Jump to content


Unofficial 2010 Vote Topic


  • Please log in to reply
91 replies to this topic

#26 Antrozek

Antrozek

    Posts: 546
    Joined: 19-August 08
    Member: 3757

Posted 04 July 2009 - 06:51 AM

I vote for make a Hell-yeah comic

#27 ---Vertea---

---Vertea---

    Posts: 1614
    Joined: 24-August 08
    Member: 3815
    Country: United States

Posted 04 July 2009 - 09:38 AM

Gresh
Tarix
Malum1
Strakk
Vastus
Kiina 2
Ackar
Gelu 3

Posted Image

Because ponies.


#28 Brickthing

Brickthing

  • Mr. Perfect


    Posts: 3062
    Joined: 26-October 08
    Member: 4229
    Country: New Zealand

Posted 04 July 2009 - 11:35 AM

Gresh
Tarix 3
Malum
Strakk 1
Vastus
Kiina
Ackar
Gelu 2

#29 The Dor

The Dor

  • Hero Quality Assurance


    Posts: 487
    Joined: 10-February 08
    Member: 2718

Posted 04 July 2009 - 06:24 PM

Gresh 1
Tarix
Malum 3
Strakk
Vastus
Kiina
Ackar
Gelu 2

#30 The Alchemyst

The Alchemyst

    Posts: 667
    Joined: 21-August 08
    Member: 3791

Posted 04 July 2009 - 06:39 PM

Gresh 6
Tarix 1
Malum 6
Strakk 5
Vastus [lol] 0
Kiina 9
Ackar 5
Gelu 11

Lol, everyone but Vastus got a vote.
Last two votes made it a turnaround for Gelu, who will be with Mata Nui!

Next poll Agori:
Same way, but this time choose 4. Points will be 5, 3, 2, 1. Top two will go, and if one of them turns out to be the traitor, #3 will substitute.

Berix - 2
Crotesius - 1
Kirbold -
Kirbraz -
Kyry -
Metus -
Raanu -
Scodonius - 3
Tarduk - 4

[-TA-]

Posted Image


#31 Bfahome

Bfahome

  • Finding extras at 110% efficiency


    Posts: 1588
    Joined: 22-August 08
    Member: 3802
    Country: USA

Posted 04 July 2009 - 07:02 PM

Berix -
Crotesius - 3
Kirbold - 4
Kirbraz -
Kyry -
Metus - 2
Raanu -
Scodonius -
Tarduk - 1

#32 The Dor

The Dor

  • Hero Quality Assurance


    Posts: 487
    Joined: 10-February 08
    Member: 2718

Posted 04 July 2009 - 07:20 PM

View PostThe Alchemyst, on Jul 4 2009, 12:39 PM, said:

Same way, but this time choose 4. Points will be 5, 3, 2, 1. Top two will go, and if one of them turns out to be the traitor, #3 will substitute.
Or just say screw the canon. Either way works xD

Berix - 2
Crotesius -
Kirbold - 3
Kirbraz -  
Kyry -
Metus -
Raanu -
Scodonius - 4
Tarduk - 1

#33 ---Vertea---

---Vertea---

    Posts: 1614
    Joined: 24-August 08
    Member: 3815
    Country: United States

Posted 05 July 2009 - 12:45 AM

Berix -
Crotesius - 3
Kirbold - 2
Kirbraz -  
Kyry - 4
Metus -
Raanu -
Scodonius -
Tarduk - 1

Posted Image

Because ponies.


#34 Brickthing

Brickthing

  • Mr. Perfect


    Posts: 3062
    Joined: 26-October 08
    Member: 4229
    Country: New Zealand

Posted 05 July 2009 - 04:15 AM

Berix - 4
Crotesius -
Kirbold - 1
Kirbraz -
Kyry -
Metus -
Raanu - 2
Scodonius -3
Tarduk -

#35 The Alchemyst

The Alchemyst

    Posts: 667
    Joined: 21-August 08
    Member: 3791

Posted 05 July 2009 - 06:43 AM

Berix - 7
Crotesius - 9
Kirbold - 11
Kirbraz -
Kyry - 1
Metus -3
Raanu - 3
Scodonius - 2
Tarduk - 16

Final Scores are in!
Kirbold and Tarduk are the ones to go!
Some sort of Cybertech revamps of them or something would be nice.

