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[KEY TOPIC] Official Lego sets made in LDraw

LDraw Official sets ldr l3b lcd mpd dat

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#151 kingofbeer

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Posted 06 January 2012 - 11:12 AM

View PostCalabar, on 05 January 2012 - 07:05 PM, said:

Oh, I "lost" this limitation!  :grin:
Are you sure? In the "Official LEGO Sets made in LDD" topic I saw many user inserting their creation in their first post.

yeah, i'm pretty sure; i have even to edit your quoted posts removing urls otherwise i can't reply..
.. and that brings me to 4  :tongue:

#152 kingofbeer

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Posted 06 January 2012 - 11:56 AM

let's try now..


10216 - winter village - bakery

Posted Image
Posted Image
Posted Image
Posted Image

ldr file

i used bricksmith; like i said that's my first model, so i need more practice

- the colors are probably all wrong
- stickers are missing
- i couldn't find the same minifigs, so they are random and in spite of my efforts they look totally lame; i realised later on the existance of the minifigure tool, so some of them are built "part by part"
- i couldn't find the door of the bakery between the official ldraw parts, i found one in the unofficial parts tracker but it looks bad

i can't remember anything else

Edited by kingofbeer, 07 January 2012 - 12:07 PM.


#153 legolijntje

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Posted 06 January 2012 - 05:05 PM

That's a lot better  :thumbup:
Just for indexing, can you remove the large qoute and insert the number/name/theme in the th post? Because the qoute is a bit big  :wink:

Edited by legolijntje, 06 January 2012 - 05:07 PM.


#154 Dilvish

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Posted 09 January 2012 - 02:58 AM

If it hasn't been mentioned already, here's a post at LUGNET where someone listed the official sets they'd made.

http://news.lugnet.c...els/sets/?n=385

#155 Palathadric

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Posted 11 January 2012 - 10:01 PM

Here are a few more: the Maersk Sealand and the Taj Mahal. I did them in SR 3D Builder. There are no stickers for the Maersk Sealand and I'm sure I must have gotten some of the colouring in the files wrong, but otherwise they should be okay. Oh, also the corners of the Taj Mahal don't fit together that well, but I do not think it is noticeable. :grin:

10152: Maersk Sealand
Posted Image

Posted Image

Posted Image

L3B File

10189: Taj Mahal
Posted Image

Posted Image

Posted Image

L3B File

Just had to add more images of these beauties. :drool:

Edited by Palathadric, 30 December 2012 - 05:25 PM.

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#156 Palathadric

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Posted 17 January 2012 - 04:01 PM

Alright, now I'll be working on the Castle sets:

6041-Armour Shop (Crusaders)
With Minifigs:
Posted Image
Without Minifigs:
Posted Image
.L3B With Minifigs
.L3B Without Minifigs

4806-Axe Cart (Knights Kingdom I-Bulls)
With Minifigs:
Posted Image
Without Minifigs:
Posted Image
.L3B With Minifigs
.L3B Without Minifigs
I just had to use the closest head and torso for this minifig that I could find.

6024-Bandit Ambush (Dark Forest)
With Minifigs:
Posted Image
Without Minifigs:
Posted Image
.L3B With Minifigs
.L3B Without Minifigs
I had to use the old Forestmen torsos for these guys. One of their faces was also not available, and I had to use SW hoods for them. Humph!
EDIT: Not anymore!
Anything else?...
I don't think so.

6007-Bat Lord
With Minifigs:
Posted Image
Without Minifigs:
Posted Image
.L3B With Minifigs
.L3B Without Minifigs

6027-Bat Lord's Catapult
With Minifigs:
Posted Image
Without Minifigs:
Posted Image
.L3B With Minifigs
.L3B Without Minifigs

6062-Battering Ram (Crusaders/Big)
With Minifigs:
Posted Image
Without Minifigs:
Posted Image
.L3B With Minifigs
.L3B Without Minifigs

1979-Battering Ram (Black Knights/Small)
With Minifigs:
Posted Image
Without Minifigs:
Posted Image
.L3B With Minifigs
.L3B Without Minifigs
I couldn't get both his hands to connect to the handle of the battering ram. Humph!

