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Heroica RPG Rules & Discussion


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#1 Sandy

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Posted 13 August 2011 - 02:56 PM

~This topic is meant for all out-of-character discussion and questions about the Heroica RPG. For other topics related to the game, see the Heroica RPG Index.~


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FREQUENTLY ASKED QUESTIONS

Characters:
Q: When creating a character, what topic do I post it into?
A: Post the character's statistics into the Hero Statistics -topic, and make a link to that post in your signature (the link address can be found by clicking the number on the upper right corner of the post). Then introduce your character in the Heroica Hall -topic.

Q: When introducing ourselves, do we need a lengthy intro?
A: It's up to you how long and detailed you want your intro to be.

Q; Do I need my character picture up right away?
A: No, as long as you get them up eventually. You will not be able to go into a quest without a picture of your character, though. If you can't make one yourself, ask your fellow players.

Q: Can I change my character?
A: Yes, as long as you start over completely. No levels or items can be transferred to the new character. Note that you can create a second character when your original character reaches Level 50. The second character has to be somehow related to the first, and has to start at Level 1.

Q: I can't make a long-term commitment. Can I still play?
A: Heroica RPG is more of a game system than a single continuous game. You can create your hero character whenever you like, and wait for a good time to sign into a quest. You must be able to play for the duration of the quest you sign into, though.

Q: I am now at Level 15, how can I upgrade to the Advanced Job Class?
A: Congratulations! Simply visit the Training Room and follow the instructions found there.

Quests:
Q: If there are enough sign-ups to a quest and everything was ready, would the quest start early?
A: Not necessarily, we'd still need to give everyone time to sign up before the deadline. The sign-up deadlines can be changed by the QM's jurisdiction, though.

Q: Is it possible to change what quests you sign into?
A: Yes, you can change as much as you want until the sign-ups end.

Q: How long does a quest take?
A: It varies greatly, so you have to ask each Quest Master separately.

Q: When a quest starts, can the chosen players still post in the Heroica Hall topic?
A: Not until the quest is over, unless the Quest Master specifically allows it.

Q: Will my health and ether be restored automatically after I finish a quest?
A: Yes, since you can rest as much as you want in-between quest.

Q: When you lose a quest, do you keep the experience and items you earned in battles?
A: You get to keep the experience and items you gain during a quest, even if it fails. You just won't get the promised reward.

Battles:
Q: What happens to the effects when a hero is knocked out and then revived?
A: Temporary effects - both negative and positive - all vanish upon getting knocked out. Only permanent effects gained from equipment stick.

Q: Do the special effects and elements on weapons also affect spells? Like if a mage is carrying a wand that inflict sleep with each attack, does the mage's spells do the same?
A: No, the effects and elemental properties on weapons only apply to physical attacks made with that weapon. A mage's spell uses only the power of the weapon, not the effects. Effects cast on the hero, such as encouraged and hastened, do apply to spells as well.

Q: What does it mean that when several enemies get Free Hits on the same hero, their attacks are combined?
A: It means that when two or more enemies attack one hero during the Free Hit phase, their damage input is added together. The hero's Shield Points (SP) are only taken into a count once. For example, when two Level 5 enemies attack a hero with 5 SP, their combined attacks allow 5 damage to surpass the defense. This way even low level enemies have a chance of damaging a hero with high SP.

Q: How do the effects differ when applied to enemies?
A: Not all effects work the same way as they on heroes when they are used on an enemy. Here is a comprehensive list of the differences:

Hastened - The enemy will perform a single Free Hit if it is targetted during the round, and two Free Hits if it is not targetted.
Lucky - Everyone targetting the enemy will roll twice and perform the worse result of the two.
KO - Not usually applicable to enemies. Once their health is depleted to zero, enemies cannot be revived except where explicitly stated otherwise.
Stunned - The enemy misses on the next DAMAGE or SPECIAL DAMAGE rolled for it. If nobody targets it, the enemy loses its Free Hit.
Asleep - The enemy is unable to act for three rounds unless it is woken up by an attack.
Fast Asleep - The enemy is unable to act for six rounds unless it is woken up by an attack.
Blinded - The enemy misses on every DAMAGE rolled for it for three rounds. This also applies to Free Hits.
Sealed - The enemy misses on every SPECIAL DAMAGE rolled for it for three rounds.
Bound - Not applicable to enemies.
Afraid - Not applicable to enemies.
Enraged - Not applicable to enemies.
Confused - The enemy has a 1/2 chance of hitting a random ally instead of the target with every DAMAGE or SPECIAL DAMAGE rolled for it or with Free Hits for three rounds.
Slowed - The enemy cannot perform a Free Hit even if nobody targets it.
Jinxed - Everyone targetting the enemy will roll twice and perform the better result of the two.
Minimized - The enemy's level, max. health and max. ether are reduced to 10% (rounded up) for three rounds, after which the values are restored, except any health or ether lost during the minimized phase.

