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Unofficial 2010 Vote Topic


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#51 The Dor

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Posted 06 July 2009 - 06:13 AM

View PostThe Alchemyst, on Jul 5 2009, 06:16 PM, said:

Joy, it's up to me to be the swing vote. >.>

I'm going to with with the mysterious 5 caverns to any part tunnels, I agree with BFA.

Plus, it'd get repetitive going from arm to chest to arm to chest to leg to chest etc etc.

Now we need to get some environments rolling.

[-TA-]

Wait how come you get two votes? And you voted on different things? :\

#52 The Alchemyst

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Posted 06 July 2009 - 02:44 PM

Oh, I assumed no one would change their mind, meaning we were stuck between the top two ones that were tied.
And I was the one that voted for something completely different, so I had to change my vote between those two.

Kinda like eliminating the losers. =/

Unless there's another way, or someone wants to change their vote. ._.

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#53 The Dor

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Posted 06 July 2009 - 03:24 PM

View PostThe Alchemyst, on Jul 6 2009, 07:44 AM, said:

Oh, I assumed no one would change their mind, meaning we were stuck between the top two ones that were tied.
And I was the one that voted for something completely different, so I had to change my vote between those two.

Kinda like eliminating the losers. =/

Unless there's another way, or someone wants to change their vote. ._.

[-TA-]

I'll change my vote from everything connected to chest to the multiple connections. I was pretty much neutral on it and I think now that it would be better.

#54 The Alchemyst

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Posted 07 July 2009 - 01:26 AM

Number of Refugees, [the numbers of which species will be voted on later]

  • 1
  • 2
  • 3 |
  • 4
  • 5
  • 6
[-TA-]

Edited by The Alchemyst, 07 July 2009 - 01:26 AM.

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#55 The Dor

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Posted 07 July 2009 - 01:40 AM

  • 1
  • 2
  • 3 ||
  • 4
  • 5
  • 6


#56 Bfahome

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Posted 07 July 2009 - 02:00 AM

  • 1
  • 2
  • 3 ||
  • 4 |
  • 5
  • 6


#57 Brickthing

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Posted 07 July 2009 - 03:07 AM

  • 1
  • 2
  • 3 |||
  • 4 |
  • 5
  • 6

(Actually named, but there should be more non-characterised ones)

#58 ---Vertea---

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Posted 07 July 2009 - 03:51 AM

  • 1
  • 2
  • 3 ||||
  • 4 |
  • 5
  • 6

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#59 Phantoka_Chirox

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Posted 07 July 2009 - 04:19 PM

1
2
3 ||||
4 ||
5
6

which onje will be sets?

Edited by Phantoka_Chirox, 07 July 2009 - 04:40 PM.


#60 The Alchemyst

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Posted 12 July 2009 - 06:06 PM

So we've gone off on a tangent, we still need Glatorian designs in.

And seeing that like 4 or so more people are starting to enter the story topic, It looks like we'll have to change the way the voting works.

After the post there will be 24 hours [or so, as soon as I get on after that mark], for anyone who wants to, to vote.
We'll change the time, seeing how this works out first of all.


A kind of a recap:
7 Glatorian, 5 Agori, including Mata Nui, Gelu, Kirbold and Tarduk fall into the right arm of the GS, around East of the White Quartz Mountains. They wander around the parts of the body with different environments.
[Insert Story here]
[Insert battles with villains here]
The creatures are all being controlled by the Mind, like a Hivemind.
The Mind is trying to make his GS body come alive using the Ignika.
Mata Nui takes over the body in the end.
Fights Makuta and wins.
Takanuva becomes the second GS.

So we've got an outline, but no details.

Vote! [Yay finally a new one]

How do they explore:
As a team |
Split off into 2 groups
Split off into 3 groups
Split into 4
All wander alone. [>.>]

Villains [as sets]:
One for every area |
2 for every area
3
4
5
6

Where will the refugees be?
Right Arm |
Left Arm
Chest
Right Leg
Left Leg
Head

24 hours!

So we still need:
GLATORIAN. [seriously. >.<]
Agori.
Refugees, Villains and Story.

[-TA-]

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#61 Ecto

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Posted 12 July 2009 - 06:38 PM

How do they explore:
As a team |
Split off into 2 groups
Split off into 3 groups
Split into 4
All wander alone. |

Villains [as sets]:
One for every area ||
2 for every area
3
4
5
6

Where will the refugees be?
Right Arm ||
Left Arm
Chest
Right Leg
Left Leg
Head

The Refugees could be trapped in the right arm, imagine a huge gate with soldiers at the top patrolling, keeping villains out, think torn-down, post-apoc -esque society, think Megaton from Fallout 3 but bigger.

#62 ---Vertea---

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Posted 12 July 2009 - 06:43 PM

How do they explore:
As a team |
Split off into 2 groups
Split off into 3 groups
Split into 4
All wander alone. ||(see below)
<<<ACTUALLY, I was wondering if perhaps some of them could be taken right at the start when they fall in, and then perhaps two characters go off to search for the scattered others taken by the creatures>>>


Villains [as sets]:
One for every area |||
2 for every area
3
4
5
6

Where will the refugees be?
Right Arm |||
Left Arm
Chest
Right Leg
Left Leg
Head

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#63 The Dor

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Posted 13 July 2009 - 12:06 AM

[quote name='---Vertea---' date='Jul 12 2009, 11:43 AM' post='538846']
How do they explore:
As a team |
Split off into 2 groups |
Split off into 3 groups
Split into 4
All wander alone. ||

