polywen, on 26 February 2013 - 09:46 AM, said:
(snip) Positivity is much more useful or productive. However, there are scenarios for which constructive criticism is warranted. ...
This is certainly true and I don't think anyone, in theory, is arguing against such feedback. Indeed, I've seen several projects get improved/refined as a result of such comments and the end result was a stronger proposal. As for plagiarism, I wouldn't waste my time commenting on the project at all; I'd go straight to the moderators to make sure that the powers-that-be are made aware of the situation and take the project (and possibly the user) down.
For legitimate proposals, however, the tricky part is figuring out where to draw the lines between constructive critic, nay sayer, self-appointed moderator and lord-god-king of all things LEGO.
Personally, I don't consider pointing out the "rules" to someone to be a criticism. They are what they are and if we want to play in the CuuSoo arena, abiding by them is the price of doing business. Some people may have missed the fine print here or there so doing something like telling an author not to mock-up the logo or they risk getting pulled for purely bureaucratic reasons is a 'helpful' thing to do (provided it's done nicely).
Likewise asking for clearer photos, a different angle, pointing out that an image has been cropped badly by the system, or that this feature should be more prominent, etc. are all, in my mind positive feedback. Such comments tell the author that someone cares enough about his/her project that the poster wants the proposal to succeed and is offering (often cosmetic and clerical) suggestions that will help others to find the idea appealing.
Where things start to cross the line is when the comment isn't there to support/improve the project, but to either lower the author's expectations or to give others who might be on the fence about supporting something a reason not to.
For example: New part proposals. The facts are nobody gets excited about a new plate for the top of a macaroni brick ( well, some of us do, but not "My Little Pony" sort of excited) and if you add up ALL the support for ALL the parts proposals ever posted on CuuSoo you still don't even come close to getting 10,000 votes. People who post parts proposals know this (or figure it out on their own very quickly) and yet others still feel compelled to post comments along the lines of 'you may as well delete this, CuuSoo will never make a new mold' While this may well prove true, how are such comments helpful? The project author already knows this and there's nothing he/she can do about it. The only impact such comments have is to dissuade potential supporters and to become a self fulfilling prophesy.
Now new parts take this to the extreme, but I've lost count of the number of comments I've read that fall into the "hey people, don't vote for this and here's why" category. Usually the poster is someone with some knowledge of upcoming sets or licensing details that speak to the chances of the proposal getting past the REVIEW stage. Again, often the rational for the post is based in facts, but the post itself contributes nothing positive to the conversation at hand and can negatively impact the success of the project overall.
If you don't want to vote for a project, that's fine it's your choice. But when it comes to offering public comment on a project I think the litmus test we each need to ask ourselves is "Is what I'm about to say going to A) improve this project's chances of getting to the review stage, or B) encourage this designer to share more ideas here?" If you can't answer yes to at least one of those two criteria, chances are pretty good that your comment would be saying more about _you_ than the project. Yes, there are sloppy projects on CuuSoo (a lot of them actually). Yes, there are projects that are unrealistic, impractical, mired in IP legal issues, etc., etc., etc. but it's not OUR job to sort that out. In a crowd-sourcing/brainstorming activity like CuuSoo, we are
supposed to be playing the role of enablers, not gate keepers. TLG has paid professionals to reject ideas (even good ideas - I'm going to miss that Modular Western Town) both before proposals get publicly posted and after a select few make it to 10,000 votes.
If we, as informed AFOLs, devote our time, energy and creativity to playing gate keeper instead of proposing, supporting, complementing and offering positive suggestions on CuuSoo I think we effectively forfeit our right to complain when Purdue Pete or My Little Pony or [insert pop franchise of your choice here] flies through the support stage while quality (but perhaps not perfect) MOCs from people we know (at least on-line) languish in obscurity. We are too quick play the critic, to ready to share knowledge that the masses consider trivia, and too quick to take offense when our sage pontifications are ignored - and then we wonder why project A only managed to get 300 votes in a year while project B (that we that we just
know will get rejected) got 3000 in a day.
It reminds me of something my grandmother told me: "If you can't say something nice, then shut your damned mouth and get back to work!" (Gram always was a little feisty...)