6018-Battle Dragon
With Minifigs:
Posted Image
Without Minifigs:
Posted Image
.L3B With Minifigs
.L3B Without Minifigs

2539-Batwing Flyer
With Minifigs:
Posted Image
Without Minifigs:
Posted Image
.L3B With Minifigs
.L3B Without Minifigs

6009-Black Knight
With Minifigs:
Posted Image
Without Minifigs:
Posted Image
.L3B With Minifigs
.L3B Without Minifigs

1547-Black Knights' Boat
With Minifigs:
Posted Image
Without Minifigs:
Posted Image
.L3B With Minifigs
.L3B Without Minifigs

6086-Black Knights' Castle
With Minifigs:
Posted Image
Without Minifigs:
Posted Image
.L3B With Minifigs
.L3B Without Minifigs

6034-Black Monarch's Ghost
With Minifigs:
Posted Image
Without Minifigs:
Posted Image
.L3B With Minifigs
.L3B Without Minifigs

1888-Black Knight's Guardshack
With Minifigs:
Posted Image
Without Minifigs:
Posted Image
.L3B With Minifigs
.L3B Without Minifigs

6011-Black Knight's Treasure
With Minifigs:
Posted Image
Without Minifigs:
Posted Image
.L3B With Minifigs
.L3B Without Minifigs
I still don't know why they call this "Black Knight's Treasure", when it appears to be a Black Falcon, but...we can forgive them. :devil:

Edited by Palathadric, 03 October 2012 - 12:27 AM.

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#157 C3POwen

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Posted 22 January 2012 - 11:19 PM

Haven't posted on Eurobricks for a while but I've recently got back into using LDRAW, and I've also started experimenting with POV-Ray, so I thought I'd post my first effort for a while with one of 2012's new Creator sets:

6913 Blue Roadster [Creator, 2012]

Posted Image

MPD file

Colours are all correct, as far as I can tell. The correct tyres (61254) are not yet available for LDRAW, so I have substituted them for a similar design (3483).

For those interested, I'm using a custom "lg_color.inc" POV-Ray file, with official colours taken mainly from the Peeron colour guide, with neon colours taken from the Lugnet guide. I'm happy to post it for those interested, although it's still a work in progress and still needs much annotating before doing so.

Edit: Image now hosted on Flickr.
Edit 2: MPD file now hosted on Dropbox.

Edited by C3POwen, 01 February 2012 - 06:05 PM.


#158 legolijntje

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Posted 23 January 2012 - 03:45 PM

That's a very nice render :thumbup:

#159 Palathadric

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Posted 23 January 2012 - 05:04 PM

*oh2* How on earth did you manage to do such a good render?! :thumbup:
Did you use the LGEO Library or what? If so, can you please let me know how you got it working?
And if not just let me know how you did it?
...please :classic:
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#160 Calabar

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Posted 23 January 2012 - 05:41 PM

View Postpalathadric, on 23 January 2012 - 05:04 PM, said:

*oh2* How on earth did you manage to do such a good render?! :thumbup:
Probably the render has been done with powray.
It would be very useful if someone would realize a step by step guide for dummies. Any volunteer?  :grin:
"Official LEGO Sets made in LDD" topic: Read guidelines before posting!

#161 zinfinion

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Posted 23 January 2012 - 05:51 PM

View PostCalabar, on 23 January 2012 - 05:41 PM, said:

It would be very useful if someone would realize a step by step guide for dummies...
I was going to say this, but I didn't want to be the first dummy.  :tongue:  And here I was chuffed about the quality of my screenshots in the LDD thread. :hmpf_bad:

#162 C3POwen

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Posted 23 January 2012 - 10:41 PM

Another one rendered in POV-Ray, and this time it's one of my all-time favourites:

5510 Off Road 4x4 [Model Team, 1986]

Posted Image

LDR file

Errors: Missing stickers and string for the front winch.

Regarding the actual rendering, I build the model in MLCad first and then view it using LDView, which has a handy POV-Ray-exporting function. I use this as the basis for the final render, but apply a slightly reflective finish to the floor, use more accurate colours (as I mentioned in the previous post) and, most importantly of all, use higher-quality lighting.

