All in the Reflexes

MOC UCS Imperial AT-AT

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Soooo, being a huge fan of AT-ATs but not mad enough to try and make Rocco's/Cavegod's creations, i thought i would have a go at something that was accurate, almost as big and not kill your bank account buying all the pieces. As of now its just an LDD design, must give a massive shout out to the lego gods Rocco and Cavegod for inspiration, i followed many design cues but tried to scale down and put my own spin on it. Also a shout out to rx79gez8gundam and his AT-AT design, i hadn't clocked his work till id almost finished mine and noticed how similar the legs were, total coincidence but seeing as he posted his way before mine im giving props to him and his great work.

So as it stands it still needs some work to the frame and neck joint but its designed to hold the head strong. Im hoping it will be strong enough AND have space inside for troops but thats still to be figured out. At the moment its about 3800 pieces but i'll wager it will hover around 4000 when all is said and done. I'm sure someone could streamline it and maybe get it to 3500, im not a Lego genius like some on here :D

Anyway here she is....

AT-ATa_zps52689515.png

AT-ATb_zpse5357643.png

AT-ATc_zps39cfbebb.png

ps:pics are a bit small and blurry, no idea whats happening there, site is resizing them?

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Oh, an other AT-AT !

You choosed the same tehnique than Cavegod, rx79gez8gundam and others with less studs. But IMO, details and textures are missing on the legs, sides and feet.

Your biggest problem is that you don't have a knee articulation on the legs.

You could improve from Anio's one http://www.eurobrick...showtopic=68782 . But yours is much bigger. For the neck, you could for example use the same wheels.

And don't hesitate to show te frame when you're finished.

Edited by gaut1202

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Ohhh! That looks really good! It is possible to fit an interior to it, as it looks similar size to mine! The shape of the head and body look really good, the leg shaping is well done too... But... they look maybe slightly too long? The hump on the head looks slightly too wide from the front to the back. I see you have the 'hip' parts not supported where the upper leg joins it, but free of the body. Im almost positive that will need some reinforcing support attached to the body with the size of the body and amount of bricks/plates thatll be on the body.

If you want to streamline it at that size, you might have to compromise on detail, or rebuild the internal supporting structure. Judging from the good detail on the exterior, im assuming you havnt been slack in the design of the supporting interior structure so there might not be a lot you can actually change, without simply removing detail to attain a certain number of pieces at that size.

Build it in real, see how it turns out then work on it from there.

Mine has about 5500 pieces, has a complete interior, including hollow neck and head with detail, joints at the hip/thigh, knees and ankles and can still stand. Im sure yours will be fine!!

If you do have any concerns about yours, send cavegod a message and im sure hell be happy to check it over.

Oh, an other AT-AT !

You choosed the same tehnique than Cavegod, rx79gez8gundam and others with less studs. But IMO, details and textures are missing on the legs, sides and feet.

Your biggest problem is that you don't have a knee articulation on the legs.

You could improve from Anio's one http://www.eurobrick...showtopic=68782 . But yours is much bigger. For the neck, you could for example use the same wheel...

The lack of knee joint is a good thing as it only helps with stability. At that size, keeping with thin legs you wont manage knee joints and stability at the same time with knee joints that can flex. Anio's is a completely different size so will require different pieces to achieve the same results. The legs don't have too much detail on the studio model as it is, and I can already see most of the main detail has been attended to one way or another. Too much detail on something narrow as it is might actually ruin it, but it cant hurt to try as it is only in LDD at the moment.

Edited by Fuppylodders

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The lack of knee joint is a good thing as it only helps with stability. At that size, keeping with thin legs you wont manage knee joints and stability at the same time with knee joints that can flex. Anio's is a completely different size so will require different pieces to achieve the same results.

Sure, compromises are always necessary when you build in Lego, and particularly in UCS-scale. But there are functions and characteristics some models absolutely need to have. Is an AT-AT without the ability of reproducing the positions of an AT-AT still an AT-AT ? Cavegods and yours don’t have articulations, but it’s not really a problem. They “seem” too walk, and to have a realistic position, which is not the fact with this MOC.

