Jump to content


[KEY TOPIC] LDD 3 bugs and brick errors


  • This topic is locked This topic is locked
272 replies to this topic

#101 -R8-

-R8-

  • Golden T-1 Typhoon Reviewer


    Posts: 425
    Joined: 04-June 10
    Member: 11152
    Country: United States

Posted 06 July 2010 - 12:12 PM

This I found to be extremely peculiar:

Posted Image

A round 1x1 plate literally inside of a thin 1x4 liftarm. The glitch works with all of the thin liftarms, provided that they have round holes in them. Here's more:

Posted Image

The round 1x1 plates can be placed into "thick" connectors and liftarms, but not the round 1x1 brick.

The .lxf file if anyone is interested:
http://www.brickshel...eceglitches.lxf

Posted Image
Interested in reviewing sets? The Reviewers Academy awaits...

MOCPages - flickr


#102 Superkalle

Superkalle

    Posts: 6099
    Joined: 21-December 08
    Member: 4755
    Country: Sweden

Posted 06 July 2010 - 12:23 PM

View Post-R8-, on 06 July 2010 - 12:12 PM, said:

This I found to be extremely peculiar:
Wow, that was kind of neat, ha, ha. I have reported it to TLG (and from what I hear they really appreciate all the stuff we find). Oddly, a 1x1 plate will not fit at all.

Regarding the full height brick, it might be because it's an illegal connection (i.e. connecting anything but a thin plate). I've reported that too and we'll see what happens.

Anyway, this is a good read if you haven't seen it before

#103 prateek

prateek

  • Study hard!


    Posts: 10419
    Joined: 09-July 05
    Member: 426
    Country: Canada

Posted 06 July 2010 - 05:34 PM

View PostSuperkalle, on 06 July 2010 - 12:23 PM, said:

Regarding the full height brick, it might be because it's an illegal connection (i.e. connecting anything but a thin plate). I've reported that too and we'll see what happens.
But it works with the 1x2 brick with Technic hole(s)

#104 Brickdoctor

Brickdoctor

  • Look at my Post Count!


    Posts: 21733
    Joined: 06-June 10
    Member: 11254
    Country: California, USA

Posted 06 July 2010 - 11:18 PM

View Postprateek, on 05 July 2010 - 11:27 PM, said:

It's because minifig's toes are too long
Okay... :sceptic: It's just weird because the 'figs toes aren't too long in real life, and he fits backwards.

#105 Superkalle

Superkalle

    Posts: 6099
    Joined: 21-December 08
    Member: 4755
    Country: Sweden

Posted 07 July 2010 - 08:09 AM

Regarding the minifig feet. I played around some and discovered the following:

Posted Image

It seems we have two problems here:

Firstly, the minifig feet themselves are not too long. Instead it's the combined geometries of the legs and the torso that creates the problem. Even if you first placed only the legs, they would still be off-set forward a slight amount in order to allow the torsos back (when placed) to be flush against the green brick-stack. So the base of the problem is actually the geometry of the minifig itself, combined with the fact that the LDD team have modelled the minifig as a complete unit (legs and torso).

Secondly, there is the problem with the horse. This seems to be a boundary problem with the horse itself since, as correctly pointed out, a minifig can be placed backwards but not forward.

#106 Brickdoctor

Brickdoctor

  • Look at my Post Count!


    Posts: 21733
    Joined: 06-June 10
    Member: 11254
    Country: California, USA

Posted 07 July 2010 - 08:24 PM

View PostSuperkalle, on 07 July 2010 - 08:09 AM, said:

Regarding the minifig feet. I played around some and discovered the following:

[snip]

It seems we have two problems here:

Firstly, the minifig feet themselves are not too long. Instead it's the combined geometries of the legs and the torso that creates the problem. Even if you first placed only the legs, they would still be off-set forward a slight amount in order to allow the torsos back (when placed) to be flush against the green brick-stack. So the base of the problem is actually the geometry of the minifig itself, combined with the fact that the LDD team have modelled the minifig as a complete unit (legs and torso).

Secondly, there is the problem with the horse. This seems to be a boundary problem with the horse itself since, as correctly pointed out, a minifig can be placed backwards but not forward.
:wacko: That's even more weird. I suppose it's because TLG doesn't want the youngins figuring out that they can swap out arms, hands, and legs; since that could lead to potentially dangerous cracks in the torso and wrists.

