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MOC: Space corridor Ever get the feeling someone's watching you?

#1 User is offline   brickme 


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Posted 12 February 2010 - 06:59 PM

Well It's small but oh well. I bring you a little vignette of what happens when stroll down a space corridor. "It's dangerous to go alone take this."
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Guy in orange "What the bleep"
Space police officer "don't move I've got it"
Guy in red "Hurry up you two, we don't have all day"

Overhead shot
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Front/entrance to corridor
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Some lights and levers
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C&C welcome and I hope you enjoyed this.
brickme
"A lie is a lie. Just because they write it down and call it history doesn't make it the truth. We live in a world where seeing is not believing, and everything you know is wrong." -Woods
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#2 User is offline   Dannylonglegs 


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Posted 13 February 2010 - 12:16 AM

This isn't bad! I like the greebles and levers, and the recuring rounded circle piece(what's that called). I also like the flagrant use of the trans-neon green lightsaber parts too! I do have a criticism or two though. first off, what's attacking him? If you made that allittle clearer that would help, and second, I understand that you were going for the boxed in- clausraphobia, not everything can be seen theme, but I think your Moc would benefit from an open wall on one side so that the greebles can be seen more clearly (Huge run on sentance). It's also hard to tell what's going on at the end of the coridor, because it seems to be a dead end, but again I can't see so yea. The multitude of flashy colors is great though, and I'd realy like to see what's goin on! :tongue: Good job sir Brickme.
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#3 User is offline   Commander Flash 


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Posted 13 February 2010 - 04:31 AM

I agree with the insectoid above me, as it really is hard to see what exactly is going on. Remove the front wall, then take a frontal picture. Bam! Then you've got a better view of the scene and greebles. The greebles are very good, especially the lightsabers that give a glowing effect. I like it :thumbup:
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#4 User is offline   Legostein 


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Posted 14 February 2010 - 10:25 AM

Hello!

The design of the walls is definitely nice, and very futuristic looking. :classic:

The one thing I don't understand is the layout. It's a very long and narrow corridor with some command operation panel at the end. It's a dead end-corridor. :wink: Why would one design such a long corridor just to reach a panel in the end? Would one not place the panel at the beginning of the corridor or on the outside wall, and make a nice storage room out of the corridor? Right now this space seems lost, and empty room should not be wasted in space. :classic:

Cheers,

~ Christopher
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