Heroica RPG - Quest Masters' Lounge
#1226
Posted 30 November 2012 - 09:21 PM
I can't tell if Scuba is kidding or not. But in all honesty, there should be more drops that are consumable. They can still be unique that way, but they won't stock pile so that everyone ever has seven unique weapons.
#1227
Posted 30 November 2012 - 09:30 PM
Zepher, on 30 November 2012 - 09:11 PM, said:
#1228
Posted 30 November 2012 - 09:32 PM
Waterbrick Down, on 30 November 2012 - 09:30 PM, said:
Same here. Atramor benefits greatly from Smelling Salts, judging by the orc battle in Quest 40. But I'm too busy upgrading and imbuing weapons just right to afford any.
#1229
Posted 30 November 2012 - 09:40 PM
#Party Members/2 weapons
#Party Members/2 artifacts
#Party Membersx(3/4 cost of upgrading the Party's average WP by 1)
#Party Membersx(3-6) consumables.
Edited by Waterbrick Down, 30 November 2012 - 09:40 PM.
#1231
Posted 30 November 2012 - 09:44 PM
Edited by CallMePie, 30 November 2012 - 09:44 PM.
#1232
Posted 30 November 2012 - 09:54 PM
CallMePie, on 30 November 2012 - 09:32 PM, said:
I'd really like a few Nostrum drops, actually, so I can actually use the Nostrum strategy a bit more often. There really is a "starter fee" to being a Rogue, and I'd like to finally build up said fee. Tonic/Grand Tonic drops are strangely rare, too, and not just when the QM is trying to encourage smart spell use (i.e. Pie)--sometimes it just seems like QMs "forget" them.
I think once I finish my latest round of deals (and MAYBE buy Sticky Gloves, not entirely sure whether or not I should) I'll have Arthur built up pretty much the way I want him, game-mechanically. Things like the Hood of Sylvania that grant special abilities would be awesome to have on-hand, but not if I have to pay a lot for it. Aside from two items I'm already working on deals for for later development and the repayment of my loans, the only thing I really want is a Zoot's Plaything, and even that depends on in-character development.
Zepher, on 30 November 2012 - 03:30 AM, said:
Zepher, on 30 November 2012 - 06:58 PM, said:
Agreed, though Etherial Immunity...
I think Pie has a real knack for selective immunity. These battles have consistently kept me on my toes as far as effects go, forcing me to strategize rather than just removing the element of Scrolls entirely. It's a great balancing mechanism, and it's made the battles a TON of fun to play.
Edited by Flipz, 30 November 2012 - 09:45 PM.
![]()
Town Watch Private Arthur Justus Regulus VII, Level 21 1/3 Sorcerer, 21-year-old male Human in Sandy's Heroica RPG!
[STATS]
#1233
Posted 30 November 2012 - 09:54 PM
Scubacarrot, on 30 November 2012 - 09:44 PM, said:
Edited by Waterbrick Down, 30 November 2012 - 09:55 PM.
#1234
Posted 30 November 2012 - 10:03 PM
Flipz, on 30 November 2012 - 09:54 PM, said:
I think once I finish my latest round of deals (and MAYBE buy Sticky Gloves, not entirely sure whether or not I should) I'll have Arthur built up pretty much the way I want him, game-mechanically. Things like the Hood of Sylvania that grant special abilities would be awesome to have on-hand, but not if I have to pay a lot for it. Aside from two items I'm already working on deals for for later development and the repayment of my loans, the only thing I really want is a Zoot's Plaything, and even that depends on in-character development.
Agreed, though Etherial Immunity...
I think Pie has a real knack for selective immunity. These battles have consistently kept me on my toes as far as effects go, forcing me to strategize rather than just removing the element of Scrolls entirely. It's a great balancing mechanism, and it's made the battles a TON of fun to play.
Not hosting any quests at the moment.
#1235
Posted 30 November 2012 - 10:05 PM
Endgame, on 30 November 2012 - 10:03 PM, said:

