Brickdoctor, on 04 August 2011 - 05:50 PM, said:
On that note, change Undo to include every action, not just brick placement. So if you select a brick you don't want to select or deselect some bricks you didn't want to deselect, you can use Undo to remedy that. And if you accidentally hide the wrong brick, you can undo it without having to reveal all the hidden bricks and starting over.
LDD should also allow Undo to work after saving a file. Currently, saving a file kills the Undo function.
(Example: I just finished a huge load of work on a file, then I save it, only to discover that I made a small mistake. I reach for the Undo button, but to no avail...
Besides the above, I would appreciate it very much if LDD didn't remove "incorrectly placed" parts automatically.
Instead, it should highlight the faulty part(s) in a model (perhaps like the Buyability tool does) and give the builder a chance to correct the problem(s).
The "UnplaceableBricksDump.lxfml" file is useless for me--it just repeats the same action as in the original faulty file, but also colors all the good parts yellow.
Also, how can everyday users be expected to know that's the file they ought to check for "incorrectly placed" parts? It doesn't seem very obvious to me.
If I can think of any more suggestions, I'll add them to this post.
-Toa Of Justice
EDIT: Here's another one: Allow multiple instances, please! Currently, this dialog box comes up every time I try to open another file alongside my current one...
Neither suggestion provided by the dialog box is helpful.
It used to be that the new model would open up in the same window (if I made any unsaved changes, LDD would ask me to save them before loading the new model).
The old behavior was OK for me, but this new behavior is not.
If multiple instances aren't feasible, at least bring back the old behavior, please!
Edited by Toa_Of_Justice, 19 October 2011 - 04:42 PM.