The standard POV-Ray file that LDView exports has three lights, all of which cast sharp shadows. Instead, I've turned three of them into "area lights" (which cast a soft, more realistic shadow), moved one of the three so that windscreens don't get too much glare, and then added an extra light to the right of the model which doesn't cast a shadow. This slows down render times a lot, but it makes for a better looking render.

Models rendered at a shallow angle tend to end up with a very dark horizon in them, so I try to stick to a viewing angle of between 23 and 30 degrees. Otherwise, you need to render some fog in the background to soften it up a bit.

To be honest, I find building things in MLCad easier (but slower) than in LDD, as I have more direct control over exact positioning, plus I can create a render of the model that looks great (although some of LGEO's default substitute parts don't look quite right, such as the base part for the control stick, here used as windscreen wipers).

Edit: Image now hosted on Flickr.
Edit 2: LDR file now hosted on Dropbox.

Edited by C3POwen, 26 July 2012 - 09:49 PM.


#163 Palathadric

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Posted 23 January 2012 - 11:02 PM

Thanks, will see if I can try this out.
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#164 legolijntje

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Posted 24 January 2012 - 08:35 AM

View PostC3POwen, on 23 January 2012 - 10:41 PM, said:

To be honest, I find building things in MLCad easier (but slower) than in LDD, as I have more direct control over exact positioning, plus I can create a render of the model that looks great (although some of LGEO's default substitute parts don't look quite right, such as the base part for the control stick, here used as windscreen wipers).

I agree, although I use sr3d builder, it both uses LDraw. You can use far more pieces with Ldraw, sr3d builder has many great features ldd hasn't and, as you also said, you can render great images  :classic:

Edited by legolijntje, 24 January 2012 - 09:17 AM.


#165 Calabar

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Posted 24 January 2012 - 09:47 AM

I try to repeat the request... any volunteer for the step-by-step guide for dummies?  :grin:
In order to avoid the "pollution" of this topic, we could discuss about it in private or create a new topic.
"Official LEGO Sets made in LDD" topic: Read guidelines before posting!

#166 C3POwen

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Posted 24 January 2012 - 02:54 PM

I'm happy to put something together, although it might be quite basic, as I've only really produced renders from LDView-generated files.

#167 Palathadric

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Posted 25 January 2012 - 10:43 PM

View PostC3POwen, on 23 January 2012 - 10:41 PM, said:

Regarding the actual rendering, I build the model in MLCad first and then view it using LDView, which has a handy POV-Ray-exporting function. I use this as the basis for the final render, but apply a slightly reflective finish to the floor, use more accurate colours (as I mentioned in the previous post) and, most importantly of all, use higher-quality lighting.

The standard POV-Ray file that LDView exports has three lights, all of which cast sharp shadows. Instead, I've turned three of them into "area lights" (which cast a soft, more realistic shadow), moved one of the three so that windscreens don't get too much glare, and then added an extra light to the right of the model which doesn't cast a shadow. This slows down render times a lot, but it makes for a better looking render.

Models rendered at a shallow angle tend to end up with a very dark horizon in them, so I try to stick to a viewing angle of between 23 and 30 degrees. Otherwise, you need to render some fog in the background to soften it up a bit.

To be honest, I find building things in MLCad easier (but slower) than in LDD, as I have more direct control over exact positioning, plus I can create a render of the model that looks great (although some of LGEO's default substitute parts don't look quite right, such as the base part for the control stick, here used as windscreen wipers).
Do you think you could explain some of these things in greater detail for some of us newbies. I figure you did The "area lighting" and moving of the lights is pov-ray, right? Or in LDView. I don't use LDView so I don't really know. Also the colour changes, you did that in MLCad, I'm guessing?
Would love to do such high quality renders as these! :wub:
Currently playing in TinyPiesRUs' "Ragarnok Now 3" Mafia Game as Patrekr the Red.

They that love God will never meet for the last time.
This life isn't the end. We will meet again.

