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Mystery Ship: Final Thoughts


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#1 TheBrickster

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Posted 07 October 2007 - 06:57 AM

If any of you have any questions or comments in regard to the final ending of Mystery Ship, please post here.

#2 Hinckley

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Posted 07 October 2007 - 06:59 AM

I'm so glad there was a real creature. I wish he would've killed more people. Great fun, Brickster. Thanks for running a cool mystery! *wub*  *wub*  *wub*

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#3 Scouty

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Posted 07 October 2007 - 07:00 AM

What will happen to all of the crew?

The end was kind of...a cliff, where we don't know what happens to anyody, besides the fact that Bennie is a monster and all of this is real (fictional).

Overall, it was fun, but the end kind of sagged a bit, as not many were playing.

I really enjoyed it, I just wish we could have concluded it a bit more.

Certainly alot of fun! :-)
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#4 Hinckley

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Posted 07 October 2007 - 07:05 AM

View PostImperialScouts, on Oct 7 2007, 02:00 AM, said:

What will happen to all of the crew?

The end was kind of...a cliff, where we don't know what happens to anyody, besides the fact that Bennie is a monster and all of this is real (fictional).

Overall, it was fun, but the end kind of sagged a bit, as not many were playing.

I really enjoyed it, I just wish we could have concluded it a bit more.

Certainly alot of fun! :-)

Well, the boat was back in the harbor, I'm sure everyone's fine and you and your little cohorts got your comeuppance.

I liked the ending. I had a feeling TheBrickster would do something creepy, although I wasn't quite expecting what we got... :-)

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#5 TheBrickster

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Posted 07 October 2007 - 07:05 AM

View Posthinckley39, on Oct 6 2007, 11:59 PM, said:

I'm so glad there was a real creature. I wish he would've killed more people. Great fun, Brickster. Thanks for running a cool mystery! *wub*  *wub*  *wub*
Thank you Hink.  I must admit that I enjoyed the beginning very much, but as less people were posting, it became more difficult to keep my interest.  I had taken down my actual set a number of weeks ago and was unable to take any new pictures.  

You made a very good Captain, and I think if it had not been for you, Scotty, the Skipper, Diver Dan, and Bennie, the ending would have been very difficult.  I kept it goinfg for the sake of you and the other final participants.  It was a bit long, but it had a lot of story.

I've enjoyed it, and one never knows how these stories will work out over an Internet forum.  I think this was successful - maybe just a bit long.

Thanks for the feedback.

B

#6 Scouty

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Posted 07 October 2007 - 07:09 AM

I thought the length was about perfect. 10 exciting Chapters!

I just loved posting in this, but I'm going to miss it. A whole month used to posting aboard the mystery ship.

The quoted ending was cool.
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#7 TheBrickster

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Posted 07 October 2007 - 07:14 AM

View PostImperialScouts, on Oct 7 2007, 12:00 AM, said:

What will happen to all of the crew?
I really enjoyed it, I just wish we could have concluded it a bit more.
Well, that's another story now...  I don't think a Part 2 would be fun.  Next time, something completely different.

I was honestly trying to wrap this up.  I was having difficulty keeping it going with just a few characters left.  It's hard as I have to write for the others - like Mr. Mason.

View PostImperialScouts, on Oct 7 2007, 12:09 AM, said:

I thought the length was about perfect. 10 exciting Chapters!
I just loved posting in this, but I'm going to miss it. A whole month used to posting aboard the mystery ship.
The quoted ending was cool.
Thanks IS.  You certainly conveyed a lot of energy and motivation in keeping the story going.  If I ever do something like this again, I would definately want you participating.  

When this was first going (first few weeks), I wanted to make it more like a cliff-hanger, every week. It didn't work out that way as people were posting so frequently.  People complained that it moved too fast, but that's what made it fun (at least for me).

View Posthinckley39, on Oct 7 2007, 12:05 AM, said:

I liked the ending. I had a feeling TheBrickster would do something creepy, although I wasn't quite expecting what we got... :-)

That was intentional.  I couldn't give it away and wanted a real surprise/twist ending.
--------------------------
And on a side note, Mystery Ship generated over 1,350 posts.  Now I need to rest.

