My computer game
Posted 12 August 2010 - 08:40 AM
But finally I made a playable beta version and I'd like to show it here.
In CardWars the map is divided into provinces, the garrison of each consists of 1-7 cards. Attack enemies, and conquer the world!
Download CardWars v.0.5.2.22 (1,8 Mb)
Players: 2 - 9.
System requirements: 256 Mb, 500 MHz, OS Windows, 800x600
Left click - select a province.
Right click on the adjacent province - attack it or move garrison there
Double click - cards arrangement mode
Right click - clear selection
Button in the top left corner - next turn
Wheel click - hide/show garrisons
Detailed rules and scenarios descriptions
Please, share your opinions.
P.S. Now I'm at my aunt's in Vilnius and I bought 7635 4WD with Horse Trailer for only $18,21 :)
Posted 12 August 2010 - 10:16 AM
Looks like Risk and Dicewars, did you base it on any of those games?
Posted 14 August 2010 - 09:24 AM
Posted 15 August 2010 - 10:53 AM
CWNRGP2 (Card Wars Non-Reload Grand Prix): Iron Chancellor
Nine states claim to supremacy in Germany. Prove that only you can unite it!
Game objective: capture all provinces as fast as possible.
Saving game to continue it later: allowed.
In-game reloads: prohibited.
Game restarts (reloads from the start save): allowed.
Viewing the replays of finished games: allowed and recommended to master the game.
Dealing cards mode: 1 card per province (set in Menu -> Dealing Cards Mode ->Evenly)
To start the game, unpack cwnrgp2start.sav to the game directory, then load it from Menu -> Load Game
After the victory message save your replay (Save Replay button), and mail it to general[at]civfanatics.ru, include your nickname and forum in the letter.
Submissions due by September, 15, 2010.
Participants are ranged in ascending order by the number of turns they spent to win the game.
Download start save file
Posted 30 August 2010 - 02:17 PM
I decided to add "The fastest defeat" nomination. So, even if you lost to AI in the tournament, send your replay to me.
Te winner in this nomination will be the player, who made AI to capture Prussia as fast as possible
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