Thanks for the bump def, I just finished Twilight Princess (GameCube) a few weeks ago for the first time. I had gotten most of the way through it five or six years ago when it was first released, but now I finally got around to starting a new file and completing it all the way through.
I really did like it. The more depressing moods set by the story, graphics, and locales were not an unwelcome change for this game, and it challenged me just right (even if the last two temples were pretty easy). There were a lot of cool additions like the fishing hole and Hyrule Field explorations that kept me entertained between dungeons. And the ability to transform into a wolf felt fully-integrated into the game rather than feeling gimmicky. Oh, and the music was amazing.
Still, I did not enjoy it as much as others. It lacked the novelty of Ocarina of Time and the sense of adventure of Wind Waker, and I'm hoping Skyward Sword will somehow be able to match these things. WW still remains my favorite of the series.
def, on 25 March 2012 - 01:55 PM, said:
It's the last gasp of the Wii. I placed an order for a PS3 yesterday. The PS3 is now at a slightly lower price than the Wii was when I bought mine five years ago, plus the PS3 has a pile of great, cheap games now. Anyway, Skyward Sword will be the last full-price, new game I buy for quite a long time.
Well the next-gen is coming, the Wii U, and it's more of a peripheral add-on than a complete new game system. I wouldn't say the Wii is done just yet, but I still wish I would've gotten a PS3 instead. Most of the Wii's games aren't worthwhile to me. :shrug:
In SS, there are a few new devices as well, though they don't seem meant for the pantheon... like the spinner which doesn't make an appearance here.
These were my initial thoughts when seeing the previews from E3 a few years ago. Items like the bug launcher seems too game specific, and items like the spinner from TP are too temple-specific. Though the whip seems like something that could become a trademark of Zelda games, depending on how it's used.
The overworld is a lot more maze like, rather than open expanse, and there is a lot less time wasted as a result. The explored area gets recycled inventively a few times, which is another novelty to the game.
I actually liked riding around on Epona in TP (and the King of Red Lions in WW, but sea exploration was different and more captivating IMO). The ability to teleport did help, though you didn't get the horse whistle until halfway through.
I'm looking forward to seeing how SS will compare. Is there an overworld map that acts as a hub between dungeons, or are there new areas to explore after each one?
I found the Wii motion controls quite good. The game differentiates between left/right/overhand/underhand sword swipes, and it makes all the difference with how enemies defend themselves. I've found myself naturally improving my sword-play in a way that I never have with other games.
I forgot - does this one utilize the MotionPlus peripheral? What I can't believe is that the designers still haven't made a left-hand mode, especially since Link is left-handed to begin with. I guess it's a lot of trouble though, considering they thought it would be easier to flip the entire game for the TP Wii adaption than to reprogram for right-handed people.
I haven't even tried SS out yet, but hopefully I will soon. Have you played Phantom Hourglass?