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Eurobricks' 3rd LDD RCB


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#251 Zeya

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Posted 30 September 2011 - 08:16 PM

Good job, guys! Did you know it's been just over 4 months since this RCB started? But it worked out great! I really feel like all the little space people are hard at work doing something important here.

I look forward to the next RCB too.

#252 alienwar9

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Posted 30 September 2011 - 09:09 PM

Absolutely fantastic work! It all feels alive and so colorful :thumbup:

At this rate TLG will want to get involved soon!

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#253 Tamamono

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Posted 30 September 2011 - 09:12 PM

Wow, it looks fantastic! I think everybody did a great job! :thumbup:

I had a wonderful time participating in the build, and I hope I have the opportunity to do it again!

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#254 SilentMode

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Posted 30 September 2011 - 11:14 PM

That road makes the whole thing.  :laugh: Excellent work, folks.
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#255 Concept

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Posted 01 October 2011 - 12:38 AM

I had to check this out, Classic Space was where it all started for me. Great job guys.

#256 johnnyvgoode

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Posted 01 October 2011 - 03:44 AM

Watching this model grow from the beginning has been an interesting experience. You guys have done an amazing job. It's nice to see a big Classic Space station, with some twists. Thank you all for your hard work. :classic:

#257 conchology

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Posted 01 October 2011 - 07:26 AM

To everybody working on it - a job well done!  I had fun discovering all the buildings, some interiors have great detail  :thumbup:

#258 Calabar

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Posted 01 October 2011 - 08:45 AM

It tooks many time, but at the end it has been completed!
Thanks to Brickdoctor, Aanchir, Superkalle and all the users here that have made this work possible.

As a bonus model, this is the garage as I thought it.
It is a bit different from the RCB one, I hope you like it anyway!
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#259 Alopex

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Posted 01 October 2011 - 12:48 PM

Wow!  *oh2*  It became really nice!  :wub:  Congrats to everybody who worked hard to get this done!

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#260 Aanchir

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Posted 01 October 2011 - 02:55 PM

It was so excellent to see this through to its conclusion. The end result is colorful, detailed, and imaginative. :classic: Each builder contributed their own personal ideas to create a diverse settlement truly depicting the spirit of imagination that is central to how we remember Classic Space.

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#261 MattTheLegoman

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Posted 01 October 2011 - 03:40 PM

Pure Awesomeness, I do hope the Eurobricks will do plenty more in the future! Here's to that!Posted Image


So glad to be a part of it!


The construction site was a brilliant idea, Pie. Classic Space has never looked this good, all it needs are some of the old space ships. One idea that floated around was a second build onto this to expand (either space ships +/- docking, outside landscaping???)
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#262 The Legonater

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Posted 02 October 2011 - 08:55 PM

Wow. This looks amasing, guys- I'm proud to have been a part of it.


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#263 Piratedave84

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Posted 03 October 2011 - 01:52 PM

WOW we did good!!!!!

The finsished model is reall nice!!!  I think it was interesting to sse how one's idea became someone else's inspiration to build (i.e. defence-turret-turned-landing-pad).

Great work everybody, see you in RCB 4!!! Hopefully a pirate-themed RCB4 that is!!!!

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#264 slacker int

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Posted 03 October 2011 - 09:05 PM

I can't believe we're done!
It looks fantastic, congrats to all the other builders. It has been so fun watching this grow over the past months, I too hope to get involved again with future builds.

Following up on the post by Calabar... this is the initial idea i was working with when i began work on the hangar:
(i know some of the colours aren't available :classic:) Attached File  hangar.lxf   59.1K   7 downloads

Edited by slacker int, 03 October 2011 - 09:09 PM.


#265 MattTheLegoman

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Posted 07 October 2011 - 05:18 AM

Relay Community Builders here should cast their vote on the next one, even if they plan not to join.
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#266 bbqqq

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Posted 20 September 2012 - 08:56 AM

LDD2Povray:
Posted Image
Eurobricks 3rd LDD RCB by Nachapon S., on Flickr

Edited by bbqqq, 20 September 2012 - 09:06 AM.


#267 Calabar

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Posted 20 September 2012 - 09:52 AM

View Postbbqqq, on 20 September 2012 - 08:56 AM, said:

LDD2Povray:
Nouuu... the rendering cuts out my garage!  :grin:
I notice some problem with transparent bricks. Did you use antialiasing?
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#268 bbqqq

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Posted 20 September 2012 - 10:12 AM

View PostCalabar, on 20 September 2012 - 09:52 AM, said:

Nouuu... the rendering cuts out my garage!  :grin:
I notice some problem with transparent bricks. Did you use antialiasing?

Sorry about that. :tongue:

Yes, all transparent bricks are no AA for reduce rendering time.
Origin res=3840x2160, total randering time 3 hrs on i7 notebook (7 cores, 85% used)

Edited by bbqqq, 20 September 2012 - 10:14 AM.


#269 Superkalle

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Posted 20 September 2012 - 12:21 PM

Very nice render  :thumbup:

The blue is coming across a bit intense/strong. I belive the color is right, but it should be less powerful. Hrontos, is there a way to adjust color intensity as a general value for some colors (or all colors)? I suppose that reducing intesity in photoshop would also work, but that would apply to the whole image, and it just seems here as the blue is too strong. (or maybe it's just because it's so much of it and the other parts are mostly grey?)

EDIT: To be honest, also the transparent parts are coming across very powerful, where real LEGO would be more pale.
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#270 Calabar

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Posted 20 September 2012 - 02:10 PM

View Postbbqqq, on 20 September 2012 - 10:12 AM, said:

Sorry about that. :tongue:

Yes, all transparent bricks are no AA for reduce rendering time.
Origin res=3840x2160, total randering time 3 hrs on i7 notebook (7 cores, 85% used)
To be forgiven, not you have to render my garage as it was thought at first!  :tongue:
(if you are interested, you can find the lxf file here!)

About anti-aliasing, I thought the problem with transparent bricks was due to the use of antialiasing, and not to its lack!
I remembered that sometimes powray's anti-aliasing caused that kind of artefacts.
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#271 Brickdoctor

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Posted 20 September 2012 - 06:32 PM

Thanks for the render, bbqqq. The blues are a little bit... off, now that Kalle mentions it, but I don't really care; it's a beautiful render. :wub:

View PostCalabar, on 20 September 2012 - 09:52 AM, said:

Nouuu... the rendering cuts out my garage!  :grin:
And my Classic Space statue! :grin:

#272 bbqqq

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Posted 21 September 2012 - 09:16 AM

Thanks, I am glad you guys like the rendering. :classic:
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rcb all by Nachapon S., on Flickr

#273 bbqqq

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Posted 22 September 2012 - 04:47 PM

View PostCalabar, on 20 September 2012 - 02:10 PM, said:

To be forgiven, not you have to render my garage as it was thought at first!  :tongue:
(if you are interested, you can find the lxf file here!)

About anti-aliasing, I thought the problem with transparent bricks was due to the use of antialiasing, and not to its lack!
I remembered that sometimes powray's anti-aliasing caused that kind of artefacts.

As your request. :classic:
Posted Image
Calabar by Nachapon S., on Flickr

#274 Calabar

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Posted 22 September 2012 - 05:14 PM

View Postbbqqq, on 22 September 2012 - 04:47 PM, said:

As your request. :classic:
Great, thanks!  :wink:

There would have been a collision problem with the new LDD, I can see the Hook has been removed... I have to fix it!  :hmpf_bad:
(I suppose you have removed the window glasses for the rendering)

EDIT:
I updsted the model to LDD 4.3.5
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