#107 prateek

prateek

  • Study hard!


    Posts: 10419
    Joined: 09-July 05
    Member: 426
    Country: Canada

Posted 10 July 2010 - 03:35 AM

Piece #48723 doesn't allow axles to go through it. In other words, you are only able to put this piece at the end of axles.

#108 Zblj

Zblj

    Posts: 5637
    Joined: 16-August 09
    Member: 7054
    Country: Slovenia

Posted 10 July 2010 - 11:35 AM

2 more here:

The 4L long axle with stop can go all the way inside the beam, while the 8 stud one cant:
Posted Image

Also you cannot smoothly rotate any axle inside this joiner, it skips angles:
Posted Image

A close up shows, that the parts are actually in colision:
Posted Image

#109 Aanchir

Aanchir

  • Color Encyclopedia


    Posts: 9102
    Joined: 31-December 09
    Member: 8841
    Country: United States

Posted 11 July 2010 - 03:59 PM

Another minor render error: on this piece, the side with the two studs is supposed to have a pin/tube on its underside, just like a regular 1x2 plate. It's missing this pin/tube.

#110 prateek

prateek

  • Study hard!


    Posts: 10419
    Joined: 09-July 05
    Member: 426
    Country: Canada

Posted 11 July 2010 - 06:48 PM

Piece #2958 doesn't fit any parts in the cross hole thingy.
Posted Image

#111 messiah1

messiah1

    Posts: 40
    Joined: 07-July 10
    Member: 11866

Posted 16 July 2010 - 11:46 AM

I need some help figuring out why this piece: (2M FricSnap w Cross Hole)
Posted Image
will not seat properly.  No matter what I do, it won't go all the way through to the stop.  Even if it's just the one brick, it still stops right where it's showing here:

Posted Image

Another view:

Posted Image

Alignment of the brick doesn't seem to be a problem...it just won't go any further for some reason.  Any help would be appreciated.

*And it looks like I put this in the wrong section...sorry. Can a mod please move to the LDD section?

Edited by messiah1, 16 July 2010 - 11:53 AM.

My Flickr Photostream mess1ah1 on Flickr

#112 Sinner

Sinner

  • Mike's Magical Elf


    Posts: 19446
    Joined: 29-April 07
    Member: 1554
    Country: Australia

Posted 16 July 2010 - 01:35 PM

Not sure if this is a concern (I'm no LDD expert  :laugh: ) but isn't that pin more for going though 2 beams, not 1/2 + 1 + 1/2?

In any case I'll move this for you.  :sweet:





Posted Image Posted Image Posted Image Posted Image

Full details on the Siegfried About Me page!


#113 Rick

Rick

  • Where's My Ostrich?


    Posts: 8521
    Joined: 11-February 09
    Member: 5261
    Country: The Netherlands

Posted 16 July 2010 - 01:53 PM

View PostSiegfried, on 16 July 2010 - 01:35 PM, said:

(I'm no LDD expert  :laugh: )
Me neither, but you're probably right. Because it won't be 'in click' in the middle, it's an 'illegal' construction that isn't allowed(?) by LDD.

#114 AndyC

AndyC

    Posts: 1257
    Joined: 23-June 09
    Member: 6485

Posted 16 July 2010 - 01:54 PM

View PostSiegfried, on 16 July 2010 - 01:35 PM, said:

Not sure if this is a concern (I'm no LDD expert  :laugh: ) but isn't that pin more for going though 2 beams, not 1/2 + 1 + 1/2?

Yep, that's an illegal use of the pin, since the middle will be in permenant compression. You can solve it by replacing the beam with two 1/2 width liftarms, since the pin can then safely 'snap' into place in the middle.
Posted Image

#115 messiah1

messiah1

    Posts: 40
    Joined: 07-July 10
    Member: 11866

Posted 16 July 2010 - 04:40 PM

Figures.  The directions call for that piece in connection with those other three.  If LDD won't allow an illegal build, why does the official LEGO directions call for it?  Seems they ought to be consistent...Oh well, I'll see if I can work around it somehow(I'll look at the above suggestion).  Is there a non-compression match piece?

Posted Image

btw, even when I pull apart all three pieces, it won't go all the way to the stop on any of them by themselves.  Can someone else try the combination, and the single instances and see if they get the same issue?

Edited by messiah1, 16 July 2010 - 04:44 PM.

