legolijntje, on 11 June 2011 - 08:10 AM, said:
SR 3D Builder Lego simulator
#101
Posted 11 June 2011 - 08:32 AM
#102
Posted 11 June 2011 - 08:38 AM
Philo, on 11 June 2011 - 08:32 AM, said:
Thanks for the fasr answer
I downloaded it and it works fine now.
Official Sets Made In LDraw;
post your official LEGO models in this topic!
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My motto this year: More building, less thinking!
#103
Posted 11 June 2011 - 09:21 AM

That's a lot of work
But I finished it and it looks almost like the real one. If someone want it just say here, then I'll upload it to Brickshlef.
Edited by legolijntje, 11 June 2011 - 09:21 AM.
Official Sets Made In LDraw;
post your official LEGO models in this topic!
Brickset Flickr
Youtube Brickshelf
My motto this year: More building, less thinking!
#104
Posted 28 June 2011 - 06:00 AM
legolijntje, on 11 June 2011 - 09:21 AM, said:

That's a lot of work
But I finished it and it looks almost like the real one. If someone want it just say here, then I'll upload it to Brickshlef.
Most definitely I'd like it posted!
#105
Posted 29 June 2011 - 09:35 AM
CURRENT RELEASE 0.5.6.12 STILL DOES NOT SUPPORT THAT
Enjoy... and patience (at least up to September) !!!
[url="]
#106
Posted 29 June 2011 - 11:06 AM
Are there any other new functions in the next release?
Official Sets Made In LDraw;
post your official LEGO models in this topic!
Brickset Flickr
Youtube Brickshelf
My motto this year: More building, less thinking!
#107
Posted 29 June 2011 - 12:11 PM
legolijntje, on 29 June 2011 - 11:06 AM, said:
Are there any other new functions in the next release?
Actually here is what is already been realized:
- support for worm to rack connections
- racks mechanism with a rotation axle coaxial with gear moving the rack
- suspensions (without spring animation)
- Linear actuators (regular and small) still need some deep tests
And this is what I would like to add
- The Animation Console: is a new TAB in toolbox where you can add references to animation beginning point with different behaviors (like buttons, switches, wheels etc) and so you can control your models animation like in real world
- maybe an optimized exporting tools for using with ray tracing software
That's all for now
Sergio
Edited by xSergio74, 29 June 2011 - 12:13 PM.
#108
Posted 30 June 2011 - 08:18 AM
#109
Posted 30 June 2011 - 08:30 AM
Lalror, on 30 June 2011 - 08:18 AM, said:
He always said he doesn't know how to do that, so I think he isn't.
Edited by legolijntje, 30 June 2011 - 08:30 AM.
Official Sets Made In LDraw;
post your official LEGO models in this topic!
Brickset Flickr
Youtube Brickshelf
My motto this year: More building, less thinking!
#110
Posted 23 July 2011 - 10:11 AM
#111
Posted 23 July 2011 - 05:01 PM
Kuperus, on 23 July 2011 - 10:11 AM, said:
xSergio74, on 12 October 2010 - 09:35 PM, said:
most probably the problem is due to the fact I'm using MS DirectX instead of OpenGL library for my application graphics. Moreover, the shaders have been rewritten to allow back-face-lighting. This way VMWare emulation is not capable to emulate the graphic device needed by the application.
Mac world is not in my work so I really don't know how to help you...
Sergio

Got Questions? Need help? New member? Read the site guidelines | Index of helpful tutorials | Eurobricks FAQ | EB: A Visual User's Guide
#112
Posted 11 August 2011 - 04:37 PM
here are just a pair of video of what you can expect from next release: the animation console !
[url="]
Don't worry, September is not too late...
Sergio
Edited by xSergio74, 11 August 2011 - 09:26 PM.
#113
Posted 12 August 2011 - 06:07 PM
At this rate, Sergio, I'm going to have to buy a PC just so I can run your program.

