Pandora

Mafia School: Police Infiltration - Day One

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Jack Stone, the Kirksville town Chief of Police, was having a bad day. Things had been good for the last few years as his dedicated police force had worn down the criminal element of Kirksville but lately it had become clear that the Mafia were growing increasingly frustrated with their falling profits.

It had started with someone cutting off the heads of his prize blooms in his rose garden...

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had escalated through the flattening of his pet cat Tinckles (left carefully wrapped with a bow on his doorstep)...

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and then culminated in a near miss only a week ago when the brakes were cut on his police car. Fortunately he discovered this pulling up to the donut shop, so his crash was cushioned somewhat by jam, custard and chocolate frosting, but it was a clear message nonetheless.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~

Chief Jack Stone sits pondering the clear attempts on his life when there is a knock at the door...

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“Ah, good, I’m glad you’re here” says Jack, but that’s as much he is able to say as the person in front of him shoots him, point blank, in the head.

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Jack Stone, the Chief of Police is dead.

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The mafia have begun their campaign to take over the Police, and thus the town of Kirksville, and only the loyal Police workers can stand in their way.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

The shot rings out around the police station, an unmistakable sound, yet the heinous crime somehow goes completely unwitnessed. A phonecall is made, maybe by a concerned citizen or maybe by a loyal police worker, nobody knows, and within the hour two figures arrive at the police station.

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Chief Inspector Poppy and Special Agent Randy push open the large doors to the police station and step inside, quietly locking the doors behind them and pocketing the keys.

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The station seems to be buzzing as normal, with people just carrying on, not knowing what else to do, and so Randy and Poppy decide to have a look around.

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"Let's go... this way" suggests Poppy

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"These confiscated weapons look like they've been here for ages!" notes Poppy

"Yeah, and the lock on the cells looks like it's just for show; I don't think it actually works." states Randy, examining the cell door with keen eyes

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It's breaktime for some workers; no-one wants to really acknowledge their boss is dead, because then they might have to clean it up.

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"Hmm, well at least they all have a varied diet and plenty of food here." Poppy observes

"Yeah and there's a great view from up here!" grins Randy

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"Well, everyone seems hard at work." says Randy

"Yeah, do you think we should make ourselves more obvious?" Poppy replies

"Ahh-he-he-hem!" Randy clears his throat loudly

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None of the station's inhabitants have left for fear of incriminating themselves. Those on the uppermost floor call down to gather every single person in the station, and they congregate around the newcomers and wait to hear what they have to say.

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“I am your replacement Chief of Police” announces Poppy “and I have been assigned to this station by Headquarters, with my first task being to get to the bottom of this awful crime. This gentleman is my good friend Special Agent Randy of the KIA; we… happened to be engrossed in our weekly chessmatch when I got the call, and he has clearance from the highest of the high in the KIA to also root out the deepseated evil here.”

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“Indeed” says Randy, continuing where Poppy left off “we have reason to believe the perpetrators of this crime are none other than the Kirksville Mafia, and furthermore, we believe they have insinuated their way into this police station over a long period of time.”

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“With that in mind,” says Poppy, taking up the thread “every single one of you is under suspicion. We believe most of you are good and honest people, if occasionally a little misguided in your life choices, but we know some of you are scum!”

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“Nobody is leaving here until the Mafia have been rooted out.” Randy states emphatically “Every day you will present someone to us for interrogation, for fun we’ll call it ‘lynching’, and each day you must discuss the problem at hand with the highest priority. Be warned, though, it’s likely that the scum will wish to kill people at night. One way or another they will be revealed, even if only as the last people standing…”

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“Now” says Poppy with a smile of steel “somebody clear up that awful mess in my office, and somebody else get me a goddamn coffee!”

