Heroica RPG - Quest #31: Lions and Lambs
#302
Posted 05 May 2012 - 05:43 AM
I'm going to assume that Aleexandre follow's Skrall's orders and attacks twice.
![]()
Results of Round Two of the Search for Lady Leofwena:
Imperial Pikemen A move one hex north-west.
Lion Crossbowmen A move one hex north-west.
Lion Knights A vs. Cultist Pickets B - Hit (4-2=2 Damage)
Lion Knights A vs. Cultist Pickets B - Miss
Lion Pikemen A move one hex north-east.
Lion Pikement B move one hex north -east.
Lion Knights B vs. Cultist Pickets A - Hit (4-1=3 Damage)
Lion Knights B vs. Cultist Pickets A - Special Damage
Lion Pikemen C vs. Cultist Pickets A - Hit
Lion Pikemen D vs. Cultist Picekts A - Shield
Imperial Pikemen B do nothing.
Lion Crossbowmen B move one hex north.
Alexandre, as reinforcements approach, your knights wheel around and strike back against the cultist pikes, while, to the south, Isabella, your knights don't hesitate to finish off the last of the other enemy force.


"Those cultist pikes are no match for our highly-trained knights!"
Enemies:

Cultist Picket Force B *In a Forest*
Type: Scout
Level: 5
Health: 8/10
Defense: 1 2
Passive Special: Scouts gain +1 Defense when in a forest or on a hill.
Drops: nothing
Allies:

Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul)
Power: 4
Health: 7/10
Defense: 2
Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

Lion Knights B, Level 4 Mounted (lead by Dharkan)
Power: 4
Health: 10/10
Defense: 2
Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

Lion Pikemen A, Level 3 Footsoldiers (lead by Capt.JohnPaul)
Power: 3
Health: 10/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Lion Pikemen B, Level 3 Footsoldiers (lead by Capt.JohnPaul)
Power: 3
Health: 10/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Lion Pikemen C, Level 3 Footsoldiers (lead by Dharkan)
Power: 3
Health: 10/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Lion Pikemen D, Level 3 Footsoldiers (lead by Dharkan)
Power: 3
Health: 10/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down)
Power: 2
Health: 9/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz)
Power: 2
Health: 10/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down)
Power: 3
Health: 10/10
Defense: 0
Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

Lion Crossbowmen B, Level 3 Ranged (lead by Flipz)
Power: 3
Health: 10/10
Defense: 0
Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.
![]()
Party Leader, choose the order of actions.
All of you, choose what action(s) each of your units will perform.

Got Questions? Need help? New member? Read the site guidelines | Index of helpful tutorials | Eurobricks FAQ | EB: A Visual User's Guide
#303
Posted 05 May 2012 - 06:03 AM
Battle Order:
Skrall
Alexandre
Isabella
Arthur
Playing as The Witch in Zepher's Mafia Mafia
Currently questing in Sandy's Heroica RPG as Ex-highwayogre:
![]()
#304
Posted 05 May 2012 - 06:53 AM
"Allright, Imperial Pikemen, follow Pikemen C, wherever they go. Isabella, I suggest splitting your force as you go around that mountain, my pikemen will back you up. Crossbowmen, head north again, you'll be able to snipe any remaining enemy pikemen from that hilltop."
EDIT: typo.
Edited by Flipz, 05 May 2012 - 06:57 AM.
![]()
Town Watch Private Arthur Justus Regulus VII, Level 21 1/3 Sorcerer, 21-year-old male Human in Sandy's Heroica RPG!
[STATS]
#305
Posted 05 May 2012 - 06:58 AM
Flipz, on 05 May 2012 - 06:53 AM, said:
Oops, my bad. I'll update that.
Knights B were supposed to move one hex north. They defeated Cultist Picket A in melee battle, so, naturally, they've gained control of the hex. (I'm pretty sure that that's standard in all strategy games, but since I didn't specify that earlier, I can move them back if Dharkan chooses so)

