Lego Otaku, on 10 May 2011 - 04:15 AM, said:
EB's LDD Relay Community Builds
#26
Posted 10 May 2011 - 04:35 AM

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#28
Posted 10 May 2011 - 09:07 PM
Does no one want to host RCB 3?

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#29
Posted 10 May 2011 - 09:36 PM
Brickdoctor, on 10 May 2011 - 09:07 PM, said:
Does no one want to host RCB 3?
I'm trying to become a citizen first and host the next one but I'll do it if nobody will? or maybe I could be a co-host so I could learn so I could host the next one? Brickdoctor, you could host 2 mabye?
#30
Posted 10 May 2011 - 09:49 PM
Commander Uno, on 10 May 2011 - 09:36 PM, said:

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#31
#32
Posted 10 May 2011 - 11:47 PM
I also want to point out that I didn't want to vote for any of the terms in the second part of the poll. It wouldn't let me vote without choosing at least one of them, so I chose "more parts", because that's always good, lol.
#33
Posted 11 May 2011 - 04:52 AM
Zeya, on 10 May 2011 - 11:47 PM, said:

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#35
Posted 11 May 2011 - 07:46 AM
sad to see nobody else picking western or japanese town
- also, I know it's always vile to bring up one's favorite obscure intellectual properties, but just a thought, and it could be made generic enough:
It's post-apocalyptic, but it's post apocalyptic by thousands of years. Civilization has restarted, to a world with an order of cowboy knights, living spartanly in ruins of an arthurian castle, with down-to-modern-earth commoners out in western style towns (complete with saloons), deserts, forests, shores, mutant animals, stonehenge-y stuff hangin around;
BUT smattered with run-down mysterious traces of the modern and futuristic: abandoned subways crawling with mutants, oil derricks, evil AI monorails, robots, new york ruins, 80ft biomechanical animals guarding portals to other worlds, wrecked planes, outposts full of computers, invisibility jackets, ATVs and war machines
yeah, it's a little out there. guess that'll just have to turn into a personal project. but just as an alternative to the played-out left4dead post-apoc, a richer, captivating post-apoc experience that's a blend of lots of the other stuff.
- And another thought:
- one more: a space twist on a non-space theme?
My link
And please don't think that because I have crazy suggestions I can't be a contented cooperative team player with whatever everyone wants
#36
Posted 11 May 2011 - 08:32 AM
If I had to pick one, I would say the first, because it seems to have the most potential as an RCB, but I fear you might not get many participants. I l really like the idea of a large Heroica board, but I think that one should wait until the official sets have come out and we have a good idea pf game mechanics.
So you've contacted Superkalle about hosting, right?

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#38
Posted 11 May 2011 - 05:25 PM
SpiderSpaceman, on 11 May 2011 - 05:15 PM, said:
Edited by Brickdoctor, 11 May 2011 - 05:25 PM.

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#39
Posted 11 May 2011 - 05:52 PM
But...
I know the 'Relay' aspect is being emphasised here, and this has strategy has been done well. I do really think the next build should emphasise 'Community' a bit more. As in a theme or topic is picked, the host (who has a good computer) then allocates squares to the participants. Members make their area (within a piece limit), and send the file to the host, who will assemble all the separate buildings together.
I am not saying that the previous builds were wrong, they were fun to watch. But surely it would fun to see something different for the next one?
The benefits are more members can be involved, who do not have to scheduled. Of course a deadline is imposed. The only problem is making sure the host has a powerful computer to assemble the finished model.
#40
Posted 11 May 2011 - 06:18 PM
mikey, on 11 May 2011 - 05:52 PM, said:
I guess the strength of the RCB is that it slowly grows and that it keeps the suspense up. The negative side is you have to wait for your turn - true.
But the "allocated lot" version also has some element of surprise to it - to see what the others have done, so I guess that could be cool too. And you don't have to wait.
On the other hand, the RCB also has the element of being inspired by others - I guess it can be easier to build on what others have created, and then when you're up to speed to start building the foundation for the next building.
Maybe it's possible to combine the two
Another thing I'd like to ask in general, is if there is interest to build the MOC in physical bricks. I could ask at TLG if they are willing to sponsor bricks, and then the finished result could be displayed at let's say Legoworld (EU) or some of the bigger US conventions. I have not clue if TLG would be interested in this, but maybe.
#41
Posted 11 May 2011 - 06:47 PM

