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[KEY TOPIC] LDD 3 bugs and brick errors


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#76 Toa_Of_Justice

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Posted 24 June 2010 - 06:19 PM

View PostRandal, on 24 June 2010 - 03:24 AM, said:

I was able to get the two orange ones to fit together, though I don't remember how. If you look at my comic with Paul Watson stealing the Bat Boat, the Bat Boat is actually an agents boat with those two pieces needing to fit next to each other. LXF file

http://www.brickshel...9sidebyside.png
Thank you so much for that! :sweet:

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Edited by Toa_Of_Justice, 24 June 2010 - 06:19 PM.

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#77 Aanchir

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Posted 29 June 2010 - 09:50 PM

A couple parts my brother and I have encountered:
  • A wizard like Majisto cannot wear a hat and a beard at the same time, unless his head is lifted higher than is normal.
  • Old-style macaroni bricks cannot be placed at 45-degree angles to each other like they are here in set 6414 Dolphin Point.


#78 Toa_Of_Justice

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Posted 30 June 2010 - 05:48 PM

View PostAanchir, on 29 June 2010 - 09:50 PM, said:

A couple parts my brother and I have encountered:
  • A wizard like Majisto cannot wear a hat and a beard at the same time, unless his head is lifted higher than is normal.
  • Old-style macaroni bricks cannot be placed at 45-degree angles to each other like they are here in set 6414 Dolphin Point.
For the first one, I believe it's the same way with a real wizard minifigure, since the beard occupies some neck space.

For the second one, I would just connect the macaroni bricks on top of each other normally--there isn't much difference in appearance, IMHO:

Posted Image

LXF File

I'm sure the original method would have provided greater stability, but in LDD's gravity-free environment, stability doesn't matter as much as it does in the real world.

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#79 Aanchir

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Posted 01 July 2010 - 11:50 AM

View PostToa_Of_Justice, on 30 June 2010 - 05:48 PM, said:

For the first one, I believe it's the same way with a real wizard minifigure, since the beard occupies some neck space.

For the second one, I would just connect the macaroni bricks on top of each other normally--there isn't much difference in appearance, IMHO:

Posted Image

LXF File

I'm sure the original method would have provided greater stability, but in LDD's gravity-free environment, stability doesn't matter as much as it does in the real world.

-Toa Of Justice
I understand that doing it normally would work; it's just that my brother and I are kind of OCD about building sets according to the instructions. Besides, it's not like building that set is a necessity for us, but he was just concerned that if it was a legal connection (and we're not sure that it is), then it should be made possible.

#80 Superkalle

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Posted 01 July 2010 - 06:55 PM

View PostAanchir, on 01 July 2010 - 11:50 AM, said:

I understand that doing it normally would work; it's just that my brother and I are kind of OCD about building sets according to the instructions. Besides, it's not like building that set is a necessity for us, but he was just concerned that if it was a legal connection (and we're not sure that it is), then it should be made possible.
Regarding legal or not, yes, this building principle was allowed many years ago, but is not any longer. One way to come to this conclusion is to look at the underside of the new macaroni brick with the bracing, as this will not allow "half-placement". One of the reasons the building technique is no longer approved is because there is no distinct placement experience. If you can slide bricks on studs, then you have ambiguity, and that's generally a no-no.

However, there is a work-around in LDD. You don't get 45 degree off-set, but at least it's something (download LXF below).
Posted Image

Attached Files



#81 Zblj

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Posted 01 July 2010 - 08:09 PM

Sorry, but someone here posted an unsafe link to a picture on public.bay.livefilestore acording to avast.

Back to topic.

#82 Superkalle

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Posted 01 July 2010 - 08:37 PM

View PostZblj, on 01 July 2010 - 08:09 PM, said:

Sorry, but someone here posted an unsafe link to a picture on public.bay.livefilestore acording to avast.

Back to topic.
Que?