Got Questions? Need help? New member? Read the site guidelines | Index of helpful tutorials | Eurobricks FAQ | EB: A Visual User's Guide
#306
Posted 05 May 2012 - 07:03 AM
Brickdoctor, on 05 May 2012 - 06:58 AM, said:
Oops, my bad. I'll update that.
Knights B were supposed to move one hex north. They defeated Cultist Picket A in melee battle, so, naturally, they've gained control of the hex. (I'm pretty sure that that's standard in all strategy games, but since I didn't specify that earlier, I can move them back if Dharkan chooses so)
OOC: Ah, I see. No arguments from me, it actually makes most strategy situations slightly easier.
Also, should we be posting a Battle Order for which troops attack/move first?
![]()
Town Watch Private Arthur Justus Regulus VII, Level 21 1/3 Sorcerer, 21-year-old male Human in Sandy's Heroica RPG!
[STATS]
#307
Posted 05 May 2012 - 07:05 AM
Flipz, on 05 May 2012 - 07:03 AM, said:
Also, should we be posting a Battle Order for which troops attack/move first?
You can if you want to, otherwise I'm having them attack in whatever order makes more sense to me. (by HP, then by type - ranged, then mounted, then foot) I'm trying to keep this as simple as possible.

Got Questions? Need help? New member? Read the site guidelines | Index of helpful tutorials | Eurobricks FAQ | EB: A Visual User's Guide
#308
Posted 05 May 2012 - 09:07 AM
![]()
Isabella del Toboso, Level 13.5 Rogue Human Female - 23 years old
Power:22 Health: 19/19 Gold: 691 gold
Inventory:,Opal, Heavy Armor (SP:6, Power -6, Golden Dagger (WP:3),Fauxthril Dagger (WP:8) Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), a Vial of Venom, Potion(7),Tonic(5), Phoenix Essence, Bedroll, Fire Bomb(2),Dragon Scale(2)
#309
Posted 05 May 2012 - 12:36 PM
#310
Posted 05 May 2012 - 06:41 PM
Dharkan, on 05 May 2012 - 09:07 AM, said:
"Er--you mean NorthWest, right? Your troops can't move Northeast, the mountains and my troops are in the way.
![]()
Town Watch Private Arthur Justus Regulus VII, Level 21 1/3 Sorcerer, 21-year-old male Human in Sandy's Heroica RPG!
[STATS]
#311
Posted 05 May 2012 - 07:13 PM
![]()
Isabella del Toboso, Level 13.5 Rogue Human Female - 23 years old
Power:22 Health: 19/19 Gold: 691 gold
Inventory:,Opal, Heavy Armor (SP:6, Power -6, Golden Dagger (WP:3),Fauxthril Dagger (WP:8) Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), a Vial of Venom, Potion(7),Tonic(5), Phoenix Essence, Bedroll, Fire Bomb(2),Dragon Scale(2)
#312
Posted 05 May 2012 - 07:16 PM
![]()
Town Watch Private Arthur Justus Regulus VII, Level 21 1/3 Sorcerer, 21-year-old male Human in Sandy's Heroica RPG!
[STATS]
#313
Posted 05 May 2012 - 07:50 PM
Lion Crossbowmen A vs. Cultist Picket Force B - Shield ([3*2]-2=4 Damage)
Imperial Pikemen A vs. Cultist Picket Force B - Damage (5-1=4 Damage)
Lion Knights A vs. Cultist Picket Force B - Damage (5-2=3 Damage)
Lion Knights A vs. Cultist Picket Force B - Miss
Lion Pikemen A do nothing.
Lion Pikemen B do nothing.
Lion Knights B move one hex north-west.
Lion Pikemen C move one hex north.
Lion Pikemen D move one hex north-west.
Lion Crossbowmen B move one hex north.
Imperial Pikemen B move one hex north-west.
Skrall, your crossbows fire arrows that take out half the cultist force, but they then dig in and hold their ground.


"Sir! We've spotted Lady Leofwena!"
Enemies:

Cultist Picket Force B *In a Forest*
Type: Scout
Level: 5
Health: 4/10
Defense: 1 2
Passive Special: Scouts gain +1 Defense when in a forest or on a hill.
Drops: nothing

Lady Leofwena
Type: Mounted
Level: 10
Health: 20/20
Defense: 5
Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)
Drops: nothing
Allies:

Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul)
Power: 4
Health: 4/10
Defense: 2
Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

Lion Knights B, Level 4 Mounted (lead by Dharkan)
Power: 4
Health: 10/10
Defense: 2
Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

Lion Pikemen A, Level 3 Footsoldiers (lead by Capt.JohnPaul)
Power: 3
Health: 10/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Lion Pikemen B, Level 3 Footsoldiers (lead by Capt.JohnPaul) *On a Hill*
Power: 3
Health: 10/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Lion Pikemen C, Level 3 Footsoldiers (lead by Dharkan)
Power: 3
Health: 10/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Lion Pikemen D, Level 3 Footsoldiers (lead by Dharkan)
Power: 3
Health: 10/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) *Flanking*
Power: 2 3
Health: 5/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz)
Power: 2
Health: 10/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down)
Power: 3
Health: 10/10
Defense: 0
Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) *On a Hill*
Power: 3
Health: 10/10
Defense: 0
Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.
![]()
Party Leader, choose the order of actions.
All of you, choose what action(s) each of your units will perform.