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#42
Posted 11 May 2011 - 07:50 PM
Brickdoctor, on 11 May 2011 - 06:47 PM, said:
It would not really be a 'plain' community build, as all the contributions would be rendered together. Obviously I know that happens in real life for displays, but, it has not happened on any of the past Eurobricks Community Builds.
Edited by mikey, 11 May 2011 - 07:51 PM.
#43
Posted 11 May 2011 - 08:36 PM
mikey, on 11 May 2011 - 07:50 PM, said:
Anyway, I'm inclined to "vote" for a pure Relay build, but it sure doesn't rule out that we could also do a "lot allocation" build if there is interest for it.
#44
Posted 11 May 2011 - 10:38 PM
Superkalle, on 11 May 2011 - 08:36 PM, said:
Another problem with an LDD Community Build is that with a space limit, some people might need more bricks to build what they want. With an RCB, someone could start a tower and another could finish it. With a CB the first builder has to finish the tower by himself. And if you remove the parts limit, then the host's computer is at a greater risk of crashing.

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#45
Posted 13 May 2011 - 09:27 PM
But i don't see even one mention of... here it comes.
A Space Port.
Think Moss Eisley, buildings, hangerspaces, (ground) vehicles, and smallish spaceships.
I think a Moss Eisley style spaceport could be fun as you can incorporate every LEGO space theme and alien/robot there is (in LDD).
(Or just make something up and not go with a 'style')
A classic space style vehicle meandering down the street while a Insectoid style ship is taking off (or landing).
I do think it will require a higher parts limit and more 'players' as well as 'any colour allowed' to pull it off decently, but that maybe be just me
And i'd better be in RCB 3 Brickdoctor... or i will start singing again
Edited by BasOne, 13 May 2011 - 09:29 PM.
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#46
Posted 13 May 2011 - 09:46 PM
BasOne, on 13 May 2011 - 09:27 PM, said:
But i don't see even one mention of... here it comes.
A Space Port.
Think Moss Eisley, buildings, hangerspaces, (ground) vehicles, and smallish spaceships.
I think a Moss Eisley style spaceport could be fun as you can incorporate every LEGO space theme and alien/robot there is (in LDD).
(Or just make something up and not go with a 'style')
A classic space style vehicle meandering down the street while a Insectoid style ship is taking off (or landing).
I do think it will require a higher parts limit and more 'players' as well as 'any colour allowed' to pull it off decently, but that maybe be just me
BasOne, on 13 May 2011 - 09:27 PM, said:

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#47
Posted 13 May 2011 - 10:04 PM
Brickdoctor, on 13 May 2011 - 09:46 PM, said:
Well with space station i think something like Deep Space 9.
With outpost i think along the lines of the outpost in Starship troopers.
With Space port, i think Moss Eisley
Quote
So?
Edited by BasOne, 13 May 2011 - 10:04 PM.
Nothing travels faster than the speed of light with the possible exception of bad news, which obeys its own special laws.
Laboro te salutante
#48
Posted 13 May 2011 - 10:12 PM

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#49
Posted 13 May 2011 - 10:40 PM
I told the Brickdoctor I was in love with Bricks
And then the Brickdoctor, he told me what to do
He said that ....
Ooo eee, ooo ah ah ting tang
Walla walla, bing bang
Ooo eee, ooo ah ah ting tang
Walla walla, bing bang...
Ooo eee, ooo ah ah ting tang
Walla walla, bing bang
Ooo eee, ooo ah ah ting tang
Walla walla, bing bang
You asked for it
Nothing travels faster than the speed of light with the possible exception of bad news, which obeys its own special laws.
Laboro te salutante
#50
Posted 13 May 2011 - 10:54 PM
Back on topic now.

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