You could use these pieces (assembled) for the knees, which should be strong enough :http://media.peeron.com/pics/inv/custpics/44224.jpg http://media.peeron....tpics/44225.jpg.

I have to admit that I never build an AT-AT, so I probably don’t have a good impression of the weight of it. But still, give a try whit those pieces when you build the model with bricks.

The legs don't have too much detail on the studio model as it is, and I can already see most of the main detail has been attended to one way or another. Too much detail on something narrow as it is might actually ruin it, but it cant hurt to try as it is only in LDD at the moment.

When you build with lego, textures are very important. In UCS-scale, you don’t have to rebuild exactly the whole model, because you are limited with the existing lego pieces. You need to think lego, not like the model you are MOCing. What looks good on the model can look bad in lego, and the other way round. In this case, empty surfaces on a huge model are not really interesting. But as you said, Fuppylodders, it’s actually a LDD file, so let’s wait to see it build with real pieces.

Edited by gaut1202

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Hey guys, thanks for the comments :) Ive tried to keep it as studless as possible, it could probably do with some little details here and there but as i said its a work in progress. Problems arise when you are working to an ideal piece count without sacrificing strength and details, but im quite happy with it so far, from looking at a million pictures of the studio models i think its pretty close :)

Here's some more pics closer up of the head and back end, also profile shot.

AT-ATd_zpsee5a2f76.png

AT-ATf_zpsf73cea51.png

AT-ATe_zpsb4c75b5e.png

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Sure, compromises are always necessary when you build in Lego, and particularly in UCS-scale. But there are functions and characteristics some models absolutely need to have. Is an AT-AT without the ability of reproducing the positions of an AT-AT still an AT-AT ? Cavegods and yours don’t have articulations, but it’s not really a problem. They “seem” too walk, and to have a realistic position, which is not the fact with this MOC.

You could use these pieces (assembled) for the knees, which should be strong enough :http://media.peeron.com/pics/inv/custpics/44224.jpg http://media.peeron....tpics/44225.jpg.

I have to admit that I never build an AT-AT, so I probably don’t have a good impression of the weight of it. But still, give a try whit those pieces when you build the model with bricks.

When you build with lego, textures are very important. In UCS-scale, you don’t have to rebuild exactly the whole model, because you are limited with the existing lego pieces. You need to think lego, not like the model you are MOCing. What looks good on the model can look bad in lego, and the other way round. In this case, empty surfaces on a huge model are not really interesting. But as you said, Fuppylodders, it’s actually a LDD file, so let’s wait to see it build with real pieces.

I think you'll find mine is completely different in all aspects other than trying to achieve the same vehicle design, than Cavegod's AT-AT. Mine is slightly smaller as we have compared them together, as we have displayed both his and mine at the same event.

https://www.flickr.c...157631753367794

https://www.flickr.c...04/10193597806/

As you can see, mine can stand, and the knees can be positioned to whatever angle I wish from the hips, down.

The part you linked, is a good knee joint, however it is NOT strong enough by itself to support the weight that will be going onto it, as I have used two of these, and even then, they still flex slightly under the weight.

However, that may be because I have a full interior, and so all that extra weight might make just 1 of those joints not be able to handle it?

http://www.modelerma..._at-at_-060.jpg

As you can see in this image, there is not a lot of detail to be captured. However, the detail that is in this picture, has been replicated well in his current design mainly on one side, as happens when working with plates facing a particular direction. He has done well with the other side in attempting this. The only other thing he could possibly do is do something similar to the way the 2 halves of the UCS B-Wing is held together to allow studs facing out on both sides, but I am not sure if this would keep with the thin-ness of the legs he is achieving.

@Reflexes

When people MoC AT-ATs, it always interests me how people do their own versions of the head, the rear greebles and the underbody leg motors mostly. I really like your head and the rear greebles look well done too! But I am unable to see the underside :sad: Do you have pictures of this?

Stick at it though, it is most satisfying having the complete model right infront of you after finishing building it for the first time!