#83 Aanchir

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Posted 02 July 2010 - 01:34 AM

Here's a major error. this part has no tubes on its underside. It should have tubes like a regular 2x4 brick.

#84 Mr. Lego-builder

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Posted 02 July 2010 - 05:42 AM

View PostZblj, on 01 July 2010 - 08:09 PM, said:

Sorry, but someone here posted an unsafe link to a picture on public.bay.livefilestore acording to avast.

Back to topic.


View PostSuperkalle, on 01 July 2010 - 08:37 PM, said:

Que?

I hate to jump into this topic (Which might I add by the way, is starting to become a very useful resource.) for the sake of saying this, but:

@ Superkalle: I think Zblj was worried about your linked picture URL (http://ie6nqg.bay.li...roni-Cirkel.jpg) for the macaroni work around post. It seems that according to his anti-virus program (Avast!) is showing the link to be unsafe.

@ Zblj: I wouldn't worry too much about the integrity of Superkalle's linked picture. It checks out that the linked picture is from his Microsoft SkyDrive account according to WhoIs DomainTools. Unless there is some error in my research, I don't think there's too much to worry about...

Or unless Superkalle and Microsoft have an evil secret plan to infect LDD readers on EB, I think we can rest assured that the integrity of this forum is safe and we can continue discussion of these errors, bugs, and workarounds.

But then again, on second thought....Posted Image

#85 Aanchir

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Posted 02 July 2010 - 11:56 AM

Here's an error my brother discovered. You know this train part and the windshield that accompanies it? On LDD they're two parts of the same piece, which isn't a problem in itself, except that unlike many pieces where that is the case, you can't paint the two sections (windshield and cab) separate colors.

#86 Superkalle

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Posted 02 July 2010 - 02:27 PM

View PostAanchir, on 02 July 2010 - 01:34 AM, said:

Here's a major error. this part has no tubes on its underside. It should have tubes like a regular 2x4 brick.

View PostAanchir, on 02 July 2010 - 11:56 AM, said:

Here's an error my brother discovered. You know this train part and the windshield that accompanies it? On LDD they're two parts of the same piece, which isn't a problem in itself, except that unlike many pieces where that is the case, you can't paint the two sections (windshield and cab) separate colors.

Well spotted.
About the workaround for the macaroni-brick that I did. Anything you and your brother could use?

#87 Aanchir

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Posted 02 July 2010 - 05:48 PM

View PostSuperkalle, on 02 July 2010 - 02:27 PM, said:

Well spotted.
About the workaround for the macaroni-brick that I did. Anything you and your brother could use?
I don't think so-- I know I'm kind of OCD about this, and there's other unavailable bricks in that set. Plus, the printed baseplate doesn't exist, so the set would look atrocious and incomplete even if it did have all the other parts and building techniques available.

EDIT: Yet another error: You can't fit two of these pieces back-to-back.

Edited by Aanchir, 02 July 2010 - 07:41 PM.


#88 prateek

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Posted 03 July 2010 - 02:45 AM

I was trying to build 7046, and I found that part #2622 Boat Bow Brick 8 x 10 x 1 doesn't connect to plates from the bottom.
Posted Image

#89 -R8-

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Posted 04 July 2010 - 05:44 AM

I noticed as I was building #850-1 Fork Lift in LDD today that there seemed to be a glitch between the connection of two plates as well as a gear related issue.

While the program denotes that the 2x8 Technic plate and the 2x3 plate are indeed connected, there obviously is a gap between the two plates:

Posted Image

It even shows the studs disappearing upon snapping the plate into place (but I assume this occurs in a normal connection anyway):

Posted Image

Ultimately, the reason why the 2x8 Technic plate can't go in all the way is because the crown gear won't go down enough to touch the normal 24 teeth gear:

Posted Image

Posted Image
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#90 Superkalle

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Posted 04 July 2010 - 08:13 AM

View Post-R8-, on 04 July 2010 - 05:44 AM, said:

I noticed as I was building #850-1 Fork Lift in LDD today that there seemed to be a glitch between the connection of two plates as well as a gear related issue.
Hm, interesting problem!
Can you link to a LXF-file with the bricks, so it's easier to get the full picture of what you mean.