My Flickr Photostream mess1ah1 on Flickr

#116 Vincent Kessels

Vincent Kessels

  • Baby toilet + frying pan = flower


    Posts: 947
    Joined: 18-May 10
    Member: 10753
    Country: Netherlands

Posted 16 July 2010 - 05:06 PM

I don't have any problem with the single instances, but the the combination does not work.

#117 messiah1

messiah1

    Posts: 40
    Joined: 07-July 10
    Member: 11866

Posted 16 July 2010 - 05:10 PM

View PostVincent Kessels, on 16 July 2010 - 05:06 PM, said:

I don't have any problem with the single instances, but the the combination does not work.

I wonder what the heck is wrong then.  I'll try a new creation and see if I can get a single instance to work.  Frustrated over here.
My Flickr Photostream mess1ah1 on Flickr

#118 Zblj

Zblj

    Posts: 5637
    Joined: 16-August 09
    Member: 7054
    Country: Slovenia

Posted 16 July 2010 - 05:11 PM

You can pull the pin through the half beams first and than rotate the middle part in its place, but that will result in a colision and removal of the part.

#119 AndyC

AndyC

    Posts: 1257
    Joined: 23-June 09
    Member: 6485

Posted 17 July 2010 - 02:36 AM

View Postmessiah1, on 16 July 2010 - 04:40 PM, said:

Figures.  The directions call for that piece in connection with those other three.  If LDD won't allow an illegal build, why does the official LEGO directions call for it?  Seems they ought to be consistent...Oh well, I'll see if I can work around it somehow(I'll look at the above suggestion).  Is there a non-compression match piece?

Sometimes illegal connections slip through the net, or possibly it predates TLG really clamping down on them. I don't recognise the set and can't see enough in that picture to recommend a swap, other than suggesting swapping the middle with two thin liftarms. A 3L rod with stop and a bushel on the end might also work in place of the pin.
Posted Image

#120 Sinner

Sinner

  • Mike's Magical Elf


    Posts: 19446
    Joined: 29-April 07
    Member: 1554
    Country: Australia

Posted 17 July 2010 - 02:43 AM

View PostAndyC, on 17 July 2010 - 02:36 AM, said:

I don't recognise the set
I believe it's the 10186 General Grievous set.





Posted Image Posted Image Posted Image Posted Image

Full details on the Siegfried About Me page!


#121 CP5670

CP5670

  • In search of litmus paper


    Posts: 2519
    Joined: 02-February 08
    Member: 2646
    Country: United States

Posted 17 July 2010 - 03:19 AM

We were actually discussing almost the same assembly here a few days ago. It does appear to be illegal if you think about how that piece works, but at the same time TLG is actually using it in a few recent sets.

#122 Sinner

Sinner

  • Mike's Magical Elf


    Posts: 19446
    Joined: 29-April 07
    Member: 1554
    Country: Australia

Posted 17 July 2010 - 03:26 AM

View PostCP5670, on 17 July 2010 - 03:19 AM, said:

We were actually discussing almost the same assembly here a few days ago. It does appear to be illegal if you think about how that piece works, but at the same time TLG is actually using it in a few recent sets.
:tongue: Indeed you did! As it's said in that topic, everyone has oodles of pins so any piece damage is a small matter. But from a LDD point of view it's a real annoyance.





Posted Image Posted Image Posted Image Posted Image

Full details on the Siegfried About Me page!


#123 Superkalle

Superkalle

    Posts: 6099
    Joined: 21-December 08
    Member: 4755
    Country: Sweden

Posted 17 July 2010 - 09:58 AM

It certainly looks like a brick error in LDD. I'll report it to TLG.

#124 messiah1

messiah1

    Posts: 40
    Joined: 07-July 10
    Member: 11866

Posted 17 July 2010 - 05:40 PM

View PostSiegfried, on 17 July 2010 - 02:43 AM, said:

I believe it's the 10186 General Grievous set.

That is the set in question.  Other than that, it's moving along nicely...I've had some frustration getting things lined up at times but it's going good for my second model.
My Flickr Photostream mess1ah1 on Flickr

#125 messiah1

messiah1

    Posts: 40
    Joined: 07-July 10
    Member: 11866

Posted 18 July 2010 - 12:41 AM

Seems most of my time in frustration is trying to find parts...does this piece exist in LDD anymore?  I can't seem to find it.  If it doesn't, is there a work around?

Posted Image
My Flickr Photostream mess1ah1 on Flickr




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users