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LDD and Rotating...


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#1 Follows Closely

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Posted 15 January 2010 - 05:48 AM

I have a MOC that I am attempting to design in LDD.  I am having a hard time rotating the large portions.  Here is my First floor:

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see the remaining two rotation points?

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I rotated two joints, but I can not rotate the remaining two joints.  Is this possible in LDD?

Here is the CornerV3.lxf if anyone is interested.

P.S. Guess ho much this cost? (we need to have polls turned on!)
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#2 Peppermint_M

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Posted 15 January 2010 - 08:48 AM

Use the rotate tool?  If that hasn't worked then there is issue with its movement from the building. I found the new rotate tool very good and easy to use. However if I build a section wrong it won't rotate. The problem is you aren't holding the MOC so you don't know where the issue preventing rotation is.

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#3 xSergio74

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Posted 15 January 2010 - 08:51 AM

Hi,
the problem is that often the rotation hinge in LDD is chosen from the program and not from you.
It's better to migrate your work to a more appropriate Lego application.
A good one could be SR 3D Builder. It has a lDraw/MLCad compatible part library (near 5000 parts) available in all colors.
You may need to read the manual to get clue with it, but it is really powerful

Website: http://staff.polito.it/sergio.reano

Sergio
(I'm the author of the program)

#4 Follows Closely

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Posted 15 January 2010 - 02:03 PM

View PostxSergio74, on Jan 15 2010, 03:51 AM, said:

Hi,
the problem is that often the rotation hinge in LDD is chosen from the program and not from you.
It's better to migrate your work to a more appropriate Lego application.
A good one could be SR 3D Builder. It has a lDraw/MLCad compatible part library (near 5000 parts) available in all colors.
You may need to read the manual to get clue with it, but it is really powerful

Website: http://staff.polito.it/sergio.reano

Sergio
(I'm the author of the program)

The first rotate went just fine.  It seams that you can not rotate a section that has a rotated angle already.  About the colors, yeah, alll the light gray in my model are blocks that ldd did not have the right color for.  Does your program have any integration with bricklink?
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#5 prateek

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Posted 15 January 2010 - 09:44 PM

LDD is messed up in the way that the hinge tool only works only on some parts. I have this problem all the time, and usuallly, I just take it apart, rotate the hinges on their own, and then attach the parts back.

#6 Follows Closely

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Posted 16 January 2010 - 01:13 AM

View Postprateek, on Jan 15 2010, 04:44 PM, said:

LDD is messed up in the way that the hinge tool only works only on some parts. I have this problem all the time, and usuallly, I just take it apart, rotate the hinges on their own, and then attach the parts back.

How do you rotate an entire object say 15%?
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#7 TheAllSeeyingGuy

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Posted 16 January 2010 - 08:22 PM

View PostxSergio74, on Jan 15 2010, 09:51 AM, said:

Hi,
the problem is that often the rotation hinge in LDD is chosen from the program and not from you.
It's better to migrate your work to a more appropriate Lego application.
A good one could be SR 3D Builder. It has a lDraw/MLCad compatible part library (near 5000 parts) available in all colors.
You may need to read the manual to get clue with it, but it is really powerful

Website: http://staff.polito.it/sergio.reano

Sergio
(I'm the author of the program)


My virus scanner detected a trojan when i downloaded you're program (that was a week or 3 ago).

#8 prateek

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Posted 17 January 2010 - 01:13 AM

View PostFollows Closely, on Jan 15 2010, 07:13 PM, said:

How do you rotate an entire object say 15%?
In the new LDD, the rotation tool is very precise, so I think you'll just have to guesstimate how much 15% is.

#9 Superkalle

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Posted 17 January 2010 - 11:22 PM

I opened your model and had a look at it. The first things I noticed was that the two wall segment to left and right of the door had bricks that were disconnected. Use the "Connected Selection Tool" and you will see what I mean. Secondly, I noticed there were no hinges in the model. So I added a few of these: http://www.bricklink...m.asp?P=2429c01 in each corner. AFter that, it was no problem to rotate the walls in any way. See attached file. Please let me know how it works out.

Attached Files



#10 Follows Closely

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Posted 18 January 2010 - 01:20 PM

View Postsuperkalle, on Jan 17 2010, 06:22 PM, said:

I opened your model and had a look at it. The first things I noticed was that the two wall segment to left and right of the door had bricks that were disconnected. Use the "Connected Selection Tool" and you will see what I mean. Secondly, I noticed there were no hinges in the model. So I added a few of these: http://www.bricklink...m.asp?P=2429c01 in each corner. AFter that, it was no problem to rotate the walls in any way. See attached file. Please let me know how it works out.

Many thanks.  It was the disconnectedness that was causing the problem.

lego003.png

Edited by Follows Closely, 18 January 2010 - 01:30 PM.