Villains [as sets]:
One for every area ||||
2 for every area
3
4
5
6

Where will the refugees be?
Right Arm ||||
Left Arm
Chest
Right Leg
Left Leg
Head

#64 Brickthing

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Posted 13 July 2009 - 12:50 AM

How do they explore:
As a team ||
Split off into 2 groups |
Split off into 3 groups
Split into 4
All wander alone. ||

Villains [as sets]:
One for every area ||||
2 for every area| (It would be neat if it could vary, to mix up the odds)
3
4
5
6

Where will the refugees be?
Right Arm ||||| (Don't see how left or right arm matters though...)
Left Arm
Chest
Right Leg
Left Leg
Head

#65 The Alchemyst

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Posted 13 July 2009 - 10:47 PM

Well, so Refugees are found early on in the Right Arm.
There will be one Villain for every area, meaning 6, [and separate MIND and its lacky]

But we still have this revote! I personally think Vertea's Idea is good, since it gives direct motivation of exploring, but having only 2 characters journeying defeats the purpose of having 12 main characters, I feel. So it's an unnumbered amount of characters right now [If it gets chosen, number of taken away and who will be voted for]. Another 24 hours!

How do they explore:
As a team
Split off into 2 groups
All wander alone.
Some are taken away, and others explore the place to find them |

[-TA-]

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#66 ---Vertea---

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Posted 13 July 2009 - 11:48 PM

Thanks, Alchy! I'm glad you liked the idea. :)

How do they explore:
As a team
Split off into 2 groups
All wander alone.
Some are taken away, and others explore the place to find them ||

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#67 Ecto

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Posted 13 July 2009 - 11:49 PM

How do they explore:
As a team
Split off into 2 groups
All wander alone.
Some are taken away, and others explore the place to find them |||

#68 The Dor

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Posted 13 July 2009 - 11:56 PM

How do they explore:
As a team
Split off into 2 groups
All wander alone.
Some are taken away, and others explore the place to find them ||||

Edited by The Dor, 14 July 2009 - 12:10 AM.


#69 The Alchemyst

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Posted 14 July 2009 - 12:07 AM

View PostThe Dor, on Jul 13 2009, 06:56 PM, said:

How do they explore:
As a team
Split off into 2 groups
All wander alone.
Some are taken away, and others explore the place to find them ||||

Assuming The Dor quoted the first post, this is the fixed one.

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#70 Bfahome

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Posted 14 July 2009 - 04:38 AM

How do they explore:
As a team
Split off into 2 groups |
All wander alone.
Some are taken away, and others explore the place to find them ||||

#71 Brickthing

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Posted 14 July 2009 - 08:06 AM

Does my vote really matter anymore?  :hmpf_bad:

Anyway:

How do they explore:
As a team
Split off into 2 groups |
All wander alone.
Some are taken away, and others explore the place to find them ||||| (Some prioritising/sacrifices will be needed though.  :devil: )

#72 VBBN

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Posted 14 July 2009 - 02:31 PM

Im not sure if this was within the 24 hours, but anywho,

How do they explore:
As a team
Split off into 2 groups |
All wander alone.
Some are taken away, and others explore the place to find them ||||||

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#73 The Alchemyst

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Posted 14 July 2009 - 09:22 PM

Well I'm cutting it an hour short, mostly because we're done. >.>

So how many get taken away?
You may put your top 3 Votes, [1 being first, and 3 being third] Points will be counted like 5, 3 and 1.
Don't add on, I think it would lead to confusion. =/ Just quote, erase box and put new results.

This will probably take two cycles,  seeing how many choices there are.
The ones with top votes will be reheld, unless there's a huge consensus the first time. :P

1 Glat 1 Agori
1G 2A
1G 3A
1G 4A
1G 5A

2G 1A
2G 2A
2G 3A 1
2G 4A
2G 5A

3G 1A
3G 2A 2
3G 3A 3
3G 4A
3G 5A

4G 1A
4G 2A
4G 3A
4G 4A
4G 5A

5G 1A
5G 2A
5G 3A
5G 4A
5G 5A


6G 1A
6G 2A
6G 3A
6G 4A
6G 5A


7G 1A
7G 2A
7G 3A
7G 4A
7G 5A [Ha ha]

24 Hours go!

[-TA-]

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#74 ---Vertea---

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Posted 14 July 2009 - 09:33 PM

1 Glat 1 Agori
1G 2A
1G 3A
1G 4A
1G 5A

2G 1A
2G 2A
2G 3A
2G 4A
2G 5A 3

3G 1A 2
3G 2A 1
3G 3A
3G 4A
3G 5A

4G 1A
4G 2A
4G 3A
4G 4A
4G 5A

5G 1A
5G 2A
5G 3A
5G 4A
5G 5A


6G 1A
6G 2A
6G 3A
6G 4A
6G 5A


7G 1A
7G 2A
7G 3A
7G 4A
7G 5A [Ha ha]

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#75 Brickthing

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Posted 14 July 2009 - 11:33 PM

1 Glat 1 Agori
1G 2A
1G 3A2
1G 4A3
1G 5A

2G 1A
2G 2A
2G 3A 1
2G 4A
2G 5A

3G 1A
3G 2A
3G 3A
3G 4A
3G 5A

4G 1A
4G 2A
4G 3A
4G 4A
4G 5A

5G 1A
5G 2A
5G 3A
5G 4A
5G 5A


6G 1A
6G 2A
6G 3A
6G 4A
6G 5A


7G 1A
7G 2A
7G 3A
7G 4A
7G 5A [Ha ha]

Agori always need rescuing.  :laugh:




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