Jump to content


[KEY TOPIC] LDD 4 Bugs and brick errors


  • Please log in to reply
590 replies to this topic

#51 Superkalle

Superkalle

    Posts: 5300
    Joined: 21-December 08
    Member: 4755
    Country: Sweden

Posted 30 October 2010 - 06:42 PM

View PostKristjan, on 30 October 2010 - 06:02 PM, said:

1. This is not doable the four wheels cant fit in that space because the
blue pins cant go in as deep as needed 4185 wheel 4274 pin (the same is the black pins)

2. I can't find the the way to do this in LDD also.  Is it legal building or not. I assume if it
not legal then it not printed in official building instruction.
Hi there Kristjan

Welcome to the LDD forum  :classic:

Good find on number 1, haven't seen that error before (if you previous Tower Bridge builders allready have mentioned it, sorry). Number 2 is allready known, The problem is that the fence element is not modelled with any gaps in the lattice.
Eurobricks Digital Design Forum - for all your LDD and Ldraw cravings

#52 Aanchir

Aanchir

  • Color Encyclopedia


    Posts: 6902
    Joined: 31-December 09
    Member: 8841
    Country: United States

Posted 31 October 2010 - 03:01 AM

View PostKristjan, on 30 October 2010 - 06:02 PM, said:

Hello all.

My first post, so take it a little but easier :)
Btw my i'm not very good at writing in english so there will be some mistakes.
I'm from Estonia. (38y old)
I started doing the new Tower Bridge 10214 and so far find 2 problems.
Things that is not possible to do using the LDD 4.0 but described in official
building guide.

1. This is not doable the four wheels cant fit in that space because the
blue pins cant go in as deep as needed 4185 wheel 4274 pin (the same is the black pins)
I'd also like to point out that you seem to be using the wrong color for tan. The official color should be listed as 5 Brick Yellow under the "brown" category. Thought it might be best to point that out before you brought that model to completion.

Posted Image recommends the following sites:
Posted Image Posted Image Posted Image


#53 prateek

prateek

  • Study hard!


    Posts: 10397
    Joined: 09-July 05
    Member: 426
    Country: Canada

Posted 31 October 2010 - 03:23 AM

The 64647 plume piece won't fit in the 64644 telescope piece in the eyepiece end. :sceptic:

#54 SpiderSpaceman

SpiderSpaceman

  • Got Balls?


    Posts: 920
    Joined: 17-July 09
    Member: 6727
    Country: USA

Posted 31 October 2010 - 04:05 AM

forestman hat still won't take feathers  :cry_sad:

#55 Superkalle

Superkalle

    Posts: 5300
    Joined: 21-December 08
    Member: 4755
    Country: Sweden

Posted 31 October 2010 - 09:36 AM

View PostSpiderSpaceman, on 31 October 2010 - 04:05 AM, said:

forestman hat still won't take feathers  :cry_sad:
This one is interesting, because there seems to be a version of the 4506 Hunters hat that is not supposed to take a feather (I think). In BrickLlink there are these versions:

x106 - Minifig, Headgear Hat, Forestmen's
88489 - Minifig, Headgear Hat, Forestmen's (Reissue with Blind Hole for Feather)

So I'm wondering if the 4506 in LDD is supposed to the one with "blind hole" (what now that means) or not?

And an important note to all
Now that we got LDD4 and it's so easy to identify at parts number, please always insert a part number when you are reporting bugs and errors. Thanks  :classic:
Eurobricks Digital Design Forum - for all your LDD and Ldraw cravings

#56 ADHO15

ADHO15

  • Another day, another hat


    Posts: 3805
    Joined: 07-January 08
    Member: 2428
    Country: UK

Posted 31 October 2010 - 10:22 AM

Dastan's 88290 'Minifig, Scabbard for Two Katanas' will not take his 30173 'Minifig, Weapon Sword, Shamshir (Square Guard)'.
Posted Image------------Posted Image  -  V2.0 coming soon...
Click here to support my Jedi Temple MOC (pictured) on LEGO Ideas

#57 Igoran

Igoran

    Posts: 34
    Joined: 31-October 10
    Member: 14005
    Country: Russia

Posted 31 October 2010 - 02:26 PM

Excellent updating. I very glad to occurrence of new details (especially to details Star Wars) It is glad to the tool flex tool. Already has constructed much that.