Kirbold will be a pain to MOC. Nuju Metru, Kaxium, Metus and Ackar [for the gray hands], Tanma and a Kopaka Newva Bayonet will be needed.
I don't have that sort of collection, so someone who can MOC it, MOC it [as soon as someone gets Kaxium. >.>]
Tarduk could use a humanoid revamp, I suppose.

I'll leave the Agori having Vehicles/Equipment up to the creators.
But I think the returning Agori's equipments is something we should vote on.


We need to get the [Post in Story Topic]:
Returning Character revamps in.
New Agori, New Glatorian MOCs/Art in.
Ideas for other "themes" the protagonists can show, other than Cyberpunk, [i.e. Junkpunk]


And some new votes, I like how this way is working out, so just quote the last person, erase the box, and add yours in to the group, so we'll have a decision by the last post. Tally up!

Vorox:

No Vorox, not as sets, not in the story.
Vorox in the story, no sets.
One Vorox as an example as a set [like the actual Vorox set] |
All Vorox MOCed as sets.

Refugees:
Yes |
No

Kirbold w/Vehicle
Yes |
No
Other [Specify]

Tarduk w/ Vehicle:
Yes |
No
Other [Specify]

Landscape:
Domes with environments, screw the Canon
Floating Land, I'm not sure how it works.
The body parts are filled with the environment, i.e. each part is its own biodome |
Body parts have visible internal workings, as well as environments

[-TA-]

Edited by The Alchemyst, 05 July 2009 - 07:11 AM.

Posted Image


#36 The Dor

The Dor

  • Hero Quality Assurance


    Posts: 487
    Joined: 10-February 08
    Member: 2718

Posted 05 July 2009 - 07:21 AM


Vorox:

No Vorox, not as sets, not in the story.
Vorox in the story, no sets.
One Vorox as an example as a set [like the actual Vorox set] ||
All Vorox MOCed as sets.

Refugees:
Yes ||
No

Kirbold w/Vehicle
Yes ||
No
Other [Specify]

Tarduk w/ Vehicle:
Yes ||
No
Other [Specify]

Landscape:
Domes with environments, screw the Canon
Floating Land, I'm not sure how it works.
The body parts are filled with the environment, i.e. each part is its own biodome |
Body parts have visible internal workings, as well as environments |

#37 Bfahome

Bfahome

  • Finding extras at 110% efficiency


    Posts: 1588
    Joined: 22-August 08
    Member: 3802
    Country: USA

Posted 05 July 2009 - 07:30 AM


Vorox:

No Vorox, not as sets, not in the story.
Vorox in the story, no sets.
One Vorox as an example as a set [like the actual Vorox set] |||
All Vorox MOCed as sets.

Refugees:
Yes |||
No

Kirbold w/Vehicle
Yes |||
No
Other [Specify]

Tarduk w/ Vehicle:
Yes ||
No
Other [Specify] | {he could have a passenger seat in Kirbold's vehicle, no vehicle of his own]

Landscape:
Domes with environments, screw the Canon
Floating Land, I'm not sure how it works. |
The body parts are filled with the environment, i.e. each part is its own biodome |
Body parts have visible internal workings, as well as environments |
[/quote]

#38 Brickthing

Brickthing

  • Mr. Perfect


    Posts: 3062
    Joined: 26-October 08
    Member: 4229
    Country: New Zealand

Posted 05 July 2009 - 08:39 AM

View PostThe Alchemyst, on Jul 5 2009, 06:43 PM, said:

Kirbold will be a pain to MOC. Nuju Metru, Kaxium, Metus and Ackar [for the gray hands], Tanma and a Kopaka Newva Bayonet will be needed.
I don't have that sort of collection, so someone who can MOC it, MOC it [as soon as someone gets Kaxium. >.>]
Use Bricklink to get those kinds of pieces, seeing as it's only one or two from each set. I've got all those parts thought, aside from the Kaxium. If somebody can get me good reference pictures of the helmet I might be able to fake it though.