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The station’s inhabitants, knowing that they won’t be able to leave the station until the situation is concluded, mooch off and start discussing what to do next…


The Rules

  1. Each player will be given a character to play, who will be aligned with either the Town or the Mafia. To win the game, the Town must kill off all the Mafia, while the Mafia needs to outnumber the Town. Third-Party (neutral) characters, if any, have their own win conditions as outlined in their roles.
  2. Each day you will be able to vote to lynch a player. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player.
  3. A game day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached. After the day has concluded, a night stage will commence, which will usually last a maximum of 48 hours. Night actions must be sent to the host in the first 24 hours of the night stage.
  4. The alignment of lynched players, as well as those that died during the night, will be revealed at the beginning of the next day.
  5. You may not quote or pretend to quote anything sent to or from you in PM with the game host. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. Also, you may not quote PMs from other players. Paraphrasing is allowed but no direct quoting. Please refrain from quoting PMs in the game threads and in private.
  6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread; you must always play the role given to you. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game.
  7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on.
  8. You may not edit your posts.
  9. You must post in every day thread.
  10. If you encounter a problem or have a question, please contact the hosts via PM.
  11. Violation of the above rules will result in a vote penalty of half the required majority against you on your first offence, and the death of your character on your second offence. Violation of rule 7 will have a heavier penalty, made at the discretion of the Games Moderator.

Role PMs

All players have been sent a Role PM in the following format.

<EB Username>,

Welcome to Police Infiltration: A Mafia School Game. Information about your character and role can be found below. Please use only this PM to communicate with us about the game. No other form of communication will be acknowledged. To start off, set your avatar to the picture below (or put it in your signature), put your character’s name in your signature (don’t reveal your affiliation or role!), and confirm your participation in this thread.

Good luck and have fun!

Pandora and Rick

Your Character

<Character image>

<Character name>, <Character description>

<The extended character description that can also be found in the Confirmation and Discussion Thread goes here.>

Your Role

You are a member of the Town and are a Vanilla Townie. You have no night action. You will need to use your skills in deduction and analysis, and your wits to combat the Mafia, but don’t forget that your vote is the most powerful weapon you have.

or

You are a member of the Town and are the <Night Action>. You can target one player each night and <...>. Your result will be ‘Successful’ when you succeed at <...>. Your result will be ‘Unsuccessful’ when you fail at <...>.

or

You are a member of the Mafia and are a Goon.

or

You are a member of the Mafia and are the <Night Action>. You can target one player each night and <...>. Your result will be ‘Successful’ when you succeed at <...>. Your result will be ‘Unsuccessful’ when you fail at <...>.

Your Win Condition

You win when the Mafia is eliminated.

or

You win when the Mafia outnumbers the Town.

Characters

Non-Playing Characters

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Poppy, Chief Inspector and new Chief of Police, played by Pandora

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Randy, Special Agent of the KIA, played by Rick

Players

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Adam, Motorcycle Cop, played by badboytje88

Adam is a Motorcycle Cop who rides hard and hits hard. If you get pulled over for speeding by him, he’ll make sure you cooperate. If not, you’ll spend at least one night in a police cell. He’s particularly hard on joy riders, who he’ll lock up and ‘talk to’ until they honestly tell him their age.

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Amelia, Desk Sergeant, played by TheBoyWonder

Amelia is a Desk Sergeant. While she’s keen to be an active Police Officer, she’s incredibly scatterbrained and forgetful, and often even forgets which cells criminals are in. Fortunately it would seem that the worst consequence of her forgetfulness so far has been that a notorious gangster who ordered roasted pigeon with potatoes for his Christmas meal last year got fish and chips instead.

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Andrea, Secretary to the Chief of Police, played by PsyKater

Andrea used to be a member of the Police SWAT team, but is currently the Secretary to the Chief of Police. Several years ago, members of a Mafia gang on the run lead her unit into a forest. When it came to a gunfight between the gang and her unit, she stood paralyzed, afraid to fire her gun. After countless sessions with the Police Psychiatrist, it was decided a desk job suited her better.

