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Forgotten Soldier An experiment in tiled water

#1 User is offline   Talon Karrde 


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Posted 28 March 2009 - 11:01 AM

Posted Image Vig. 63c
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Thirty six years to the day
Since my comrades sailed away
Now, lonely
Here I forever stay...


This was really meant to just be an experiment in tiled water rather than SNOT because I often find that working SNOT water into a MOC can be tricky, especially with a large dio, and it makes moving for photography even trickier. Tiled water works great IMO and I don't know why people don't use it more often.

Enjoy.
We're gonna need a lot of mescaline for this...

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#2 User is offline   Captain Blackmoor 


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Posted 28 March 2009 - 11:42 AM

Your technique to tile the water turned out pretty good. I consider to use it too because SNOT waters break more often and are heavier.
The rest of your MOC is nicely done. I like the waves (cheesies :pir_laugh2: ) splashing against the rocks. The broken jetty is cool too.
The houses are nice as well, along the old cannon.
A suggestion would be to make a campfire on the spot where the poor soldier stands.

Nicely done! :thumbup:

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#3 User is offline   Guss 


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Posted 28 March 2009 - 11:55 AM

a very cool little scene, and the tiled water is really nice! ^^ I also love the broken "platform" ( don't really know the english term ^^ )

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I don't know why people don't use it more often.


because I have not enough tiles!!! but you're right, moving a moc to photography it with "snot" water is a pain.. on my PTV entry I put it on a "plegiglass" blue plate , like this :

Posted Image

but even with this, when I had to move it, the sea just kept "separating" from the shore, and it was attached!

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#4 User is offline   ImperialScouts 


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Posted 28 March 2009 - 11:59 AM

I commend the soldier for keeping his uniform so clean for his stay there :pir-tongue:

Cool MOC, I really like it!
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#5 User is online   74louloute 


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Posted 28 March 2009 - 12:50 PM

View PostGuss, on Mar 28 2009, 12:55 PM, said:

because I have not enough tiles!!!


I totally agree with Guss on this point! I think it's easier (at least with my pieces) to make a large water area in snot way rather than to tile it.
But I have to say that your MOC is really well done, and if I had to do a little water area in the future, I will think to your MOC for sur!

I really like it, and especially the water border: the little wave, the different use of blue tile and the rocks!
Well done

This post has been edited by 74louloute: 28 March 2009 - 12:51 PM

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#6 User is offline   Erdbeereis 


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Posted 28 March 2009 - 04:40 PM

Great MOC Talon Karrde. :pir-classic:

I really love the broken-down dock, and the little shacks at the back. Good work with the water as well.

I also find that I don't really have sufficient blue tiles to make large expanses of water. The SNOT style allows big bricks to be used, thus covering larger areas with few pieces.
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#7 User is offline   Captain Blackmoor 


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Posted 28 March 2009 - 05:38 PM

True, but SNOT water is more fragile then tiling. But in SNOT waters you almost don't see the 'brick borders'.
I think SNOT is more realistic but tiling is less fragile so it can be transported much easier.

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#8 User is offline   bricksoldier 


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Posted 29 March 2009 - 10:34 AM

has he got any food there? :pir_laugh2:
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#9 User is offline   Natman8000 


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Posted 29 March 2009 - 12:58 PM

the water looks great as does everything else. This is a nice moc and I love some of the techniques you used.
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