Click the image for pictures at Flickr, and they're big enough that you can zoom in on some nitty-gritty detail if you want. I actually have quite a few more than that ... but I handpicked those I thought the best so I didn't use up all my monthly Flickr space.
At any rate ... things to check out:
* Blueshirts trading with Redshirts? Blasphemy! But then, who is the third faction waltzing in with treasure and a cannon? That's Lord Something-or-Other and the Dutch East India Company. Old alliances die when his private navy arrives to do business. The Redshirt captain is Captain Herringbone (a stuffy old sea-dog). The Blueshirt captain is Capitaine Cheval (a dashing, roguish fellow).
* It's hard to tell from the angles, but none other than Captain Redbeard himself is locked up in the brig, and so the MOC is in fact a jailbreak scene - the young pirate captain leading the attack? Redbeard Junior, Prince of Pirates. The pirate about to gore the Marine atop the office? That's Mako, the trusty (and savage) first mate. The old, bearded pirate leading the way through the storm drains? Barbary Bill - a veteran pirate with extensive knowledge of excavation and tunneling.
* A Redshirt sailor filling his flintlock from a powder horn.
* The Harbourmaster's a busy man, studying sea-lane maps and keeping tabs on everything that goes on his harbor. His go-to-guy is the same Blueshirt from 6245 Harbor Sentry. My very first Pirate set, albeit I've given him a scarf to distinguish him a bit. He maintains the position of Harbor Sentry.
* The poor old front clerk's eyesight isn't so good ...
* Dark green foliage as beach kelp.
* Dusty bricks. Very, very dusty. I've got to take some soapy water to them. I'm cool with yellowed white bricks, but the accumulated dust over the last 20 years requires a little TLC.
I'm going to try to keep this model built until I can get my hands on the new Imperial Flagship so I can park it offshore and take a few pictures, but odds are it'll get dismantled before then.
In an effort to more accurately convey the PTVII rules (there is now no violence, just spying, infiltrating and bartering), and to show off some angles that were harder to see in the first set of photos (overall less figures - plenty of "fully busy" pictures already), AND after a quick dusting, I'm ready in earnest for PTVII. Oh, and numerous suggestions and disappointed "aw, how comes" are satiated - there's a female fig, an easy view of how the catwalk is constructed, the cannon is pointed in the right direction, the white 2x2 tile found proper replacements, and ... well, that's all of it. And a string of white breakers to illustrate waves and subtly indicate where the shallows deepen.
Build is the same. Story is basically the same (maybe set "10 minutes earlier"). Redcoats and Traders are still trying to parlay for Redbeard's custody. Pirates are still preparing a jailbreak. It's a typical hypothetical situation - maybe with this "hiccup in time" things'll be 100% non-lethal!
Cleaner bricks! A few tiny tweaks! Better visibility! No fatalities!
For those who wanted a better look at the dock itself. And wondered what the map was doing on the railing.
Pirates are just "tunneling" for Redbeard now, rather than stealth-killing every shako guarding the place. Notice: Female fig for variety, based on popular demand.
And just spying on the sentries, rather than tossing them three stories to their painful deaths.
More angles at Flickr. It's amazing what a small brush and some warm water + dish-soap can do.
Edited by Erdbeereis, 16 December 2009 - 06:22 AM.