#58 Aanchir

Aanchir

  • Color Encyclopedia


    Posts: 6902
    Joined: 31-December 09
    Member: 8841
    Country: United States

Posted 31 October 2010 - 04:12 PM

View PostSuperkalle, on 31 October 2010 - 09:36 AM, said:

This one is interesting, because there seems to be a version of the 4506 Hunters hat that is not supposed to take a feather (I think). In BrickLlink there are these versions:

x106 - Minifig, Headgear Hat, Forestmen's
88489 - Minifig, Headgear Hat, Forestmen's (Reissue with Blind Hole for Feather)

So I'm wondering if the 4506 in LDD is supposed to the one with "blind hole" (what now that means) or not?

And an important note to all
Now that we got LDD4 and it's so easy to identify at parts number, please always insert a part number when you are reporting bugs and errors. Thanks  :classic:
Nope. The first one you found on Bricklink is the classic version. The second is the new version from Collectible Minifigures Series 1. Both should be able to accept feathers or plumes.

Posted Image recommends the following sites:
Posted Image Posted Image Posted Image


#59 Superkalle

Superkalle

    Posts: 5300
    Joined: 21-December 08
    Member: 4755
    Country: Sweden

Posted 31 October 2010 - 04:28 PM

View PostAanchir, on 31 October 2010 - 04:12 PM, said:

Nope. The first one you found on Bricklink is the classic version. The second is the new version from Collectible Minifigures Series 1. Both should be able to accept feathers or plumes.
OK, thanks for clarifying. I just wonder how they could make such a blunder in the conversion from CAD-data to tessilated LDD geometries. But I guess we hardcore LDD fans have seen it all  :classic:
Eurobricks Digital Design Forum - for all your LDD and Ldraw cravings

#60 Superkalle

Superkalle

    Posts: 5300
    Joined: 21-December 08
    Member: 4755
    Country: Sweden

Posted 31 October 2010 - 10:06 PM

View Postprateek, on 31 October 2010 - 03:23 AM, said:

The 64647 plume piece won't fit in the 64644 telescope piece in the eyepiece end. :sceptic:
Is this connection used in any official set?
Eurobricks Digital Design Forum - for all your LDD and Ldraw cravings

#61 ADHO15

ADHO15

  • Another day, another hat


    Posts: 3805
    Joined: 07-January 08
    Member: 2428
    Country: UK

Posted 31 October 2010 - 10:42 PM

View PostSuperkalle, on 31 October 2010 - 10:06 PM, said:

Is this connection used in any official set?
As I said in the official sets topic, it is used in the Prince of Persia 7573 Battle Of Alamut set. I think it's probably used in at least one of the new Harry Potter sets too, from what I can remember.
Posted Image------------Posted Image  -  V2.0 coming soon...
Click here to support my Jedi Temple MOC (pictured) on LEGO Ideas

#62 prateek

prateek

  • Study hard!


    Posts: 10397
    Joined: 09-July 05
    Member: 426
    Country: Canada

Posted 31 October 2010 - 11:23 PM

View PostSuperkalle, on 31 October 2010 - 10:06 PM, said:

Is this connection used in any official set?
A lot of recent sets actually (Battle of Alamut and Fight for the Dagger, just to name a few)

#63 Superkalle

Superkalle

    Posts: 5300
    Joined: 21-December 08
    Member: 4755
    Country: Sweden

Posted 01 November 2010 - 01:23 AM

Thanks ADHO15 and Prateek.
Eurobricks Digital Design Forum - for all your LDD and Ldraw cravings

#64 Zblj

Zblj

  • Positively Spamming Embedded Videos in the Name of Science


    Posts: 2651
    Joined: 16-August 09
    Member: 7054
    Country: Slovenia

Posted 01 November 2010 - 03:18 PM

Steering gear part (32069) wont connect to beams, but it will connect to bricks with holes.

