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Here is my latest MOC : a UCS Juggernaut.
I'm gonna present you the design process. But first, 2 pics of the finished model :
(for the whole post : if you want to see better quality images of the finished model, remove "mid/" in the URL).
(I can not do the video at the moment. I probably will do it within the 2 next weeks.)
With that MOC, my goal was to build something accurate, cumbersome, detailed and functionnal. But what was essential is that it had to be pretty small. Actually, the model is about 1,400 parts. Working on the textures was also a key to get a nice looking and detailed model.
The photos I used to design my model :
So, the design process.
Like all my MOCs, this Juggernauts respects all my standards, such as no illegal builds, parts optimisation, no old parts, etc etc.
The size of my model was more or less defined by the wheels 2903, like set 8098. These wheels were IMO the best choice for a Juggernaut.
On the chassis, the first thing that caught my eye was the suspension. So, without thinking, I did the (wrong) choice to make them functionnal. I get this on LDD :
(it is the wrong wheels, but we don't care)
I must say that I never built this version.
Suspensions worked well. But the were not located like on the real vehicle. Moreover, the front was too wide.
The textures n the chassis were not perfect, especially the 2x2x2 slopes.
As I wanted the suspensions to be like those we can see on the real vehicle, I choose to make fake suspensions.
And I included a steering mechanism. That is much more useful and interesting than working suspensions (I mean that if I must choose between suspensions and stering, it better to have steering).
Since I was pretty sure that I had to use the Technic 13L rack, I built studless chassis with studful bricks all around.
This solution was not very good. :/
I had half studs everywhere, and I had to use too much plate 1x2 with 1 stud (jumper).
I wanted to build something more efficient.
So, I did the whole chassis studful, with studless axles.
This 3rd version fits my expectations.
I also wanted to put 2 HOG (Hand Of God). Cause the Juggernaut is a vehicle which can drive in 2 directions. So, I wanted 2 HOG, to have a one who steer in the right way, whatever the direction the vehicle drive.
The 2 HOGs are actually the turrets.
The I redid the whole chassis. Cause when I was looking at it on the side, it was too low. But I did not want the front and back face to be changed. So, I did something like that :
I did not enjoyed the cabine of the vehicle either. I wanted it to be "pyramidal". It was not that easy, because of the windscreen (tile) which are necesseraly straight.
I also removed the 2nd HOG. Cause it is a UCS, and the playbilty is not that important. Removing this HOG enabled me to get a better design on the turret.
The front HOG is still functionnal. Nevertheless, it can still rotate at 360°, independently of the sttering mechanism. It would have been too bad if the turret had been stuck in a 90° rotation.
The voluntary put 2 cannons on the front turret for it not look ridiculous. My half shpere is pretty flat with 2 dishes, but I definitely did not want a brick built (and thus blocky) turret.
Then, I added the details. I did not wanted all the surfaces to look empty. Cause the real vehicle has many very little things everywhere. So, I use my imagination to reproduce this kind of thing. The printed parts were very helpful. Exepted on the neck, there is no greebs. Greebs would have been too big. I should work on the textures, just like what I did on the chassis.
I added dark red lines like on the real model. I also added assymetrcial dark red touches in the same spirit as 10179, for the model not to be too neat.
A detail I like : on the back, the use of mudguard to do the observation post. ^^
Then I photoshoped the sticker :
Some other photos to see the finished model and some on the building techniques I used :
PS : sorry for the mystakes.
edit : I found on my computer a LDD file where nearly all the chassis is built.
This should help those who want to reproduce the model.
Edited by Anio, 11 December 2012 - 11:06 PM.