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Christine, Coffee Lady, played by konze

Christine is supposed to make sure the Police Officers of Kirksville get their coffee and tea every morning and afternoon, and to provide liberal amounts of homemade buns. However, come teatime, she is typically nowhere to be found and the Police Officers have resorted to getting their own coffee and tea instead of putting up with her sarcastic attitude and dry pastries. Rumour has it she sleeps somewhere at the police station as no one knows where she lives, and no one has ever seen her go home.

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Gary, Bomb Disposal Officer, played by Adam

Gary is an enthusiastic Bomb Disposal Officer, however his skill with bombs often doesn’t match his enthusiasm and he has suffered a number of work-related mishaps as a result. He really enjoys the sound of bombs going off, though, and ever since the department acquired a bomb disposal robot, Gary spends his days remote-controlling “Gary Jr.”.

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Henrietta, Undercover Cop, played by Masked Builder

Henrietta may look like a girl from the mean-streets, but she’s actually the most dedicated Undercover Cop in the Police Force. She’s spent so much time infiltrating the seedy underworld of Kirksville that she’s sometimes barely recognisable as a Police Officer. In fact, she’s so good at her job that maybe she sometimes forgets she actually is a Police Officer.

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Ian, Lawyer, played by TazManiac

Ian is a Senior Partner at Blutgeld & Sons Legal Firm, and the nature of his legal practice necessitates him spending almost all of his time at the local Police Station. He can often be found here, arguing vehemently for his clients and using whatever means necessary to win his cases. He believes passionately in his own skills as a lawyer and won’t stop arguing until everyone believes his version of ‘the truth’.

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Isaac, Janitor, played by TrumpetKing67

Isaac makes sure the entire Police Station is always spotless. Light bulbs get replaced before they even burn out and even the criminals spending a night at the station compliment him on the cleanliness of their cells, or at least they would, if they ever saw him or knew who he was. He’s an exceptionally quiet man who keeps himself to himself and is rarely seen. Before the brutal murder of Police Chief Jack Stone, he had never been heard to speak.

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Jared, Beat Cop, played by Ferrik

Jared keeps Kirksville safe by pounding its streets as a Beat Cop. Due to his tendency to want to arrest nearly everyone he sees, his commanding officers have insisted he patrol with a colleague at all times to keep his paranoia at bay. Everywhere Jared turns, he sees another criminal, or another crime, and his colleagues are beginning to feel he’s on a bit of a witch hunt.

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Jean, Local Bum, played by Endgame

Jean has become part of the furniture at the police station, as he seems to spend so much time there. Since his wife left him over a decade ago, he’s been roaming the streets of Kirksville in search of the perfect drink, or perhaps something shiny. In order to scrounge enough money together to buy a few bottles of ale to keep him warm at night, he commits petty crimes, but often forgets what he’s doing halfway through the crime and wanders off, making him an easy pick-up for the Patrol Cars.

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Kendra, Beat Cop, played by Stormblessed

Kendra is another of Kirksville’s Beat Cops and nobody knows exactly where she is from or how she ended up in Kirksville. She talks in an often near-incomprehensible dialect, yet all of her colleagues somehow manage to understand her perfectly. Despite being in numerous dangerous situations, she always manages to survive, and she has received multiple hero of the year awards, however these were mostly for rescuing cats.

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Mark, Team Leader Vice Squad, played by JaseTJ

Mark is the Team Leader for the Vice Squad and is extremely dedicated to his job. So dedicated, in fact, that he has been known to completely lose himself in his work. The rumours are that as a result of his dedication he may indulge in the very vice he strives to combat and as a result of this apparent excess he has become a somewhat emotional, dramatic and impulsive kind of guy.

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Phil, Detective, played by Scorpiox

Phil is a Detective and a real workaholic. Once he takes on a case he’ll spend hours on end hunting for clues and interrogating his suspects; he won’t ever take any of their statements at face value. He’ll work overtime until he connects the dots and cracks a case, and fears no one and nothing that might stand in his way. Frogs tend to freak him out, though.

