New Lego horse
#51
Posted 15 April 2012 - 01:35 PM
That said, I'm quite happy with the look of the new horse, and the fact that it can't wear old headgear pieces doesn't faze me since I'm no army builder. Long before pictures of this new horse surfaced, I was of the opinion that a new one was needed. As it was, the horses could not stand in any sort of action pose, and had a single point of articulation, as opposed to the seven points of articulation on minifigures. The new one has just one more articulation point, yet this alone works wonders for its poseability.
#53
Posted 15 April 2012 - 04:31 PM
Lyichir, on 15 April 2012 - 01:35 PM, said:
That said, I'm quite happy with the look of the new horse, and the fact that it can't wear old headgear pieces doesn't faze me since I'm no army builder. Long before pictures of this new horse surfaced, I was of the opinion that a new one was needed. As it was, the horses could not stand in any sort of action pose, and had a single point of articulation, as opposed to the seven points of articulation on minifigures. The new one has just one more articulation point, yet this alone works wonders for its poseability.
thats just genius, nothing like making lemonade.
im glad you thought of this, cuz i have tons of head gear as i collect lots of castle/ western. ill have to try this when they come out. one question though, does the old horse "snap" apart or do you have to glue it back together?
#54
Posted 15 April 2012 - 04:31 PM


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#55
Posted 15 April 2012 - 04:40 PM
Still, I will welcome the new one too.
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#57
Posted 15 April 2012 - 07:47 PM
branolego, on 15 April 2012 - 04:31 PM, said:
im glad you thought of this, cuz i have tons of head gear as i collect lots of castle/ western. ill have to try this when they come out. one question though, does the old horse "snap" apart or do you have to glue it back together?
The older horse takes some pulling to get apart, but it does not need to be glued to fit back together. The question is more whether the new horse's neck attaches the same way, and whether it can be pulled apart at all (the rear legs being joined together certainly might make it infeasible).
#58
Posted 16 April 2012 - 02:12 AM
Lyichir, on 15 April 2012 - 01:35 PM, said:
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#60
Posted 16 April 2012 - 04:51 AM
The new horse seems like (for lack of a better term) an "action" horse, so it might look slightly odd if the horse is meant to just be standing (e.g. in a farm set).
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#61
Posted 16 April 2012 - 06:44 AM
#62
Posted 16 April 2012 - 12:00 PM
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#64
Posted 16 April 2012 - 06:10 PM
Like others, I'll be a bit sad that the head gear doesn't fit on the new ones, but when needed I can use it on the old ones still; so far I think the two horses will probably look alright together.
Now, more interestingly however is this little speculative point from the article:
"We will be developing a replacement barding for future product launches, ensuring that the horse can be dressed for battle and still be fully pose-able."
"[headgear/head-plates] will also soon be replaced with new elements in future products."
Since we no none of the initial LotR sets have this outside of the basic saddles, I think we can safely conclude that more Historical (probably knights/castle) themes will be on the way in the future. We can re-enforce this theory with the idea that if they were going to include any barding or headgear with horses in the LotR sets, it would have been with the Rohan sets. There are few other places in the books where horses are used to any extent, and no other placed in the movies besides those already represented, and Shadowfax (Gandalf's horse, which would allow *no* barding or saddle). I will be holding onto this speculative hope as I buy all the LotR sets...
#65
Posted 16 April 2012 - 09:18 PM
Bobkov, on 16 April 2012 - 06:10 PM, said:
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#66
Posted 20 April 2012 - 03:17 PM
Theo, on 13 April 2012 - 10:40 PM, said:
I'd love it more if all four legs were separately moveable. :) Seriously though, I'm looking forward to trying this new horse out on camera. I didn't realize TLG was replacing the old horse entirely, but it's cool how they've taken into account compatibility with existing accessories.
#69
Posted 25 April 2012 - 09:23 PM
#70
Posted 18 May 2012 - 02:05 AM
Outer Rim Trading Co., on 16 April 2012 - 12:00 PM, said:
The first place we will most likely see it will be a set based on Faramirs charge from RotK. Weren't those horses fully outfitted? I can't remember if any of the Rohan horses were draped. I don't think they had full armor?
Having the new horse in hand, I like it. The changes are nice and subtle. It blends extremely well with the previous generation of horses, so well that it makes the creation of "frankenhorses" kinda pointless. Yeah the new head is a little smaller and rounder. But it takes a lot of looking to have it really be noticed. The issue with the old horse head pieces is in reality a non issue. Since the only really noticeable difference in the horses is the head, and the head armor covers the head... It really does no harm simply using the old horses in those situations. Most times you are using the head piece you are also either using barding or it is pulling a carriage. Both of those situations would block the use of the new horses pose able features anyway. So there is no real reason to swap them out with the new.
The actual pose ability is a little more limited then I expected. The joined rear legs does restrict it more. I had hoped that it would allow for a more varried walk/run/rearing combination. But really you only have two. Walk/stand and rearing. Oh and after you do put it rearing, expect to spend a minute tinkering with it on a hard flat surface to get it to stand level again.

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#71
Posted 18 May 2012 - 12:15 PM
Haltiamieli, on 16 April 2012 - 09:18 PM, said:
Those two are most likely. I think the gear on both is quit appealing and usable.
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#72
Posted 21 May 2012 - 04:55 PM
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#74
Posted 25 May 2012 - 10:41 PM
The new one is welcome, but I didn't see the purpose of the change really. And it doesn't do much for me right now. We'll see how I feel when I handle a lot more of them.
#75
Posted 26 May 2012 - 03:27 AM
I think a lot of people have missed the fact that the joint in the horse's legs doesn't only allow it to rear up - it also allows the horse to be posed running. If you stretch the legs out as if to rear, but push the whole horse forward so its front hooves touch the baseplate, it stands in a fine galopping pose. It's maybe not a 100% authentic gallop posture, but it looks fine and is certainly a lot more lively than OldHorse's one, very static, pose. If you wanted to MOC something like the charge of the Rohirrim, your MOC will look ten times better with the new horse than it would with the old. This is a minor change that makes a HUGE difference in how a scene will look.
I hope that in time there will be different color variations and not every brown horse will have a white blaze, but I'm sure that within a few years of LOTR and/or Castle sets there will be at least a few different new horses.
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