Vorox:

No Vorox, not as sets, not in the story.
Vorox in the story, no sets.
One Vorox as an example as a set [like the actual Vorox set]
All Vorox MOCed as sets. |(assuming they're all different mutants)

Refugees:
Yes |
No

Kirbold w/Vehicle
Yes
No |
Other [Specify]

Tarduk w/ Vehicle:
Yes
No |
Other [Specify]

Landscape:
Domes with environments, screw the Canon
Floating Land, I'm not sure how it works.
The body parts are filled with the environment, i.e. each part is its own biodome
Body parts have visible internal workings, as well as environments |

#39 The Dor

The Dor

  • Hero Quality Assurance


    Posts: 487
    Joined: 10-February 08
    Member: 2718

Posted 05 July 2009 - 03:52 PM


Vorox:

No Vorox, not as sets, not in the story.
Vorox in the story, no sets.
One Vorox as an example as a set [like the actual Vorox set] |||
All Vorox MOCed as sets. |(assuming they're all different mutants)

Refugees:
Yes ||||
No

Kirbold w/Vehicle
Yes |||
No |
Other [Specify]

Tarduk w/ Vehicle:
Yes ||
No |
Other [Specify] | {he could have a passenger seat in Kirbold's vehicle, no vehicle of his own]

Landscape:
Domes with environments, screw the Canon
Floating Land, I'm not sure how it works. |
The body parts are filled with the environment, i.e. each part is its own biodome |
Body parts have visible internal workings, as well as environments ||

Brickthing's revised vote

#40 ---Vertea---

---Vertea---

    Posts: 1614
    Joined: 24-August 08
    Member: 3815
    Country: United States

Posted 05 July 2009 - 06:00 PM


Vorox:

No Vorox, not as sets, not in the story.
Vorox in the story, no sets.
One Vorox as an example as a set [like the actual Vorox set] |||
All Vorox MOCed as sets. ||(assuming they're all different mutants)

Refugees:
Yes |||||
No

Kirbold w/Vehicle
Yes ||||
No |
Other [Specify]

Tarduk w/ Vehicle:
Yes |||
No |
Other [Specify] | {he could have a passenger seat in Kirbold's vehicle, no vehicle of his own]

Landscape:
Domes with environments, screw the Canon
Floating Land, I'm not sure how it works. |
The body parts are filled with the environment, i.e. each part is its own biodome |
Body parts have visible internal workings, as well as environments |||

Posted Image

Because ponies.


#41 The Alchemyst

The Alchemyst

    Posts: 667
    Joined: 21-August 08
    Member: 3791

Posted 05 July 2009 - 07:28 PM

Looks like there will be refugees for sure, before we continue, we'll brainstorm what kind, I guess, in the story topic.
I think we're still going to need the MOCs of the new Glatorian/Agori or so before we continue, so we know what we're working with.

The vehicles will be up to the creators, on how they look like, unless we all have some consensus on what they drive.

The Landscape will have internal workings, and different environments, I think we need to decide what kind of environment each will have. Brainstorming will happen in the Story Topic.

So until then, no polls, unless you guys think of an important one and post it here.  :classic:

Just thought of one:

Where will the heroes fall in? [Use this map to get an idea]

Head
The GS's Right Arm |
Left arm
Right Leg
Left Leg
Chest

[-TA-]

Edited by The Alchemyst, 05 July 2009 - 07:36 PM.

Posted Image


#42 Bfahome

Bfahome

  • Finding extras at 110% efficiency


    Posts: 1588
    Joined: 22-August 08
    Member: 3802
    Country: USA

Posted 05 July 2009 - 07:42 PM

Head
The GS's Right Arm |
Left arm
Right Leg | (I require moar Sandrays >:D)
Left Leg
Chest

#43 The Dor

The Dor

  • Hero Quality Assurance


    Posts: 487
    Joined: 10-February 08
    Member: 2718

Posted 05 July 2009 - 07:42 PM

Head
The GS's Right Arm ||
Left arm
Right Leg
Left Leg
Chest

#44 ---Vertea---

---Vertea---

    Posts: 1614
    Joined: 24-August 08
    Member: 3815
    Country: United States

Posted 05 July 2009 - 07:47 PM

Head
The GS's Right Arm |||
Left arm
Right Leg
Left Leg
Chest

Posted Image

Because ponies.