Edited by Fuppylodders

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Thanks Fuppylodders, and spot on about the legs, i toyed with the idea of bricks with studs to attach tiles on both sides but i think structurally it wont be very strong, plus you run in to the problem of how to make the 'ankles' and have the feet attach. At the size cavegod made his it can be doable but at the size i want this, its just at the 'middle point' where slopes are too wide :/

Anyway as requested, underside. Note the frame isnt visible in this shot :) The 'Hip joints' wont take this weight at all but i never intended them to like this, i was pondering the idea of technic springs in place instead of where Cavegod had a beam built directly into the hip joints for the legs to fix to.

AT-ATg_zps9c7378cf.png

Edited by All in the Reflexes

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Ahhh that looks nice! You have flexible toes, i always like that little touch!

I think the far left and far right leg motors might need to be supported to the body or the weight of the head and body on the legs might try and twist the motors away from each other under the weight. A good thing to do would be to start off with buying pieces for one leg, then see how that stands. buy the other 3 and the leg motors, put them together and join them with a plate as though the body was on it and see how well it can support it simply standing. Apply weight to it to see how it reacts. Then you can work out if you need to add support anywhere and if it would need to be tied into the body or not.

I also think a lot of the support will depend if you want an interior or not. That is where a lot of extra weight comes into it. No reason why the head couldnt have one though :p

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Without the articulated legs, it does seem a bit 'fragile' looking from the side, but that front view is quite menacing.

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Thanks guys :) @Fuppy, i think some form of interior would be nice but as you say, piece count and more importantly weight go up. Im looking at articulated legs but that is something only a real world model could give insight as to how they take the strain of the body. As of right now im aiming for a good looking 'static' model, i suppose it depends on would people want an interior and some for of playability too? :)

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I have a question - how do you connected body with neck and head in your version of AT - AT? Im also building AT-AT i would like to see your solution.

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That AT-AT looks great!

I plan to build it, its size and looks fit my needs perfectly.

Do you have any updayed pics or ldd file? I would gladly post pics of it when finished.

The only thing I would like to modify is the cockpit (unless your moc alrady has an interior for the head?) and the legs (I would really like the hips and knees to be posable).

Thank you for the nice work!

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Thanks Legocharles, i'll link below to the LDD file and you are welcome to modify as needed, it doesnt have much of an internal structure as i didnt have much spare time towards the end. The hips will need reinforcing in some way i hadnt figured out yet and i was planning on having the head and body playable for figures etc. Have a look and post updates on your progress as i'd love to see it in the flesh one day :)

https://www.dropbox.com/s/n3aabxmq6xrszat/AT-AT%20Cb%20constructed.lxf?dl=0

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Hi!

For some time now looking at the UCS AT-AT and thought I build one, this version so I chose him started. There were some other details which unfortunately only LDD version was good but in reality it did not work but after some repairs and modify (purchase of equipment) got this far
Some details are still missing but will be ready soon.

Many thanks for :

All in the Reflexes

20170317_200921.jpg

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Very nice. Always fun to see everyone's take on this iconic beast. I think knee articulation is not crucial as this heavy beast will be in a static pose. I am just starting to gather parts and playing around with building a UCS (minifigure scaled) AT-AT at the moment. I have built the feet and moving my way up. If you haven't checked out Jhae's and Mark B.'s AT-ATs, below are links to their Flickr pages. I have seen both of theirs at Legoland California Star Wars Days event that I participate in. Mark has been building them for a decade and Jhae brought his first one to an event last year. Both have rebuilt theirs since and now have a full interior, so worth checking out their photo stream.

Below are links to their AT-AT albums, but they have additional photos not linked to those albums worth checking out, so browse their photo stream as well.

https://www.flickr.com/photos/jhaelego/albums/72157660261281997

https://www.flickr.com/photos/23575410@N05/albums/72157625467376238

Miro

 

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2 hours ago, Apoc1 said:

Hi!

For some time now looking at the UCS AT-AT and thought I build one, this version so I chose him started. There were some other details which unfortunately only LDD version was good but in reality it did not work but after some repairs and modify (purchase of equipment) got this far
Some details are still missing but will be ready soon.

Many thanks for :

All in the Reflexes

20170317_200921.jpg

Superb work Krisztian, its great to see it in bricks along with DarthPineapple's version as well :D

 

Edited by All in the Reflexes

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