
The evening sun coloured the exterior of the mighty castle of Matidoer, as the residents returned to their beds for the night, wondering if they had made the correct decision to convict Ambassador Vipont.

Either way, the castle would still be standing in the morning, so they weren't too worried. At least they hadn't killed him if he did turn out to be innocent.

Meanwhile, outside, a rather flustered Ambassador was walking around the back of the castle, looking a little lost.

"I knew I should have brought a horse or something", he muttered. "I didn't even grab my staff. I'll have to go back for that at some point, I guess."
As Sirion walked past the stained glass window behind the grand hall, he looked up at it, and pondered on the fates of those residents locked inside.

"Those people deserve what they have coming to them if they are so blind that they can't see what is right before them", he growled. "Really, trying to kill me. The nerve of some people!"

The Ambassador walked on, when suddenly he was confronted by a robed figure with a wizard's staff.

"You!", exclaimed Sirion. "I should have known you were behind this. I haven't seen you in years!"
"Indeed, you should have known I was still around", the robed figure replied. "It was a mistake to try to go against me though."
"How could I not go against you?", fumed Sirion. "What you are fighting for are the outdated ideas of a past that will never be revived. The only thing we have is the future,and frankly, I'm all for that. Now take this!"
Sirion raised his arm and blasted a stream of wizard's fire at the robbed figure. Or at least he tried to.

The robbed figure shook his head.
"It is a pity I'm going to have to kill you now, you could have gone so far. I had high hopes for you when you were a boy. Once I have dealt with you, I'll go deal with those pesky people in the castle."
"You'll not be getting in any time soon", sneered Sirion. "I sealed the castle, so nobody is going in or out. If those residents are smart, they'll have taken care of your Dragons before you can get in."
"We shall see about that."
The robed figure raised his arm.

"So long Sirion, give my regards to the Keeper of the Dead."
With that, the robbed figure blasted Ambassador Sirion Vipont with a stream of his own wizard's fire.

"Dammit, you can't do this to me, I'm dashingly ha-", Sirion screamed, before being cut off by the blast. His body was ripped to shreds, leaving a trail of his remains strewn across the ground.


"Rest in peace, Sirion", the robbed figure softly spoke to himself. "I'm sorry you had to go in this struggle."

The figure stood over the remains of the once mighty Ambassador Sirion Vipont, Wizard of the Second Order, before turning to go, leaving just a bloody mess to show anyone had been there at all.

The sun set over the castle, plunging it into darkness.
Later that night, a dark figure made it's way down the stairs in the entrance foyer.

The figure looked around the hall, but nobody was in sight.

"After I was wrong last night, I don't think I'll try killing anyone tonight. Damn Gilbert, why did he have to look suspicious to me. This is all his fault."
The figure looked around again.

"Well, there is nobody about, and this helmet is horribly stuffy, so I might as well take it off."
Removing her helmet, Countess Margaret Durville looked around.

"Ah, that's better", she sighed. Just then, a cloaked figure jumped out from behind a pillar. The countess screamed.
"I've been looking for you", chuckled the figure.

"You won't get me, you filth!", she cried, and dashed down the hall.

The figure grunted and followed in quick pursuit. The pair raced towards the dining room.

Unfortunately for the Countess, she wasn't fast enough with her heavy breastplate, and the robed figure caught her from behind.

Crying out, she feel to the floor where she bled to death.

The last thing she saw in her life on earth was the ceiling of the grand hall, which had witnessed so much death already.
"If only I had chosen the right person...", she sighed, before passing away.

In the morning, the residents of the castle sleepily trickled into the Grand Hall to meet for another day and hopefully convict a Dragon. They were met with the grueling sight of the Countess left lying on the floor.

The people chatted amongst themselves as they entered, in no rush to start the voting all over again.

The stragglers eventually made their way in, until everyone was present.

Crowded around the body of the late Countess, the King addressed the residents.

"Ladies and Gentlemen, it has been a sad night for the loyal citizens. The dear Countess here was murdered quite cruely, and has been left as a reminder that we are not yet rid of the Dragon scum that walk amongst us. Not only was she a loyal Citizen, but she was also out nightly vigilant. Despite her mistake over Gilbert, her lose may well be a hindrance to our plans."
"That is not the worst of it however. I have had the rooms of Ambassador Vipont searched thoroughly and, as I thought, he too was a loyal Citizen working for the good of the Alliance. Despite what you all thought, he used his magic only to protect one of you each night, not to kill. It looks like not all magic is as bad as we first believed. I would have thought after he claimed to have dealt with the Sorcerer and nobody disputed it, you would see him as a benefit to our cause, but apparently not. I hope, for your sakes, that you do a better job today. That will be all."
As the King finished speaking, surprised mutters spread through the assembled people. They had been so certain. Feeling slightly foolish, the people of the castle began their discussions anew...

********************
Rules of Play
This game will follow the basic conventions of a Mafia Game. Each "day", you will be given 4 real days in which to vote for someone to kill. The day will end as soon as a majority decision is reached, or when the 4 days are up. If someone has been convicted, you will find out their loyalty shortly after end of the day. After this a night phase will begin, which will last 2 real days. Then the cycle will repeat. Those players with night actions must PM them to me during the night phase. If I do not receive them within the two days, they will not be counted.
- There will be two main sides in the game. Your winning criteria will be included with your character PM.
- Voting is to be done in the day thread, and should follow the following format: Vote: Character (Player). Please note the use of bold. This is the only format that will be accepted. To unvote someone, the same applies: Unvote: Character (Player).
- You may not edit your posts. Violation of this rule may result in a moderator kill.
- Please avoid posting out of character in the game thread.
- Do not ever directly quote something the game moderator has sent to you via PM, whether it be your character information, night action results, or any other form of communication. Violation of this rule will result in a moderator kill. You may of course paraphrase any information you receive; if it is your own words then it is fine.
- Do not discuss game tactics or "play the game" outside the game thread, including in the General Discussion thread. You may communicate privately via PM, but this is at your own risk, and should be considered part of playing the game.
- Please be considerate towards the host. I will try my best to stick to the schedule, and your cooperation will help this greatly, particularly getting night actions in promptly.
- Sudden Death rules, as outlined in your roles, will only apply on certain nights. You will be informed of this in the final post of the day. A day in which no conviction is reached will definitely result in a sudden death night.
Characters and Players
The Deceased


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