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Phyllis, Beat Cop, played by Superficial Username

Phyllis is another of Kirksville’s Beat Cops. She works tirelessly at her job, but has always really longed for romance. Unfortunately she’s never really had a serious relationship, at least not with a real person. She’s started talking to the coffee machine that was installed a couple of months ago, and they spend more and more time together every day. Phyllis has fallen deeply in love with the machine and believes unshakably in its affections for her. She’s already making plans for their marriage next Summer.

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Samantha, Local 'Masseuse', played by DarthPotato

Sammiieee, as he/she’s known to his/her ‘clients’, is a man trapped in a woman's body and is very well know around the town of Kirksville. Extremely well known, in fact, as his/her little black book can attest. He/She works tirelessly to keep his/her many clients satisfied (and he/she does keep them so very satisfied), but unfortunately, his/her methods of keeping the citizens of Kirksville entertained are not strictly legal and as a result Samantha finds himself/herself spending more nights in the cells than... anywhere else.

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Zachary, Forensic Officer, played by zakura

Zachary is Kirksville Police Station’s Forensic Officer and he has a reputation for being a bit of a wacko. He often uses unconventional investigative techniques to get to the bottom of the cases assigned to him, but rarely do they pay off. His colleagues respect his ‘cutting edge’ techniques, even if they find them totally bonkers (and possibly a bit silly), however they had to draw the line at his last theory where he hypothesised that he could detect criminals by their breakfast. It’s a well-known fact that everyone in Kirksville has sausages for breakfast.

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Lesson One: The Game of Mafia

Welcome to the game of mafia. In its most basic form, a mafia game consists of two opposing factions: the Town and the Mafia (or Scum). As a player, you have been randomly assigned both a character and a role (alignment, Town or Mafia, and a Night Action, if any). Because of this double random assignment, the character you play says nothing about your role, nor are you more or less likely to be assigned a particular role because of your username, (mis)behavior, post count, or any other factor. Also, because the character you play is assigned independently from your role, do not look for clues in the pictures or narrative!

The goal of the Town (their win condition) is to eliminate all the members of the Mafia, whereas the Mafia's objective is to eliminate or outnumber the Town. The Mafia team forms an informed minority because they know who the other members of the Mafia are. The Town is the uninformed majority, as they generally don't know any of the other players' alignment. Besides Town and Mafia, other factions can also be involved. A common example is a Serial Killer, who is a Third-Party (or Neutral) character. The Serial Killer's objective typically is to stay alive until the end and kill everyone else in the game. There may or may not be a Serial Killer in a Mafia School game. In Advanced Games, there is even the possibility of more than one Third-Party role or multiple Mafia factions.

The game is played in alternating Day and Night phases. During every Day phase, you have the chance to vote for one of the other players to be lynched. The Town will do its best to vote off a member of the Mafia, whereas the Mafia will try to avoid getting lynched and get a member of the Town lynched instead without revealing themselves as Mafia. Voting is typically not allowed during the first 24 hours of the Day. The Day phase ends when a majority conviction has been reached or when a set time limit has expired. As soon as a majority vote is reached, the conviction cannot be overturned anymore (unvoting is no longer allowed). If no majority is reached, the Day ends without a conviction.

After the Day phase a Night phase follows in which the members of the Mafia can decide on who to kill. The Town typically has some players with Night Actions, such as a Cop, who can investigate another player and find out their alignment, or a Doctor, who can protect another player from being killed by the Mafia. The Mafia can have Night Actions as well, such as a Roleblocker, who can prevent another player from performing their Night Action. More on Night Actions in another lesson. Carefully read your Role PM so you thoroughly understand your role and win condition.

In the morning of Day 2, the alignments of the player lynched on Day 1, if any, and the player(s) killed during Night 1 are revealed. The game continues until one of the factions fulfills their win condition. The Town wins when they eliminate all members of the Mafia. Once the Mafia outnumber the Town they win, because they effectively control the lynch.

