markg, on 10 February 2012 - 07:32 PM, said:
I've got around this by adding a line to the "lg_color.inc" file, which can be located at "C:\Program Files\LDraw\LGEO\lg" (use "C:\Program Files (x86)\LDraw\LGEO\lg" for 64-bit Windows).
You can open this using any text editor and, near the top of the file, insert the following:
global_settings {
assumed_gamma 2.2
}
Save the file, close POV-Ray 3.7 and then restart it. You should find that the render in 3.7 is now almost identical.This is something that I need to add to the guide, as I'd completely forgotten I'd set that up after installing POV-Ray 3.7.
Incidentally, you may need to add some new custom resolutions to your "quickres.ini" file, as your POV-Ray file looks like it's trying to create a 16:9 image.
legolijntje, on 10 February 2012 - 07:46 PM, said:
If all of the colours look fine apart from the black, then it may be an issue with the colour definitions that are being used. Do you have an example *.pov file that I could look at? And perhaps an example image that you've created, so I can run a render and compare?
If you're using fog, then you may need to increase the distance that it starts affecting the render.

