Encouraged, Blessed, Inspired, Doomed, Petrified, Poisoned, Badly Poisoned, Cursed, Enamored, Hexed, Weakened and Fragile have no difference when applied to enemies.

Q: How can I damage undead enemies?
A: Undead enemies are immune to normal, non-elemental attacks. However, they can be damaged by all elemental spells and items as well as healing, including potions. Light-elemental damage is especially effective against them, causing double damage.

Q: If an enemy falls into more than one type, how are conflicting or aiding elements determined? For example, an enemy is both flying and mechanic, and is attacked by a wind element (sapphire). How is damage determined then?
A: In your example, the two types cancel each other out, so a Flying Mechanic type enemy would take normal damage from wind spells. If the enemy was a Flying Vermin type, though, the wind spell would cause quadruple damage against that enemy, since both those types are weak to the element.

Q: For Clerics and Mages, is the option to heal/cast decided before the dice roll or after it? Also, is ether depleted if they choose to heal/cast, even if the heal/spell fails?
A: The players choose their actions before the die is rolled. Healing and casting are also affected by the die roll just like attacks are. Ether is only depleted upon successful casting and healing.

Q: Does an unsuccessful casting of an effect from a scroll cost ether?
A: Yes, ether is deducted each time a scroll is used, whether successful or not.

Q: If I target an ally standing on a different row than myself with an attack for some reason (eg. in confusion, with a healing weapon), how will the damage be calculated? And what if "DAMAGE" or "SPECIAL DAMAGE" is rolled?
A: When it comes to attacking allies, the rows make no difference. You will always have full power against your allies. The targeted ally will not counter the attack, but rolling "DAMAGE" or "SPECIAL DAMAGE" will be counted as a miss.

Q: Does a knight's "Sentinel" or a paladin's "Guardian Angel" protect from friendly fire too?
A: Yes, those "SHIELD"-skills protect the whole party from all physical damage (and in "Guardian Angel's" case, all elemental damage and negative effects as well), no matter what the source is. The skills do not protect from special skills that do not deal direct damage or negative effects.

Q: Can I stack damage-dealing effects such as "poisoned", "badly poisoned" and "cursed"?
A: An enemy can only be poisoned once, and "badly poisoned" overtakes a previously inflicted "poisoned"-effect. "Cursed"-effect affects maximum health, so it affects a poisoned enemy separately.

Q: What happens when a hero with "hastened"-effect is inflicted with "slowed"-effect, or vice versa?
A: The two opposing effects nullify each other, so the hero will return to acting once per round, as normal. The same applies to "lucky" and "jinxed", "encouraged" and "weakened", etc. Note that the effects are only negated, not removed.

Q: Do "lucky"- and "jinxed"-effects affect other rolls than the one for battle results?
A: Not unless it specifically says so. For example, the odds for SPECIAL GUARD, scroll effects and assassination are not increased or decreased by these effects, but the Alchemist's "Mixture"-skill is.

Q: What about when a "lucky" hero attacks a "jinxed" enemy, what happens then?
A: The die is rolled four times in that case, and the best results out of the four is used. If the situation is reversed, then the worst result is chosen out of the four.

Items:
Q: Consumable items can be used on anyone in battle, correct?
A: Yes, on yourself, on your allies, even on enemies.

Q: Does Phoenix Essence restore ether as well as health?
A: No, it only affects health.

Q: Do bombs affect their own elements?
A: Bombs are like elemental spells, so they follow the same rules of weakness and immunity as the spells do.

Q: Can dual weapons be used?
A: Yes, but only with the same power as one-handed weapons. For example, you can put Daggers (WP: 3) into your inventory.

Q: Do you have to sell treasures you get on quests?
A: No, after the quest ends, you can just add their value to your amount of gold automatically.

Q: Is it possible to stack special effects to weapons?
A: Yes, you can for example use a Venom on a weapon that already has a sleep-effect on it.

