A building instruction generator for Lego Digital Designer.
How it works:
You import an LXF in the program. The program will generate a default serie of building steps (taking into account LDD group definitions). You then refine building steps by moving parts around, creating steps, submodels and callouts and organizing stuff as you prefer. When you're done, you can move to the "Page layout" and generate the illustrations, that you can adjust as you prefer.
Note that this is still beta software, it may crash or explode without warning taking everything you hold dear with it. Many of the features are there but are awkward to use (see model rotation), waiting for a better user interface. Many of the comforts of mature software are completely missing.
- Handle callouts and unlimited submodels
- Per-model and per-step orientation
- Easy drag-and-drop steps definition interface
- placed part highlighting
- Treat LDD groups and subgroups as submodels
- Unlimited Undo/Redo
- Flexible part support
- Stickers support
- Multiple export format
no stickers flexible part are rendered unflexed
- multipart pieces may or may not work
- may rough edges on the interface
- no alert on exit
- many more...
A tutorial is available here.
A wiki is available with plenty of documentation.
Have any bug or feature request? Be a good fellow and report it in our shiny issue tracker.
- Java8 (revision 8u40 or better)
- Opengl capabilities, version 3.2 or better (if you have a semi-recent graphic card, you should be ok)
- Lego Digital Designer
Use at your own risk, i decline any responsability for anything that may happen to you using the program.
You can download Blueprint version 0019 here.
- Compatibility with latest LDD update
- Delete page on canvas
- Lighting and shading option in renderer
- Bugfix in page setup when loading a model
- Image export now reset the counter and pad the numbers
- Resizable text element (step num and part counters)
- Very very crude first implementation of BOM pages
- Uhm i've forgot to update the page, i'm sure there were many great stuff
- Removed some bug on outlining for multisurface parts
- Copy/paste submodel command to move submodels around
- Unwrap submodel command to move all steps in a submodel to the parent
- Pink highlight now optional
- Avoid generating page on lxf import (just a waste of time)
- Pdf/cbr/zip export
- Drag-select for page layout
- Page layout is now flat, not hierarchical
- Much improved memory usage (just a single page is now kept in memory)
- Textured parts support
- Update modified LXF without making a new blueprint file
- unlimited undo/redo. This may still have a couple of little bugs but usually works perfectly. Feels much more like a professional program now!
- better memory management. Turns out i was.. ehm.. wasting quite a lot of memory by keeping all the geometries in memory in different formats.. uh.. multiple times.. but hey enough details, the program should be faster and use much less memory now. There is probably more margin to save but that's enought for now.
- flexible part support! Chain, tubes, hoses etc should render correctly in most cases now.
- Page setup is now available in program (before it was only limitedly available from the settings file). You can specify page size and separate zoom value for assemblies and part lists.
- better import of LXF files: no more empty submodels and now it supports subgroups
- small bug fixing
Edited by msx80, 22 March 2016 - 11:38 AM.