Posted Image

Edited by Zblj, 01 November 2010 - 03:18 PM.


#65 headlessroland

headlessroland

    Posts: 12
    Joined: 27-September 10
    Member: 13488

Posted 01 November 2010 - 06:33 PM

View Postprateek, on 29 October 2010 - 01:13 AM, said:

The minifig legs still have long toe syndrome :tongue:

They've done something weird to the legs, which might be the cause of the slight confusion. They can now have a brick directly in front of them - the toes and legs are fine - but the hinged waist bit at the top of the pair of legs sticks out backwards too far. So you can put a single brick on the ground right behind the legs, then nothing on top of it.

Sort of looks like a rushed repair, by moving the holes in the feet but then not testing the whole piece.

I've just spotted something else. Part no 2517, "wall element with curve 3x4x6", seems to be very slightly too tall. It's difficult to show in a screenshot because the error is so tiny, but if you build a wall with any standard bricks then put part 2517 against it, then move the view around, you can see they don't match up and 2517's studs are too high. I've just noticed it because in this particular case it's stopping a piece from being able to fit. This closeup is an attempt to show it using different-coloured plates to make it clear:

Posted Image

I hadn't noticed it before. Not sure if that means it's new to LDD4, or that I just hadn't noticed :classic:

Edited by headlessroland, 01 November 2010 - 07:35 PM.


#66 Superkalle

Superkalle

    Posts: 5300
    Joined: 21-December 08
    Member: 4755
    Country: Sweden

Posted 01 November 2010 - 07:13 PM

View Postheadlessroland, on 01 November 2010 - 06:33 PM, said:

They've done something weird to the legs, which might be the cause of the slight confusion. They can now have a brick directly in front of them - the toes and legs are fine - but the hinged waist bit at the top of the pair of legs sticks out backwards too far. So you can put a single brick on the ground right behind the legs, then nothing on top of it.

Sort of looks like a rushed repair, by moving the holes in the feet but then not testing the whole piece.
The way I understand it, a physical minifig torso is slightly "off-set" backwards relative the rear of the legs. I.e. with physcial bricks you cannot place a minifig with the back against a wall without bending him forwards a bit. Hence, the way it works now in LDD is actually correct and "in system".
Eurobricks Digital Design Forum - for all your LDD and Ldraw cravings

#67 headlessroland

headlessroland

    Posts: 12
    Joined: 27-September 10
    Member: 13488

Posted 01 November 2010 - 08:49 PM

I don't have any physical Lego to hand to test, but are you sure? I know if they're against a wall, you have to bend them forward because of the head, but I'm sure they stand up straight as long as just the head goes above the wall or can go into some form of recess? i.e. with the back of the legs and the back of the torso perfectly upright? (I'm ready to stand corrected, but I'm 99% sure...)

The difference in the position of the waist "studs" that go into the torso, between a sitting-down pair of legs and a standing-up pair, is huge - is there any chance somebody with the physical bricks could compare them against LDD? (e.g. standing vs sitting against some bricks.)

Also, I just experienced the bug a few people have mentioned, the one that tends to be referred to as a CTD, "crash-to-desktop", when games do it. LDD just closed on me when I typed "seat" into the search box, with a 20,000 piece town loaded. I'm glad I'd saved a few minutes before  :sweet: It worked fine after reloading and selecting "free build" so perhaps it could be a memory issue?

#68 prateek

prateek

  • Study hard!


    Posts: 10397
    Joined: 09-July 05
    Member: 426
    Country: Canada

Posted 01 November 2010 - 09:42 PM

I've found something very strange. You can put something in front of minifig toes if both the fig and the piece in front are connected to another piece, but it won't work if you do it straight on the ground.

#69 Småen

Småen

    Posts: 6
    Joined: 29-August 10
    Member: 12935
    Country: Norway

Posted 01 November 2010 - 09:48 PM

View PostSeluryar, on 28 October 2010 - 08:57 PM, said:

curved and straight road plates do not let their painted parts line up
Posted Image

I found that bug in the last version to. a small bug, but its annoying. easy to fix, no need for a patch i think.

