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Big medieval landscape: BIG UPDATE on page 26


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#426 SirSven7

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Posted 02 March 2012 - 10:09 AM

fantastic windmill, I love the weelbarrow and the bags of flour too, its the little touches like that which make this build so exciting and professional  :thumbup:
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#427 Miss Kyle

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Posted 02 March 2012 - 10:45 AM

Wow Phil, I haven't looked at this thread in a few months and I'm amazed by your work once again! I think what I love most is all the detail you've added, like the veg popping out of the ground in the backyard of the barn and the big bags of flour from the mill! Fantastic work, I wonder if I can make it to Cologne to see it all live.
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#428 Palathadric

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Posted 03 March 2012 - 08:46 PM

View Postmaydayartist, on 01 March 2012 - 12:09 AM, said:

Hi Bob(?)

You are from Düsseldorf? That´s perfect.
I will display my landscape this year on the
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in cologne.

It is my first time on such a convention and I'm very excited about the line up for this year.
Well, that's good to know. At least we know that it will have to be finished by then. Unless you start making tons of new chapters after that. :look:
In any case, I look forward to it. :classic:

Edited by palathadric, 03 March 2012 - 08:52 PM.

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#429 halfpenguinhalflego

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Posted 03 March 2012 - 09:30 PM

I absolutely love this! The village and the windmill is fantastic! I love the rock work too. Now all it needs is a dragon with a dragonborn to boot  :wink:
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#430 Niamh

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Posted 07 March 2012 - 08:38 AM

O wow, this is such great topic you have share.

#431 Bregir

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Posted 07 March 2012 - 01:31 PM

I am new here and I must say, this is truly inspiring. I am absolutely amazed and will be looking forward to see more.

Bregir out.

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#432 ThaukaFilms

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Posted 12 March 2012 - 07:25 PM

How did you decide to place the windmill in this location? It is surely nice from an aesthetic point of view, but otherwise it doesn't make too much sense. I suspect the first thing the miller would do would be to cut down that tree, as it must surely hinder/affect the coming wind. The tree could also interfere with the mill's perimeter, if the strong wind blows from the waterbody and bends the tree crown the other way. Also, wouldn't it make more sense to place the mill on the local highest point, rather than next to a rock/hill?
Please don't take it in a bad way ;)

Edited by ThaukaFilms, 12 March 2012 - 07:27 PM.


#433 Johan the Yellowhead

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Posted 12 March 2012 - 10:34 PM

After following your post for quite some months now, I finally decided to sign up and become a member. So, one of the first things I'd like to say is: WOW, your thread is so cool. All those wonderful creations, everything really comes to life! Can't wait to see more!
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#434 maydayartist

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Posted 28 March 2012 - 11:10 PM

Hi friends,

I have finished my last village building, a normal medieval house.
It is a copy of a digital tudor house I found online.

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The only part I have made myself is the roof. The original is not really special. The only wow effect is to do this with cheese slopes but I don't have this amount left.
Btw, I'm running out of good parts for example, brown tiles (no surprise after the mill) 1x1 bricks with stud on one side and so on.
In this case all the tiles fit with headlight bricks and thats the reason why this build took more time than expected.

And here are the first single shots without environment. The other will come later.

As you can see on the pictures, I try to give all my buildings other techniques and designs. So the roof is designed in a similar way to Derfel Cadarn.

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As you can see on this two pictures, the front extension is five and a half brick wide to close the gap in the woodwork.

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The door can be open as usual.

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And one picture to show you the chaotic inside with all the headlights.

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Hm, every update is a very late one. It is midnight. I should do the last work on my updates more earlier  :wink:  

good night
Phil

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#435 Apple Pi

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Posted 28 March 2012 - 11:20 PM

wow! just perfect!
You've made an awesome adaptation!!!
Great job!  :thumbup:

#436 mephistopheles

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Posted 29 March 2012 - 07:04 AM

Very nice work! Congrats!  :thumbup:
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#437 BobBongo1895

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Posted 29 March 2012 - 08:25 AM

Great, I love the asymetric use of the tiles.
It provides the realistic look in a simple but effective way.
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#438 Bregir

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Posted 29 March 2012 - 01:01 PM

Looks absolutely stunning, and I can't wait to see it together with the rest. One thing though. It strikes me as a bit "cartoon-'ish" compared to the rest.
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#439 Ecclesiastes

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Posted 29 March 2012 - 04:11 PM

Great small house! love the wall texture.