Got Questions? Need help? New member? Read the site guidelines | Index of helpful tutorials | Eurobricks FAQ | EB: A Visual User's Guide
#1236
Posted 30 November 2012 - 10:07 PM
Brickdoctor, on 30 November 2012 - 10:05 PM, said:
Either way, I'd suggest jacking up the Scroll of Blindness' ether cost to about 5 or so - that is still pretty cheap for completely crippling an enemy!
I'll probably just give enemies specific immunities from now on.
Not hosting any quests at the moment.
#1237
Posted 30 November 2012 - 10:15 PM
Endgame, on 30 November 2012 - 10:03 PM, said:
Blinding doesn't prevent use of Specials, though; as long as the enemy is immune to Blind OR Sealed, they'll always have SOME way to retaliate against the Heroes (yes, Sleep will prevent both, but any AoE attack will wake them up, so it's still a risk to put an enemy to Sleep).
![]()
Town Watch Private Arthur Justus Regulus VII, Level 21 1/3 Sorcerer, 21-year-old male Human in Sandy's Heroica RPG!
[STATS]
#1238
#1239
Posted 30 November 2012 - 10:19 PM
Flipz, on 30 November 2012 - 10:15 PM, said:
...I take that back then! I've been preventing my blinded baddies from even landing a hit since the quest's beginning.
I usppose I can just say "Can have only 1 scroll effect applied at a time." That'd fix it, right?
Not hosting any quests at the moment.
#1240
Posted 30 November 2012 - 10:24 PM
Endgame, on 30 November 2012 - 10:19 PM, said:
...I take that back then! I've been preventing my blinded baddies from even landing a hit since the quest's beginning.
I usppose I can just say "Can have only 1 scroll effect applied at a time." That'd fix it, right?
But then you remove the possibility of things like Weakened, Frail, Deadly Poisoned, etc. (Jebs did have a nice "2 Effects per enemy" thing going on in Quest 35, but still...) IMO, it's a lot more fun to give each enemy SPECIFIC immunities, and force players to think on their feet.
That said, since you've already included Etherial Immunity on the "Boss" Proggs, I'd keep it on them (since it DEFINITELY adds to their character
![]()
Town Watch Private Arthur Justus Regulus VII, Level 21 1/3 Sorcerer, 21-year-old male Human in Sandy's Heroica RPG!
[STATS]
#1241
Posted 30 November 2012 - 10:29 PM
Flipz, on 30 November 2012 - 10:24 PM, said:
The rest of the Gladius Unit will still probably get some form of resistance, though.
Edited by Endgame, 30 November 2012 - 10:34 PM.
Not hosting any quests at the moment.
#1242
Posted 30 November 2012 - 11:13 PM
Brickdoctor, on 30 November 2012 - 10:05 PM, said:
Won in Sandy's Mafia School: "A Bedtime Story", as Alladin: Scum (Role Cop)
Lost in Masked Builder's "Jedi Temple" Mafia Game, as Obi-Wan Kenobi: Town (Vanilla)
Lynched on Day 2 of Bob's "Excalibur 2.0" Mafia Game as Ensign Brian Pewter: Town (Vanilla)
Won in TinyPiesRUs' "Ragnarok Now" Mafia Game, as Patrekr the Red: Town (Paranoid Axe Owner)
Killed by the Vigilante in Bob's "The Pearl" Mafia Game as Timothy: Tow (Vanilla)

Playing in Heroica as Monk Pretzel and his 99 Pieces, a Level 11 Cleric
Heroica Stats
Brickshelf Account
See my work in the Official Lego sets made in LDraw topic
#1243
Posted 30 November 2012 - 11:16 PM
Of course, they should always be a way to lower or bypass it, too.
Not hosting any quests at the moment.
#1244
Posted 30 November 2012 - 11:35 PM
...I've forgotten what I meant to say be all of this.
Won in Sandy's Mafia School: "A Bedtime Story", as Alladin: Scum (Role Cop)
Lost in Masked Builder's "Jedi Temple" Mafia Game, as Obi-Wan Kenobi: Town (Vanilla)
Lynched on Day 2 of Bob's "Excalibur 2.0" Mafia Game as Ensign Brian Pewter: Town (Vanilla)
Won in TinyPiesRUs' "Ragnarok Now" Mafia Game, as Patrekr the Red: Town (Paranoid Axe Owner)
Killed by the Vigilante in Bob's "The Pearl" Mafia Game as Timothy: Tow (Vanilla)