#8 Sinner

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Posted 07 October 2007 - 07:28 AM

Comments;
  • I expected that none of us would survive this experience so I am a bit surprised.
  • I didn't like the usage of the set number as a code number, but that could just be me getting annoyed that I didn't work it out!
  • Like Hinckley I was glad that in the end there was a real monster.
  • I think the length was good, but as you say, people got busy and stopped posting and thus the story had trouble moving.
  • I loved it when you included Lego scene setting shots.
  • Sorry for being a smarty pants in regard to ship stuff.
Questions include;
  • Did the boat people know their back story from the start? If so, who else did? I knew nothing....
  • Did we miss any other things that we were supposed to pick up on?
  • Mr Masons code seemed to be a red herring to me. Did I miss something there?
  • It seemed to me that you designed it so each character had a backup. Am I right?
  • The ship and the rust/bad condition; was this supposed to be in regard to bad maintainence or something else?
  • Was the story 100% set it did it change depending on what we did? Were there multiple paths?
I'll try to think of more later!  :-P Thanks very much for hosting this. It was an interesting experiment that I was glad to be part of.  *sweet*

Edited by Sinner, 07 October 2007 - 08:09 AM.





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#9 Hinckley

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Posted 07 October 2007 - 07:32 AM

The paper with the D-7...

I think it would've been cool if you would have tied Manny's myths into the creature at the end...that is just me though. I like a little more foreshadowing, even when it's a big surprise twist.

...and what was stolen from the chest after Bennie was scared with the mask?

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#10 Scouty

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Posted 07 October 2007 - 07:40 AM

View Posthinckley39, on Oct 7 2007, 02:32 AM, said:

...and what was stolen from the chest after Bennie was scared with the mask?

Wasn't it the creature costume?
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#11 Hinckley

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Posted 07 October 2007 - 07:40 AM

View PostImperialScouts, on Oct 7 2007, 02:40 AM, said:

Wasn't it the creature costume?

not if bennie had just been scared with it... *wacko*

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#12 Shadows

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Posted 07 October 2007 - 08:05 AM

Um... let's see here.

Thanks to everyone, especially TheBrickster for putting on a fine show!

Now... what the hell was up with that ending? It felt so ... sudden. I liked the crazy Bennie angle, it fit him well, and having the harbour master actually be whatever the hell those things are supposed to be was nice, but it just lacked something in flow (I know that irregular posting situations contributed to that and couldn't be avoided).

I liked how Sinner solved the code, but beyond that it didn't seem like the players had a fair chance to figure anything out on their own without being led to it directly. Somehow it felt like traveling from one fixed point to another, even though it went in a lot of directions inbetween, it was still a straight trip. If, for example, during the part where the cargo was being examined, the Captain had asked to look at #5, the story would have just changed the important one to #7.

I think what went wrong for me is my expectations. I was looking at this as interractive fiction instead of a play within a limited range of possibilities. Really my fault on that.

All of that said, I still loved a lot of it, especially those of you who put so much effort into the project and hope to participate in one myself one day. Then I'll probably have a better understanding of just how difficult it must be to pull this off.

Overall, I'd give it  *y*  *y*  *y*  *y* out of 5. Definitely worth following and better than anything on TV, by far. X-D

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#13 Sinner

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Posted 07 October 2007 - 08:08 AM

View Postimperialshadows, on Oct 7 2007, 05:05 PM, said:

I think what went wrong for me is my expectations. I was looking at this as interractive fiction instead of a play within a limited range of possibilities. Really my fault on that.
Actually that was one of the questions I missed! Thanks; I will add it to my collection!  :-P





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#14 Hinckley

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Posted 07 October 2007 - 08:13 AM

View Postimperialshadows, on Oct 7 2007, 03:05 AM, said:

I liked how Sinner solved the code, but beyond that it didn't seem like the players had a fair chance to figure anything out on their own without being led to it directly.

|-/ I think we all did a nice job deciphering the clues we were given...

:-P

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#15 El Bucanero

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Posted 07 October 2007 - 11:52 AM

Thanks alot for this great story Brickster! I enjoyed reading, and sometimes, participating!

But it did go rather fast, it was hard to keep up with the story. And I didn't find alot of opportunities to post things... I hope I did what you wanted me to do Brickster!

G

#16 UniqueBuilder

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Posted 07 October 2007 - 12:47 PM

Great story, Brickster! *wub* Da capo! :-D
I really liked all the members' personalities, especially Hinkie and Otto! :-D The crazy Bennie thing was a good ending.. :-)

But..

