly become the richest person in the world, so the rumours have roused a great interest in every opportunist in the city.
In the middle of all that lies Heroica – the sole reason why Eubric hasn’t fallen into ruins a long time ago. The courageous men and women of the organization of heroes put their lives in constant danger to make a better world for everyone. Or at least that’s what they claim…
MAP OF EUBRIC FREEPORT
MAP OF ULAND
MAP OF KNOWN OLEGAIA
THE SOLAR SYSTEM
Our planet is called Olegaia in the scientific circles, and it's journey around the Sun is accompanied by four other planets.
THE HOUSES IN POWER
There are six noble houses that control Eubric Freeport. The houses are locked in constant quarrel with each other, and this situation is being abused by a seventh power rising. All houses employ champions from Heroica to do their dirty work by promising to form good relations with them. However, no hero can have good reputation with two rivalling houses at the same time.
There are countless of worshipped gods and goddesses in the vast world of Olegaia. Below are some of the better known deities popular in Eubric Freeport.
The patron deity of traders and merchants but also worshipped by thieves. His symbols are the Moon, the elusive mercury and the spider. He is said to have govern over richness and poverty, so that one’s wealth is dependent on being in his favour. Many myths tell about Mercutio playing tricks on humans and fellow deities. He is the most worshipped divinity in Eubric Freeport, and there also lies the main temple of his cult – The Cathedral of Commerce. His three aspects (sometimes called his "sons") are Fortus ("Power"), Fortunus ("Wealth") and Famus ("Fame").
ENNOC, the Righteous Light
He is described as the “light that reveals everything”, a god of justice and honesty. He is often associated with the Sun and the eagle. Angels are said to be his winged servants and messengers. His central place of worship was the now lost kingdom of Ennon that was named after him. After the destruction of the country by the Orcish Invasion, some of Ennoc’s followers fled to Eubric where they re-established the Paladin Order, dedicated to punishing injustice. Alas, even the noble order of knights was not spared by the corruptive atmosphere in Eubric.
She is said to be the matron deity of all women, holding govern over fertility, health and childbirth. Her most prominent symbols are the apple and the cow. Myths tell how she gave birth to all the sentient races of the world, but one by one they all abandoned her. Furious over this, she summoned death, hunger and sickness to plague her children, but her rage turned into tears as she watched them suffer. It is not true that all women actively worship her, but many rituals related to womanhood are dedicated to Danab nevertheless. Her temples are where most women come for labour - in Eubric Freeport as well. The priestesses in those temples call themselves Sisters of Danab. They veil themselves in white and are respectfully referred to as "aunts". Deep south, she takes a more sinister aspect as Mama Yaya, the giver of sickness and health.
NERON and NEREDICE, the Ebb and the Tide
The two maritime deities are described as a quarrelling couple whose bouts rouse storms and cause the tides. Their symbols include the trident and the net, as well as the many fish in the seas. They are mostly worshipped by seafarers and the merfolk, but with fear rather than with loyalty. It is said to cause bad luck to make an offering only to one of them and not the other. Notorious sea monsters are often said to be their offspring. They are naturally the most popular deities among the sailors in Eubric. The Vikings worship only Neron as Njordon, for they firmly believe that women at sea are bad luck.
SYLVANIA of the Forests
She governs over wild plants and animals, and is thus in control of the natural cycle of life and death. Her symbols are the tree and the butterfly. Worshipped mostly in thickly forested areas, she is also the patron deity of hunters. She is thought to be benevolent, but also merciless to those who abuse the gifts of the nature. On other accounts, she is said to reside as a queen in the Faerie, the mystical plane of the fey folk. She has a small following in Eubric among some clerics, druids and alchemists. To woodland elves she is known as Ywaine.
CENTURUS of the Yearly Cycle
As the patron god of farmers and herders, Centurus (shortened to Sem by the common folk) rules over the crops and the flocks. Thus he acts as a counterpart to the wild Sylvania. His common symbols include the scythe and the goat. He is also said to govern time, especially the flow of seasons, and he is thus depicted as a horned man who is born as an infant at the beginning of the year and grows into an old man during the year before he is born again in the following one. He is widely worshipped in rural regions, but also among the Taurian races of Pyr - satyrs, centaurs and minotaurs. To them he is known as Kentauros.
OLEG the Creator
Some myths name him the forger of the world, while others say he is the inventor of inanimate objects. He is also associated with the earth and the underground. His symbols are the hammer, the flame and the golem. Many myths are told of the legendary artefacts crafted by Oleg. He is naturally the patron deity of smiths, architects and artisans, and his worship is concentrated to their workshops. He is known by the dwarves and gnomes as Orrik, the Earth Father.
AMADEA and MELODION, the Duality of Beauty
The twin deities of art, music and love, who are never said to leave each other’s side. Their symbols include musical instruments, feline animals and the number two. Unsurprisingly they are mostly worshipped by artists and musicians, but young lovers often send their prayers to them as well. Many consider them as divinities reigning over civilization and knowledge as well, and thus their statues can be found in libraries and academies, the ones in Eubric Freeport being no exception. Most elves revere them as their creators, naming them Galadrya and Celebryon.
LEGOVIA of the Mists of Origin
She is the head goddess of the Star Elves of Spesialia, and in her hands she carries the Chalice of Being and the Sword of Ruin. In the elven lore, she is the mother of the gods Galadrya and Celebryon and the creator of the universe, born from the mists of the dawn of time. But she is also held responsible for all natural catastrophes, for she is bound to destroy what she has created until she reaches perfection. The elves in Eubric worship her in secrecy, loving and fearing her both at the same time.
