See attached video to see what I want to accomplish. Now the million dollar question: Have any of you seen or designed such a mechanism (no need to re-invent the wheel
Steering mechanism for tight wheel wells?
#1
Posted 15 June 2011 - 12:49 PM
See attached video to see what I want to accomplish. Now the million dollar question: Have any of you seen or designed such a mechanism (no need to re-invent the wheel
#2
Posted 15 June 2011 - 01:30 PM
Any other limitations? 8 studs wide incl wheels?
#3
Posted 15 June 2011 - 01:39 PM
Sokratesz, on 15 June 2011 - 01:30 PM, said:
Any other limitations? 8 studs wide incl wheels?
The problem with wheel rotation is that the rotation axis is not aligned with the wheel... if you made a L shape lever arm you could place the rotation point over the wheel - but of course it would obstruct the nice Lego wheel trims...
I could see a use of the eccentric technic CAM's 6575
laid flat across the top of the wheel to provide a different rotation point.
Edited by roamingstudio, 15 June 2011 - 01:40 PM.
Cuusoo Projects: Fire & Rescue Train || 4-Wide working V4 / V6 / V8 Engines
BSTF Thread: Old trains / Models for sale or visit Bricklink Store
#4
Posted 15 June 2011 - 01:47 PM
- Sok.
#5
Posted 15 June 2011 - 01:52 PM
In the 8207 Building Instruction picture below, the black 8L 2792 "Technic, Steering Rack Top" needs to be replaced with a shorter Technic Plate, such as the yellow 4263 "Technic, Plate 1 x 4 with Toothed Ends" or the yellow 2711 "Technic, Plate 1 x 5 with Toothed Ends, 2 Studs and Center Axle Hole". The "arm" part of the 4261 "Technic Steering Arm" is moved laterally by a 8z (8-toothed) Technic Gear rolling along a grey Technic Rack mounted on a thin Technic Plate. This is illustrated in the colorful picture below from Blakbird's Technicopedia. Replace the blue Plate with a Technic Plate, that allows for a 3749 "Technic, Axle Pin without Friction Ridges Lengthwise" to connect into the 4261 "Technic Steering Arm".

Edited by DLuders, 15 June 2011 - 02:18 PM.
#6
Posted 15 June 2011 - 02:13 PM
Sokratesz, on 15 June 2011 - 01:47 PM, said:
- Sok.
Superkalle - is this so that you can make scale minifig models in 8 wide? I know the 'model team' steering is too large, but it might be the only way... For small radius you might be better off having 'fixed wheels' with the whole assembly (including wheel arches) pivoting in a subtle way underneath the body of the vehicle (and not the in simple cart mechanism).
Could you use some of these to offset the wheel pivot point? 88072

Coupled onto some of these...
, perhaps with some of these
Edited by roamingstudio, 15 June 2011 - 02:14 PM.
Cuusoo Projects: Fire & Rescue Train || 4-Wide working V4 / V6 / V8 Engines
BSTF Thread: Old trains / Models for sale or visit Bricklink Store
#8
Posted 15 June 2011 - 02:40 PM
Bartholomew, on 15 June 2011 - 02:17 PM, said:
Of course it would not be ideal for some turning circles, but would make the visual effect work (if functionally it is not ideal).
Edited by roamingstudio, 15 June 2011 - 02:40 PM.
Cuusoo Projects: Fire & Rescue Train || 4-Wide working V4 / V6 / V8 Engines
BSTF Thread: Old trains / Models for sale or visit Bricklink Store
#9
Posted 15 June 2011 - 03:14 PM
I haven't tried to fit a steering wheel in such a tight wheel well yet.
I am guessing two things might help:
1 - move the pivoting point as close as possible to the center of the wheel.
2 - use narrower wheels
I have a suggestion for a steering mechanism that might work. I haven't tested it out yet, so i would say it's experimental.
I've attached a screenshot. I can send you the .ldd file if u want.
Hope i helped :)
P.S.
For some reason, there's a limitation to attachments to ... 17 kb?!?
Sorry for the crappy image :)
#10
Posted 15 June 2011 - 03:35 PM
#11
Posted 15 June 2011 - 03:47 PM
The mounting point ( the axle where the cog wheel is ) should be connected to the steering motor.
When the axle turns, it pushes one holding bar in one direction ( inside) and the other holding bar in the opposite direction).
Thus the wheels themselves are turned, and their turning point is over the center of the black connector, where the bley peg is inserted.
Hope what i just explained is understandable.
In principle, it works just like an ordinary rack and pinion steering mechanism.
#12
Posted 15 June 2011 - 04:26 PM
http://www.flickr.co...in/photostream/
MOCs so far: BMW Z3 1:8, Excavator inspired by 8043 before 8043 release, Miniwarped Sportscar, IR supercar prototype.
WIP: Cranetruck.
#13
Posted 15 June 2011 - 06:15 PM
I've just mocked up something in LDD.
I'm not at home, so I haven't tested this, but i believe it should work do to the tolerances Lego operates with. It's a bit more compact than what you drew, it hasn't really got a good turning radius, and you will have to find a way to fit it to the car, but i gives the desired effect...
Hope this helps. If not, I have several more ideas, this was just the most promising. :)
-ED-
#16
Posted 16 June 2011 - 12:10 AM
I wonder why not TLG uses any of these methods, instead of creating such ugly, oversized wheel wells, such as this one:
http://www.brickset....ail/?Set=4896-1
#17
Posted 16 June 2011 - 07:47 AM
Superkalle, on 16 June 2011 - 12:10 AM, said:
I wonder why not TLG uses any of these methods, instead of creating such ugly, oversized wheel wells, such as this one:
http://www.brickset....ail/?Set=4896-1
Yes, i wonder the sme. I was disapointed when the new technic 8110 U400 unimog was precented. Here they have made new hub parts, but the rotation point is 5! studs away from the hub... I want a part that puts the rotation point inside the rim, and wheels with enough offsett that the rotation point is in the center of the wheel.
I'm usually not a fan of modifying lego parts, but now I grow tired of waiting for these kinds of parts, so I might make some by myself...
#19
Posted 16 June 2011 - 12:48 PM
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#20
#21
Posted 16 June 2011 - 02:07 PM
AussieJimbo, on 16 June 2011 - 07:59 AM, said:
It would be awesome to add moving vehicles to a Lego city.
I totally agree with you!
I am still working on a model of a vehicle in minifig scale. I'm doing the finishing touches, and will present it very soon.
The steering mechanism i showed earlier in this topic was one of the ideas i had to make it steer. I've used a different approach though.
#22
Posted 21 June 2011 - 10:12 PM
le60head, on 16 June 2011 - 02:07 PM, said:
The steering mechanism i showed earlier in this topic was one of the ideas i had to make it steer. I've used a different approach though.
#23
Posted 21 June 2011 - 10:59 PM
mahjqa, on 15 June 2011 - 06:28 PM, said:
Now, on to the next concept idea to test
#24
Posted 22 June 2011 - 12:24 AM
#25
Posted 22 June 2011 - 11:02 AM
Brickend, on 22 June 2011 - 12:24 AM, said:
Question remain now: Is there a solution around this.
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