Why did you have to finish it while I was SLEEPING ?? *sing* Why, oh WHY ?? :'-(



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#17 oo7

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Posted 07 October 2007 - 12:52 PM

I apologize to The Brickster and all the rest of you for my recent absence, I couldn't post this last week as I had an extremely hectic schedule. I was planning to catch up on this weekend but it looks like part ten started and ended while I was asleep. I can say with much confidence however it was really fun when I was able to participate. I loved the story line too and the Lovecraft stuff, you did an excellent job with arranging that, thank you once again, Mr. Brickster!  *y*  *y*

And I too agree it would be more exciting if people died a little more frequently. Perhaps a central perplexing enigma like the older mysteries incorporated would be cool as well.
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#18 Sir Dillon

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Posted 07 October 2007 - 02:17 PM

A big thanks to Brickster for doing this, and everyone who participated. *sweet*

I would sort of like to know what happened to the crew at the end, but besides that I thought the ending was okay. I thought maybe a few more people would be killed by the end, but it worked out fine without that... I'm mostly disappointed I wasn't around when it ended.

Oh well, I had a blast with this story. I really liked that we each played a different character, as oppesed to just ourselves. I'm really glad I was able to be 'brought back' after Stinky died. :-)

I thought the fast pace was good, but I'm sorry that not everyone was able to play with it going so fast.

So thanks again Brickster, you did a great job with the story, especially when you had to post for everyone. :-D
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#19 TheBrickster

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Posted 07 October 2007 - 03:40 PM

Oh, I'll answer some of your questions, but I almost forgot to share the individual character bios.  Here they are.  Each person received one of these before the story.  Each of you were encouraged to play your part:

Captain Maxwell Macleod:  Captain of the Sea Ghost.  Captain Macleod is a huge “Love Boat” fan and fan of everything relating to the 1980s.  He is constantly trying to play “match maker” with his crew and lady friends he knows in various ports, and wishes his ship was more like a luxury liner.  The captain often times sings 80s songs and talks about favorite 80s television shows and characters.  -Hinckley

Frank Mason: 1st mate of the Sea Ghost.  Mr. Mason is a dried up old sea captain who most despise.  He talks as if he were a pirate and shares ghostly sea stories from his life at sea.  Most don’t take his stories too seriously but some will listen to his rantings.  Mr. Mason carries out orders from the Captain without question but will often add terrible consequences to the crew for failing to disobey his orders.  He wishes ships still had planks so that he can punish crew who need proper discipline.  -007

Jim Doohan, Chief Engineer:  Jim Doohan is the Chief Engineer who many call “Scotty”.  He is actually an Irishman who does not appreciate being called Scotty.  He is quick tempered but an excellent engineer who knows a great deal in regard to the mechanical engineering of the ship.  He often talks about mechanical parts and improvements needed to the ship, if only the Captain would support his recommendations.  Doohan hates sci-fi and knows very little about Star Trek.  -Sinner

“Bennie” the Maintenance Man:  Bennie is a good spirited, but “not-too-swift” maintenance man and janitor who is scared and will do what most people tell him to do – quite literally.  Years ago, an industrial accident caused a cargo container to fall on Bennie’s head requiring a steal plate in his cranium.  On certain days, the plate “talks to him” telling him to do thinks that he would not otherwise do.  Poor Bennie can often times be heard arguing with himself in an effort to stop the voices.  –Mr. Mandalorian

Load Master Mike Handy:  Mike is a pompous, egotistical “know-it-all” always trying to order others around.  He in unscrupulous and will tell other crew members that he is carrying out the Captain’s direct orders, often times lying to them to prove he is in charge.  He pretends to be a subject matter expert in all fields, and generally knows mostly only that related to cargo.  Mike can be considered a sociopath and will seek out sympathy to gain acceptance from others.  Most of the crew dislikes Mike, but he does manage to keep the ship running through control and deceit.  –Unique Builder

Cook Otto Von Beckenbauer:  Otto is an Austrian cook who has served on the Sea Ghost for many years.  He is quite serious about providing good qvality meals to a hungry crew.  He stands for no one in his kitchen without his permission as he takes his business very seriously.  Otto enjoys classical music and is proud of his Austrian heritage.  He knows much about many of the crew and is generally suspicious and untrusting of newer crewmembers.  Otto is also very knowledgeable of WWII history and enjoys sharing war stories.  He also has a collection of WWII memorabilia that he has hidden in various places on the ship.  -Bonaparte

Gene Wagonberry, Internal Security:  Gene serves as the newest member of the Sea Ghost’s crew.  He was hired by “corporate” to assure safety and security aboard the ship.  He has the habit of always questioning those around him, even for the silliest of reasons.  Gene is a huge Star Trek fan and considers himself a proud “Trekkie” who speaks both Klingon and Ferangee.  He attends yearly conventions and likes to quote Star Trek lines.  He even carries a model phaser in his shirt pocket.  –Starwars4J