#91 Aanchir

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Posted 04 July 2010 - 06:19 PM

Just a minor error here: this piece has closed studs in LDD instead of open ones. I do not think a closed-stud version of the piece ever existed.

#92 -R8-

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Posted 04 July 2010 - 07:56 PM

View PostSuperkalle, on 04 July 2010 - 08:13 AM, said:

Hm, interesting problem!
Can you link to a LXF-file with the bricks, so it's easier to get the full picture of what you mean.
Of course:
http://www.brickshel...1_fork_lift.lxf

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#93 Superkalle

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Posted 04 July 2010 - 09:47 PM

View Post-R8-, on 04 July 2010 - 07:56 PM, said:

Well, the cog wheel is the source of the whole problem. I have reported it to Lego.

#94 Zblj

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Posted 05 July 2010 - 02:30 PM

Another one... It seems the bushes and elements that have simillar shape dont allow 24 tooth gears to fit by them, even though they do IRL.
After bit of rotating of gears, the end result is, that some DO fit, and some dont.
Posted Image

#95 Jan

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Posted 05 July 2010 - 08:45 PM

As I was reading through the topic on the new city transport set and if it would be possible to motorise it, I thought why not check it out in ldd and see for myself.
But I ran into a problem with the windshield in the front and back. It cannot be attached in place. There seems to be an invisible much bigger outline which prevents me from moving it closer to the curved stones.
The much bigger windshield in the lxf file does attach properly just for demonstration purpose.

lxf file

Posted Image

#96 Brickdoctor

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Posted 05 July 2010 - 10:58 PM

Don't know if this has been posted yet, because I'm too lazy to read all 7 pages  :blush: , but if you put barding onto the horse, a minifig will only sit on the horse facing backwards. :wacko:

#97 prateek

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Posted 05 July 2010 - 11:27 PM

View PostBrickdoctor, on 05 July 2010 - 10:58 PM, said:

Don't know if this has been posted yet, because I'm too lazy to read all 7 pages  :blush: , but if you put barding onto the horse, a minifig will only sit on the horse facing backwards. :wacko:
It's because minifig's toes are too long

#98 Superkalle

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Posted 06 July 2010 - 08:32 AM

View PostJan, on 05 July 2010 - 08:45 PM, said:

As I was reading through the topic on the new city transport set and if it would be possible to motorise it, I thought why not check it out in ldd and see for myself.
Yes, this problem has been noted earlier, and an error report has been sent to Lego. From what I was told, this particular error has been fixed for the next release in September, so we'll just have to wait.  :classic:

#99 Jan

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Posted 06 July 2010 - 08:52 AM

View PostSuperkalle, on 06 July 2010 - 08:32 AM, said:

Yes, this problem has been noted earlier, and an error report has been sent to Lego. From what I was told, this particular error has been fixed for the next release in September, so we'll just have to wait.  :classic:

Finaly I found the post you mentioned where the error was reported, I must have been reading over it.
Anyway it's good that TLG is using our input to enhance the program.

#100 Superkalle

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Posted 06 July 2010 - 09:17 AM

View PostBrickdoctor, on 05 July 2010 - 10:58 PM, said:

Don't know if this has been posted yet, because I'm too lazy to read all 7 pages  :blush: , but if you put barding onto the horse, a minifig will only sit on the horse facing backwards. :wacko:
Well, Prateek has a point that is it a known fault that the feet are too long, but in this case it seems to be a different error since the studs are symetrical on the horse, and it does seem odd that you cannot place the minifig forward. I'll report this to Lego and we'll see what happens.




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