Playing in Heroica as Monk Pretzel and his 99 Pieces, a Level 11 Cleric
Heroica Stats
Brickshelf Account
See my work in the Official Lego sets made in LDraw topic
#1245
Posted 30 November 2012 - 11:44 PM
#1246
Posted 30 November 2012 - 11:52 PM
Capt.JohnPaul, on 30 November 2012 - 11:44 PM, said:
Honestly, I find having to read the fine print of an enemy's stats enjoyable: it adds another layer of strategy, identifying all of their abilities and finding a way to counter or avoid them. Enemies that just have one special and some health kind of seem flat to me, unless they are hordes of them or something.
Not hosting any quests at the moment.
#1247
Posted 30 November 2012 - 11:55 PM
Endgame, on 30 November 2012 - 11:52 PM, said:
Honestly, I find having to read the fine print of an enemy's stats enjoyable: it adds another layer of strategy, identifying all of their abilities and finding a way to counter or avoid them. Enemies that just have one special and some health kind of seem flat to me, unless they are hordes of them or something.
That's the trick though, isn't it? Making the battles challenging without it being overly complicated.
#1248
Posted 01 December 2012 - 12:02 AM

Iron Oozeling "Slym" (Exoskeleton), Level ?? Vermin
HP: 100/100
SP: 5
Specials:
Money Munch: Hits the hero who rolled Special Damage for damage equal to his level, disregarding SP. Enamored by all the pretty metals in the heroes' coin pouch, he also takes and eats gold equal to the hero's level.
Passive Specials:
Mirrored Potential: The Iron Oozeling's level is equal to its attacker's level + 2.
SP Decay: Rolls of Damage or Special Damage cause the hero's SP to drop by 3. Their original SP will be restored at the battle's end.
Note: When defeated, the Iron Oozeling's Nucleus becomes exposed.
Drops: Nothing.

Oozeling "Snkot" (Exoskeleton), Level ?? Vermin
HP: 60/60
SP: 1
Specials:
Slimed: Lobs a ball of slime at the hero, Slowing them until the battle ends, the effect is remedied, or it is removed for 5 ether.
Passive Specials:
Mirrored Potential: The Oozeling's level is equal to its attacker's level + 1.
SP Decay: Rolls of Damage or Special Damage cause the hero's SP to drop by 3. Their original SP will be restored at the battle's end.
Note: When defeated, the Oozeling's Nucleus becomes exposed.
Drops: Nothing.
"Shlurpidy!"Oozeling "Geloh" (Exoskeleton), Level ?? Vermin
HP: 60/60
SP: 1
Specials:
Slimed: Lobs a ball of slime at the hero, Slowing them until the battle ends, the effect is remedied, or it is removed for 5 ether.
Passive Specials:
Mirrored Potential: The Oozeling's level is equal to its attacker's level + 1.
SP Decay: Rolls of Damage or Special Damage cause the hero's SP to drop by 3. Their original SP will be restored at the battle's end.
Note: When defeated, the Oozeling's Nucleus becomes exposed.
Drops: Nothing.
The two mook's special simply transfer a status effect, and the Special damage of the iron one is basically just halving the hero's SP then snagging some gold. Mirrored Potential is just a clause for balance purposes (because of the level and SP gap.) There is an Exoskeleton/Nucleus mechanic (basically, destroy the frail exoskeleton and you'll get a crack at destroying nucleus, but it'll eventually regenerate it's exoskeleton; taking the nucleus down kills the entire thing.) the only complicated thing I (emphasis on the I
Not hosting any quests at the moment.
#1249
Posted 01 December 2012 - 12:47 AM
Got Questions? Need help? New member?
Read the site guidelines | Index of helpful tutorials | Eurobricks FAQ | EB Visual User Guide
#1250
Posted 01 December 2012 - 02:26 AM
.We don't know the level of our foes
. All the enemies have SP
. They're specials are kind of complicated, and there's multiple of them, a lot of passives and Notes
. When they die, we have to kill its nucleus, which brings mire enemies with all the same problems and special conditions.
Don't take it the wrong way, it's just my personal opinion.
Reply to this topic
4 user(s) are reading this topic
1 members, 3 guests, 0 anonymous users
-
Wedge09
















