Ratshot, on Nov 16 2009, 02:26 PM, said:
A certain CP.com member (Me) being chased by some lovely ladies, I don't mind

Hands down THE best part of the MOC, really made me LOL

Depressed pirates in need of urgent psychological help organising shootout tournaments, while you're busy trying to get away (!) from a bunch of ladies.
Something just doesn't feel quite right there...
As to the entry in its entirety... I must admit with Bart to some degree. On the upside, this MOC bears your significant style (and features C-P members involved in all kinds of weird situations, which is always fun!). The idea behind it is very original, as is the post-war syndrom idea (original yet still rather realistic).
On the downside however, there's a distinct lack of clarity, at least in my point of view, from the way you've put this together. The viewer needs to look at the pics, then read through your entire post, then look at them some more before they actually start making sense. The thing is, this event looks like a large mix-up of piraty characters with no actual plot uniting them...
I got the betting thing going on at that table, that was nicely done. Your character running away from all those ladies was also pretty obvious - albeit totally unrelated to the whole scene / idea of the MOC... The beggar stealing food is also quite obvious yet feels out of place to me. The same applies to the Indigo Islander - he's up to something, but what is he trying to achieve anyway?! I also presumed that the soldier in the foreground (2. pic) was getting ready to take a shot at the apple - upon closer inspection though, I am now confused - his rifle is pointing the other way round, he is
looking in the other direction, and besides, the apple is placed right in front of the generals. Do I sense potential friendly fire there -- or was this your idea?
So, to sum it all up - I think you're trying to have too much happening in your MOC, which is not always a good solution.
"Less is more" is a very wise thought and I'd recommend that you aim at improving the viewer's understanding of the Skeet Contest going on there, which is the primary thing. Once you're done with that, you can always add subplots related to the main one in order to have more depth to your entry. Unfortunately, right now, I think it looks the other way round.
Construction-wise I must say I don't quite get what the point of that shack is... If it's only there to hold a plate containing food for the generals, then it might as well be gone. I'd suggest thinking of something else to be housed in there. Betting booth perhaps? As to the roof - it's a smart design, but I'd suggest removing the brown plates you've placed in between the 1x1 round bricks. That would give the roof a much more natural look.
The generals' stands also look a bit flimsy to me... I think you could probably rework those by getting rid of the roof and instead concentrating on giving the structure a real "tribune" feel.
Oh, and as to portraying Big Cam as a sweeper - I can't wait to see his reaction