Manny Cortez, Load Carrier:  Manny is a superstitious Latin American load carrier who believes that the Sea Ghost is cursed.  His English is not so good but he is well respected among the crew for he is a hard working individual.  Manny enjoys music and beer and has even performed for the crew during long nights.  Manny also believes that one of the crew has caused the curse on the Sea Ghost and thinks that this person is plotting something sinister.  -Athos

Stinky Stillman:  Stinky Stillman is a fisherman aboard the ship who agreed to provide fresh fish for the crew of the Sea Ghost in return for a ride to Europe. He likes everything about the ocean and has caught numerous large fish over the years.  He is a bit of an aspiring mystery writer and carries a book he is in the process of writing entitled, “Tails of the Sea”.  He does believe something is a bit “fishy” aboard the Sea Ghost esp. with the cargo.  It’s all too mysterious for him and he thinks that the 1st mate may be hiding something.  So far, he has caught no fish, but wherever he stands, the scent of fish fills the air.  –Sir Dillon

Mechanic Jack Tupp:  a lazy mechanic who hides incompetence through a friendly smile.  Jack is always joking around, playing pranks on the other members of the crew, and laughing at everything.  He never takes anything or anyone very seriously, including the Captain.  Jack can often be found resting in the cargo hold for long periods of time.  As most people enjoy his humor, Jack knows a lot of “dirt” and gossip about other crewmembers.  He’s quick to add a little extra for a good story and a laugh.  -PaulC

Stan the Stow Away:  Stan is in his early 20s and wants to backpack across Europe; no destination in particular.  He is a bit of a "hippie" and can't hold a job. He gets fired from each job (believing that it’s never his fault), and he’s big into freedoms and rights. Stan is an aspiring interior designer and enjoys building things out of wood. Unfortunately, he has a bad temper that gets him into trouble often.  –Mr.Tiber

Bob “Skipper” Hale: Bob is the owner of a small fishing boat called the Minnow that bears the ship # 441.  He has been tracking the Sea Ghost since it left the Northwestern Coast.  Unknown to all but one of the crew, Bob has made an arrangement with someone aboard the Sea Ghost who is to deliver a very valuable cargo to him.  Bob’s instructions were to pick up the cargo, then deliver it to someone on the main land.  Bob does not know what the cargo is, only that it is very valuable.  In addition, Bob does not know who the crewmember is, only that he will make himself known once he is aboard the Sea Ghost.  Bob is assisted with a deep-sea diver known as “Diver Dan”.  Bob will make himself known to the ship under the pretences of answering a distress call.  Bob is also extremely paranoid over the thought of the Minnow sinking and being marooned on an uncharted island.  –Imperial Scouts

Diver Dan: partner to Bob “Skipper” Hale.  Diver Dan has been working with the Skipper for several years as a treasure hunter.  They also perform a number of special charters tours as well as a few “not so legal” activities along the Northwestern Coast.  Diver Dan is a deep-sea diver that has recovered a number of very valuable treasures from the ocean floor.  Dan can be easily bought for the right price.  Their latest job is to pick up a “special cargo” from the Sea Ghost.  He and Bob are working with an unknown crewmember aboard the ship that will make himself available once they answer a distress call.  Diver Dan had a brother who was a fisherman in the area who he has not seen for many years.  Both brothers smell like fish and Diver Dan has a tendency to talk as if he is underwater.  –Sir Dillon

I provided each of the players a number of "inside information" postings through "PMs" as the story went along.  Unfortunately, I did not write these down as I provided them.

#20 Scouty

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Posted 07 October 2007 - 04:25 PM

Here are my "inside stories":

Bob "Skipper" Hale:

"I have secretly made one of the members of the crew aware of the plot. He will be trying to make himself known to you as subtle as possible. Please do not reveal the plot to anyone.

PS. Remember, you are not interested in helping this ship, merely getting the valuable cargo into your fishnet.

CC. Diver Dan"

I'm still confused by what the "CC." stands for *wacko*

"The mystery is unraveling. With this new bit of information, Gene will most likely snitch you out. Once he does, you will blame Diver Dan on the entire plot to follow the ship and steal the mysterious cargo. He will in turn blame you. Neither of you killed Stillman though."

I decided to blame Geno instead of Dan.

"Hold your thoughts. I will be ending Chapter 9 and starting Chapter 10 in just a moment as the conclusion."

"You are in the brig, but you can yell to the crew. They will get back on the ship to check the cargo."

And Finanlly:

"You can hear the men talking. The Minnow's ship number is 6441, from Deep Reef Refuge."

