Hey there, I've got the new Heroica games and I feel that the rules need a little tweaking, but that's the best thing about Lego Games is that the sets encourage home rules. So I'll post a couple of ideas I had.
#1 To make the game more cooperative, have the Druid be able to heal any adjacent character on a shield roll, but take away the ability of heroes to heal themselves if they loose all 4 hit points. You could also have characters be able to pool gold together and give potions to each other, between missions.
#2 For some reason the weapons and the hero powers are very much alike, so there is no point in buying an axe for a barbarian or a wand for a wizard, but what if a character WITH the matching weapon was able to use the power on a Shield or a 3 roll instead of just on the shield roll. I just don't think the special powers are used often enough.
#3 Perhaps when you roll a Shield and can't use it, you can skip a turn and save it for later on in the game.
#4 Give monsters hit points equal to their power. When a hero hits one they loose 1 hit point. So it takes 3 hits to destroy the goblin king. As a monster takes hits you can put red 1x1 round plates on their heads, to keep track of damage.
#4.1 when monsters hit heroes they do damage equal to the total hit points left. (So if a goblin king takes 1 hit and has 2 hit points left and then does damage to the hero, the hero takes 2 points of damage, not 3)
#4.2 But what about when a hero and monster hit each other at the same time? Use the monster power/HP from the START of the turn.
#4.3 I suppose heroes could have the same effect, so the less damaged a hero is the more damage he does.
Edited by Rufus, 02 January 2012 - 10:07 PM.