FABULA SIBYLLA, the Augur of Dreams
The winged goddess of dreams and prophetic visions. She is associated with crystals, the scales of destiny and the owl. She is said to always speak in riddles, and several myths tell of unfortunate people who have misinterpreted her prophecies. She does not have a concentrated cult, only a chosen oracle with a few servants in the largest cities, including Oracle Semiramis in Eubric. The oracle is often visited by thrill-seeking adventurers.
ETHERETH the Omnipotent
Little is known of this mysterious divinity outside the mage societies. Ethereth does not have a designated gender, but it is said to appear as a rainbow or a large eye with a multi-coloured iris (hence it is known as Isiris in some circles). Ethereth is said to be the source of ether, the mystic substance that allows certain individuals to wield magic. Mages are tight-lipped about the rituals involving the worship of Ethereth, so it is unknown how large of a following the deity has. The only known temple of Ethereth in the world lies in the magical island of Etheria.
MYTHRA, The Mythril Maiden
The daughter of Orrik the Earth Father gave dwarves the gift of mythril in an ancient myth. Henceforth she has been worshipped by dwarven smiths and warriors as their benefactor. She is portrayed as a distinctively beardless female dwarf, which makes her homely in the eyes of the majority of her worshippers, but some dwarven women choose to shave their beards off as a homage to her.
AMPHIBIANNOC, the Holy Hopper
The god of the Frog Paladins is the embodiment of everything that is good and right in the world. Some say he is just the embodiment of Ennoc to the frog people, but they deny that fervently. Unlike Ennoc who is connected to the sun in the sky, Amphibiannoc is said to live in the sun that can be seen as a reflection on the surface of water. His symbol is unsurprisingly the frog.
ORANG PENDEK, the Dormant Fist
The One God of the Metasimians, whose symbols are the fisted hand and the banana tree. After creating the Metasimians and bestowing them with his strength, he is said to have gone into the earth to sleep. The mists of the Mistland jungles are said to be his steaming breath, and whenever the skies would clear it was a sign that the god had awoken to guide his people. Metasimians believe their god has given them immortality through reincarnation. Individuals born with white fur are held in high esteem, for they are believed to carry the souls of great heroes of the past.
THORIC the Judgment Bolt
The thunder god of the Norsemen also takes the position of a heavenly judge. He is said to carry a warhammer that strikes lightning bolts. He is widely worshipped in the north by those seeking justice or forgiveness. When a thunderstorm approaches, it’s a sign to the Norsemen that someone will soon be judged by Thoric. Despite his intimidating manifestation, he is regarded as a benevolent and fair deity.
TAROK the Destroyer
A deity associated with war and destruction and described as an armoured giant with eyes of fire that would destroy everything he looks at if it weren't for the iron mask he wore. His symbols are the skull and the blade. He is worshipped by the orcs, goblins and ogres that hail from the western wastes of Baltarok, "the land of Tarok". The leader of the Orcish Invasion called himself Tarokai, “the son of Tarok”. He is still secretly worshipped among the greenskins of Eubric, but few of them openly admit it. A similar god of war called Wartan is worshipped by the barbaric norsemen.
HELVETIA the Frostheart
She is the heartless ruler of winter and the undead. Helvetia’s symbols include the icicle and the polar bear. A myth tells how she fell in love with a mortal man, but broke her heart when he died. She stored the man inside her icy throne known as Helvetia's Siege, and swore never to love anything living again. That is why she is the queen of the damned whose bodies are trapped wandering the mortal realm in a state of half-life, lusting for the life they lost. In Eubric, Helvetia is worshipped by necromancers and those of the undead who have kept their wits. However, in the northern Vårtland she is the chief goddess who takes care of souls in the afterlife. The Nôrns are said to be her daughters, and to them she has no name other than the Goddess.
PSEUDOS the Guardian
Once a prominent deity in Strivvi and the surrounding areas, his popularity has dwindled over the years. In his glory days, he was worshipped by soldiers and guardsmen, as well as refugees and travellers. Primarily a god of protection, there is no clear reason why he has fallen out of grace. There are rumours that his worshippers have another, darker focus. Right now, he is only worshipped by secretive cults.
AKKABA, the Disenchanted Seneschal
He is a lesser-known god associated with morality and punishment, worshipped especially among knights. His followers often feel superiority to other people, especially those of other races, for the teachings of Akkaba speak of the “true races” – humans, elves and dwarves – and deems other sentient species traitors of natural laws. According to the myths, treachery is the cardinal sin for Akkaba, who was once betrayed by his own master. He had been the protector of the forgotten God of Truth, but when his master had committed a crime against the universe and placed the blame on Akkaba, he became disillusioned of the truths he had been told and slew the god, becoming a deity himself. Akkaba’s symbol is the geometrical pattern known as the vla’dek.
ZOOT, the Forsaken One
Considered more of an archenemy to the gods rather than an actual deity, Zoot holds govern over the void that surrounds the mortal world. If he ever had a symbol, it is now long forgotten. He is also referred to as Azazot, the ruler of the hordes of demons that dwell in the void. It is said that his worshippers are driven mad by his evil influence, but the truth is that anyone who wants to worship him must already be insane. At some point in history, dark temples were raised in his name, and one of them is rumoured to be buried beneath Eubric Freeport as well, lost a millennia ago when the corrupted Moon Elven kingdom of Mercution was destroyed by the forces of Ennon. Nowadays the name of Zoot is mostly used to scare naughty children, but due to the increased amount of demons breaching through to the mortal realm, Azazot is a more threatening name.