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Say what? default_oh.gif The Mafia are going to try and kill all of us like they did the chief? default_cry4.gif That's horrifying! Don't worry, guys, if these Mafiosos try to plant any explosives, you'll have me on the case! Isn't that right, Gary Jr.? default_wubnew.gif

Oh! That's right! You've all met me, Gary, but have any of you seen Gary Jr. yet? I like to take him out sometimes and play with him when no one is around. default_blush.gif

... I'm talking about the robot. :look:

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It was sergeant ketchup in the latrine with a bazooka!

...Wait, this isn't just a big game of clue? Well, I'll be...

Well, let us get started: those Murphyios aren't gonna lynch themselves! Everyone post somefin so we can analyze it and all that jolly good stuff.

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Ah, seems that those pigs have picked themselves a high-profile target, in the form of our cheif. Bastards are gonna get what's coming to them, in one way or anyother. I know how this works, been in the force a long time, we'll just have to sit here and watch what's going on, see if we can't pick out some clues. I hope you're all with me on this.

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MOLE! We have a MOLE amongst our team! Well probably a few moles. And they killed our Chief of Police! Which is just horrible. And since we are locked up in this joint I can’t cross around town on my motor cycle. OH CRAP I only have one jar of hair product in my locker! And that one is half empty. We have to get those killers soon… You don’t wanna see my hair when I run out of product!

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*Sweep sweep*

Great. Not only am I busy cleaning, but it appears I need to help catch those mafiosos. Zachary, any suggestions? Oh well, back off to sweeping.

*sweep sweep*

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*Sweep sweep*

*sweep sweep*

Can you dust off Gary Jr., too? Just be careful when you touch him, the floppy drive is prone to premature ejection.

... I'm talking about the robot. :look:

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This is horrible. :cry_sad: Out of all the times I could've been locked up here it had to be now. :hmpf_bad: You better reveal your selfs, Mafiosos, or you're gonna get it. :wink:

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This is horrible. :cry_sad: Out of all the times I could've been locked up here it had to be now. :hmpf_bad: You better reveal your selfs, Mafiosos, or you're gonna get it. :wink:

...That wink is firghtening me, "missy."

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Do you also clean crime scenes? Chiefs office is starting to smell...

I suppose I could, but my life hasn't been the same without chief :cry_sad:

Can you dust off Gary Jr., too? Just be careful when you touch him, the floppy drive is prone to premature ejection.

... I'm talking about the robot. :look:

Sorry, I'm too busy sweeping. I'm afraid all I've got is a broom and a mop. Oh, and plenty of lightbulbs to spare.

Zack, great hypothesis, but I thought we all ate sausages for breakfast? You obviously haven't done your research. Perhaps you are Mr. Scummy McScummykins???

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"Woah there Sweepy. Bit quick on that one, eh? We're not going to just throw fols under the bus for making a little hiccup."

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Okay guys, we really need to examine the evidence. Who would want to kill the chief?

"The Murphiastos, obviously."

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Well this is all very tragic, a great man lost to gruesome act.

Remember it's Blutgeld & Sons for all your legal needs.

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Well this is all very tragic, a great man lost to gruesome act.

Remember it's Blutgeld & Sons for all your legal needs.

"You can't really do all your lawyerin' thingamadoohickeys in this building. Most of us probably won't be getting outta here. :cry_sad: The "interrogation" sounds... bad. :sad: "

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"You can't really do all your lawyerin' thingamadoohickeys in this building. Most of us probably won't be getting outta here. :cry_sad: The "interrogation" sounds... bad. :sad: "

It's only bad if you have something to hide, care to share Mr Jean, if that is your real name!

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It's only bad if you have something to hide, care to share Mr Jean, if that is your real name!

"I'm not hiding anything, Mr. Lawyer. I've seen these shticks before on the telly. It is almost inevitable that a poor soul is gunna get sent to their grave via interrogation or Mavisoi despite being an innocent person.

I have nothing to hide, except my mouth. Which is currently under my beard.

Gotta shave."

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