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Nachapon Lego

3D stereo parallel/cross eye LDD2povray rendering

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Lego stereo 3D (use duck #1 for parallel eye) (2&3 cross eye) LDD2povray rendering:

After finish the first rengering, rename the png to prevent been overwrite.

Then change camera position to left or right a bit by edit the X or Y of .pov file as below, then render same file again.

#declare ldd_camera_transformation = transform { matrix <0.3635627329 ...???..... X,z,Y>}

Pic below I use Y+2, change ,5.1669855117797852>} to ,7.1669855117797852>}

Please search google if you don't know how to parallel/cross your eyes. :-)

It will not show up realistic/correct 3D image if you use wrong eyed method.(ie: Use cross eyed on parallel pair.)

Hint:

For best result, please download full size pic from flickr, Original (2920 x 1536) pixels.

Zoom out/sit back for smaller pics for parallel eye (more comfortable but smaller view).

Use full screen for cross eye (not so comfortable but get bigger view).

This kind of 3D pictures look best on screen with high resolution & high DPI. ie: ipad mini 2 with retina display @ native resolution.

10793771845_af9955c2d4_b.jpg

Lego stereo 3D (1&2 parallel eye) (2&3 cross eye) LDD2povray rendering by Nachapon S., on Flickr

Edited by bbqqq

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