The detectives walk down the stairs, beginning their decent into darkness... although not quite. As you near the bottom of the spiral you see the flicker of torches, and you abruptly enter a large, cavernous room through a stone doorway lodged into the surrounding rock.
The doorway has two stone dragon heads above it, setting the scene for the rest of the room. The room is carved out of the rock of the hillside, and is lit by a number of torches spaced around the walls, which flicker slightly in a mysterious manner.
The room is mostly empty, with only the occasional empty barrel or piece of timber left lying around. It appears that it was cleared out recently, as there is an absence of dust and no feeling of abandonment. The only area which still contains anything of interest is the immediate area near the doorway which you entered through. If your calculations are correct, the doorway is in the northern corner of the west wall.
In the immediate area are a few things of interest including a table with a lamp and a khaki hat on it, two dragon statues on stone plinths, a large wooden chest, and a pair of statues, one of which has a black cape and helmet on it.
There are also a number of pillars spaced throughout the room, which hold up the manor house above.
The south wall holds nothing interesting other than a hatch in the wall which is slightly crooked. Beside it are three buttons labelled "call", "kitchen" and "dining room". The east wall contains a large open doorway lined up with the one you entered through in the west wall. Beyond you can see the large metal shape of a boiler, but not the far side of the next room.
Hmmm, what an interesting place, I would never have guessed it was down here.
Remember that to win the game you must answer the following four questions:
WHO committed the crime?
WHERE was the crime committed (which room)?
WHAT was the murder weapon?
WHY was he killed (motive)?
There is also the optional challenge of piecing together the events of the previous night. Try to find out as much detail as possible.
For the full list of rules, please click on the picture at the top of the page or follow this link.
1. ImperialShadows - Peter Crawford; Lawyer
2. Sandy - Susan Greenwood; Receptionist
3. WhiteFang - Dr. Phillip Marshall; General Practitioner
4. Hinckley - Max Sinclair; Actor
5. Sir Dillon - Michael Dunne; CEO of Brick Plates
6. jipay - Bernard Knightly; President of the DHPT
7. ImperialScouts - Lieutenant John Spencer; Soldier
8. Sir Nadroj - Dermot Stephens; University Student
9. Mr. Mandalorian - Dr. Gregory Grimsworth; University Professor
11. Erdbeereis1 - Chef Frederick Valentine; Chef