Posted 26 August 2008 - 01:57 AM
After all sorts of talk I've finally acquired a camera with which to bore all you folks with my own creations. My first posting is one of the buildings in and around Puppet's Cove. However, first I must present a bit of background material.
Built shortly before the onset of the War of Crowns and in service for more then 3 centuries, the channel fortress of Puppet's Cove plays host to numerous legends of heroism and valor. None more memorable then the 30 year command of Captain Nathaniel Mikhail for which the fortress now derives its name. Mikhail was mortally wounded while defending the powder magazine from an enemy saboteur. His sacrifice saved the fortress and the town from certain destruction, and the anniversary of this event is celebrated even to this day with parades and reenactments. The story holds that Mikhail's last words were "so long as this town survives, I will never truly die".
This event has also given rise to the legend of Mikhail's Ghost. It is said that on the eve of a storm a ghostly torchlight can be seen walking the now empty halls and ramparts of Mikhail's Watch. Rumors abound that this is the ghost of Nathaniel Mikhail checking his defenses as if in preparation for a coming battle. What is beyond doubt is that no life has ever been lost in Puppet's Cove during even the most terrible of storms.
Now some pictures. If these are too large please let me know and I can resize them.(oh, and sorry for the horrendous backgrounds) The modular wall sections and corner are at the bottom. As you can see, I don't really have a ton of details in my wall designs. The tops are removeable so I can switch figures and stuff around without having to remove them and replace them.
Captain's war room(top removed)
Down stair column
Wall floors and captain's room removed
Corner section broken down
Wall Module breakdown
Posted 26 August 2008 - 02:23 AM
I like this a lot, the mosaic in the floor is nice and I really like the stone staircase.
Posted 26 August 2008 - 03:24 AM
Posted 26 August 2008 - 04:53 AM
Like mentioned though, this belongs in the pirate forum. While this is a 'historical' work, creations belonging in or resembling this time period are usually considered as pirate creations. :-)
Posted 26 August 2008 - 04:55 AM
However, I like the many details, such as the tile floor medallion on the courtyard's base. The cannons should have wheels on their carriages so they could recoil and be reloaded.
I can't wait to se it finished.
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Posted 26 August 2008 - 05:20 AM
Posted 26 August 2008 - 05:41 AM
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Posted 26 August 2008 - 05:49 AM
I'm sure your MoC would be appreciated more here in the Pirate forum, but it's a great MoC fitting for any forum. I like the details you put into the fort. The tiling in the courtyard is my favorite. I also like how everything is accessible for play or staging. Are you planning to add to this fort?
Posted 26 August 2008 - 07:29 AM
A very good fortress and it seems cosy! I love it!
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Posted 26 August 2008 - 07:40 AM
Posted 26 August 2008 - 10:23 AM
I really like the medallion and the tiles you built in the courtyard.
The modular structure shows its value once more.
I agree with Norrington about the cannons as they really need weels for the recoil.
I can't wait to see the finished product
Keep up the good work
Edited by Errorist, 26 August 2008 - 10:30 AM.
Posted 26 August 2008 - 01:12 PM
My eyes just...well, i'll leave the rest to you.
anyway, that is AMAZING!
Posted 27 August 2008 - 12:36 AM
The medallion was originally planned as a giant tile floor for a throne room that I never got around to building. I had it planned out on a base plate for years and finally decided to give it a home.
There are lots of details I'd like to add, like weapon racks, shelving, and some ammunition would be nice.
I actually view this as the first work in a larger town called Puppet's Cove. I've been fleshing out ideas while on phone conferences at work.
Posted 27 August 2008 - 12:43 AM
and the rough appearance of the surrounding rocks is marvelous. An impressive and original fortress!
Posted 27 August 2008 - 12:58 AM
'Cuz we don't live, We just survive, On the scraps that you throw away
Now will it matter long after I'm gone? Because you never learned a god****ed thing
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Posted 27 August 2008 - 04:06 AM
Posted 27 August 2008 - 11:45 PM
So what is this 'War of Crowns' - who was that fought between?
Have you ever considered getting one of those ghost mini-figures and...
I plan to slowly build more details of the town and add to this MOC as well. As I do so, I might bore you with more details about the war and the cove's role in the struggle.
As for the ghost minifig, I have a couple of the old glow in the dark ones, but I might go more for an all grey one if I ever get around to taking more photos.
Posted 28 August 2008 - 11:33 AM
This modular fortress really turned out briliantly!
I don't know why you didnt like the corner tower? It really feels as an integral part of the build.
I really like the integration of the rock piece in the wall. It gives it a sence of "sturdiness" to cannon fire.
I also like the use of grey for a soldiers fortress. It just looks good. This fortress is universal and could be everywhere, from the
Caribian to good old Europe. Kind of reminds me of some mediterianian fortresses as well.
All in all I really like your design and the overall feel. The courtyard is just brilliant and really makes the building come alive.
As said before, some wheels would allow the canons to be refilled after the first shot.
But that is just a minor detail which can be fixxed fairly easily.
I agree with Mister Phes this is frontpage material.
Edited by Teddy, 28 August 2008 - 11:35 AM.
Posted 28 August 2008 - 01:14 PM
Posted 28 August 2008 - 04:01 PM
Keep up the great work and God Bless,
Posted 06 December 2008 - 11:32 AM
The interior is very cool as well and there's almost no difference between Mikhail's Watch and a real fortress!
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Posted 06 December 2008 - 05:37 PM
If this is the one you thing would be boring. I can't imagine what the interesting ones would look like.
Its a very impressive fort
Edited by simonjedi, 06 December 2008 - 05:38 PM.
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