Now all we can do is wait...
[KEY TOPIC] LDD 4 Bugs and brick errors
#276
Posted 01 January 2011 - 09:20 AM
Now all we can do is wait...
#277
Posted 05 January 2011 - 08:28 PM
Part number 2464, Facet Brick, Bottom 3x3x2 has a couple of quirks. Firstly some of the inside 'tubes' stretch up too far - see leftmost two images, first from Bricklink, second as in LDD. Secondly the bottom of the pieces seems to be slightly out, you can arrange them on a 2x2 plate (see third image), but if you try to put anything bigger there it won't fit. Set 4537 is an example of the fact this should work.
#278
Posted 10 January 2011 - 03:40 AM
#279
Posted 13 January 2011 - 11:44 AM

shows up as part #4502a

in LDDManager.
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#280
Posted 13 January 2011 - 06:51 PM
SilentMode, on 13 January 2011 - 11:44 AM, said:
shows up as part #4502a
in LDDManager.
But thanks for letting me know
#281
Posted 16 January 2011 - 06:34 PM

Sample LXF
This bug has caused build issues with set 7683, 7734 and 7738.
#282
Posted 16 January 2011 - 08:46 PM
#284
Posted 19 January 2011 - 02:45 AM
#285
Posted 19 January 2011 - 03:12 AM
prateek, on 19 January 2011 - 02:45 AM, said:
The numbers at the back of the instructions are Element IDs, which refer to a specific piece in a specific colour. The numbers used in the search (and are mostly identical on Bricklink) are the Design IDs, which refer to the part regardless of colour.
#286
Posted 19 January 2011 - 03:24 AM
#287
Posted 21 January 2011 - 11:54 PM
#288
Posted 28 January 2011 - 04:05 PM
#289
Posted 29 January 2011 - 03:07 AM

The instructions tell me to place it here.


#291
Posted 01 February 2011 - 11:38 PM

These two parts should be connected, but LDD does not recognize a connection between them when the plant is centered between four studs.
#292
Posted 02 February 2011 - 10:51 AM
The other impossible part about gears is placing them exactly right so that they do mesh! The rotation tool is so fussy when it comes to rotating an element, if gears are supposed to mesh can't they program it to detect that condition and make appropriate rotation angles automatically?
LDD also needs an animation capacity while building a model. For instance connect technic beams so that they make rotations the same way that a piston does. I should be able to connect multiple beams, select the one anchored to a rotation point, and make a locking device that slides in and out of another structure by moving beams. Being able to define a model as a sub-model and make them into a set of bricks interconnected as one would be of great help here!
I like to make my models do what my real LEGO bricks can do, and so should the designers of LDD! It's fun to build a nice model and make people think, "How'd they do that!", and then they go open the model file to find out! Animation would be a key improvement for LDD.
I like LDD a lot because of it's ease of use, but if they don't advance the core principles of LEGO building in the program, it will remain hard to use for anyone who wants to reproduce advanced building techniques they already know.
ghyde
#293
Posted 02 February 2011 - 11:37 AM
from the Fire rescue 7239 has boundary problems which mean the outboard motor and life vest cannot fit. Motor is formed from this piece

Life Vest is formed from these pieces
and
and
Cuusoo Projects: Fire & Rescue Train || 4-Wide working V4 / V6 / V8 Engines
BSTF Thread: Old trains / Models for sale or visit Bricklink Store
#294
Posted 02 February 2011 - 12:55 PM
#295
Posted 02 February 2011 - 02:19 PM
Superkalle, on 02 February 2011 - 12:55 PM, said:
Cuusoo Projects: Fire & Rescue Train || 4-Wide working V4 / V6 / V8 Engines
BSTF Thread: Old trains / Models for sale or visit Bricklink Store
#296
Posted 02 February 2011 - 07:54 PM
roamingstudio, on 02 February 2011 - 02:19 PM, said:
#297
Posted 05 February 2011 - 12:51 PM
Thanks,
Neuro
#298
Posted 07 February 2011 - 01:26 PM
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#299
Posted 20 March 2011 - 06:05 PM
The free space around the round part of the tap is filled with the color of the brick

Fine grid needed!.
I want to use taps and other elements to create unusual snot constructions.
But the grid that is used to move the element is not fine enough.
The snot element ends to high (leaving a gap) or to low and it would not fit.
This is not a real error, but it limits the building possibilities with legal constructions

#300
Posted 20 March 2011 - 07:04 PM
private_lego, on 20 March 2011 - 06:05 PM, said:
The free space around the round part of the tap is filled with the color of the brick
For fun, I tried to put a 1x1 cone in the holes, and it gives similar results.
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