#70 private_lego

private_lego

    Posts: 89
    Joined: 12-June 10
    Member: 11437
    Country: Belgium

Posted 02 November 2010 - 12:05 AM

Strange behaiver op part 4735 - Robot arm.
The alignment of the clip is not correct.
If you click it onto a bar, it is not straight. Angle is not 90°
If you connect it between 2 bars, the second bar is not vertical. Still it is possible to put several 4735 parts on top of each other. The clip end moves into the bar.
If you connect it between 2 bars which are fixed, it is still possible to put several 4735 parts on the bars
I wanted to make a panthograph, but the top bar is not aligned. Still LDD4 accepted it.

Error 001 - part 4735. LXF
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

#71 Superkalle

Superkalle

    Posts: 5300
    Joined: 21-December 08
    Member: 4755
    Country: Sweden

Posted 02 November 2010 - 12:18 AM

View Postprivate_lego, on 02 November 2010 - 12:05 AM, said:

Strange behaiver op part 4735 - Robot arm.
The alignment of the clip is not correct.
If you click it onto a bar, it is not straight. Angle is not 90°
If you connect it between 2 bars, the second bar is not vertical. Still it is possible to put several 4735 parts on top of each other. The clip end moves into the bar.
If you connect it between 2 bars which are fixed, it is still possible to put several 4735 parts on the bars
I wanted to make a panthograph, but the top bar is not aligned. Still LDD4 accepted it.

Wow, that is amazing. Not often we get that kind of serious brick geometry error reported! Good find! I'll send it in to the LDD guys.
Eurobricks Digital Design Forum - for all your LDD and Ldraw cravings

#72 private_lego

private_lego

    Posts: 89
    Joined: 12-June 10
    Member: 11437
    Country: Belgium

Posted 02 November 2010 - 12:18 AM

Boundry error with element 4070.
Due to the fact that the 4070 element is slightly wider than 4 plates, there is no place to put 3 extra plates next to it.
LDD4 allows this, and put part of the last plate into the next brick.
Error 002 - Part 4070 LXF
Posted Image
Posted Image

#73 headlessroland

headlessroland

    Posts: 12
    Joined: 27-September 10
    Member: 13488

Posted 02 November 2010 - 12:19 AM

Further to Bojan Pavsic's post earlier about the crash to desktop, and my post saying it did it when I tried to search for a piece, with a large file open.

It's just crashed again immediately after I started to type into the search field (a great addition to LDD, when it works!), with that same 20,000+ piece file open, but this time it did give error messages:

Posted Image

followed by:

Posted Image

and lastly:

Posted Image

I don't know why the search would cause an error in the graphics driver. I know it's redrawing just the matching pieces, but still, it's always redrawing the pieces while I'm looking for the ones I want. Specs, in case it helps: Core 2 Duo E6600, Geforce 8800GTS 320MB, 2GB RAM, Windows XP.

Edited by headlessroland, 02 November 2010 - 12:26 AM.


#74 Superkalle

Superkalle

    Posts: 5300
    Joined: 21-December 08
    Member: 4755
    Country: Sweden

Posted 02 November 2010 - 12:21 AM

View Postprateek, on 01 November 2010 - 09:42 PM, said:

I've found something very strange. You can put something in front of minifig toes if both the fig and the piece in front are connected to another piece, but it won't work if you do it straight on the ground.
Interesting!
Eurobricks Digital Design Forum - for all your LDD and Ldraw cravings

#75 prateek

prateek

  • Study hard!


    Posts: 10397
    Joined: 09-July 05
    Member: 426
    Country: Canada

Posted 02 November 2010 - 12:21 AM

View Postheadlessroland, on 02 November 2010 - 12:19 AM, said:

I don't know why the search would cause an error in the graphics driver. Specs, in case it helps: Core 2 Duo E6600, Geforce 8800GTS 320MB, 2GB RAM, Windows XP.
I'm pretty sure that's not gonna support a 20,000 piece model. I have a similar system, and I can barely handle 10,000 pieces.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users