Q: Is there a limit to how powerful a weapon can be?
A: No, there is no limit. Quest Masters must be wary of the game balance when handing out weapons, however.

Q: What happens if you have multiple weapons?
A: You can only equip one weapon at a time, and that is the weapon that is listed in your equipment. Usually the strongest available weapon is equipped, but if a situation rises where you would like to use another weapon instead, just mention it to the Quest Master. Changing equipped weapons in a battle does not cost a turn, so it is often a smart strategy to carry spare weapons with different effects. However, you can only change weapons once per turn.

Q: What does "retrievable" mean in the case of the throwing weapons?
A: The throwing weapons need to be retrieved in order to use again, which means during a battle, if you roll any result from 1 to 4, you have to spend a turn to get your throwing weapon back. You cannot do anything else on that turn. If you have thrown several throwing weapons at the enemies, though, you can retrieve them all on the same turn. They are automatically returned to you once the battle ends, though. In any case, it would be smartest to hold another weapon ready if you have a throwing weapon.

Q: You can only equip a certain amount of artifacts, but can you carry more? What exactly is classified as an artifact?
A: You can carry more than the amount of artifacts you can equip in your inventory, but only the ones listed in your equipment will have an effect. Remember that the equipped artefacts cannot be of the same category. The different categories of artifacts are headwear, bodywear, backwear, handwear, footwear and accessories (such as off-hand items and jewelry). If you are unsure whether some item is an artifact or not, ask the Quest Master that gave it to you. Note that if you want to change your equipped artifacts during a battle, it will cost you a turn.

Q: Can I give items and gold or trade things with other players?
A: Yes, it is allowed as long as both of you update your profile accordingly. Cheating will not be tolerated.

Q: Can I give items to another ally during a battle?
A: Yes, but it will cost a turn for both of you.

Q: Does using an item such as a bomb or a scroll on an enemy negate its Free Hit?
A: No, it does not. Items are not actual attacks, so the enemy is not "locked in a duel" like it is with normal attacks. That's why it is free to attack the heroes at the end of the round.

Q: How do weapons with a "dual strike" effect work, exactly? And can a shield be carried with "twin weapons"?
A: "Dual strike" deals damage to either the targetted enemy and the enemy next in the order OR double damage to one enemy upon a successful hit. A shield can be wielded with any weapon that doesn't specifically negate its use.

Q: How does the Healing Staff work, exactly?
A: In most cases, it works like when attacking someone with a normal weapon, but instead of causing damage, it heals the target instead. It does damage undead enemies like all healing, though. Because of it's unique properties, the Healing Staff sometimes overrides some battle results. If it is used on another hero, for example, the healer will not be damaged even if "DAMAGE" or "SPECIAL DAMAGE" are rolled. Those rolls are counted as a "MISS" in that case. The Healing Staff can also change some "SHIELD"-skills if you're using it on an ally. The main principle is that the Healing Staff never causes damage except to the undead. Consult your Quest Master if you are unsure how the Healing Staff works with your class.

Q: How are artifacts that give bonus WP and bonus Power factored into battle calculations?
A: There is a distinct difference between those two values, even though they both affect the strength of the attack. Extra WP given by an artifact is added to the weapon's WP, and thus is doubled in a CRITICAL HIT and taken into account when AIM is rolled. If the artifact gives extra Power, it is simply added to the overall attack power, like the level of the player. For example, let's take a Level 10 hero with a WP:10 weapon, an artifact that gives +1 WP and an artifact that gives +1 Power. When that hero rolls CRITICAL HIT, his attack power is calculated thus: ([WP:10+1]x2+Level 10+1=33 damage)

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#2 Tamamono

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Posted 13 August 2011 - 03:22 PM

I just read over the rules, and I must say that this looks fantastic! :thumbup:

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#3 Sirius Black

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Posted 13 August 2011 - 03:49 PM

Impressive! You've put a lot of time into this, and it looks great!

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Inventory: Nimbus Broomstick (WP: 6) Snake Staff (WP: 3), Topaz/lightning, Ruby/fire, Opal/ice Elemental gems, Shovel, bedroll, tonic, potion, smelling salts, nostrum, scroll of sealing, holy bomb, fire bomb.


#4 CallMePie

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Posted 13 August 2011 - 04:06 PM

This is VERY well-thought out. Each class seems to be fairly well balanced. Now which class to use...
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#5 CorneliusMurdock

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Posted 13 August 2011 - 07:59 PM

*oh2* So incredible!  Can't wait till I have more time to read over the rules and stuff.