#45 The Alchemyst

The Alchemyst

    Posts: 667
    Joined: 21-August 08
    Member: 3791

Posted 05 July 2009 - 08:48 PM

Wel yea, looks like it's Right arm, even if 3D Brickthing votes Right Leg.

So they're journeying north, or something.

New poll as soon as we get some ideas out.

Silly me. We'll get environments for each place laid out, but before that:

How are the places connected by the underground tunnels?

Like a normal body, there are tunnels from the limbs and head to the chest.
It circles around from Right Arm-Right Leg-Left Leg-Left-Arm into the Chest and then head. |
It circles around from Right Arm-Right Leg-Left Leg-Left-Arm into the Head and then chest.
There are multiple connections, from each part to another part.
Other:
[-TA-]

Edited by The Alchemyst, 05 July 2009 - 08:55 PM.

Posted Image


#46 ---Vertea---

---Vertea---

    Posts: 1614
    Joined: 24-August 08
    Member: 3815
    Country: United States

Posted 05 July 2009 - 09:19 PM

Like a normal body, there are tunnels from the limbs and head to the chest.
It circles around from Right Arm-Right Leg-Left Leg-Left-Arm into the Chest and then head. |
It circles around from Right Arm-Right Leg-Left Leg-Left-Arm into the Head and then chest.
There are multiple connections, from each part to another part.|
Other:

Posted Image

Because ponies.


#47 The Dor

The Dor

  • Hero Quality Assurance


    Posts: 487
    Joined: 10-February 08
    Member: 2718

Posted 05 July 2009 - 09:43 PM

Like a normal body, there are tunnels from the limbs and head to the chest. |
It circles around from Right Arm-Right Leg-Left Leg-Left-Arm into the Chest and then head. |
It circles around from Right Arm-Right Leg-Left Leg-Left-Arm into the Head and then chest.
There are multiple connections, from each part to another part.|
Other:

#48 Brickthing

Brickthing

  • Mr. Perfect


    Posts: 3062
    Joined: 26-October 08
    Member: 4229
    Country: New Zealand

Posted 05 July 2009 - 10:19 PM

Like a normal body, there are tunnels from the limbs and head to the chest. || (Otherwise it's just like a long winding tunnel that conveniently leads to the final destination.)
It circles around from Right Arm-Right Leg-Left Leg-Left-Arm into the Chest and then head. |
It circles around from Right Arm-Right Leg-Left Leg-Left-Arm into the Head and then chest.
There are multiple connections, from each part to another part.|
Other:

Edited by 3D Brickthing, 05 July 2009 - 10:20 PM.


#49 Bfahome

Bfahome

  • Finding extras at 110% efficiency


    Posts: 1588
    Joined: 22-August 08
    Member: 3802
    Country: USA

Posted 05 July 2009 - 11:09 PM

Like a normal body, there are tunnels from the limbs and head to the chest. ||
It circles around from Right Arm-Right Leg-Left Leg-Left-Arm into the Chest and then head. |
It circles around from Right Arm-Right Leg-Left Leg-Left-Arm into the Head and then chest.
There are multiple connections, from each part to another part. || (confusion as to which way to go = good for plot)
Other:

#50 The Alchemyst

The Alchemyst

    Posts: 667
    Joined: 21-August 08
    Member: 3791

Posted 06 July 2009 - 12:16 AM

Joy, it's up to me to be the swing vote. >.>

I'm going to with with the mysterious 5 caverns to any part tunnels, I agree with BFA.

Plus, it'd get repetitive going from arm to chest to arm to chest to leg to chest etc etc.

Now we need to get some environments rolling.

[-TA-]

Posted Image





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users