
If you are not familiar with this engaging interactive moc storyline, here is a massive but exciting lot of background to look up:
The Introduction
Part 1 - Safe Season
Part 1.5 - Strangers
Part 2 - Surviving
Part 2.5 - The Deadzone
Part 3 - Mistakes
Part 3.5 - Captured
Part 4 - Where Loyalties Lie
Part 4.5 - Xenu's Sea Fortress
Part 5 - The Battle
Part 6 - The Prison
Part 7 - The Ambush
First of all fans of IA I am sincerely sorry for taking this long to post this. There are many reasons for this, laziness, being busy and photography troubles, but it is finally here.
Last time you had been saved by mysterious attackers. You chose to approach them and take Sheckles the crazy old man with you. You were in luck, Sondra (your long lost girfriend) was behind your escape, but a shock greets you:

Yes, that's right, Sondra is the cyborg with missing arm and cybernetic chest!
It seems following the battle many of your friends were severely injured and recieved implants from Ian Ded, technological genius. This sight no doubt shocked you, but even more the ones missing from the group. Here are the survivors:

Sparks is the only one unchanged, still sarcastically comforting as always. But Captain McCoy and Piranha are both no longer who they used to be. Once the light hearted crew members now the Captain is as alien and detached to you as his robotic face, and Piranha is a being full of rage at having to abandon his water home. Ian Ded has given himself an upgrade also.
Strangers greet you as well:

It seems in order to survive Xenu's former team is now leaded by Sondra, who kept her fighting spirit. She made a truce with The Brotherhood, a ragtag group of survivors who had survived (duh) The Swarm and became fierce enemies of Dragonator. Not a whole lot is known of them, but they were once a large group who led by a mysterious man close to Dragonator betrayed and tried to overthrow him. Obviously they failed.
You are glad to be back however, as though your friends are now faded memories of what they are now, they are still friends. All are glad to see you, especially Sondra, though she is finding it extremely difficult to be around you now that you are back. Of course, you must commend the team on the spot they chose for their base:

In perfect position to evade both The Swarm and Dragonator, the ship of the desert also provides the perfect defense against oncoming threat:

When the oceans dried up after The Cataclysm that created this wasteland, this ship became one of its relics:

Of course with so little space one must sleep wherever one drops, or in the "car":

Sondra and the Brotherhood leader discuss plans against Dragonator's expanding empire:

The most vulnerable part of the ship is the stern, where oil and explosives preside:

A catapult is also part of the weapons, you'll notice the chain from it attaches to a lever near Sparks. It hurls energy charges to both kill and knock out electrical systems:

See in the background I've moved the lever? Believe it or not, but it actually works very well!

Fortunately a monkey lightens the mood for you:

This towertop gunner can aim in all directions incase another gun can't, its position serves as a Crows Nest to see trouble early as well:

Four massive cannons protect the side more likely to be attacked. The shells are enough to halt even another Death Roller maybe:

Protective gates open and guns out ready:

Another shot of the powerful weapons.
Inside the bay is many crates of ammunitions, shells and grenades:

Of course four mini cannons protect the other side with explosive shells:

Another shot of the smaller cannons.
The tower at the back has been crudely recreated as the heart of operations:

A Dragonator spy who gave an outpost's location away is held captive atop, ready to be feasted upon by birds of prey:

The upper story is accessed by the ladder here:

The back of the behemoth. A flamethrower sits here, as well as you still in your prison clothes. The other ladder leads to the jail "cell":

Another cool shot of the rear.And another as well.
Shots of the beauty without crew:



And just for you Dragonator, while not bing or my best, I thought you might appreciate some little critters to pick the flesh off the soon-to-be-dead spy:

Aptly, they are called Vultures:

Not in luck my friend, not in luck at all....
Now, you've only stayed a while and gotten used to the company of strangers and changed friends. However, you of all people know that here this hellhole works is always to be done. The information from the spy you captured has provoked interest, and the Brotherhood friends are planning to infiltrate an outpost he has revealed and take some secrets among other things from it. You know Dragonator well after being with him once, should you assist?
Also, Sheckles has recognised the map on the ship's deck, and claims the he knows a location of a treasure Dragonstor wishes to seek. Whatever he did to the dictator to lead to his imprisonment must be big, so should you take his word for it and search for this important "treasure"?
Your friends, chiefly McCoy, is planning on taking a trek to the mountains to look for more materials and survivors. Go with him?
So many options and so many people to talk too, your two years of loneliness have been shattered and now you are too a shadow of your former self like your friends. Decide what to do quickly. The world is becoming dark and cold.....
Now a couple of day shots:


Can you survive?

Well I hope you liked it. Comments appreciated. Mysteries will be revealed I assure you, and and I have a much more solid plan as to how this arc will progress so I can also assure this time was not wasted (Don't worry, your votes have a major effect and will decide the details and outcome of the story).
Also know that this was a common occurrence that lead to a few delays: Oh the pain of rebuilding to exact specifications!
Anyway, thanks again and hope you enjoyed!
Batbrick Away!



























