Wow, that's a really lovely MOC Rupi! The jumping shark is wonderful and great work on the rocks as well.
The transition between SNOT rock work and the top platform is a beauty too.
Commodore Hornbricker, on Jun 18 2009, 06:52 PM, said:
Really...if you calculate the angle of trajectory of the shark and multiply by the speed it would take to cause the shark to fly that far out of the water and divide by the time it will take the soldiers to fall ...you have to recognize the way this plays out is the shark crashes head first into the rocks and the soldier swims over and grabs that row boat and paddles as fast as he can for the fort. Its practically a scientific foregone conclussion...
Broadside, on Jun 18 2009, 07:11 PM, said:
Your right.......BUT if the shark does die/gets knocked out cold and the soldier try's to swim to the dock, you must remember that the Pirate Captain has a rifle and might just shoot the soldier before he can get to safety, and you never know, there could be more sharks nearby, plus there are like 3 or 4 ship loads of pirates nearby so I would say his chances of survival are not very high or promising.
Commodore Hornbricker, on Jun 18 2009, 08:33 PM, said:
True but you keep forgetting he's a redcoat! We train for tougher stuff than that.

Broadside, on Jun 19 2009, 04:24 PM, said:
Lies, Lies, Lies, all you Red Coats do is lie about how well trained your men are.
RED COATS ARE HORRIBLE SOLDIERS AND YOU NEED TO REALIZE IT.
True, but he will still die, there are like 4 ships full to the top of blood thirsty

Commodore Hornbricker, on Jun 20 2009, 01:13 PM, said:
see you all agree. One bluecoat ship and four pirate ships for one redcoat soldier. That might do it but I don't think you have enough ships or men to handle say 50 redcoats.
Guys, please try not to get so far off topic, we don't want to clutter up this great MOC with nonsense. Thanks!