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#440 Mike S

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Posted 29 March 2012 - 05:14 PM

That house is just WOW! Great job on all the buildings you made! :thumbup:

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#441 maydayartist

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Posted 30 March 2012 - 09:37 AM

View PostBregir, on 29 March 2012 - 01:01 PM, said:

Looks absolutely stunning, and I can't wait to see it together with the rest. One thing though. It strikes me as a bit "cartoon-'ish" compared to the rest.
Bregir
Thanks everyone for the positive feedback and you are right. It is a bit more in another style due to the fact that the original is a typical video game style.
But I want to try this and after the whole work I decide to put this on the last free place in the village.

Here are two new pictures from chapter 4 with a little bit photoshop background improvement in a little bit bigger format. I hope that´s ok?!

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The background is blur, that is full intention  :devil:
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Phil

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#442 Palathadric

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Posted 30 March 2012 - 11:52 PM

The cottage is really, really awesome. Completely different in style from the other buildings, but maybe even my favourite. Nice work! :thumbup:
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#443 Redhead1982

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Posted 31 March 2012 - 11:15 AM

I like the house a lot. The fact that you made it after a digital model makes it even more fantastic. It's a simple village house, but the building techniques give it the 'wow' factor. The stone work is great with slightly off-set tiles.

View Postmaydayartist, on 28 March 2012 - 11:10 PM, said:

I have finished my last village building, a normal medieval house.
It is a copy of a digital tudor house I found online.


#444 mephistopheles

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Posted 07 April 2012 - 06:33 PM

@maydayartist:

Could you please post a pic of the entire table? That would be awesome!
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#445 Vindicare

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Posted 07 April 2012 - 06:55 PM

View Postmephistopheles, on 07 April 2012 - 06:33 PM, said:

@maydayartist:

Could you please post a pic of the entire table? That would be awesome!
I agree! Let's see an overall shot of the progression. Pretty please! :classic:
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#446 maydayartist

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Posted 14 April 2012 - 08:48 PM

View PostLegocrazy81, on 07 April 2012 - 06:55 PM, said:

I agree! Let's see an overall shot of the progression. Pretty please! :classic:
No  :tongue:
I won't do a complete shot over the table as I say it before on page 21. These two on page 21 are the last complete pictures, but I have done another nice shots.
I will show them after this one.

My already shown house is integrated. It is the last one and fill the empty place between merchant house and tavern.

The last picture is done by night, so you can see the light inside.

Have fun

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Phil

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#447 maydayartist

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Posted 14 April 2012 - 09:27 PM

The time between the update now and the last update was taken to reinforce the basement of chapter 5.
The whole build was extremely bad done and I couldn't lift it up without a complete destruction.

This is the open structure.

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And yes, the stand up variant was not a good one.
I know that after I brush against them.

And this is the result.


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:sing: :sick: :wacko:  

But now everything is repaired and fixed.

:sweet:

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#448 Vindicare

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Posted 14 April 2012 - 10:01 PM

What a rollecoaster ride that post was! I was excited seeing the pictures of your house there(awesome!). Then I got teary eyed(like this :cry_sad:) at seeing that last picture. It's good to know that everything is fine now. I gist can't wait to see this in it's completion, it's going to be epic.
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#449 Abu Dun

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Posted 14 April 2012 - 10:41 PM

As a stand-alone, that last house probably was the least exciting out of those you've built (which means it's still great compared to many, many others), maybe due to it not having the same impressive size or unique features as the others. But seeing it incorporated into the scenery more than makes up for it. It fits so perfectly into the designated spot that it's almost unbelievable. The tree in front of one side adds further incentive to the natural feeling the shot of that house gives :cry_happy:

It'll be really hard and painful to wait for a complete view over the landscape, but what about a teaser of the completed village at the foot of the mountain?

Upon seeing chapter 5 in its horizontal perspective, I can understand that you felt it being a bit too weak at the base structures. It certainly looks like it could use another couple of supports to increase the overall stability. ButI'm glad that everything is fixed now and that nothing of your hard work is lost.

That being said, you mentioned a couple of times that you may be running low on bricks long before the end, so I wonder how the situation looks like, now that only the castle/fort/stronghold on top of the mountain remains to be built?

#450 maydayartist

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Posted 14 April 2012 - 11:06 PM

View PostAbu Dun, on 14 April 2012 - 10:41 PM, said:

That being said, you mentioned a couple of times that you may be running low on bricks long before the end, so I wonder how the situation looks like, now that only the castle/fort/stronghold on top of the mountain remains to be built?

Yes, the castle on top, but there will be one step before the final build. Please be patient for this   :devil:  

Hey, I have said I'm running out of bricks not running out of money.  :laugh:

In the near future, my stock will be increase by additional 50k pieces for another project. The one or another piece will enrich this project too.
I'm very excited about this delivery.  :thumbup:

Edited by maydayartist, 14 April 2012 - 11:07 PM.

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