I have a character all ready to go, I just need to photograph and use the rules to create.  Hopefully tonight.  I'm very excited about this.

#6 CallMePie

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Posted 13 August 2011 - 08:02 PM

View PostCorneliusMurdock, on 13 August 2011 - 07:59 PM, said:

*oh2* So incredible!  Can't wait till I have more time to read over the rules and stuff.

I have a character all ready to go, I just need to photograph and use the rules to create.  Hopefully tonight.  I'm very excited about this.

I look forward to Questing with you!  :thumbup:

I'm assuming we should have 3-5 people, at least, before we do any Quests?

Edited by CallMePieOrDie, 13 August 2011 - 08:02 PM.

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#7 K-Nut

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Posted 13 August 2011 - 08:09 PM

I'm ready to join this after I get three questions answered.

1: Mages don't need an elemental gem to fight, correct? And they don't start off with one either?

2: When we're defeated, we come back with one health? Or are we fully restocked?

3: I didn't see if we have too buy weapons like swords and wands. Do we need to buy them?

If some of these questions are already answered I apologize. I somehow always miss stuff.  :grin:  This is very well thought out and I'm eager to play!
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#8 Soulgem

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Posted 13 August 2011 - 08:52 PM

I'm impressed by the work put into this. Looks by first glance to be a simplified AD&D. Only with Lego, which makes it just a tiny bit cooler than other games :D

I'll read the rules more thoroughly.
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#9 Sandy

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Posted 13 August 2011 - 09:01 PM

Welcome aboard, everyone! It's heartwarming to see such a response after months of preparation. :wub:

View PostK-nut, on 13 August 2011 - 08:09 PM, said:

1: Mages don't need an elemental gem to fight, correct? And they don't start off with one either?

2: When we're defeated, we come back with one health? Or are we fully restocked?

3: I didn't see if we have too buy weapons like swords and wands. Do we need to buy them?

All of these questions are addressed in the rules, but since it is a long read, I will repeat them here.

1. Mages need elemental gems to cast spells, but they can attack physically with their weapon as well. All mages start with one elemental gem, as stated in the character creation page.

2. If you fall in battle, you will be automatically revived after it with one health. However, there is an item that can revive you during the battle as well.

3. You start out with one weapon of your choice that has the power of 3, as stated in the character creation page. Each class has a restricted array of weapons in their use, so check out the job class descriptions.

Hope this answered all your questions. I'll look forward to seeing you in the game!

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#10 Bobskink

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Posted 13 August 2011 - 09:10 PM

This looks really good and impressive. Unfortunatly I don't have the time to take a long term comitement like this and join this adventure(just bought a baby girl  :classic: ). But I which you all the luck and hope your RPG works out well.

#11 Sandy

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Posted 13 August 2011 - 09:19 PM

View PostCallMePieOrDie, on 13 August 2011 - 08:02 PM, said:

I'm assuming we should have 3-5 people, at least, before we do any Quests?

The three quests I'm initially hosting are all open for sign ups until the next Friday. I will of course extend the sign-up time if there doesn't seem to be enough players yet.

View PostBobskink, on 13 August 2011 - 09:10 PM, said:

Unfortunatly I don't have the time to take a long term comitement like this and join this adventure(just bought a baby girl  :classic: ).

Like Mafia games, Heroica RPG is more of a game system rather than one continuous game (at least to the players, not so much to the host). What I mean is that you can participate into the quests whenever you feel like you have the time. At least my quests will last at most a month each. You don't have to be going on quests continuously to be able to play this game. If you want, you can for example create a character now and wait for a better time to sign into a quest.

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#12 Brickdoctor

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Posted 13 August 2011 - 09:31 PM

:excited:
Sounds great, Sandy!

Now, to think up a character...

#13 Peppermint_M

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Posted 13 August 2011 - 09:35 PM

Aww man, I am a fan of Barbarian Class but I also love maces... Now I might have to play a knight.. Then again great swords and other large weapons are good too. I shall get a photo of my character soon!

Oh, are there any rules on clones and aftermarkets

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#14 K-Nut

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Posted 13 August 2011 - 10:03 PM

View PostSandy, on 13 August 2011 - 09:01 PM, said:

Welcome aboard, everyone! It's heartwarming to see such a response after months of preparation. :wub:



All of these questions are addressed in the rules, but since it is a long read, I will repeat them here.

