^ Good suggestion, thanks! You can also select all pieces from one design file by either drawing a selection box around the entire thing or holding down 'ctrl' (windows) or 'cmd' (mac) and pressing 'A'. Then copy using ctrl/cmd 'C', opening a new or existing file and pasting using ctrl/cmd 'P'.
I also started to better use the features of the program, and find it easiest to work with the modules saved to the 'Templates' palette, found next to the 'Bricks' palette. If you're not familiar with it, in comparison to the 'Bricks' palette (which is the pre-defined set of single elements you have to choose from by default) 'Templates' are reusable chunks of bricks that are user-defined - you can select a bunch of pieces you've used in the main 'scene' panel, click the 'Templates' tab, and click the icon in the lower left-hand corner of the palette to save the selection as a 'Template'. These are then stored in the application memory and can be re-used in future designs. Here's a screenshot of what my 'Templates' palette looks like:
Unfortunately, there isn't much in the way of ordering or managing templates in any sensible manner. I've sort of begun to color-code my module templates by type. Red for cockpits, tan for wings, green for fuselage sections, etc., but it's not an exact science and you'll see modules in there that don't conform to those 'standards'.
Then, when starting a new design, I will select the modules I want to use from the 'Templates' palette, and add each one to the 'Groups' palette (selecting them using the 'Connected Selection Tool') before connecting them to other modules. This allows me to quickly select an entire module (or a sensible grouping of modules, as can be the case with sub-groups) in order to rearrange or replace things if the need arises. 'Groups' differ from 'Templates' in that they are only available within that design file. Here is the 'Groups' palette for the most recent "Raijin" Mk.II design:
As you can see, I've added all weapon modules as sub-groups of the appropriate main group. So, the blasters attached to the cockpit are part of the over-all cockpit group, but can be individually selected as a sub-group if I wanted to swap them out for some other weapon module. Same for the heavy energy cannons under each 'wing' module.
Edited by Calabar, 02 May 2012 - 11:00 PM.
Oversized image converted in text link (maximum size allowed is 800x600).