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See my work in the Official Lego sets made in LDraw topic

#168 Calabar

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Posted 26 January 2012 - 12:22 AM

View Postpalathadric, on 25 January 2012 - 10:43 PM, said:

Do you think you could explain some of these things in greater detail for some of us newbies.
Don't worry, he is working on a guide, I hope we can publish it soon.  :wink:
"Official LEGO Sets made in LDD" topic: Read guidelines before posting!

#169 C3POwen

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Posted 26 January 2012 - 08:44 PM

6743 Street Speeder [Creator, 2009]

Posted Image

MPD file

This is the "A" model from the above set.

Errors: None, as far as I can remember.

View Postpalathadric, on 25 January 2012 - 10:43 PM, said:

Do you think you could explain some of these things in greater detail for some of us newbies.

View PostCalabar, on 26 January 2012 - 12:22 AM, said:

Don't worry, he is working on a guide, I hope we can publish it soon.  :wink:
And yes, I'm working on a guide at the moment, trying to make it as user-friendly as possible. Currently putting it together in Word, so I can export it to whichever format is best (as I think a version available as a post/thread would be good, but also perhaps a PDF so that you can use it offline).

Edit: Image now hosted on Flickr.
Edit 2: MPD file now hosted on Dropbox.

Edited by C3POwen, 01 February 2012 - 06:09 PM.


#170 whitew0lf

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Posted 27 January 2012 - 03:48 PM

Hello Everybody!

Recently I've started to model and render some SW Mini official models. Here are two sample pictures and the ldr files.
Enjoy it!

4491 - MTT
Posted Image
ldr

4492 - Star Destroyer
Posted Image
ldr

I have nearly all the models from SW Mini series, so if someone interested in it, I'll render and upload it here.

ww

Edited by whitew0lf, 09 February 2012 - 09:25 AM.


#171 Palathadric

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Posted 28 January 2012 - 10:27 AM

View Postpalathadric, on 17 January 2012 - 04:01 PM, said:

6007-Bat Lord
Image
Again, the torso and face and even the helmet is utterly wrong, but...well...I guess you can tell me whether you not it is the closest possible to the original. Please let me know.

2539-Batwing Flyer
Image

I don't know. Do you think I should have used this helmet or maybe I should have used the normal helmet with the 3843 visor. What do you think? I used this one because of the wings.

Edited by Calabar, 03 February 2012 - 04:20 PM.
Big Image removed from quote.

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#172 legolijntje

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Posted 28 January 2012 - 10:13 PM

I'm working on an updated version of the index, but I think it can only be published somewhere next week, because, I'm getting my new computer tomorrow and the next day I'm very very busy. So, you guys know  :wink:

But anyway, of course you can post more models  :thumbup:

#173 C3POwen

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Posted 31 January 2012 - 08:18 PM

1972 Go-Kart [Technic, 1985]

Posted Image

MPD file

A version of a model posted previously by legolijntje.

With this version, I've created it in MLCad and utilised LSynth to create the rubber hoses. As long as LSynth is installed it can be viewed without errors within either MLCad or LDView.

Edit: MPD file now hosted on Dropbox.

Edited by C3POwen, 08 July 2012 - 08:54 PM.


#174 C3POwen

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Posted 01 February 2012 - 07:47 PM

8020 Universal Set (Model A) [Technic, 1984]

Posted Image

LDR file

Another fairly basic render, which took a long time due to the windscreen (the bottom corner closest to camera, in particularly). I'm going to try playing around with the lighting a bit more, as it looks a little grey and washed out, whereas most actual photos of LEGO tend to look a little more vibrant.

#175 Palathadric

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Posted 03 February 2012 - 03:07 PM

View Postlegolijntje, on 28 January 2012 - 10:13 PM, said:

I'm working on an updated version of the index, but I think it can only be published somewhere next week, because, I'm getting my new computer tomorrow and the next day I'm very very busy. So, you guys know  :wink:

But anyway, of course you can post more models  :thumbup:
Well, thankfully, Brickshelf is up again, so I will post some more soon.
Currently playing in TinyPiesRUs' "Ragarnok Now 3" Mafia Game as Patrekr the Red.

They that love God will never meet for the last time.
This life isn't the end. We will meet again.

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