Got Questions? Need help? New member? Read the site guidelines | Index of helpful tutorials | Eurobricks FAQ | EB: A Visual User's Guide
#314
Posted 05 May 2012 - 07:54 PM
Edited by Flipz, 05 May 2012 - 07:54 PM.
![]()
Town Watch Private Arthur Justus Regulus VII, Level 21 1/3 Sorcerer, 21-year-old male Human in Sandy's Heroica RPG!
[STATS]
#315
Posted 05 May 2012 - 08:11 PM
OOC: Sorry but pikemen can move 2 hex or 1 hex? If they can move 2 hex I'm attacking with them too.
![]()
Isabella del Toboso, Level 13.5 Rogue Human Female - 23 years old
Power:22 Health: 19/19 Gold: 691 gold
Inventory:,Opal, Heavy Armor (SP:6, Power -6, Golden Dagger (WP:3),Fauxthril Dagger (WP:8) Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), a Vial of Venom, Potion(7),Tonic(5), Phoenix Essence, Bedroll, Fire Bomb(2),Dragon Scale(2)
#316
Posted 05 May 2012 - 08:15 PM
Dharkan, on 05 May 2012 - 08:11 PM, said:
OOC: Sorry but pikemen can move 2 hex or 1 hex? If they can move 2 hex I'm attacking with them too.
OOC: Pikemen can only move one hex.
![]()
Town Watch Private Arthur Justus Regulus VII, Level 21 1/3 Sorcerer, 21-year-old male Human in Sandy's Heroica RPG!
[STATS]
#317
Posted 05 May 2012 - 08:23 PM
#318
Posted 05 May 2012 - 09:12 PM
Battle Order:
Isabella
Skrall
Arthur
Alexandre
OoC: Last turn the Imperial Pikemen A should have advanced 1 hex northwest instead of attacking the Picket Force that way they wouldn't lose so many of their numbers as they just did.
Edited by Waterbrick Down, 05 May 2012 - 09:13 PM.
Playing as The Witch in Zepher's Mafia Mafia
Currently questing in Sandy's Heroica RPG as Ex-highwayogre:
![]()
#319
Posted 06 May 2012 - 02:24 AM
OOC: OK, so to summarize our actions as stated:
Lion Knights B: Attack Lady Leofwena
Lion Knights B: Move "west" (Northwest, perhaps?)
Lion Pikemen D: Move Northwest
Lion Pikemen C: Move Northwest
Lion Crossbowmen A: Attack Cultist Picket Force B
Imperial Pikemen A: Move Southwest (error in last round, they were stated to move instead of attacking last round in order to avoid taking damage)
Imperial Pikemen B: Move North
Lion Crossbowmen B: Attack Cultist Picket Force B (hilltop position)
Lion Pikemen B: Move Southwest
Lion Pikemen A: Move South
That's all our actions in, correct?
Edited by Flipz, 06 May 2012 - 02:26 AM.
![]()
Town Watch Private Arthur Justus Regulus VII, Level 21 1/3 Sorcerer, 21-year-old male Human in Sandy's Heroica RPG!
[STATS]
#320
Posted 06 May 2012 - 07:04 AM
I've got the actions; I was just out all day and didn't have time to update this.
![]()
Results of Round Four of the Search for Lady Leofwena:
Lion Knights B move one hex north-west.
Lion Knights B vs. Lady Leofwena - Hit (4-5=0 Damage)
Lion Pikemen C move one hex north-west.
Lion Pikemen D move one hex north-west.
Lion Crossbowmen A vs. Cultist Picket Force B - Hit (3-2=1 Damage)
Imperial Pikemen A move one hex south-west.
Lion Crossbowmen B vs. Cultist Picket Force B - Shield ([3*2*2]-2=10 Damage)
Imperial Pikemen B move one hex north.
Lion Knights A vs. Cultist Picket Force B - Critical Hit ([4*2]-2=6 Damage)
Lion Knights A vs. Cultist Picket Force B - Hit (4-2=2 Damage)
Lion Pikemen B move one hex south west.
Lion Pikemen A move one hex south.
Lady Leofwena - Free Movement one hex north.
Skrall and Arthur, your crossbowmen finally finish off the pickets. Isabella, your knights land hits on Lady Leofwena, but her horse speeds off to the north while their hits are absorbed by her armor.


