There are plenty of non-action words that are just as appropriate for describing sets. The somewhat ironic thing is that the more action-oriented a set's theme is, the less the set has to be marketed with action words. The point of an action-oriented name is so that people know that some kind of action is happening in the set. If a theme naturally has action in it, directions on how to play wouldn't really be needed. Though, some such sets still are marketed with action words regardless.
For example, Agents sets have artificial action in them, and hence most sets need the name. It isn't necessary at all for the "good" element to be opposed to the "bad" element. But they're placed in the same set and given an action name, so that the "good" guy has to somehow be doing something to the "bad" guy as a result of the "bad" guy doing something bad. In reality, well, I'm still kind of baffled by what exactly the two sides in Agents have to do with each other. Let's look at the sets...
Jetpack Pursuit: a jeweler riding a snowmobile is being chased by a guy in a helicopter backpack;
Swamp Raid: some obnoxious guy on a bike barges into a treehouse in a swamp;
Gold Hunt: a fighter jet is chasing after a guy carrying a lot of gold in his trunk;
Speedboat Rescue: some guy picking up his girlfriend after she's done with...well whatever she's doing swinging from a bouy in the middle of shark-infested waters;
Turbocar Chase: a car drives by a gate and a helicopter comes out to meet it;
Mobile Command Center: exactly what it says it is;
Deep Sea Quest: there's a submarine and a ship seeking the same treasure;
Volcano Base: exactly what it says it is;
Gold Tooth's Getaway: someone trying to take a gold dinosaur from somebody else;
River Heist: after barging into the treehouse, guy tries to steal the safe inside while the owners try to escape via their airboat;
4-Wheeling Pursuit: guy knocks down gate with a bigger car;
Robo Attack: a nerd showing off his new robot toy gets harassed by the cool kids;
Aerial Defense Unit: somebody tries to sneak into volcano base via the back.
All I'm seeing is the orange guys constantly getting picked on by the agents, and considering it's happening in every set except two, one would think the leader of the orange guys stole the girlfriend of the lead agent or something. OK, I have to be fair; Robo Attack actually shows civilians getting attacked, whereas the other ones only have the agents abusing and bullying the guys in orange. Is it because their outfits are orange? Anyway, my point is that there isn't any natural emnity between the two, so the action has to be inserted through marketing.
On the other hand, pirates have natural action in the theme, and doesn't need artificial action in the sets or in the set names. Pirates can be working against the imperials, or the islanders. Or, they could be working together. Or, they could be doing completely separate things (pirates vs. pirates, red coats vs. blue coats, etc.). There's action naturally in that theme, and so it doesn't really need any direction as to what action is in the set, hence only two sets that have any action words in the name, and only one of those has any forced action. The same applies to castle. As there are multiple factions in castle, any side could be allied with, or fighting against, any other side. And it doesn't have to be explicitly stated, though it's sometimes implied.
Of course, nobody says that sets
have to have action in them. But action sells well to the core demographics.
MrTools, on Jul 6 2009, 01:08 PM, said:
But there is the matter of two sets i own, Gold Hunt and Gold Heist. whats nex Gold Hacking

Gold Hijack?
Gold Harvest?
Gold Haul?