1. Mages need elemental gems to cast spells, but they can attack physically with their weapon as well. All mages start with one elemental gem, as stated in the character creation page.

2. If you fall in battle, you will be automatically revived after it with one health. However, there is an item that can revive you during the battle as well.

3. You start out with one weapon of your choice that has the power of 3, as stated in the character creation page. Each class has a restricted array of weapons in their use, so check out the job class descriptions.

Hope this answered all your questions. I'll look forward to seeing you in the game!

Thanks for answering my questions. As I said, I always miss something.  :grin: I just spent about an hour creating my character and a little bit of scenery. Just need to take pics and I'll be ready to go.  :thumbup:
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#15 Mrlegoninja

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Posted 13 August 2011 - 10:23 PM

Well, shit. This looks like its going to be a really fun game, and like I said in the Baritones 3 sign-up thread, I won's be available. It's too bad because I really wanted to play in it. :cry_sad:  Anyways, good luck to the players!

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#16 posades

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Posted 13 August 2011 - 10:39 PM

I've never done something like this, but it sounds pretty fun!  :sweet:

If I were to create a character, would I post the info in this thread or PM you the details Sandy?

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#17 Morbus Iff

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Posted 13 August 2011 - 10:53 PM

@Sandy, this stuff is great, and very on-par with what I wanted (and have mentioned elsewhere) for a Heroica RPG. Would you mind if a) copied the rules over to a wiki, b) tweaked them a bit to be not as Eurobrick-centric and/or c) expanded them for support of non-fantasy worlds? I've had my eye on turning all the various collectible minifig series into job classes. Naturally, I'd give you full attribution as the source, with a link back to these pages, etc.

#18 Bobskink

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Posted 13 August 2011 - 11:23 PM

View PostSandy, on 13 August 2011 - 09:19 PM, said:

Like Mafia games, Heroica RPG is more of a game system rather than one continuous game (at least to the players, not so much to the host). What I mean is that you can participate into the quests whenever you feel like you have the time. At least my quests will last at most a month each. You don't have to be going on quests continuously to be able to play this game. If you want, you can for example create a character now and wait for a better time to sign into a quest.

Sounds good and I will give it a try in the future  :thumbup:

#19 K-Nut

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Posted 13 August 2011 - 11:25 PM

View Postposades, on 13 August 2011 - 10:39 PM, said:

I've never done something like this, but it sounds pretty fun!  :sweet:

If I were to create a character, would I post the info in this thread or PM you the details Sandy?

I'm not Sandy, (Clearly  :tongue: ) But I believe you post it in the Heroica Hall thread.  :wink:

I have my character ready to go. I just need to get the pictures on the computer.
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#20 Rumble Strike

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Posted 13 August 2011 - 11:29 PM

I have a few ideas for a character already. I'll have fun rummaging around my Lego tub to see if I can come up with something that matches my vision. This is very exciting, well done to Sandy for putting so much effort in. Heroica Hall looks amazing!


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#21 K-Nut

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Posted 13 August 2011 - 11:31 PM

View PostRumble Strike, on 13 August 2011 - 11:29 PM, said:

Heroica Hall looks amazing!

Yes it really does. The architecture is great! I'm also a big fan of the quest board.
EDIT: Got my character in my sig. Is this style alright? I had problems with my sig working.

Edited by K-nut, 14 August 2011 - 01:10 AM.

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#22 Brickdoctor

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Posted 14 August 2011 - 01:20 AM

View PostMrlegoninja, on 13 August 2011 - 10:23 PM, said:

Well, shit. This looks like its going to be a really fun game, and like I said in the Baritones 3 sign-up thread, I won's be available. It's too bad because I really wanted to play in it. :cry_sad:  Anyways, good luck to the players!
As has been said, this is an ongoing RPG. You might miss some quests, but you can still play the game.

#23 The_Customizer

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Posted 14 August 2011 - 01:31 AM

Just to be clear, do we post our Hero in the Heroica Hall? And do we have to include a fancy story? Or just kind of an intro?
Thanks!

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#24 Brickdoctor

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Posted 14 August 2011 - 02:01 AM

My character's been posted in the Hall. Hope it's okay that I wrote in first-person.

#25 K-Nut

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Posted 14 August 2011 - 02:08 AM

I'm in as well! Have to choose a quest though. :sceptic:
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Althior Emorith (And Finnegan) Level 30.5 Necromancer
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