Dragonator, on 23 September 2012 - 02:47 AM, said:
Bloodbrick II. It
seemed you were working with us the day before we converted you.
Dragonator, on 23 September 2012 - 02:47 AM, said:
The mere fact I asked you "So, I'm neutral. If, in the event, there happened to be a scum converter, and they attempted to convert me in the knowledge that I can be converted, would I be?" should probably have at least hinted to you that it was being discussed.

But I will not labour the point, I was merely giving some advice. The note about separate scum PMs is probably the main one that should be kept in mind in future.
It's a great point and I will. As far as me being hinted that it was being discussed, I still didn't expect to be dragged into the way I was. See my six point list about the order of how that happened and where my mind was.
Dragonator, on 23 September 2012 - 02:47 AM, said:
The "arbitrary shouldn't" isn't at all what you just said. I said you should not plan to reveal someone's role, either with clues or without. Allow for it to happen in the game mechanics, but don't plan on it and then panic when the player figures out a way for it not to happen. Of course I don't want my role revealed, of course I'll try to find the best way to avoid that. It was more the "I planned to have this sub-plot work this way by revealing it like this" impression that I was saying you shouldn't have.
Don't misunderstand me. I expected it to be revealed slowly through other game mechanics, only giving the Scum clues if necessary.
Dragonator, on 23 September 2012 - 02:47 AM, said:
Anyway I didn't want to get into a long back and forth about it, I just meant to point out one or two spots that I think you could improve on in an otherwise fantastic game.
And of course I've already said how much I loved the game, and it would take forever to list all the really cool elements you included. Now gimme my evil minion army.

No worries. I appreciate your feedback. My point was that your feedback seemed to change from what we were talking about in private...
Shadows, on 23 September 2012 - 04:48 AM, said:
IF we're ever in this position again, and I'm not saying we will be, there will definitely be a different way of handling that situation. There is never a time when the host should adjust the game because he sees something that the scum are discussing, so if it takes keeping all of that out of sight to prevent it, it's worth it. I never would have expected that, to be honest, but you say you changed things according to what you saw, so it won't happen again.
I would never do that and certainly didn't on this game.
Shadows, on 23 September 2012 - 04:48 AM, said:
They really did and I

them all for it. I have a new respect for each and every one of you who lived past day 1. *pokes Masked Builder* Yep, still dead.

I really liked the comaraderie. It was really entertaining watching you guys work together. That was really fun for me.
Shadows, on 23 September 2012 - 04:48 AM, said:
I remember the post and it wasn't really meant to be patronizing, though it clearly was. It was actually the point where I recognised that they had grown since the beginning of the game. When we first started, I kept thinking, "oh god, it's another one of these teams, I've had them before, I can win with them, but it's going to be like babysitting the whole time." When I made that post, I stopped thinking of them that way, despite how it sounded.
It did come off like "My babies have all grownsed up as well.

Which was good, too. Either sentiment was really OK. I said it was a point where I thought it was shown that you could let them participate more, but it wasn't really a bad moment.
Shadows, on 23 September 2012 - 04:48 AM, said:
We discussed it in our private PM and came to the conclusion that no host in their right mind would put a scum team in that position. Apparently some part of that idea was wrong. You know which one I think it was.

Shadows, on 23 September 2012 - 04:48 AM, said:
Speaking of which, I'm not going to be able to make it this weekend, but I'll make it up to the kids later. Promise. Oh, and the check is in the mail.
I told you I had a thing.

You always mess things up for me.
Shadows, on 23 September 2012 - 04:48 AM, said:
It didn't matter how convinced I got at times, the overall insanity of a 3rd party being inserted in the scum and given access to everything including a role was too much to overcome. I seriously hope to never see a role like that again.
*makes note to give Shadows that role next time.*
Shadows, on 23 September 2012 - 04:48 AM, said:
I love that post. I will always love that post. As games seem to go well, I get more and more ridiculous in my approach to them. That was my over-the-top post for the game, and so much fun to make. I was one step from proclaiming myself a member of the Fabuland Bureau of Investigation, by the way. Had there been another day...
Had Flitwick blocked you or Draggy there would've been.

It was close.
Shadows, on 23 September 2012 - 04:48 AM, said:
How can you be, I've said it 100 times. I said it when it was proposed, I've said it between games and in all kinds of discussions. Team win doesn't work, it opens the door to cheating, for one thing. It also ruins the use of usurpers, and this game is proof of that. If, as you say, Draggy was really scum, no matter what his win condition, his winning made all of the scum win. Yay, scum team win! And if he wasn't scum why was he using one of our actions and told who we were? See where this is going?

So much blah blah blah...
Shadows, on 23 September 2012 - 04:48 AM, said:
That's the only benefit of team win. It's a tricky issue, I'll admit. I want to find a middle ground somehow.
Oh, good.
Shadows, on 23 September 2012 - 04:48 AM, said:
We were getting closer, this one was a punch in the face. I don't think I'll be happy until I see you play a scum game in which you're given an impossible situation to deal with and the win is taken from you at the last second. Yes, I'm really that horrible of a person.

Well, I wouldn't pester the host...
Shadows, on 23 September 2012 - 04:48 AM, said:
Every time I started to see your talent, you'd suggest something that would have instantly been the lynch of the day. It was a hilarious rollercoaster, but in the end you did good job and I'll remember it in the future. I'm not sure if that's good or bad for you.


This is so true. I can't remember now, but I should've taken notes on some of the good ones. I tried to not even take notes on what was happening on the Scum writeboard since I know you guys wanted the discussion to be private.
Shadows, on 23 September 2012 - 04:48 AM, said:
I get points for never complaining about that, by the way.
Blame the cups.
Shadows, on 23 September 2012 - 04:48 AM, said:
There's no reason for them to be on the same side. If they can't play opposites, they shouldn't play. I have no doubt they can do it, have faith in them, hosts.
They insist they can't. I have an idea but it includes a fake conversion.

No, I really do have an idea. But at least they can admit it would effect the balance of the game.

Can we call you two Dragows?
Shadows, on 23 September 2012 - 04:48 AM, said:
I thought it was a perfectly reasonable response to the question, and they were 100% accurate (and naturally within the rules of the game). I didn't even consider it a great defense, just an easy way to answer what was asked. I was as surprised as anyone when it cleared me of suspicion and I was innocent anyway.
All in all, quoting PMs ends up piling up against the Scum and I think it's time we disallow it for the sake of balance.