Zepher, on 14 November 2012 - 10:18 PM, said:
I think quests where heroes can die would be AWESOME... the QM would probably have to warn of it in the sign-ups though. And it would be a special breed of player who was willing to go.
I agree, you can count me in.

It's about time consumables and clerics were given the credit they deserve.
Scorpiox, on 14 November 2012 - 10:35 PM, said:
I can tell you now that Haldor would NOT get on well with Nerwen, if that is her attitude. Being old and well-travelled doesn't immeadiately make her better and more wise than everyone else. I'm afraid that I'm backing Guts in this feud.

I'm backing Nerwen in this. Some people make decisions to play characters that have aspects about them that set them apart from others, this includes wisdom. Chromeknight is allowed to make a character that is wiser than most, just as you are allowed to make a healer that is more barbarian than most. Unless you want to start having wisdom, charisma, and knowledge stats I say we just let it be as it will take care of itself. Honestly when it comes to these statless qualities, I'm usually more willing to let players get away with it as long as it's within reason
in game even when as a player
out of game I don't want them to show up my character.
For instance if Nerwen discusses learned things with Skrall, even though he's had a bit more education than most Ogres, I'd conceed that she was smarter than him and play along accordingly. However there are other statless attributes that may also be taken into account for how he would react, for instance stubborness, conviction, or bias.
However if Skrall were to challenge Nerwen to an arm wrestling match (not assuming the Level or Power is equivalent to strength) I would hope assume Skrall's strength (a statless value) would win out. Again there are many other things to take into account. As an elf, Nerwen probably would have more stamina, and possibly more knowlege of mechanics, and leverage points of the body, whether this would be enough to sway victory to the other side is between us.
It's a give and take on both sides, I give your character credit in somethings and in return you give my character credit in others, all the time keeping the development of
both our characters as the ultimate goal. The trick is creating checks and balances to make your character believable and someone others enjoy playing with (even if it means conceding to some statless attributes at times), for instance you can create a character that may be more beautiful than other players' characters, but that character may also suffer from deep seated vanity that dictates their buying habits and whether or not they'll use a physical attack during a battle. As an extreme, you could make your character all knowing without any negative attributes, but it'd be hard to pull off convincingly, and I can't see you having many friends in the long run, both as a player and a character.
Edited by Waterbrick Down, 14 November 2012 - 11:13 PM.