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#11 xSergio74

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Posted 21 January 2010 - 09:04 AM

View PostTheAllSeeyingGuy, on Jan 16 2010, 09:22 PM, said:

My virus scanner detected a trojan when i downloaded you're program (that was a week or 3 ago).

Hi,
that is not a troyan.
I simply put a hidden reference to an external link to let a Perl Script to count and make statistics around the visitors I get on my site
The hidden link refers to a ITLug stored documents that receive the hit and increments the counter.

That's all, believe it or not

Sergio



View PostFollows Closely, on Jan 15 2010, 03:03 PM, said:

The first rotate went just fine.  It seams that you can not rotate a section that has a rotated angle already.  About the colors, yeah, alll the light gray in my model are blocks that ldd did not have the right color for.  Does your program have any integration with bricklink?

Hi,

no integration with bricklink at the moment, maybe it the future...

Sergio

#12 Follows Closely

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Posted 21 January 2010 - 05:53 PM

View PostxSergio74, on Jan 21 2010, 04:04 AM, said:

no integration with bricklink at the moment, maybe it the future...

Sergio

The ability to generate a wanted list on bricklink would be very nice.
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#13 Superkalle

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Posted 22 January 2010 - 04:03 PM

View PostFollows Closely, on Jan 21 2010, 06:53 PM, said:

The ability to generate a wanted list on bricklink would be very nice.

You can try WantedBricks - it will allow you to create a Bill-of-Material, as well as upload to BrickLink.

http://www.nolberger...cks/Default.htm

#14 Follows Closely

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Posted 22 January 2010 - 04:28 PM

View Postsuperkalle, on Jan 22 2010, 11:03 AM, said:

You can try WantedBricks - it will allow you to create a Bill-of-Material, as well as upload to BrickLink.

http://www.nolberger...cks/Default.htm

Nice find.  Thanks.

$62 on bricklink, $138 at shop at home.

Edited by Follows Closely, 22 January 2010 - 04:30 PM.

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#15 Superkalle

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Posted 23 January 2010 - 10:34 PM

View PostFollows Closely, on Jan 22 2010, 05:28 PM, said:

Nice find.  Thanks.

No prob. Glad to be of help  :classic:

#16 gotoAndLego

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Posted 15 February 2010 - 03:54 PM

This is a LDD question as well.

How do you just use the turntable base without the studded part? Since they always come as separate parts in the kits, like the hinges do, shouldn't you be able to do this?

Edited by gotoAndLego, 15 February 2010 - 03:55 PM.

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#17 Superkalle

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Posted 15 February 2010 - 05:45 PM

View PostgotoAndLego, on Feb 15 2010, 04:54 PM, said:

How do you just use the turntable base without the studded part? Since they always come as separate parts in the kits, like the hinges do, shouldn't you be able to do this?

The simple answer is (like you've discovered) that you can't use them separated in LDD. To understand which pieces can, and which cannot be used separately, we need to have a look at some Lego system logic. We have the following cases:

1) Parts that are joined from factory and cannot be dis-joined (example: steering wheel to base)
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2) Parts that are joined from factory and can be dis-joined (example: lever)
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3) Parts that are not joined from factory, but are not meant to be separated once connected (example: turntable)
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All of the above type elements cannot be used as separate pieces in LDD, and the reason is that LDD quite strictly follows how bricks can handled by children (the basic norm at Lego), and thus how elements would be used in official Lego sets. I know that the turntable base was used in 10189 Taj Mahal, and therefore could be seen as "legal", but I guess that's the exception that confirms the rule.

#18 gotoAndLego

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Posted 15 February 2010 - 07:25 PM

View Postsuperkalle, on Feb 15 2010, 12:45 PM, said:

3) Parts that are not joined from factory, but are not meant to be separated once connected (example: turntable)
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All of the above type elements cannot be used as separate pieces in LDD, and the reason is that LDD quite strictly follows how bricks can handled by children (the basic norm at Lego), and thus how elements would be used in official Lego sets. I know that the turntable base was used in 10189 Taj Mahal, and therefore could be seen as "legal", but I guess that's the exception that confirms the rule.

The base is also used alone on the V19 Torrent's wings, and I'm sure there are other models. I guess its just a limitation in LDD and not something I overlooked.

Edited by gotoAndLego, 15 February 2010 - 07:30 PM.

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#19 Superkalle

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Posted 15 February 2010 - 08:40 PM

View PostgotoAndLego, on Feb 15 2010, 08:25 PM, said:

The base is also used alone on the V19 Torrent's wings, and I'm sure there are other models. I guess its just a limitation in LDD and not something I overlooked.

Yepp, in that sence it's a limitation in LDD.




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