Got Questions? Need help? New member? Read the site guidelines | Index of helpful tutorials | Eurobricks FAQ | EB: A Visual User's Guide
#114
Posted 13 August 2011 - 06:08 AM
xSergio74, on 11 August 2011 - 04:37 PM, said:
here are just a pair of video of what you can expect from next release: the animation console !
Don't worry, September is not too late...
Sergio
Very nice. I can't wait! I really am enjoying this prog good work!
Funny thing, I can't see the media link in the post but I see the link in the quote while writing this hence how I saw the video. Cant see it when I preview either. I'll check my user CP.
Edited by Superkalle, 02 September 2011 - 08:20 AM.
removed pictures from quote
#115
Posted 01 September 2011 - 05:50 AM
#116
Posted 01 September 2011 - 08:07 AM
jasonsmith, on 01 September 2011 - 05:50 AM, said:
Hi,
try the following:
- Temporary rename the folder where MLCad / Ldraw are installed to something else
- Reinstall SR 3D Builder
- When asked for the folder to install the part library to, select something different from the folder where MLCad / Ldraw are installed by default (i.e c:\lDraw2)
- wait for installation completion
- Start SR3DBuilder
- when asked for the part library folder, choose c:\lDraw2 and wait for part list rebuilding (a pair of minutes or less)
- Close and Restart SR3DBuilder
- Everything should work now...
- You can now rename the folder where MLCad / Ldraw are installed to its default (c:\lDraw)
If everything works, then please make a ZIP file of your lDraw part library installation and upload it to a public file sharing (rapidshare, megaupload, ...) so I can analyze it and fix my application...
Thanks
Sergio
#117
Posted 02 September 2011 - 06:33 AM
#118
Posted 03 September 2011 - 03:58 AM
I decided to open some other files kicking around and they open perfectly. Small ones open instantly and a LDR of the UCS Falcon opened in about a minute. All the test files from the your website also load without an issue except the shuttle. Not sure what is wrong.
#119
Posted 03 September 2011 - 08:44 AM
#120
Posted 03 September 2011 - 04:03 PM
I read a lot of positive things about your program
What are the limitations in file size of your program.
I use ldd but when the file is around 1 mb the program shuts down
I prever to make large creations in ldd. If you use this link you get an idea.
Can I make a creation with your program wich is bigger than the one in the link? it has about 30.000 bicks in it. If yes do you have a idea how big the creations are that you can make with your programs?
Edited by Calabar, 03 September 2011 - 05:14 PM.
Adjusted Link
#121
Posted 03 September 2011 - 04:36 PM
Calabar, on 03 September 2011 - 08:44 AM, said:
It's the one from his website. I downloaded it from there a few different times.
#122
Posted 05 September 2011 - 07:30 AM
rai v B, on 03 September 2011 - 04:03 PM, said:
I read a lot of positive things about your program
What are the limitations in file size of your program.
I use ldd but when the file is around 1 mb the program shuts down
I prever to make large creations in ldd. If you use this link you get an idea.
Can I make a creation with your program wich is bigger than the one in the link? it has about 30.000 bicks in it. If yes do you have a idea how big the creations are that you can make with your programs?
Hi,
never tested on such big models!
It works good enough with models up to 8-10000 parts (over 80 fps) on a 3 year old graphic adapter, but never tested with more bricks.
I can say that the application is very well optimized from graphic side, but some huge undo/redo operations with a big amount of parts can lead it to crash.
As suggestion, install my application, create or download a big model from my application forum (there is the over 5000 parts millenium falcon available), duplicate it as needed to reach your desired part count and then evaluate performance.
Also remember that technic parts are by far much more complex than standard brick parts, so a model with 2000 technic parts maybe it is huge as a 4-5000 one containing mostly bricks.
byes
Sergio
#123
Posted 23 September 2011 - 03:28 AM
#124
Posted 26 September 2011 - 07:26 AM
jasonsmith, on 23 September 2011 - 03:28 AM, said:
Hi,
if a part is not found, then the application should fill a part error list that you can show in the View.ErrorList menu option.
If the application hangs while loading your model, please submit it to me so I can check it. In the while, ensure that in the View.Preference dialog box the use Hires primitives is disabled and try loading your model.
Please feedback...
Sergio
#125
Posted 27 October 2011 - 10:56 AM
There are many news, starting from the new website, now moved to
http://sr3dbuilder.altervista.org/ so please, update your bookmarks
Now to the application news: there are not too many, but they are all really interesting. Here is a brief:
Added
- Support for simplified racks mechanism (where a rotation axle is coaxial to gear)
- Support for suspensions (still not the spring)
- Support for Linear Actuators
- The Animation Console that allows you to create a console with your model animations starting points and
animating it in a 'real way'
- Support for reciprocal animation referred to a block to be considered fixed
- Support for worms to rack connection
- Support for building with Linear Actuators and shock absorbers
Fixed
- Many fixes in hinge animations: now only some unusual composed hinges should not work
- Racks slidings now limits to effective rack length
- Notification at part list rebuilding end
- Pressing Cancel when closing the application and asked to save, the application closes without saving your
model
- Selecting a part involved in Connection Solver cause occasionally application crash
Changed
- You now need to press CTRL with double click to instant move your selection to a new position
A demo video will be added later in this weekend to show all new features...
But there are also some maybe bad news for someone of you: to use most of the addiction you need to get a registration code for the application with a contribution of 35€.
The ones of you already made a donation of 25€ or more, will get this code for free; other people donating a lesser amount may integrate their donations to get registered.
The amount is about what you pay for a medium or small Lego set so I hope it is not going too much for any of you ;)
Enjoy building
Also tagged with one or more of these keywords: LDraw, SR3D Builder, digital, CAD, sr3d, unhandled exception
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