LDD Design Challenge #5
#1
Posted 08 July 2010 - 09:28 AM
#2
Posted 08 July 2010 - 09:35 PM
My way would be like shown below. :)
Is it possible by some other principle?
#4
Posted 08 July 2010 - 10:26 PM
LegoDejc, on 08 July 2010 - 09:35 PM, said:
My way would be like shown below. :)
Is it possible by some other principle?
[snip]
EDIT: was I not supposed to comment?
Edited by Brickdoctor, 08 July 2010 - 10:27 PM.

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#5
Posted 09 July 2010 - 07:36 AM
And to LegoDejc I say - excellent solution.
Below is my variant. I used the green 4x4 plate to lock the placement of the remaining three macaronis. However, it's important that the first macaroni is turned to the right spot so it alignes perfectly with the bottom layer (step 3). You have to zoom in in LDD to see that it's right.
#6
Posted 09 July 2010 - 11:32 AM
MY YOUTUBE

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#7
Posted 09 July 2010 - 05:11 PM
Zblj, on 09 July 2010 - 11:32 AM, said:
#8
Posted 09 July 2010 - 07:30 PM
MY YOUTUBE

WINNER OF 2010 TECHNIC CHALLENGE
TOP 100 OF 2013 TECHNIC CHALLENGE
OWNER OF THE LIMITED EDITION EXCLUSIVE 41999 MODEL
#9
Posted 09 July 2010 - 07:51 PM
#10
Posted 09 July 2010 - 09:41 PM
Zblj, on 09 July 2010 - 07:30 PM, said:
AND, I just realised that it doesn't work with 4x4 round bricks
Edited by prateek, 09 July 2010 - 09:47 PM.
#11
#12
Posted 09 July 2010 - 10:16 PM
Superkalle, on 09 July 2010 - 10:10 PM, said:
#13
Posted 09 July 2010 - 10:22 PM
prateek, on 09 July 2010 - 10:16 PM, said:
#14
Posted 10 July 2010 - 07:32 AM
MY YOUTUBE

WINNER OF 2010 TECHNIC CHALLENGE
TOP 100 OF 2013 TECHNIC CHALLENGE
OWNER OF THE LIMITED EDITION EXCLUSIVE 41999 MODEL
#15
Posted 04 March 2012 - 12:07 PM
Regarding the macaroni stack described above, it can be seen that the levels are stacked unevenly -- this can be clearly seen in the captures below:

Compare the angle covered on the yellow part with that on the purple part. This happens even if I use the latest version of the macaroni, with extra bracing inside. Such a strange offset wouldn't even be possible with real bricks.
Is there any way to stack the macaroni so that the offset between each level is exactly 45 degrees? I am trying to use this technique to achieve a 45 degree shift in stud orientation on a cylinder, but the actual angle achieved (50-something degrees) is useless for my purpose. Any ideas?
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#16
Posted 04 March 2012 - 04:22 PM
Superkalle, on 09 July 2010 - 07:51 PM, said:
#17
Posted 04 March 2012 - 04:27 PM
DLuders, on 04 March 2012 - 04:22 PM, said:
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#18
Posted 04 March 2012 - 04:35 PM
Fugazi, on 04 March 2012 - 12:07 PM, said:
#19
Posted 04 March 2012 - 04:45 PM
Calabar, on 04 March 2012 - 04:35 PM, said:
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#20
Posted 04 March 2012 - 05:05 PM

In LDD 4 it allows to set exact numerical values.
#21
Posted 04 March 2012 - 08:05 PM
First you're asking if it's possible to do a true 45 degree offset, using the old macaroni. My answer is that it's most likekly not possible. LDD relies a lot on the snap-to-stud functionality, which for the most part is a really handy feature making LDD ultra fast to use. But in this case it's "working against you" since you cannot float stud connection.
Then you're saying it's possible to do the offset (like with the od macaroni), with the new one. To be honest, I'm not sure exactly how it's possible. The screenshot you show is using the old Macaroni. But you're saying you can do the same with the new? I've tried it and tried it, but can't make it happen. Can you explain how you did?
#22
Posted 04 March 2012 - 08:55 PM
Superkalle, on 04 March 2012 - 08:05 PM, said:
In other news, looking back through this topic has given me a glimpse of how n00bish my posts sounded when my account was two days old.

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#23
#24
Posted 04 March 2012 - 10:32 PM
Superkalle, on 04 March 2012 - 08:05 PM, said:
Superkalle, on 04 March 2012 - 08:05 PM, said:
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