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I'm rebooting my idea for a Lego themed RPG made in RPG Maker VX Ace. There seemed to be some interest here last time I mentioned it. There is a Google Code project that talks all about it here. I also created a ModDB page for the game.

So far I've rendered and imported a lot of graphics, but one thing I am really missing is a good story or plot to tie it all together. I envision a story that starts in modern small town setting, but grows into a scifi or fantasy tale.

Here's the latest video:

More videos here:

 

Edited by Dilvish

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So you mean like Earthbound? I'd give Earthbound a play through and get some ideas from that. Perhaps it starts out in a small town, and then moves into neighbouring themed areas, like a pirate port town, a medieval village, a larger city inspired area?

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Yes, Earthbound is one direction that I could take. But, I don't have any Pirate-themed models, or any other models actually.

I'd also like to have tactics-style combat, though that could take place on the current map maybe.

[edit]

Here's my latest video. It shows the new title screen, a new building interior, a new character and an experiment with using vehicles. You can also see the size of the game tiles. E.g. 4 studs = 32 pixels = 1 tile. The grid will be removed closer to a final release, if not earlier.

http://youtu.be/w3_YuhVGqls

Edited by Dilvish

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I'm experimenting with Ultima VII-style oblique perspective. It's nice because you get a good view of three faces of each building. But I'm not sure there will be problems when layering the ground, the people, and the top over each other.

14687488132_0c47df02b8_b.jpgdatsville_complete_test_01 by mikh2161, on Flickr

Edited by Dilvish

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Ultima VII style graphics won't be included. I got them to work, but they froze the game when switching the different layers on and off.

Here is a video of combat testing thanks to GubiD's Tactical Battle System v2.4 for RPG Maker VX Ace.

Edited by Dilvish

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I purchased RPG Maker MV recently, and may start this project again. I will have to relearn the tools and study some new scripts. There are some isometric scripts too, but I think it may be easier to stick with the current perspective.

 

Edited by Dilvish

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I ported some of the maps and graphics to RPG Maker MV. I still have to implement the new LeTBS combat scripts however. Here's a screenshot:

BIsXe0E.png

As you can see, the resolution of all the graphics has increased by 50% in the latest version of RPG Maker. The game window is also HD now.

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