"That armor's too strong for our swords! Use the grappling hooks and go for the legs; it's our only chance!"
Enemies:

Lady Leofwena
Type: Mounted
Level: 10
Health: 20/20
Defense: 5
Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)
Drops: nothing
Allies:

Lion Knights A, Level 4 Mounted (lead by Capt.JohnPaul)
Power: 4
Health: 4/10
Defense: 2
Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

Lion Knights B, Level 4 Mounted (lead by Dharkan)
Power: 4
Health: 10/10
Defense: 2
Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice)

Lion Pikemen A, Level 3 Footsoldiers (lead by Capt.JohnPaul) *On a Hill*
Power: 3
Health: 10/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Lion Pikemen B, Level 3 Footsoldiers (lead by Capt.JohnPaul)
Power: 3
Health: 10/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Lion Pikemen C, Level 3 Footsoldiers (lead by Dharkan)
Power: 3
Health: 10/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Lion Pikemen D, Level 3 Footsoldiers (lead by Dharkan)
Power: 3
Health: 10/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down)
Power: 2
Health: 9/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Imperial Pikemen B, Level 2 Footsoldiers (lead by Flipz)
Power: 2
Health: 10/10
Defense: 1
Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies.

Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down)
Power: 3
Health: 10/10
Defense: 0
Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.

Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) *On a Hill*
Power: 3
Health: 10/10
Defense: 0
Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away, they cannot take Damage.
![]()
Party Leader, choose the order of actions.
All of you, choose what action(s) each of your units will perform.

Got Questions? Need help? New member? Read the site guidelines | Index of helpful tutorials | Eurobricks FAQ | EB: A Visual User's Guide
#321
Posted 06 May 2012 - 07:24 AM
OOC: I figured it was something like that; I was mainly hoping that listing the actions for you would save you some work when you did have time to get on.
Also, I just realized I now have a legitimate excuse to stalk you.
Edited by Flipz, 06 May 2012 - 07:28 AM.
![]()
Town Watch Private Arthur Justus Regulus VII, Level 21 1/3 Sorcerer, 21-year-old male Human in Sandy's Heroica RPG!
[STATS]
#322
Posted 06 May 2012 - 07:33 AM
OoC: Is there a reason Imperial Pikemen A have a power increase?
Playing as The Witch in Zepher's Mafia Mafia
Currently questing in Sandy's Heroica RPG as Ex-highwayogre:
![]()
#323
Posted 06 May 2012 - 07:36 AM
Waterbrick Down, on 06 May 2012 - 07:33 AM, said:
OoC: Is there a reason Imperial Pikemen A have a power increase?
"Do you think that one of my Scrolls might help? Blindness or Confusion, perhaps?"
OOC: I think it's not right, I think it was from flanking the enemy last turn, and should be reverted.
![]()
Town Watch Private Arthur Justus Regulus VII, Level 21 1/3 Sorcerer, 21-year-old male Human in Sandy's Heroica RPG!
[STATS]
#324
Posted 06 May 2012 - 07:44 AM
Yeah, it was a Flanking bonus that I forgot to remove.
The mention of grappling hooks was just a reference to Empire. It's not actually the way to win the battle. Lady Leofwena's Defense is set high so that you have to get good rolls and position your troops for optimum bonuses in order to defeat her.

Got Questions? Need help? New member? Read the site guidelines | Index of helpful tutorials | Eurobricks FAQ | EB: A Visual User's Guide
#325
Posted 06 May 2012 - 07:48 AM
Brickdoctor, on 06 May 2012 - 07:44 AM, said:
Yeah, it was a Flanking bonus that I forgot to remove.
The mention of grappling hooks was just a reference to Empire. It's not actually the way to win the battle. Lady Leofwena's Defense is set high so that you have to get good rolls and position your troops for optimum bonuses in order to defeat her.
OOC: Is it possible for me to use a Scroll on her?
![]()
Town Watch Private Arthur Justus Regulus VII, Level 21 1/3 Sorcerer, 21-year-old male Human in Sandy's Heroica RPG!
[STATS]
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users


This topic is locked