Exciting stuff. So now I get that I was supposed to bring the item back to the harbor master.
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#21 Corvus

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Posted 07 October 2007 - 05:30 PM

Here are mine. One was lost, sorry.  :-$

Quote

You did not see who hit you, but as you recall, you heard a "sloshy" sound. Who ever or whatever hit you was wet. You also remember the scent of fish in the air before falling.

(does that mean I hit myself? *wacko* )


Quote

The voices in your head are telling you that something vile and "sloshy" is in front of you murking through the fog. It is evil, it is a killer. It gurgles water from the deep. You must stop it before it gets the others!

You will strike at one of the other characters to stop the creature. You need to tell me who it is though. I will let you pick, and you will probably kill him.

You can act out like you've already done so in part 4, but don't indicate what you are about to do. It needs to remain a mystery to the others.

Just tell me who and I will write it into the story. They will not know it is you because of the fog.

Let me know.

I randomly chose Stinky.  :-$

Quote

You are out near the Cargo Hold in the fog and someone or something is calling out your name.
Slosh... Slosh... Bennie... Bennie... Slosh! Gurgle...

Please do not respond in the thread until I give you the que.

Quote

You can come back any time now. The "sloshing" is gone.

Quote

Your plate is ringing again. It hurts! It's the creature. He is aboard the Minnow and he is calling for you through the radio. You want to SMASH it!
Stop the R I N G I N G in your head!

S L O S H...
S L O S H...
S L O S H...

Stop the R I N G I N G! RADIO! SMASH!
--------------
You will go out on your own. You will sneak on board the Minnow and smash its radio. As soon as you break away from the crew, this is what you will do.

Hope you're having fun! SMASH!


Quote

What would you like to do next as the voices are getting more intense?

I'll let you decide this time.


I chose to cut the Minnow loose. Cool boat though.  :'-(

Quote

Most of the mystery is about to be revealed. Once the Creature suit is found, it will set off Bennie. He will drop to the floor and begin crying. He will admit that the creature has been talking to him through the plate in his head, telling him to do bad things. He will make sounds as if he is the Creature and he will threaten to kill the crew like he did Stillman - to destroy the creature. He will also admit to cutting the rope to the Minnow hoping it drifts away. He will loose it completely and have a complete break-down.

Have fun.

Quote

OK, They've discovered the mask. You've got the finale' before I end Chapter 9 and wrap up this whole mystery.

Have fun with it!


I never noticed how many times you said "Have fun!"  :-P

I think the mystery turned out well. I wasn't the happiest with my "acting" at the end, as I had set up this grand idea that didn't turn out... But I'd do this again. It was a lot of fun.  *sweet*
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#22 Hinckley

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Posted 07 October 2007 - 10:54 PM

So if Bennie went with the harbor master in the end, is he a creature or just a guy who got hit on the head...if he was creature all along, what was his motivation to kill anyone? Why would a creature work on a ship...to protect the obelisk I assume, but did he know he was a creature?  *wacko*

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#23 Sinner

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Posted 08 October 2007 - 07:10 AM

I had a few.

Sep 2

Quote

When you look at the main engine valve and gauges (to examine the engine), you will discover that there has been damaged caused by something striking the metal (perhaps a hammer). Feel free to share this w/ the crew.

Sep 9

Quote

You recall Mr. Mason, the 1st Mate, giving you some sort of book before departure. You did not look at it, but think you gave it to either Load Master Mike Handy or Mechanic Jack Tupp???

Sep 10

Quote

You are currently in the Engineering Room (alone), still trying to fix the engine. I would ask that you not respond in the thread until I give the que.

Sep 10

Quote

You can come back to the galley any time. Still did not get the repairs complete though.

View PostMr. Mandalorian, on Oct 8 2007, 03:30 AM, said:

Here are mine.
I'm a bit jealous actually.  :'-(





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#24 Scouty

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Posted 08 October 2007 - 07:28 AM

You know, if I had the time and pieces to do it, I'd want to make a brickfilm based off of this. It's all that so interesting to me. And a very creepy ending too :'-(  :-) .
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#25 TheBrickster

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Posted 09 October 2007 - 04:37 AM

View PostImperialScouts, on Oct 8 2007, 12:28 AM, said:

You know, if I had the time and pieces to do it, I'd want to make a brickfilm based off of this. It's all that so interesting to me. And a very creepy ending too :'-(  :-) .
Thanks IS.  I think that's the nicest compliment one could provide.  I'm glad you enjoyed it and had a chance to participate.



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